iPhone app with CorePlot - archive issues - iphone

I have developed an app using CorePlot. I've tested on emulator and also on a real device and runs fine. I've setup all those configurations in order to make work CorePlot in my app. But when I'm trying to archive the app I get this error:
"CorePlot-CocoaTouch.h file not found"
Does anyone know how to fix this issue?
Thanks.

Related

Maui app .NET isn't showing on simulator ios

I've been flowing this link https://learn.microsoft.com/en-us/dotnet/maui/ios/pair-to-mac
Then I conntected to Mac successfully.
when i run the app, it is not showing on the simulator.
see image below
.
I don't know what is going on.
Does anyone have this issue before?
Help me please.

iOS Simulator could not find the SDK, SDK may need to be reinstalled

Here I am stuck in another problem,am working on an iOS Application today and as i run my Application for iPhone 5.0 Simulator got some weird issue on that simulator only.
There were two window pop Over alert on my MacBook Screen when i was trying run again and again getting same issue for that simulator only.that pop over alert windows showing below quotation.
"iOS Simulator could not find the SDK. The SDK may need to be reinstalled."
"The simulated application quit."
It seems that this issue occurring due to the improper installation of that simulator.
Please help me by suggesting related to this issue.
Whether i have to reinstall that simulator again on my Xcode or need something else.
Any suggestion would be appreciated from the bottom of my Heart.
I've seen this on coworkers computers and it was because they had dock icons not pointing to Applications/Xcode.app/Contents/Applications/iPhone Simulator.app
I would try launching the simulator from that directory or deleting the Application/Xcode.app and reinstalling from the Mac App Store.

Opening a project in xCode from working app deployed to dev phone

I'm a reasonably new iOS developer, still on the steep part of the learning curve.
Late last year I finished an app and had it running successfully on my old iPhone 4. I subsequently upgraded xCode etc to work with iPhone 5, after not touching the project for a couple of months.
Some how, something has gone wrong with my app in xCode. I continually get crashes at launch, and have tried everything I can think of (and search for) to resolve.
What I would like to do is open the project in xCode from the working app on the 4, as I know it works. Is it possible??
Thanks in advance.
You cannot take an app from iPhone and run in Xcode. If you have the source code which was used to build that app, you can use it to run in your Xcode. Once you have installed an app in iPhone, you cannot convert it to back to the source code in normal ways or using Xcode.

iPad App Keeps Running as an iPhone App?

I recently upgraded XCode to run iOS 4.2 from iOS 3.2. However, now, when I try to run my iPad app, it appears as an iPhone app in the simulator! It appears as the smaller box with the option to expand 2x. Does anyone know why this would be so?
In addition, although the application builds and runs (albeit incorrectly), XCode still says that the Base SDK is missing. I have gone into the Build Info for the target and the project and set the following:
Base SDK: Latest iOS (currently set to iOS 4.2)
Targeted Device Family: iPad
iOS Deployment Target: iOS 3.2
Edit Thanks a lot for the comments; now there is no longer a Base SDK missing, but unfortunately, the app still runs as an iPhone app...
When I load a UISplitViewController, I get an exception 'UISplitViewController is only supported when running under UIUserInterfaceIdiomPad'.
This all seems very strange to me. Any help is greatly appreciated.
Thanks
The installed app could be broken.
What happens when you delete the app from the Simulator and do a clean build and run?
The Simulator could be broken.
What happens when you create a new different iPad app from an Xcode template?
You configuration could be broken, or you could have different settings for different targets and builds than you want, or the wrong plist or plist keys, or the wrong xib. If the new template app works, compare these one by one.
I eventually was able to fix this problem. I attempted all the methods outlined by the other answerers, but none of them worked. However, when I upgraded to XCode 4, the problem fixed itself.
I honestly don't know what changes to my app were made by this upgrade, and I am still baffled at why the project was not compiling before. I suppose upgrading your environment is one (somewhat unsatisfying) way to fix this sort of bug....
Check that you have set the appropriate settings for the current build target as well as the base project. So from the project menu:
Edit Project Settings
Edit Active Target blah
I have often forgotten to check the settings for the current target and had a similar experience.

Iphone App release Build Icon crossed

hi I am having trouble debugging my app on my device and also when I try to build it on release mode, the application file has a some crossed image overlapping on it and the whole icon is lightened in color. however when i install it on my device it works fine. why is this happening?
also when I try to debug my app in the debug mode it troughs a permission denied error.
some message with entitlement data missing ins displayed. what can i do to fix this?
XCODE 3.2.5 and latest 4.2 sdk, I have tried jailbreaking my iphone and did some hacking stuff to get around developer membership before but i have reinstalled the new 3.2.5 with 4.2 recently and have a valid developer membership now.
please help! thanks in advance
The "crossed out" icon is normal - it's Mac OS telling you it can't run the file, which is expected since it's made for the phone and not the desktop.