I want to implement an speech recognition feature in my iPhone app by research i came to know about OpenEars library and i downloaded that and got a sample project along with it i got a sample project,when i run it and if i say "hello" it is returning as "you said LEFT",i tried for many word combinations but i'm getting only Left,Right,Down,Forward & etc certain set of responses. Is this a bug in openears? if so is there any way to correct this?
Any help is appreciated in advance.Thank you.
Take a look at Using OpenEars In Your App
There's a corpus.txt file in your example which allows it to recognize only:
GO
FORWARD
BACKWARD
LEFT
RIGHT
START
STOP
TURN
You can add other words or even phrases though.
Related
I'm am working on a Unity app that needs custom voice recognition. By custom I mean I cant have them be English or any known language. I want to teach the engine basically new words like gibberish words I made up and I need the voice recognition to recognize them, any ideas? Also I need it to work on both iOS/Android.
Thank you in advance.
Check
https://github.com/cmusphinx/pocketsphinx-unity-demo
also the main cmusphinx website
http://cmusphinx.github.io
I am trying to find a solution for this AR app as the topic tells.
I want my app to recognize a hand-written number by the user.
The app will tell the user to write down for example number 24 on a paper and move the camera over the written number to see the 3d object.
This might be used for saving a Birthday, a wedding date .. etc
For accuracy, the app instructions will show the user a preview to tell please write the number 24 similar to this..
Although each hand writing will differ, but at least we do not get curly "2"-s or "4" with an open edge ..etc
So here we need AR to recognize the number, or be able to read the number according to approximation.
And the first question is: Is such a behavior doable or anyone familiar with a similar concept?
After searching similar apps, I found "Ink Hunter" apps for tatoo preview-s, although these apps use symbols not number, but we can think of a number as a symbol as well.
Also as this video: https://www.youtube.com/watch?v=9rXJcIE2Fcs shows, each user draws the symbol in a different way and still they get it working.
I am using Unity3d and Vuforia.
Vuforia offers free samples(unity3d packages) on the website, and there is one named "Text Recognition" , and here's the tutorial link: https://www.youtube.com/watch?v=W3MK6nC5FWE
But unfortunately couldn't make it work.
If someone has developed such a functionality using these sample projects from vuforia or have any ulternative method please I need you help :)
thanks in advance moghes
Here's a tutorial our team created on text recognition using the Hololens and Vuforia with Unity: https://www.youtube.com/watch?v=WdMeHgD4fMY. In the first portion of the video, we show how to get text recognition working with just Vuforia and Unity - no Hololens required. For your application, just change the text to numbers.
I believe the biggest challenge you will have is the "hand-written" component. From our research, Vuforia prefers computer-generated, predefined font types.
I'm looking to implement a voice changer into my iPhone app. Something a bit like Talking Friends. I have 5 different voice styles.
anyone can give a hint
any info much appreciated
thx.
Unfortunately there is no UIDarthVaderify() object. There's an open source project called Skype Voice Changer, it's in C# so you obviously can't use it directly in a Cocoa Touch project but you can learn how voice changing works. Essentially you're looking to change the frequency distribution of the output signal without changing the envelope that represents the phonemes being made by the speaker.
I want to convert speech to text in iphone.
Is there any way. I had used vocalkit but it is not giving the true output.
Edit:
And i had also tried to use Openears for speech to text:-
OpenEars
But then also it is not working properly.....
The problem with open ears is
i had tried to implement open ears through http://www.politepix.com/openears/yourapp .But i cant't able to understand how to use the openears in our app(Step -4).I had successfully configured it.If u have any demo our detail link with sample code then please send it.
Example:-
I had found the code from github:-
Code Link
Not i this application when i speak anything it does not recognize properly.
I had edited my question.
Please check it
And i had also tried to use Openears for speech to text:-
OpenEars
But then also it is not working properly.....
The problem with open ears is
i had tried to implement open ears through http://www.politepix.com/openears/yourapp .But i cant't able to understand how to use the openears in our app(Step -4).I had successfully configured it.If u have any demo our detail link with sample code then please send it.
What i want to do is:-
Whatever i speak it recognize the proper words with any language and want to do the particular action on the recognized text of the speech..
Please help me.
Thanks in advance
What is wrong with OpenEars, I have used it and its working perfectly fine in my project
Also there is another library available out there, here is the link.
http://www.ispeech.org/developers/iphone
I am developing an app where the user can record their voice, and then alter it in some way. I have implemented OpenAL, and I am able to adjust the pitch to speed up and slow down the audio file. The thing is, I want to add filters like echo, reverb, etc.. I have scoured the internet for hours and have found nothing to help me. I came across a OpenAL called FreeSL, which has a bunch of filters built in, but I cannot get it compile in xcode.
I have also looked into Dirac3, but again all I am seeing is basic pitch/time controls; no echos or anything.
Can anyone point me in the direction a good framework or explain how OpenAL can handle filters like this?
Thanks!
I found a library that is exactly what I am looking for, FMOD:
http://www.fmod.org/index.php/fmod