Freezes (not crashes) with GCD, blocks and Core Data - iphone

I have recently rewritten my Core Data driven database controller to use Grand Central Dispatch to manage fetching and importing in the background. Controller can operate on 2 NSManagedContext's:
NSManagedObjectContext *mainMoc instance variable for main thread. this contexts is used only by quick access for UI by main thread or by dipatch_get_main_queue() global queue.
NSManagedObjectContext *bgMoc for background tasks (importing and fetching data for NSFetchedresultsController for tables). This background tasks are fired ONLY by user defined queue: dispatch_queue_t bgQueue (instance variable in database controller object).
Fetching data for tables is done in background to not block user UI when bigger or more complicated predicates are performed.
Example fetching code for NSFetchedResultsController in my table view controllers:
-(void)fetchData{
dispatch_async([CDdb db].bgQueue, ^{
NSError *error = nil;
[[self.fetchedResultsController fetchRequest] setPredicate:self.predicate];
if (self.fetchedResultsController && ![self.fetchedResultsController performFetch:&error]) {
NSSLog(#"Unresolved error in fetchData %#", error);
}
if (!initial_fetch_attampted)initial_fetch_attampted = YES;
fetching = NO;
dispatch_async(dispatch_get_main_queue(), ^{
[self.table reloadData];
[self.table scrollRectToVisible:CGRectMake(0, 0, 100, 20) animated:YES];
});
});
} // end of fetchData function
bgMoc merges with mainMoc on save using NSManagedObjectContextDidSaveNotification:
- (void)bgMocDidSave:(NSNotification *)saveNotification {
// CDdb - bgMoc didsave - merging changes with main mainMoc
dispatch_async(dispatch_get_main_queue(), ^{
[self.mainMoc mergeChangesFromContextDidSaveNotification:saveNotification];
// Extra notification for some other, potentially interested clients
[[NSNotificationCenter defaultCenter] postNotificationName:DATABASE_SAVED_WITH_CHANGES object:saveNotification];
});
}
- (void)mainMocDidSave:(NSNotification *)saveNotification {
// CDdb - main mainMoc didSave - merging changes with bgMoc
dispatch_async(self.bgQueue, ^{
[self.bgMoc mergeChangesFromContextDidSaveNotification:saveNotification];
});
}
NSfetchedResultsController delegate has only one method implemented (for simplicity):
- (void)controllerDidChangeContent:(NSFetchedResultsController *)controller {
dispatch_async(dispatch_get_main_queue(), ^{
[self fetchData];
});
}
This way I am trying to follow Apple recommendation for Core Data: 1 NSManagedObjectContext per thread. I know this pattern is not completely clean for at last 2 reasons:
bgQueue not necessarily fires the same thread after suspension but since it is serial, it should not matter much (there is never 2 threads trying access bgMoc NSManagedObjectContext dedicated to it).
Sometimes table view data source methods will ask NSFetchedResultsController for info from bgMoc (since fetch is done on bgQueue) like sections count, fetched objects in section count, etc....
Event with this flaws this approach works pretty well of the 95% of application running time until ...
AND HERE GOES MY QUESTION:
Sometimes, very randomly application freezes but not crashes. It does not response on any touch and the only way to get it back to live is to restart it completely (switching back to and from background does not help).
No exception is thrown and nothing is printed to the console (I have Breakpoints set for all exception in Xcode).
I have tried to debug it using Instruments (time profiles especially) to see if there is something hard going on on main thread but nothing is showing up.
I am aware that GCD and Core Data are the main suspects here, but I have no idea how to track / debug this.
Let me point out, that this also happens when I dispatch all the tasks to the queues asynchronously only (using dispatch_async everywhere). This makes me think it is not just standard deadlock.
Is there any possibility or hints of how could I get more info what is going on? Some extra debug flags, Instruments magical tricks or build setting etc...
Any suggestions on what could be the cause are very much appreciated as well as (or) pointers to how to implement background fetching for NSFetchedResultsController and background importing in better way.

My first and very bad mistake was to fetch data for NSFetchedResultsController in the background queue.
It turned out after testing, I was way too sensitive about fetching times. I unnecessary did put fetchData execution to back thread making core data related code too complex when the longest fetch time I could generate took literally split of a second. This introduced way too much complexity and uncertainty for very small performance gain (if any).
I resigned form that by moving fetchData execution and all NSFetchedResultsControllerDelegate method to the main thread (simplified the code by removing GCD code).
When this was done I no longer needed mainMocDidSave: and unregistered from listening to the NSManagedObjectContextDidSaveNotification for main thread context.
I could also removed and unregistered DATABASE_SAVED_WITH_CHANGES notification posting.
This greatly simplified 'merging' mechanism as from this time on only background thread context merges its changes with main thread context (when saved). Let's call it one directional change notifications.
NSFetchedResultsControllerDelegate methods will be fired automatically as they pickup main thread context changes after merge.
Another important thing is to change dispatch_async to dispatch_sync in:
- (void)bgMocDidSave:(NSNotification *)saveNotification {
// CDdb - bgMoc didsave - merging changes with main mainMoc
// Previously was: dispatch_async
// dispatch_sync in this place may prevent from overlapping merging in some cases (many blocks in background queue)
dispatch_sync(dispatch_get_main_queue(), ^{
[self.mainMoc mergeChangesFromContextDidSaveNotification:saveNotification];
// !!! Extra notification NO needed anymore
});
}
Rule of thumb: SIMPLIFY and MINIMIZE amount of threads and NSManagedContexts.
I experienced that having 2 contexts is enough even for very big apps:
importContext operating in dedicated to GCD queue (MUST be serial queue). Just remember to save it at the end of the queue block's code.
mainConstext to operate on main UI thread (I call it READ context ;-) to be use when pulling data for the UI (presentation).

The DATABASE_SAVED_WITH_CHANGES notification looks a bit suspicious: Let's say bgMoc saves. Then bgMocDidSave: fires and merges the changes with the mainMoc which is fine. Then you fire a notification which in the end (I assume mainMocDidSave: fires when DATABASE_SAVED_WITH_CHANGES is raised) merges the changes back in bgMoc (which is where is originated from!). This does not sound like the right approach to me.
Also you might want to check in bgMocDidSave: that the notification originates from the bgMoc. If the mainMoc saves then changes are that bgMocDidSave: also fires.

Related

UI no response due to __psynch_mutexwait

My app sometimes becomes dead , and the call stack is like below,
Update:
I've spent two days but could not handle it yet.
What I have are contexts for each thread, and one retained context for a special serial queue.
What I am wondered about is that how the deadlock comes. Why all the threads are in waiting states? Just one possibility will be much appreciated.
Thanks a lot.
That happens some times when doing work in a notification handler that may result in other notifications being sent, easiest way to avoid it is to dispatch_async the work that needs to be done.
dispatch_async(dispatch_get_current_queue(), ^{
// The work that needs to be done...
});
This usually happens when one tries to access Core Data objects on a background thread using the main-threads context OR using the same managed object context on different threads (background or main) at the same time. For more details check out Core Data concurrency rules.
So to avoid both cases, the main rule is, each thread must have its own managed object context and initialize that context exactly where it's going to be used.
For example:
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
//
// Prepare your background core data context
//
if (self.privateContext == nil)
{
self.privateContext = [[NSManagedObjectContext alloc] initWithConcurrencyType:NSPrivateQueueConcurrencyType];
[self.privateContext setParentContext: - main managed object context - ];
[self.privateContext setUndoManager:nil]; // this context should not manage undo actions.
}
//
// Do any Core Data requests using this thread-save context
//
.
.
.
});

Adding to UIManagedDocument from GCD background queue?

I am creating and adding a number of managed objects to Core Data from a background queue. My understanding was that I could not access the context from the background thread so I was using performBlock to schedule adding to Core Data back onto the same queue that the context was created on. This works just fine ...
My question is during testing I noticed that by removing [moc performBlock:^{ ... }]; the application still performs as expected (maybe even fractions of a second faster) Do I need the performBlock? I would assume I do and its just working (for now :) in a none-threadsafe fashion, I just wanted to check to make sure my understanding is not flawed.
dispatch_queue_t backgroundQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0);
dispatch_async(backgroundQueue, ^{
// GET DATA
// PROCESS DATA
NSManagedObjectContext *context = [[self managedDocument] managedObjectContext];
[moc performBlock:^{
// ADD TO CORE DATA
[Core createRodInContext:context withDictionary:fuelRodDictionary];
}];
});
EDIT: Added implementation for createRodInContext ...
+ (Rod *)createRodInContext:(NSManagedObjectContext *)context withDictionary:(NSDictionary *)dictionary {
// CREATE
Rod *rod = [NSEntityDescription insertNewObjectForEntityForName:#"Rod" inManagedObjectContext:context];
// POPULATE
[neo setDataCode:[dictionary objectForKey:#"dataCode"]];
[neo setDataName:[dictionary objectForKey:#"dataName"]];
[neo setDataReference:[dictionary objectForKey:#"dataReference"]];
...
return rod;
}
In the background thread you have to use [moc performBlock:^{ ... }] to insert (and populate) a managed object in the main managed object context.
Omitting the performBlock means that you use the managed object context (which was created on the main thread) also in a different thread (which is associated with the background queue).
This might work by chance, but as soon as the main thread accesses the MOC in the same moment as your background thread, the results are unpredictable because (as you already said), a MOC is not thread-safe.
See also Concurrency Support for Managed Object Contexts
in the Core Data Release Notes for OS X v10.7 and iOS 5.0:
Confinement (NSConfinementConcurrencyType).
This is the default. You
promise that context will not be used by any thread other than the one
on which you created it.
But also for the other concurrency types (private queue, main queue), you always have to use performBlock (or performBlockAndWait) unless your code is already executing on the queue associated with the MOC.

Main thread's execution context

I need ideas on the following -
In the main thread at some point of execution say Point A(sequential logic), I need to remember the state of execution and delegate the execution of some other logic onto another thread, and let the main thread handle the UI events etc. When the delegated logic completes on the other thread then the flow of execution should continue from the point A and should recollect the entire execution context and proceed as if it never paused there.
Regards,
Sunil Phani Manne
It's hard to implement this exactly the way you're saying (for example do(things)... yield(other_thread); ...do(more_things);.
Here are a couple other options I can think of (you'd have to implement these yourself, using delegates or notifications for example; I'm just giving a basic outline of how it would work):
do(things)
[object doStuffOnOtherThreadWithCallback:^{ // block-based
do(more_things)...
}];
or...
do(things)
[object doStuffOnOtherThreadWithCallbackTarget:self // target/selector-based
selector:#selector(callbackSelector)];
}
- (void)callbackSelector {
do(more_things)...
}
One option you have is encapsulating the whole sequential logic that comes after Point A in your delegate and then execute it on the main thread when the secondary thread ends.
In other words, when you start the thread by calling, e.g.
[NSThread detachNewThreadSelector:sel toTarget:target withObject:delegate]
you can implement your target target so that it has a specific selector completion that is called at the end of sel on the main thread, like this (this is the your delegate class):
#implementation YOURDelegateClass {
.....
-(void)completion {
}
-(void)sel {
...
...
[self performSelectorOnMainThread:#selector(#"completion") withObject:self];
}
}
Of course you have many sub-options available here, like using a different call to start the background execution, etc.
The important point is that: you have to encapsulate in a selector all the logic that comes after Point A, and that you have to schedule the execution of this selector on the main thread, in order to get back to your context (although your context will have changed in the meantime because you will also have updated the UI).
EDIT:
Having to schedule the execution on the main thread defeats blocks from being suitable for this kind of callback. On the other side, block have the advantage that they in some limited sense give you access to the same lexical context in which the block was defined (which is roughly what you call context).
A workaround for this could be the following. Before detaching the new thread, store in a delegate the block you would like to execute at completion:
typedef void(^CustomBlock)(void);
#property (nonatomic, copy) CustomBlock customBlock;
....
int a = ...
delegate.customBlock = ^{
NSLog(#"hello %d.....", a);
}
[NSThread detachNewThreadSelector:sel...
....
-(void)completion {
[self customBlock];
}
Of course, you only get the context preservation that is guaranteed to you by block. But here you hit against a limit of the language.
If you need more context preservation, then the only possibility is encapsulating that context in your delegate class ivars.
One thing is for sure. There, most probably, isn't any direct feature in Cocoa that does that. Since you're saying that you can't duplicate the resources onto the new thread (for a very good reason), I am going to suggest that you make use of NSUndoManager. For every change you make in the thread, push an undo operation for that change onto the undo manager. At the end of the thread, execute all the undo operations in the undo manager object. This should, if done correctly, restore your state. Now, since the idea is untested, there could be a chance that not all actions can be undone. You will have to check that out first.

Threading, priorities, and abandonment

I have recently become thread curious on iOS. Please point me in the direction you would take, to achieve (if possible) the following on modern iOS devices... thank you!
The user is typing in text, say a word every few seconds.
From time to time I want to launch DifficultProcess to do some semantic processing. In short, I guess I need to be able to do four things:
launch DifficultProcess from main
if DifficultProcess completes, get a message back from it to the same main
abandon, get rid of, DifficultProcess if I want to, from main
and finally the priority question: DifficultProcess must have much lower priority than main or user input, I want DifficultProcess to have really really looow priority; is that even possible?
What, essentially, are the calls one uses for A, B, C in modern (2011) (late January) iOS? I don't care about Dad's methods! And is "D" even possible in any way?
I guess those are the four ideas!
So in particular I want to send a message to, in other words call a routine in, the running background process (in that way, one could kill off the running background process if desired, or perhaps change it's mode of operation etc).
(For anyone born before 1997, you will recognise that as a typical "speculative processing" paradigm.)
Thanks for pointers for anyone who can be bothered on this!
I would recommend using NSOperation and NSOperationQueue to manage background activity that you need to be able to cancel arbitrarily.
NSOperation's -cancel and NSOperationQueue's -cancelAllOperations are the methods to look at.
To get messages back from the background to the main thread, the dispatch_async-to-main-thread-queue technique is fine. You can combine this with a delegate protocol for your NSOperation to codify the messages you want to send back.
E.g.
#protocol MyOperationDelegate
- (void) operationStarted:(MyOperation *)operation;
- (void) makingProgressOnItem:(id)anItem otherInterestingItem:(NSDictionary *)otherItem remainingCount:(NSUInteger)count;
- (void) operationWillFinish:(MyOperation *)operation;
#end
#interface MyOperation
id <MyOperationDelegate> delegate;
#end
#implementation MyOperation
...
- (void) cancel
{
[super cancel];
// Tell the delegate we're about to finish (due to cancellation).
dispatch_sync (dispatch_get_main_queue(), ^{
[self.delegate operationWillFinish:self];
});
}
- (void) main
{
// Check for cancellation
if (self.isCancelled) return;
// Starting
dispatch_sync (dispatch_get_main_queue(), ^{
[self.delegate operationStarted:self];
});
if (self.isCancelled) return; // Another cancel check
// Send async progress messages periodically while doing some work
while (workNotDone)
{
// Do some work ...
dispatch_async (dispatch_get_main_queue(), ^{
[self.delegate makingProgressOnItem:foo otherInterestingItem:bar remainingCount:baz];
});
if (self.isCancelled) return;
}
// About to finish
if (!self.isCancelled) {
dispatch_sync (dispatch_get_main_queue(), ^{
[self.delegate operationWillFinish:self];
});
}
}
#end
KVO is no good for interthread communication; the observation is received on the thread that originates the key value change. So, if your background thread changes a value, your background thread is going to receive the KVO about it. Probably not what you want.
Grandpa's -performSelectorOnMainThread:withObject:waitUntilDone: continues to be a fine way to get messages back to the main thread. The limitation is that your messages can only access one object-based argument. The dispatch_async to the main thread doesn't have this limitation.
If you want to fire off an asynchronous (or synchronous) NSNotification's from a background thread to the main thread, you need to use -performSelectorOnMainThread.
NSNotification *note = [NSNotification notificationWithName:FinishedABunchOfWorkNotification object:self userInfo:nil];
[[NSNotificationCenter defaultCenter] performSelectorOnMainThread:#selector(postNotification:) withObject:note waitUntilDone:YES];
I would suggest using dispatch_async to the global low priority queue (dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_LOW, 0)).
Cancellation is trickier though. There's no good general mechanism for canceling background work that I'm aware of aside from "chunking" it and checking a flag each chunk
To get messages back just dispatch_async back to the main queue. If you squint just right you can think of dispatch_async as "send message" in an actor model.
(edit) if you need serialization of stuff in the background, make a private queue and set its target to the global low priority one, iirc.
At the risk of quoting Dad's method (it has been around since iPhone version 2) I use
- (void)performSelectorInBackground:(SEL)aSelector withObject:(id)arg
It's easy and foolproof as long as you remember that you must create a new autorelease pool in the method you pass as selector, and drain it at the end of the method. Apart from that do whatever you like - EXCEPT touch UIKit. It isn't thread-safe so any UI changes must be done through
- (void)performSelectorOnMainThread:(SEL)aSelector withObject:(id)arg waitUntilDone:(BOOL)wait
or KVO triggers. Key Value Observing would be a good way for your background thread to communicate to your main thread that the work is done.
- (void)myBackgroundThreadMethod {
NSAutoreleasePool *threadPool = [[NSAutoreleasePool alloc] init];
// my time-consuming processing here
[threadPool drain];
}
For more precise control of threads you need to look at NSThread. Threading Programming Guide lays it all out in detail - if you create a thread through NSThread then you have control over when the thread is started. The document does recommend leaving the thread alone and just letting it terminate - but shows how you can terminate it. One way is - (void)performSelector:(SEL)aSelector onThread:(NSThread *)thr withObject:(id)arg waitUntilDone:(BOOL)wait
NSThread docs also say "leave priority alone". You can set thread priority with
+ (BOOL)setThreadPriority:(double)priority
but I've never known it to be necessary, the scheduler is smart enough to maintain UI responsiveness.

Importing large datasets on iPhone using CoreData

I'm facing very annoying problem. My iPhone app is loading it's data from a network server. Data are sent as plist and when parsed, it neeeds to be stored to SQLite db using CoreData.
Issue is that in some cases those datasets are too big (5000+ records) and import takes way too long. More on that, when iPhone tries to suspend the screen, Watchdog kills the app because it's still processing the import and does not respond up to 5 seconds, so import is never finished.
I used all recommended techniques according to article "Efficiently Importing Data" http://developer.apple.com/mac/library/DOCUMENTATION/Cocoa/Conceptual/CoreData/Articles/cdImporting.html and other docs concerning this, but it's still awfully slow.
Solution I'm looking for is to let app suspend, but let import run in behind (better one) or to prevent attempts to suspend the app at all. Or any better idea is welcomed too.
Any tips on how to overcome these issues are highly appreciated!
Thanks
Instead of pushing plist files to the phone, you might want to send ready to use sqlite files. This has many advantages:
no need to import on the phone
more compact
If you always replace the whole content simply overwrite the persistent store in the device. Otherwise you may want to maintain an array as plist with all sqlites you have downloaded and then use this to add all stores to the persistentStoreCoordinator.
Bottom line: use several precompiled sqlite files and add them to the persistentStoreCoordinator.
You can use the iPhone Simulator to create those CoreData-SQLite-Stores or use a standalone Mac app. You will need to write both of those yourself.
First, if you can package the data with the app that would be ideal.
However, assuming you cannot do that then I would do then following:
Once the data is downloaded break it into multiple files before import.
Import on a background thread, one file at a time.
Once a file has been imported and saved, delete the import file.
On launch, look for those files waiting to be processed and pick up where you left off.
Ideally sending the data with the app would be far less work but the second solution will work and you can fine-tune the data break up during development.
I solved a similar problem by putting the insert processing in a background thread. But first I created a progress alert so the user couldn't manipulate the data store while it was inserting the entries.
This is basically the ViewControllers viewDidLoad
- (void)viewDidLoad
{
[super viewDidLoad];
NSError *error = nil;
if (![[self fetchedResultsController] performFetch:&error]) {
NSLog(#"Unresolved error %#, %#", error, [error userInfo]);
abort();
}
// Only insert those not imported, here I know it should be 2006 entries
if ([self tableView:nil numberOfRowsInSection:0] != 2006) {
// Put up an alert with a progress bar, need to implement
[self createProgressionAlertWithMessage:#"Initilizing database"];
// Spawn the insert thread making the app still "live" so it
// won't be killed by the OS
[NSThread detachNewThreadSelector:#selector(loadInitialDatabase:)
toTarget:self
withObject:[NSNumber numberWithInt:[self tableView:nil
numberOfRowsInSection:0]]];
}
}
The insert thread was done like this
- (void)loadInitialDatabase:(NSNumber*)number
{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
int done = [number intValue]+1; // How many done so far
// I load from a textfile (csv) but imagine you should be able to
// understand the process and make it work for your data
NSString *file = [NSString stringWithContentsOfFile:[[NSBundle mainBundle]
pathForResource:#"filename"
ofType:#"txt"]
encoding:NSUTF8StringEncoding
error:nil];
NSArray *lines = [file componentsSeparatedByString:#"\n"];
float num = [lines count];
float i = 0;
int perc = 0;
for (NSString *line in lines) {
i += 1.0;
if ((int)(i/(num*0.01)) != perc) {
// This part updates the alert with a progress bar
// setProgressValue: needs to be implemented
[self performSelectorOnMainThread:#selector(setProgressValue:)
withObject:[NSNumber numberWithFloat:i/num]
waitUntilDone:YES];
perc = (int)(i/(num*0.01));
}
if (done < i) // keep track of how much done previously
[self insertFromLine:line]; // Add to data storage...
}
progressView = nil;
[progressAlert dismissWithClickedButtonIndex:0 animated:YES];
[pool release];
}
It's a bit crude this way, it tries to init the data storage from where it left of if the user happend to stop it the previous times...
I had a similar problem importing many objects into CoreData. Initially i was doing a save on the managed object context after every object i wished to create & insert.
What you should do is create/initialize each object you want to save in CoreData, and after you have looped through all your remote data + created the objects, do a managed object context save.
I guess you could look at this as doing doing a transaction in a SQLite database: begin transaction, do lots of inserts/updates, end transaction.
if this still is too lengthy, just thread the darn task and prevent user interaction until complete
Is there any way you can pack the data ahead of time - say during development? And when you push the app to the store, some of the data is already there? That'll cut down on the amount of data you have to pull, thus helping to solve this issue?
If the data is time sensitive, or not ready, or for whatever reason you can't do that, could you compress the data using zlib compression before you ship it over the network?
Or is the problem that the phone dies doing 5K+ inserts?
I imagine you aren't showing all 5K records to the client? I'd recommend doing all of the aggregation you need on the server, and then only sending the necessary data to the phone. Even if this involves generating a few different data views, it'll still be orders of magnitude faster than sending (and then processing) all those rows in the iPhone.
Are you also processing the data in a separate (non event/ui) thread?
Any chance you can setup your server side to expose a RESTful web service for processing your data? I had a similar issue and was able to expose my information through a RESTful webservice. There are some libraries on the iphone that make reading from a webservice like that very easy. I chose to request JSON from the service and used the SBJSON library on the iphone to quickly take the results I got and convert them to dictionaries for easy use. I used the ASIHTTP library for making the web requests and queueing up follow up requests and making them run in the background.
The nice thing about REST is that it a built in way for you to grab batches of information so that you don't need to arbitrarily figure out how to break up your files you want to input. You just setup how many records you want to get back, and the next request you skip that many records. I don't know if that is even an option for you, so I'm not going into a lot of code examples right now, but if it is possible, it may be a smooth way to handle it.
Lets accept that Restful (lazy loading) is not an option... I understand you want to replicate. If the load problem is of the type 'less and less rows loading in more and more time) then in psuedo code...
[self sQLdropIndex(OffendingIndexName)]
[self breathInOverIP];
[self breathOutToSQLLite];
[self sQLAddIndex(OffendingIndexName)]
This should tell you lots.
I work on an app that regularly has to process 100K inserts, deletes, and updates with Core Data. If it is choking on 5K inserts, there is some optimization to be done.
Firstly, create some NSOperation subclass for processing the data. Override its -main method to do the processing. This method is, however, not guaranteed to run on the main thread. Indeed, its purpose is to avoid executing costly code on the main thread which would affect the user experience by making it freeze up grossly. So within the -main method, you need to create another managed object context which is the child of your main thread's managed object context.
- (void)main
{
NSManagedObjectContext *ctx = [[NSManagedObjectContext alloc] initWithConcurrencyType:NSPrivateQueueConcurrencyType];
[ctx setPersistentStoreCoordinator:mainManagedObjectContext.persistentStoreCoordinator];
[ctx setUndoManager:nil];
// Do your insertions here!
NSError *error = nil;
[ctx save:&error];
}
Given your circumstances, I don't believe you need an undo manager. Having one will incur a performance penalty because Core Data is tracking your changes.
Use THIS context to perform all of your CRUD actions in the -main method, then save that managed object context. Whatever owns your main thread's managed object context must register to respond to the NSNotification named NSManagedObjectContextDidSaveNotification. Register like so:
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(mocDidSaveNotification:) name:NSManagedObjectContextDidSaveNotification object:nil];
Then define that selector:
- (void)mocDidSaveNotification:(NSNotification *)notification
{
NSManagedObjectContext *ctx = [notification object];
if (ctx == mainManagedObjectContext) return;
[mainManagedObjectContext mergeChangesFromContextDidSaveNotification:notification];
}
When all of this comes together, it will allow you to perform long-running operations on background threads without blocking the UI thread. There are several variations of this architecture, but the central theme is this: processing on BG thread, merge on main thread, update your UI. Some other things to keep in mind: (1) keep an autorelease pool around during your processing and drain it every so often to keep your memory consumption down. In our case, we do it every 1000 objects. Adjust for your needs, but keep in mind that draining can be expensive depending on the amount of memory required per object, so you don't want to do it too often. (2) try to pare your data down to the absolute minimum that you need to have a functional app. By reducing the amount of data to parse, you reduce the amount of time required to save it. (3) by using this multithreaded approach, you can concurrently process your data. So create 3-4 instances of your NSOperation subclass, each of which processes only a portion of the data so that they all run concurrently, resulting in a smaller amount of real time consumed for parsing the data set.