I am currently using the Unity Vimeo API to stream videos but is there a way to download and store the videos at a particular resolution such as 720p so that they can be used offline?
This is currently not supported in the Vimeo Unity SDK, but we will consider that for our roadmap.
This answers a similar question and describes a way to save the videos yourself and load them back for offline playback.
I need to write app(on swift) that streams video using url! So, My question is , can I write player that take url from youtube? Does Apple allow this ? Searching on internet I found only Media Framework . However this frame work only uses url that directly points to the video (like http://someserver/moview.mpg4)
On youtube , there is no direct link to the videos.
So can someone help me to answer:
Does apple allow youtube streaming?
if yes, what framework to use?
Yes you can 'embed' YouTuve video playback in your app - YouTube provide an API and details here:
https://developers.google.com/youtube/v3/guides/ios_youtube_helper
You will see it uses a UIWebView which is a common technique to bridge web and native app technologies.
I want to play a video in my app from youtube link e.g: http://www.youtube.com/watch?v=Uner-3tTY1I.
But i don't want to redirect the user to any web view in the app. Just want to play that video in the video player in the current view of my application.
Is it possible to play the video without redirecting to UIWebView? If possible, how can i do this? Thanks for the help in advance.
The only allowed way seems to be using UIWebview. Doing it other way will violate youtube copyrights.
However there are few open source libraries out there. You can use it at your own risk.
Just use XCDYouTubeVideoPlayerViewController. It uses progressive download + MoviePlayer and AVFoundation frameworks.
To play this video you need to have the link to the video stream that is associated with video you want to play. Unfortunately this isn't so simple to get this link for some movies on YouTube since this link can be encoded for some movies (channel VEVO for example). Read this for more information about encoded links http://www.jwz.org/blog/2013/06/youtube-download-counter-countermeasures-applied/.
Unfortunattely as for now there is no simple way to decode these links. Despite this, you can get the source link for the not encoded films without bigger problems using some calls to the YouTube Api.
I am writing a application to show all videos of a Youtube channels.
I want my app keep in update realtime. It mean my app can know when a new video is uploaded to this channel. Do you know any solution (register notifications???)
Have you looked at the youtube apis?
http://code.google.com/apis/youtube/overview.html
In my project i have to use youtube api and play only audio of the video. We must not show the youtube player. Is it possible to play only audio without showing video using youtube api?
Extraction may be the incorrect implied word here. From what I understand, is user133611 wants to have an audio only stream from YouTube. Unfortunately, YouTube directly forbids it. Here is a quote from Kuan Yong from the YouTube API team:
Your API Client will not, and You will not encourage or create
functionality for Your users or other third parties to:
"separate, isolate, or modify the audio or video components of any YouTube audiovisual content made available through the YouTube API"
-Kuan Yong, YouTube API Team
Link reference: https://groups.google.com/group/youtube-api-gdata/browse_thread/thread/7fac8e8ff913b6c4?pli=1
I don't think this is really possible only using Youtube API. The Youtube API is not intended to be used for "downloading" videos/audio from them. You should go here, to understand what the Youtube API is really about.
A small abstract:
Unless I am missing something really big, the Youtube API consists of 5 main parts:
Data API
Custom Player
YouTube Direct
Player APIs
Widgets
None of this APIs allow you to for example "download" a video. Also I think (correct me if I'm wrong), that in a youtube video, the audio is actually embedded in the flash video, making the task even less trivial.
To illustrate you, the Data API, allows you to perform and use the youtube video search capabilities, use playlist capabilities and many more of the operations available on the YouTube website.
That have being said, the Youtube API, can be used for example to upload a video from your iPhone to youtube, as this example illustrates.
My Thoughts:
I think that extracting the audio from a youtube video, is actually possible, but involves a whole different process of downloading the video in H264 and then extracting the audio... but it still involves downloading the whole video.
Is the audio only prohibition still valid? Streamus is available as a Chrome Extension. It streams audio only from YT - see website https://streamus.com/
Well, one can simply give the video a width and height of 1px, or better yet do:
.video { text-indent: -9999px; }
And then force the video to play via the API controls. But I wouldn't do it as it is against their TOS and would result in my app being blocked if they find out.
I really confused about your platform. Do you want to do it over iOS platform with writing native code? If yes, you can do it without playing video. But you have to stream both video and music. You can do it with AVAudioPlayer Class, check the reference from
https://developer.apple.com/library/ios/documentation/AVFoundation/Reference/AVAudioPlayerClassReference/
But yes, you will makes users GSM data overload and it's not fair with letting users about that situation.
Maybe you can force your view over the youtube view? Have you tried that?
If it is against TOS, the op should just drop the idea of implementing his idea.
Just imagine the free music everyone will be streaming out of the promo videos of major videos on youtube!