For a game we are developing for facebook we would like to use a feature facebook calls "Frictionless payments" which is described in the developber blog of facebook: http://developers.facebook.com/blog/post/458/
It allows to let the user buy items in your application without confirming, if the item is worth up to 30 facebook credits and the user got this credits in his account available.
The code example in the blog is not working and the links to the documentation and a link to apply for this new feature are dead. I couldn't find more documentation about this feature but we know it exists as we saw it in other games.
So my question is, how can we implement this feature? Do we need to apply somewhere to use this feature and if yes, where can we do that.
I recall you need Facebook to enable this for your app/game. You have to email them and specifically ask for it. Then frictionless payments automatically happen.
Reference: Facebook Credits API Documentation
May be you could use facebook pay dialog
As for your question on where to apply, here is a tutorial on how to register a company information and payment methods.
Look at this for usage of pay dialog
Here is a javascript example for the same
Hope this helps
Related
Using "All-in-One Event Calendar" by Timely to export the events on a Wordpress blog into a Facebook page. I have the Facebook feed connected, but the events posted into my personal profile. How can I have them just go to the specific page?
According to Time.ly, the creators of the plugin, event export to page is supported only in the Pro version. Quote from bailly, an administrator of the forum:
Although it seems like a simple feature, it is actually a very complex addition.
We believe that this is a feature above and beyond what most regular users will
need from a calendar. In addition, it helps us pay for the development team to
continue to improve the software and all the features that are asked of us.
Link to the complete discussion thread:
http://community.time.ly/forum/troubleshooting/importing-and-exporting-events/316-export-to-facebook-community-page-instead-of-facebook-user
There are some solutions that use RFID readers to do some actions on behalf of user (post, like). I read that it is so called "Facebook Presence", which was presented on the F8 conference in 2011.
There is a site you use to register a chip token (http://www.facebook.com/settings?tab=presence) but I can't find a word about it at Facebook Developers.
Do you know anything about this? Some API? How to build an application with this?
An article on the topic.
http://www.thetechlabs.com/tech-news/facebook-presence/:
“Facebook Presence” will not become one of the countless Facebook applications in the ever-growing site library. The project was simply showing off their cool new “places” feature which allows users the option to share their current location.
Not sure if this still holds true – but since there is nothing about it anywhere in the docs, I’d say it most likely does.
I want to simply add the Facebook button that shows the counter for the number of likes this site has received, but it seems that Facebook doesn't want me to.
This is the site I find when I search for it:
https://developers.facebook.com/docs/reference/plugins/like/
But then I try to generate the code, I am referenced this FAQ link:
https://www.facebook.com/help/?faq=17580
which says that I need a credit card to verify my developer account.
So not only do I have to register as a developer, I have to give Facebook my credit card?
WTF!
I get it is for Anti-spam purposes, but really man....a credit card? Just to put a damn FB link on my page - something that they should actually pay me to do, because it increaes their SEO rank (which I know they don't need).
Google's +1 button is very easy to integrate: http://www.google.com/intl/en/webmasters/+1/button/index.html
Twitter's Tweet button: http://twitter.com/about/resources/tweetbutton
Just as easy.
Can someone let me know if I am seeing the wrong resources for FB and there is an easier way, or is FB just off their rockers?
Thanks.
I remember setting this up at my old job a while back, and I know we had a developer account.
On the site, I see
To use this plug-in, your site must have an application ID. You can get
an application ID by registering your site. Replace APP_ID in the above
script with your application ID.
Unfortunately, it looks like you'll have to set up a developer's account :\
I am developing iPhone app where I need to provide integration with different social media like FaceBook, Twitter, Google etc. I have seen couple of iPhone applications that allow people to login using their existing FB or Twitter accounts and allow to post comments, like/unlike, follow people etc. I want to implement something similar but not sure where to start with. Could anyone please suggest me right direction? Any documentation and sample code would be great help.
Thanks.
http://developers.facebook.com/ has just about all the info you might need.
Further also look in Apples library as it contains sample code and extensive information about most topics.
#AppleDeveloper, check out Socialize; this is exactly the problem we're working to solve: http://www.GetSocialize.com. Full feature list at http://go.GetSocialize.com/features
The problem with just putting Facebook into your app is that your download base of users aren't all friends on Facebook. So any sharing in the app using Facebook will only go out to that user's friends.
Socialize lets all users of the app see the social actions other users of the app take, in addition to allowing those social actions to be shared on Facebook (and soon Twitter & Google+ as well). Then we give you a reporting dashboard so you can see the effect of all the social actions on downloads & user engagement: http://go.GetSocialize.com/dashboard
Let me know if this is the type of thing you're looking for.
DROdio
I've Google. I've Binged. I've posted on both the Facebook dev boards, as well as Payvment's discussion forum, and no one seems to be able to answer what I thought was a very simple, straight-forward question. So I figured it couldn't hurt to take my chances in here.
I am writing a Facebook app which will be performing a real-world service for the user. I would like it to implement a subscription-based model, where the user pays $x/month to use the service (the app).
So I hear about this thing called the Facebook Credits API, and it seems like it's exactly what I'm looking for. Facebook handles all the nasty ecom/PCI compliance stuff, users buy tokens for your app, you get the money, and then your biz logic hits the API to see if the user has sufficient credits to use your app. Sadly, I was mistaken.
According to their Credit Integration Guide, it seems like Facebook credits are only good for game tokens and virtual goods. Not for real-world products. But then I heard about Payvment...
Payvment is this new ecom platform for managing real-world storefronts on Facebook. Free public beta even, into perpetuity.
But, for the life of me, I can't seem to get an answer to this question: can one use Payvment to charge users for services, not physical products? If not, what Facebook integration (if any) exists to provide for such a thing?
Payvment uses PayPal for checkouts inside Facebook.
As you are writing a Facebook App, you are able to use any 3rd party payment solution within your canvas, even PayPal.