how to download jwplayer streaming video? [closed] - streaming

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Closed 9 years ago.
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i subscribe to drupalize.me .but due to my slow internet connection i am not able to see video tutorials properly.i think this site use jwplayer and site provide no downloading option for videos.can anyone tell how to find direct downloading link of streaming video? if anyone give direct downloading link of drupalize.me free sample video it will be great.please help me

There is a way that works for me.
In an addition I removed -a vod option because it caused an error.

Real player has a browser plugin that does that, (works well only in IE)
Also IDM (internet download manager) does the same (again IE only) I've disable both plugins on chrome after having problems with it.
http://www.internetdownloadmanager.com/
https://www.youtube.com/watch?v=xY_7HRgsw8g
Real Player is free IDM is not (other than the cracked versions on torrent ;) )
IDM allows to select what video stream to download
(if you change resolution on youtube, you'll see 2 files for download, 1 for each resolution)

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Is it possible for all photos uploaded to Facebook by a bulk uploader to be deleted?

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Closed 7 hours ago.
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I used https://www.facebook.com/bloomuploader/ in the past to upload a bunch of photos.
I see now that all albums that I created via that app have disappeared, including their photos.
In the attached image you can see, that the album is still there, but all photos are hidden.
Any ideas on what could be happening here, and how to get my photos back? Thank you!

Unity 4 Web Player offline installation - is it possible? [closed]

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Closed 3 years ago.
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I would like to know if there is any way available to install Unity web player to a PC that is not connected to the internet.
The official installer installs an ActiveX component, and a NSAPI DLL and once these are installed the plugin will try to fetch the player and Mono from the internet and install them.
Download the full version plugin from this URL, works for me!
http://webplayer.unity3d.com/download_webplayer-3.x/UnityWebPlayerFull.exe
From the Unity documentation it should be possible.
If the Offline Deployment option is enabled for a webplayer then the UnityObject.js file (used to interface the player with the host page) will be placed alongside the player during the build. This enables the player to work with the local script file even when there is no network connection; normally, UnityObject.js is downloaded from Unity's webserver so as to make use of the latest version.
See the section about web player offline deployment on the unity documentation page: http://docs.unity3d.com/Documentation/Manual/PublishingBuilds.html

iOS 6 - YouTube App [closed]

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Closed 2 years ago.
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Currently on iOS 5 I have an iPhone application that contains web views which are youtube's video screen shot and when the user taps on the video the video opens up to fill the screen and plays...
I was wondering if the iOS 6 update would not work with my app since I use Youtube Videos...
Has anyone tested this out yet?
I have been wondering about this too. According to this article you should be ok
http://gigaom.com/mobile/yes-youtube-is-gone-from-ios-6-so-what/
"I’ve verified on my own iPhone 4S that beta 4 of iOS does remove the YouTube app. But I’ve also verified that it really doesn’t change anything. Links to YouTube videos open up YouTube’s mobile web app and play just fine. "
The removal of the YouTube app doesn't mean there'll be no support for playing YouTube videos. They can still be played by the browser or any other app.

Facebook browser statistics [closed]

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Closed 11 years ago.
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I'm looking for an authoritative source on which browsers people browse facebook with. Specifically, I'm curious what percent IE6 and IE7 are at.
I constantly run into issues with IE7 on Facebook, and am trying to determine if it's worth my time to search for solutions.
I doubt if Facebook would release that private information.
You could use your own web server's log files (the server that hosts your facebook app) and get stats from those files. But I presume, you don't have access to those. So you might be able to make a guess by checking out the global stats here: http://www.w3counter.com/globalstats.php or http://www.w3schools.com/browsers/browsers_stats.asp
EDIT
Some information from a hosting company about its Facebook stats. However, this information is from 2009. :|
https://www.facebook.com/note.php?note_id=94523840758
Facebook has announced they are dropping support for IE7 (they already no longer support IE6). They have not announced numbers as far as I know. I doubt it will be worth it for you to support it as well for your Facebook app.

Video Calling Library for ios [closed]

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Closed 10 years ago.
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Is there a library or any way to embed video chat capability in a ios application ?
I work at 2600hz, I'm new to stack overflow so if I'm screwing something up, let me know.
You can use Kazoo, our fully open-source cloud voip stack for this, our APIs allow you do all the sip signaling and proxying for Facetime style video connections (we do this for audio calls now, and video works in our lab but we haven't rolled it out to our community yet. Basically you'd need to do some QA).
If you'd like to play with it, I can send you an invite to our hosted cluster OR you can install it directly from our Git repos here: https://github.com/2600hz/kazoo
Yes, there are a few solutions:
First of all, no API from Apple.
Second, OpenTok does seem to solve your problem, Client & Server side easily.
If you want to implement it yourself, I know Spirit & Vidyo, which are paid VoIP & Video stacks.
You may also use iDoubs, or PJSip, both are open-source solutions, but they are using x264 encoder which its license is GPL and not good enough for the AppStore.
Either way, you'll need a 3rd party library for that & you must have a server side as well (Probably a SIP server).
If anyone knows more open-source / paid solutions, please share.
Build Video Chat Into Your Mobile Apps with OpenTok