Overreleasing an array in CFNetwork? - iphone

I've run into an issue with zombie/overreleased objects (in this case a CFArray). The problem is that I can't figure out where it's coming from. I'm doing a whole bunch of NSURLConnections at once, and according to Instruments, all the calls that lead to the overreleasing of the object are made in CFNetwork.
I'm kind of new to Instruments. Is there a way I can trace the call stack for these memory events? It might help me find where I'm going wrong.

Enable NSZombie flag in edit scheme.It will let u know where exactly ur app is crashing.And make sure disable it once u figure out the crash.because it will not release all released objects wihch will lead to huge memory usage.

Related

How to exactly find where memory is leaking in project of iPhone

While developing apps in Xcode memory leaks are occurring. When I checked them in extended detail view they are showing different methods that are not related to implemented. How to exactly find out which object is leaking and where it is leaking memory.
When ARC is enabled we have to take care of memory leaks or not?
Even with ARC memory leaks can occur, it just inserts release and autorelease during compile time.
1. You must check for leaks using Build and analyze in XCode, shift+command+b you should be clearing those issues.
2. After that you can start using the instruments by using profile option command+i . This will point you to where the leak might be.
This link will help you too http://soulwithmobiletechnology.blogspot.in/2011/04/how-to-check-memory-leaks-in-xcode-4.html
Edit: Added some screenshots to hopefully make it clear.
During profiling after selecting leaks choose the call tree option and check the boxes hide system libraries , invert call tree and show obj-c only as shown in image below.
After double clicking the symbol name below you'll get the line where it is leaking.
You'll get something like this.
Yes, even with ARC there are memory leaks. ARC is not a garbage collector, it only inserts for you, at compile time, retains, releases and autoreleases in key positions. So although it does help the developer, you should be aware that memory leaks still exist (for instance circular referencing). You can start by using the Static Analyzer and correct any problem it shows you. You can then go to Instruments and choose Leaks.

Memory leak in UIImagePicker in iphone

In my app user can take as may picture from camera, so after three time taking the picture it crashed. I can't resize the image (its requirement). So is there any other way to avoid memory leak.
Thanks
There is a know issue with the uiimagepickercontroller with memory leaks.
Apple recommend that you only allocate and instantiate only one instance and store it somewhere for the life of the application (whilst running that is).
Don't create a new one, use it and deallocate it each time you want to
use the control. If you do, your memory usage will keep increasing
until it crashes your app.
Personally I store it as a property in the appDelegate, but there may be a better way of doing it.
Edited: Thanks to CharlieMezak. Yes, such a leak might cause a crash. You'd better do some checking based on CharlieMezak's suggestions.
What may also cause crash is your code trying to access a piece of memory that was deallocated already.
I suggest you first check your code to see if there is any autorelease object that was not taken care of.
Second, turn on NSZombieEnabled, and test your app. If it's indeed trying to access something that was already deallocated (Zombie), the console will show you.
Third, and most importantly, post your crash report and part of the code that might be responsible for such a crash. Your description is somewhat vague, we need to see the report.
It sounds like your app is able to handle the photos correctly (from the user's perspective) two times, but on the third time it crashes. Sounds to me like a memory leak.
If it were a logical error in the code, or an attempt to access a deallocated object, the crash would probably occur the first time you take a photo.
It sounds like you're leaving the images in memory, so by the time you take your third photo, you're out of memory because the first two are still sitting there. Make sure you're releasing what you retain, and if you continue to have trouble, post your code!

What does <non-object> in Allocation "heapshots" mean?

I'm having a hard time fixing memory related issues in my iPad application, but, good thing is, that I've learned about "heapshots" because of that. Bad thing is, I'm still unable to figure out what some of the information provided to me means.
So, what are these non-objects which are still alive and takes most of the memory described in Heap Growth? Is it possible to get rid of them? It looks like that most of them are related to various drawing operations, CALayer, context and etc (Category:"Malloc" or "Realloc"). I can provide more details if needed.
It means that memory block was allocated not for an object (e.g. pure c structure).
Usually they are allocated by system framework code, so there are some other objects that leaks. E.g. if you forgot to release UIView, then it's layer will not be freed too.
You can open "Extended detail" panel (see "View" menu) and analyze the call stack. Take in mind that one release you forgot can lead to a lot of memory leaks, so try to fix the easiest leaks and then check whether other leaks disappears.
One more trick. You can disable functional block of your application one by one and see whether leaks disappears. So you will be able to locate module (class, functional block, etc) where it occurs.

What's the best way to fix memory leaks on the iPhone?

I'm trying to use XCode's Leaks utility to fix some memory leaks in my code. Is there a better and more understandable way to check for leaks with explanations that pinpoint the exact line and/or offer suggestions?
Another question, I'm using AVAudioRecorder in my code in one of my view controllers. Should I load the recorder in viewDidLoad or in viewWillAppear?
If you're using Snow Leopard, have you tried using the static analyzer?
As mentioned, use Static Analyzer as a first line of defense.
It will not find everything.
But here's the problem with what you are requesting of Leaks. Think about what a leak is - a leak is when you have memory, that should have been released, but it is not.
So that means you are MISSING a line of code, that could have been placed anywhere - doing the actual release at the right time. But how could the tool possibly know when something SHOULD have been released?
So instead, the tool does the next best thing. It tells you where the leaking memory was allocated, then from there it's up to you to figure out where the object travelled and when it should actually have been released.
Static Analyzer will find the cases where you should have released in a few lines of code from when you created the object. Anything else, you just need to use Leaks to get a starting point to track down when you need to release something elsewhere.

IPHONE: Analyzing leaks with instruments

I am trying to locate leaks using instruments, but the leaks I see there are like the ones in the next picture:
leaks
As you can see there's no information of which line of code is exactly leaking. All leaks I have, around 20, are like this, or in other words, the leaks don't show any line of my code in particular.
The leak in this picture is related to "_CFAllocatorSystem" (???) on the CoreFoundation and I have others that simply say GSEvent. I have no clue of what's generating these.
How can I discover that?
thanks for any help.
I think you want to go into instruments after running under leak and select "Source View". Then you need to drag your source files into the instrument window. It will then show the lines in the code where the leak occurs along with the call stack.
Some toss off code of mine leaks a view. It looks like this in Instruments:
alt text http://img688.imageshack.us/img688/9669/screenshot20091028at131.png
The thing that Leaks shows you is, the trace to the code that allocated the object that is leaking (which means it is retained but your application has no variables left that have that address). What it does not show you is just where the object should have been released to not cause the leak, for that is impossible to know (it is possible to find where release is currently being called, but that may not be so helpful).
So what this trace is telling me, is that some bit of memory allocated by the system is being retained by you, and then the reference forgotten - one key is the "PurpleEvent" line, which is common in a thread dealing with timer events or perhaps notifications. It could be you received a notification and kept something from it, without releasing it later on.
If you know about at what point the leak occurs, you should be able to isolate what code is running during that time.
See here and especially this quote:
This list informs you about the leaked objects' types, sizes, addresses, and even their call stacks.
Then you can trace the source of leaked memories through the call stacks.
The stack trace shows you exactly which line is the culprit. Apparently line 14 in main.m in your case. Dont know what you confused about?
The guilty was the accelerometer and I am compiling for OS 3.0.
In other words, the accelerometer that Apple said its leaks were fixed, is still leaking like hell.