Progress openedge using embed .NET controls - progress-4gl

Can someone point me in the right direction of how to use embed .NET controls into a progress application. thanks!!
edit: I'm using 10.2b

If you're trying to do any .NET programming with OpenEdge, I highly recommend that you start with the excellent video series from John Sadd that covers exactly this. In fact, I recommend that you go through these videos BEFORE you even bother to start reading any of the manuals (and there are a bunch!) that Progress provides.
Run - don't walk - to http://communities.progress.com/pcom/docs/DOC-101140 and start watching!
Hope this helps (I know it will!)

Related

Embed/Read Command Line Tool in a Cocoa App (Swift 3)

I'm new here, so please be kind - I am open for tips and corrections ;)
Actually I'm trying to write an OS for a Sportsmachine. It basically contains a Joystick (JoyWarrior A8) input via USB. After some time I am now able to read the axes of the Controller using XCode, a Swift Command Line Tool with OpenGL and GLFW. The axes position is put out into the console.
What I would like to do now is to use this output in a Cocoa App to write the UI.
My questions to you are:
Is there a way to integrate and read a Command Line Tool within a Cocoa Application?
Or is there a better way to directly integrate the input into my Cocoa App?
Thank you in advance! Please let me know if something isn't explained well enough or if you need some code snippet!
As a rule-of-thumb, if you ever find yourself wondering whether Apple has an off-the-shelf solution for a feature you're trying to implement, ask yourself if the feature would be of use to a significant number of other developers. If you think that it would, you should do some googling, because there's a good chance that you're right, and that Apple will already have a library/framework that does what you need. It's fair to say that interacting with a game controller is just such a feature, and, true to form Apple, provides API to save you from having to re-invent the wheel (or use third-party wheels) - here's the guide.

AEM classic UI how to and good readings

I am working on AEM 6.2 and I am interested is there any good blogs, tutorials or anything else you can recommend to read about it.
In more detail, I was looking something more detailed about using listeners in the dialog files, and cant find anything that would be a good read about it.
Thanks
1) ClassicUI
If you looking specifically for the Classic UI, you'll need to focus on tutorials around CQ tutorials to give you the 101.
2) General Reading
Here are some links, that could get you started:
Quick Video
https://www.youtube.com/watch?v=1jQb5y6wupA
101s
http://www.aemcq5tutorials.com/tutorials/aem-cq5-tutorial/
http://help-forums.adobe.com/content/adobeforums/en/experience-manager-forum/adobe-experience-manager.topic.html/forum__zjpb-hello_communitymemb.html
AEM Learning from Tech Up
https://8bitplatoon.blogspot.co.za/2016_01_01_archive.html
Adobe's Master Reference
https://docs.adobe.com/docs/en/aem/6-2/deploy.html#What%20is%20AEM?
I find this super useful and well structured.
Best of luck.. and enjoy the journey.

How to create chart application in iphone

I'm assigned with new task for creating chart application in iphone like.,(BarChart,PieChart,etc..,).But,i have no idea for chart application in iphone.Please anyone help me out to guide me to start chart application in iphone.If any of the frameworks or API used for this kind of chart application means please explain that also.
Give a shot to:
Core-Plot Framework
To get it working, read here.
You can also see the accepted answer of this SO question.
For a little bar-chart tutorial go here.
There is also:
s7graphview less features but It's an option.
If you can rely on the web, although it's a far from optimal solution, you can embed a UIWebView in your application, and use the Google Graph Visualization API or you can use a UIWebView with an HTML5 graph library lake rgraph. Look here for a jQuery based solution. Filament Group made also this one.
At the and some sample code from Apple (Accelerometer Graph).
A commonly used Cocoa "native" charting library is core-plot. Whilst I've yet to personally use it, it seems to be quite popular and is under active development.
Here you go, but next time please use the search function first:
http://code.google.com/p/core-plot/
Cocoa Graphing/Plotting Framework that Works on iPhoneOS
A popular one is core plot. http://code.google.com/p/core-plot/

jqTouch & Documentation

I'm playing around with jqTouch - a very impressive project - however, I was wondering if there was some systematic documentation I could get my hands on?
The website gives some demos, but I'm finding it very slow going having to look through the source code to figure out what class I should assign to my divs, lis, etc.
Anyone got any pointers?
Thanks in advance,
There is no real documentation per say, however check out
Best article about how to use jQTouch
for some useful tutorials.

Is there a good iphone sdk documentation site that provides good examples / common usage?

The problem? I look up stuff in the xcode documentation and find very useful lists of objects, methods, etc... But then I still have to go somewhere else to find useful example code of how to use that object. For example, I looked up NSNumber yesterday and found all of the neat stuff it can do, but I still had no clue how to use it. That's just an example. I'm sure I could read the objective c pdf front to back and learn something there (which I plan on doing) but what about later? When I'm looking up some UIKit object? Do I have to go find a tutorial each time (or lately, I just ask StackOverflow and you guys take care of me).
Is there a part of the apple website / xcode documentation that shows the example code I'm looking for?
Is there a wiki site out there or something that has what I'm looking for? (I just tried a simple google search "iphone sdk wiki". this site could be good. iphone sdk wiki . I'll check it out. Anyone else have one they like? )
This is also sort of a mild complaint to Apple. Why not a section on each code definition page that shows usage?
I've found the sample code section on Apple's iPhone Developer Connection be extremely useful not only for samples of complete applications but also a best practices source. Going through the code of The Elements, for example, will expose you to how to use particular classes as well as how to structure your code. It is a wonderful example of how to create a non-trivial iPhone app.
Look in developer.apple.com/iphone they have pretty good documentation (you can use the search bar there) on all the classes and have a lot of good sample code..
I really would emphasize the "Related sample code" section on many, if not most, of the documented classes.
But, IMHO, there isn't any easy way of acquiring the knowledge to develop in Cocoa/Cocoa Touch. The API's are so numerous that it simply takes a lot of time and experience. You just have to work on it, look at a lot of books and study the sample source code where available.
I've tried to take a purposeful approach by carving out some time every week to learning a new API/class irrespective of whether my current project needs it or not.
Alternatively, search Joe Hewitt. He's the developer for iPhone facebook. He has a project you can download that demonstrates all the features of facebook. It's an awesome open source project!
When you look something up in Xcode Developer Documentation, you sometimes get a Related Sample Code: text that tells you what Sample the method or property is used in. Too bad you can't click on it to see the code, but if you do click it takes you to the page to download the sample. – mahboudz 0 secs ago
Apple Developer site has all kinds of code examples. Try searching google for a UICatalog project, it will show you all the basic UI stuff you can do, like adding buttons and progressbars through using only code.