voice changer, how is made? - iphone

I'm looking to implement a voice changer into my iPhone app. Something a bit like Talking Friends. I have 5 different voice styles.
anyone can give a hint
any info much appreciated
thx.

Unfortunately there is no UIDarthVaderify() object. There's an open source project called Skype Voice Changer, it's in C# so you obviously can't use it directly in a Cocoa Touch project but you can learn how voice changing works. Essentially you're looking to change the frequency distribution of the output signal without changing the envelope that represents the phonemes being made by the speaker.

Related

Unity Custom Voice Recognition

I'm am working on a Unity app that needs custom voice recognition. By custom I mean I cant have them be English or any known language. I want to teach the engine basically new words like gibberish words I made up and I need the voice recognition to recognize them, any ideas? Also I need it to work on both iOS/Android.
Thank you in advance.
Check
https://github.com/cmusphinx/pocketsphinx-unity-demo
also the main cmusphinx website
http://cmusphinx.github.io

VoIP/SIP to make calls with background music

I'm looking to create an app where two users can chat to each other while one of them plays music in the background. The music will be played from a file and will need to be mixed with the input from the microphone so that the other user can hear it too.
I've been looking at PJSIP which looks like it can do this but I was just wondering if there where any easy to implement alternatives that were more objective c and less plain c?
PJSIP can do this. A colleague of mine did it and followed
http://www.pjsip.org/pjsip/docs/html/page_pjsip_sample_simple_pjsuaua_c.htm
He had to convert the music to wav to lower the bitrate.
Hope that help.

How to recognize the human voice by code in iphone?

I want to integrate voice detection in my iPhone app. The iPhone app allow the user to search the word by using their voice. But, i don't know a single info about Voice Recognition in iPhone. Can you please suggest me any ideas,tutorials or sample code for this?
You can also use Google Chrome API to integrate voice recognition on your application, but there is a big problem : the API works only with FLAC encoded files, but this encoding isn't supported natively on iOS... :/
You can see those 2 links for more information :
http://www.albertopasca.it/whiletrue/2011/09/objective-c-use-google-speech-iphone/
http://8byte8.com/blog/2012/07/voice-recognition-ios/
EDIT :
I realized an application including voice recognition using Nuance SDK, but it's not free to use. You can register for free and get a developer key that allows you to test your application for 90-days. An application example is included, you can see the code, it's very easy to implement.
Good luck :)
The best approach will probably be to:
Record the voice on the phone
Send the recording to a server that runs the speech recognition software
Then return something to the phone to indicate what it should do
This approach is favorable as there are a number of open source voice to text softwares out there & you are not limited by computing power in the backend.
Having said that, iOS has OpenEars which is based on Pocket Sphinx. It looks promising...
Well voice recognition is not correlated with iphone. All you can do is record the voice in iphone. Once done, you can either code your one voice recognition module, or find a third party API and reuse it.
You can do google search on that.

How to record game in cocos2d iPhone

I am developing a cocos2d app.
It's almost completed but now I want to record the activities of my app as a video file, including sound produced by the app.
How can I implement this?
Anybody can help me.
Please suggest a way to implement this.
Thanks in advance.
The question isn't new, but since it isn't answered I thought I'd pitch in:
We provide an SDK called "Everyplay" that allows you to do exactly what you're looking for. It's free to use, and is lightweight.
We provide out-of-the-box integrations for Unity3D, cocos2d (1.x, 2.x), cocos2d-x, and you can of course integrate to a custom OpenGL-based game engine.
The documentation is available at https://developers.everyplay.com/doc
The documentation contains an example app key to use when developing, but you can of course sign up for your own client key at https://developers.everyplay.com/
There are many options - and the fact that your app is cocos2d doesn't matter much.
iSimulate works well. You can actually play the app on your device and record the gameplay as well as the touch events. This is important if you want to show user interaction in your app. You run the app in the simulator but you control it from your device.
If you just want to record the app interaction without caring about showing users the touch events, you can use Screenflow or Jing or some other recording software. I used to use Jing (free) but Screenflow works better for me and it also lets you create more advanced video like a trailer with effects. edit You should be able to capture touch events through the simulator with Screenflow too. You can choose to show them or not. And can use different indicators for those events.
Search on google for mac or iphone recording software. There are many options. I had the best experience with Screenflow because I wanted to make a trailer and gameplay video.
I'm developing similar application which allow user record the activity within cocos2d-x activity.
I'm using screen capture method and then combine it using FFMPEG. The performance wasn't too good thought but is the easiest way to achieve.

how to synthesize audio in iPhone

I need to synthesize a voice so that it can be used to speak the text that is supplied to it. how can it be done in iPhone. I went through Sphinx voice synthesizer and other voice synthesizers, but they have some predefined voice for converting text to speech. In my app I require the voice provided by me to respond back.
Any suggestions in this regarding where to start with, is very helpful.
Thanks in advance.
I am looking for the same thing. It looks that apple doesn't provide any library for that, despite the fact the iPhone uses for speech during auto-text. The only way I have found till now is using 3rd party http://www.ispeech.org/developers/iphone. I havent tested yet.