I have a nsurlconnection that i set the delegate as self. I have the four methods didrecieve, did finish, did fail, and the other one. My question is how to set it up so that i include what needs to be done after completion. This is needed because I have different nsurlconnection requests throughout the class, and have unique responses. Thanks.
Your question is not clear. First of all, it doesn't sound like you're using NSURLConnection synchronously, so your question title seems wrong. Then, if you want to do something when the connection completes, put it in the did-finish and did-fail methods.
If you want to distinguish among multiple connections, use the parameter for the connection that's passed in to the delegate methods. One thing you can do is have a dictionary whose keys are [NSValue valueWithNonretainedObject:theConnection]. The value can be anything of use, including another dictionary.
Or, you can use a separate object to manage and be the delegate for each connection. If there's enough specific to each connection that you have to keep track of data about it, then maybe it warrants a separate object to manage things.
Related
I need to send a server a set of requests with some data. The data in the subsequent requests will be determined based on the server response in the earlier requests. I do not want to use synchronous approach with NSURLConnection class, as it is very limiting (for one of the requests, for instance, i need to prevent redirects. According to Apple Dev documentation this can only be done with Delegate implementation).
Depending on which request in the chain it is, i need to be doing different things (send different messages to various classes).
The way i see it now, is that i have to either create n delegates for each of my requests, or create a delegate which would initWithFlag and then create the instances of that delegate with different flags, or i need to use something like a factory pattern which would be pretty similar solution to the second one.
I do not WANT to implement a delegate at all, i want to send requests with the least bit of coding possible.
I am also not looking at any frameworks (ASIHTTPRequest etc), i would like to do it with the native classes.
What would be the best approach?
I know you said you don't want to use third party frameworks, but I'd really suggest AFNetworking. With that said, you do not NEED AFNetworking or any third party library, it will just make your life easier IMHO.
So, what I have done in a similar scenario is essentially use the Command Pattern. When I want to send off one of these complicated "requests" I initialize a command object, set all of the necessary parameters and then call execute. My command object has completion and failure handlers/blocks and execute is an asynchronous call.
Within the command I have different 'steps' that are effectively synchronous and depend on each other. Let's say request A depends on B and B depends on C, the first step of the command is to execute A on it's own queue (I am using GCD with a private queue) and wait for it to finish. Once A finishes (successfully) I continue on to B and pass in any results I need from A into B. Likewise for B->C. If any of the intermediate requests fail throughout the process I can execute the failure block and handle it from where I executed the command (consumer end). If all finish successfully I execute the success block.
I prefer the encapsulation of this approach as it is very easy to re-use throughout the project, all of the intricacies are tucked away in the command's implementation.
Oh and the fact that I use callbacks/blocks I did not need to implement any delegates. In your case using the NSURL classes your command object would be the delegate of any of those instances.
I have settled on implementing the delegate after all.
The key things that tripped me were:
Do NOT declare the delegate methods in .h file. They won't work like that. Simply add them to implementation.
A delegate can be init'ed within the NSURLConnection initWithRequest method or it can be held as a property of the parent class, there is no difference.
The best way to handle multiple requests is the suggested initWithFlag. Therefore, it is best to create a delegate when initialising connection. The delegate lives long enough to perform full data transfer under ARC.
The most convenient way to cancel the redirect comes from Apple's Developer Library:
-(NSURLRequest *)connection:(NSURLConnection *)connection
willSendRequest:(NSURLRequest *)request
redirectResponse:(NSURLResponse *)redirectResponse
{
NSURLRequest *newRequest = request;
if (redirectResponse)
{
newRequest = nil;
}
return newRequest;
}
Please note that this message is sent several times during the life of the connection for undisclosed reasons. However, if the response is not an actual redirect, the redirectResponse will be nil.
Setting the request to nil will cancel the redirect, but NSURLConnection will finish processing the original data (that is, connectionDidFinishLoading message will be sent).
You can cancel this behaviour by sending this message:
[connection cancel];
I found NSNotifications to be the best way to pass results to the parent class.
What would be the most appropriate way to chain asynchronous NSURLConnections? For example, I need to register a user with a web service. The workflow would be as follows:
Get Register Token => Use token to Register => Get Login Token => Use token to Login.
I know how to create an asynchronous NSURLConnection, but I'm unsure how to make sure the previous connection has finished before moving on. I know I can achieve this using NSURLConnection sendSynchronousRequest but I don't like my main thread being blocked while these chained requests happen.
We did EXACTLYA this when we built our first version of SignMeOut for iPhone. We created a subclass of NSUrlconnection and gave it an identifying tag do in the connectionDidFinish you would be able to use a simple switch/case with an enum. Works great - you can see the whole flow and example and code in our blog
http://www.isignmeout.com/multiple-nsurlconnections-viewcontroller/
UPDATE
I've modified the NSURLConnection subclass into a much simpler Category. Most of the usage is the same but cleaner using the same class
https://github.com/Shein/Categories
You can look at connectionDidFinishLoading to start another asynchronous connection. For the conditions as to which connection ended, you can keep references to the connections in case other connections are also expected to finish(probably not needed in your case). Make your class follow the NSURLConnectionDelegate and fire the appropriate connections in the connectionDidFinishLoading delegate method. You can also use the connectionDidReceiveData: method to check for credentials, etc received from the service. Go through the documentation too.
You have different options:
create a queue using a mutable array or dictionary
create an NSOperationQueue kind of easy if you use it in combination
with the new only ios5 API for NSUrlConnection
third parties lib such as AFNetworking
Block GCD grouping them (hard for NSRunLoop reasons, pay attention in wich thread the connection is running in)
In my iPhone app, I've been able to use NSURLConnection properly to download data from a URL. I simply set the delegate to my UIView, and make sure that I set up the UIView to answer for the proper delegate functions such as -connection:didReceiveResponse:. However, if I have a number of NSURLConnections (either for a similar type of request, or multiple kinds of requests), it gets messy because the delegate functions, such as didReceiveRequest, don't differentiate between the different requests. The advantage of asynchronous requests is that you are supposed to be able to multiple at once, without blocking the main thread. What's the best practice for how to use multiple NSURLConnection requests at the same time?
I prefer to wrap them in a higher-level object (like ImageDownloader or SomeWebServiceCall) that has all the per-connection/call state information. I usually create a delegate these objects so that the caller gets a more specific callback when the operation has succeeded or failed.
Perhaps look into ASIHTTPRequest, instead of NSURLConnection. ASIHTTPRequest makes a lot of this work trivially easy.
In this case, I'd say NSOperation is your best bet. ASIHTTPRequest is based on NSOperation and allows you to handle each request as an operation, which serves as the delegate for its own NSURLConnection.
You'll have to be careful here though, because by default NSOperations are run on separate threads, but some APIs, like this one, are required to be executed on the main thread. If you inspect the source code to ASIHTTPRequest you'll notice they've got some infrastructure to ensure delegate methods are called on the main thread.
Create an instance variable for each NSURLConnection and NSMutableData. All of your delegate methods have the NSURLConnection object as an argument, so you can match them as such:
-(void)connectionDidFinishLoading:(NSURLConnection *)connection {
if (connection == aConnection) {
// Do something with the data for aConnection
} else if (connection == otherConnection) {
// Do something with the data for otherConnection
}
}
This still limits you to one connection per instance variable, so it's not suitable for, for instance, a table view with images on each row that need to be loaded.
I have a few apps that I am trying to develop a reusable URL connection layer. I have done some research and am struggling between architectures. Specifically the APIs this layer utilizes.
In the past, I have used NSURLConnection and NSOperation on a separate RunLoop. This seems overkill. I've seen libraries that subclass NSURLConnection. Others have a singleton Engine object that manages all requests.
The Engine and/or NSURLConnection seem best to me. But I am asking for input before I go too far down one road. My goals would be:
Ability to cancel a request
Concurrent requests
Non-blocking
Data object of current open requests
Any direction or existing references with code samples would be greatly appreciated.
I'm not sure about a "data object of current open requests", but ASIHTTPRequest does the first three and is very easy to use.
Update
Actually, it looks like ASINetworkQueue may fulfill your last bullet point.
I personally use a singleton engine with my large Apps though it might not always be the best case. All the URL's I use require signing in first, figured it would be best if one Class handles all of the requests to prevent multiple URLS from signing into the one location.
I basically create a protocol for all my different connection classes into my singleton and pass the delegate of both the calling class and the singleton into it. If an error occurs its passed to the singleton so it can deal with it, if it completes it returns the data to the calling class.
Not even sure if the title is correct, however, what I'm trying to do is use the standard NSURLConnection class to handle responses from calling my webservice. I am using the POST method to update a database and the GET method to retrieve rows from the database. The problem I have is that these 2 actions may occur simultaneously so that the methods to handle the request may step on each other. In other words in my "connection didReceiveData" method I have 2 paths through the code depending on whether I'm handling a response from a GET or POST request.
I keep track on which request in being processed by an instance variable called requestType. The problem is that since the requests are being executed simultaneously the instance variable is being changed from GET to POST before the GET completes (or vice-versa). My question is how do I maintain 2 separate requests in this scenario? Do I synchronize the requests? Is there a way for threads to work here? Do I create 2 separate objects for each of the requests and have the logic in "didRecieveData" query for which object is being processed? Any help would be much appreciated!!
Dealt with a similar issue in one of our apps. The solution involved creating a class that represents a webservice call, responsible for calling its own url, loading its own data, etc. The call class had a delegate that would handle parsing the responses (in our case, a web service controller). Wound up getting rather complicated, but prevented the issue of NSURLConnections stepping on each other.
Seems like you've created a messy problem by having a class that tries to do too many things. I would suggest taking one of the following three approaches:
1) Write two classes, one for updates and one for retrievals. Each class creates it's own private NSURLConnection object and acts as the delegate for the async notifications received from the NSURLConnection. The classes could possible share some utility parsing code or extend a base object that has that parsing code in it. But the key being that the code calling these classes would instantiate one of them, make the call, and then release it. This will keep your code cleaner and will insure that the event notifications don't get intermingled.
2) Create a single class that, depending on initialization, does either a post or a get with it's own private instance of NSURLConnection. When a call needs to be made, instantiate the class, get the results, and then release the class.
3) Write your connection handling classes so they use the synchronous NSURLConnection method and call that call that class in a background thread.
Either way, clean code and clear object orientation will prevent messy scenarios like the one you're describing.
Create separate objects that handle the calls. If you want to issue multiple requests at once I would strongly recommend looking at NSOperationQueue, and making these objects subclasses of NSOperation... much nicer way to deal with multiple background requests.
A good example is here:
http://www.cimgf.com/2008/02/16/cocoa-tutorial-nsoperation-and-nsoperationqueue/
The idea there is that you use the non-asyncronous web calls, in operations that are run on separate threads. You can still use asynch calls in NSOperation as well, but doing so is a little trickier and for simple calls you probably do not need to.