I want to clean, build and create .ipa file using an ant script. Also I need to set the application icon. I searched the web but couldn't find a solution. And i prefer to run the ant through the terminal.
Try searching for Ant + XCodeBuild. There should be plenty examples out there that give you a general idea how you can script an XCode build from ANT.
Key is the terminal xcodebuild command and you can only do this with Ant if you run your build on a Mac.
You can create a script.sh instead a Ant with this:
#!/bin/sh
cd {PROJECT_BUILDDIR}
xcodebuild -sdk iphoneos5.1 -configuration Release "ARCHS=armv6 armv7" clean build
/usr/bin/xcrun -sdk iphoneos PackageApplication -v "${PROJECT_BUILDDIR}/${PROJECT_NAME}.app" -o "${BUILD_HISTORY_DIR}/${APPLICATION_NAME}.ipa" --sign "${DEVELOPER_NAME}" --embed "${PROVISONING_PROFILE}"
And for start this, open Terminal and write:
sudo bash script.sh
This is is not tested, maybe exist a some small errors
For some tips
Related
I want to use mongodb driver.But I get the following error:
go.mongodb.org/mongo-driver/vendor/github.com/DataDog/zstd
exec: "gcc": executable file not found in %PATH%
The issue is that your library depends on gcc to run.
1. Linux/Containers
If you are running in a container, you can try two options:
you can build your app without CGO with the following command:
RUN CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -o yourBinary
You can try to install gcc into your container. If it is an alpine based container, run
RUN apk update && apk add --no-cache gcc
You could also need musl-dev package, but you should try without it first.
2. Windows
Since MacOS and most Linux distros come with GCC, I guess you could be using Windows. In this case, you need to install MinGW.
I know this is old but I ran into this problem too, About Alexey answer, on windows, you should install MinGW and add the path to win environment. You should follow this. In case MinGW did not work, you can install this one which worked perfectly for me on windows.
Alright guys, I posted a similar question and took it down because it wasn't specific enough so here I go. From the zip file of Freetype 2.6.5 I have not been able to create an Xcode project that will compile the library for iOS use, only for i386_64.
I tried the commands here but I don't get past the first commands the and I am getting this
FreeType build system -- automatic system detection
The following settings are used:
platform unix compiler cc
configuration directory ./builds/unix configuration rules
./builds/unix/unix.mk
If this does not correspond to your system or settings please remove
the file `config.mk' from this directory then read the INSTALL file
for help.
Otherwise, simply type
/Applications/Xcode.app/Contents/Developer/usr/bin/make' again to
build the library, or
/Applications/Xcode.app/Contents/Developer/usr/bin/make refdoc' to
build the API reference (this needs python >= 2.6).
cd builds/unix; \
./configure 'CFLAGS=-arch i386' /bin/sh: ./configure: No such file or directory make: *** [setup] Error 127
I also followed the instructions inside the cmakelists.txt that it comes inside the project but still nothing, I still get an xcode project for osx and not for IOS which is giving me a plethora of linking errors. Here is the instructions for your reference.
For an iOS static library, use
#
cmake -D IOS_PLATFORM=OS -G Xcode
#
or
#
cmake -D IOS_PLATFORM=SIMULATOR -G Xcode
I am not sure what else to do. Any help?
Here's an outline of the basic build process to compile the FreeType libaries for iOS:
Download the latest FreeType source code
Extract the archive and cd into the unarchived directory
Setup toolchain and export variables for the architectures desired (arm64, arm7, i386, x86_64)
Compile the source code and build the libraries
For example, the build commands for arm64 might look something like this:
$ export CC="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang"
$ iphoneos="7.0" # target version of iOS
$ ARCH="arm64" # architecture (arm64, arm7, i386, x86_64)
$ export CFLAGS="-arch ${ARCH} -pipe -mdynamic-no-pic -Wno-trigraphs -fpascal-strings \
-O2 -Wreturn-type -Wunused-variable -fmessage-length=0 -fvisibility=hidden \
-miphoneos-version-min=$iphoneos -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/libxml2 \
-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk"
$ export AR="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ar"
$ export LDFLAGS="-arch ${ARCH} -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk \
-miphoneos-version-min=7.0"
$ ./configure --host="aarch64-apple-darwin" --enable-static=yes --enable-shared=no
$ make
$ clean
It's a bit of work to construct the commands for each arch, but
fortunately there's a build
script
— which automatically downloads, extracts, and builds the latest FreeType (2.6.5 currently).
To run the script just use the following command in Terminal:
./build_freetype.sh
The resulting iOS libraries can be found in ~/Desktop/FreeType_iOS_Release when it completes.
I installed eclipse and then cdt on an ubuntu system recently and was trying to make the first runnable c/c++ proj..
I installed g++ also, and then created the first executable cpp 'Hello World' project
some files are created... then some issues...
even though Build Automatically is selected, I have to goto the
project n do a Build Project to build it manually, and this i have
to do every time I make a change
After Building manually, there are some new folders created with Binaries and Debug files and I can see g++ commands in the console being executed. The project binary is output both to debug n binaries folder. But i am not able to run these through the Green Play Button or any other way in eclipse. Even Run configuration is not showing any option for C/C++ project..
Though I can goto terminal and run the binary myself through ./
But I want to be able to run n debug this through eclipse.
please help in fixing me this problem as I really love eclipse n have some c/cpp assignments coming soon..
Console info on doing a manual project build -
Build of configuration Debug for project qwe **
make all
Building file: ../src/qwe.cpp
Invoking: GCC C++ Compiler
g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"src/qwe.d" -MT"src/qwe.d" -o "src/qwe.o" "../src/qwe.cpp"
Finished building: ../src/qwe.cpp
Building target: qwe
Invoking: GCC C++ Linker
g++ -o "qwe" ./src/qwe.o
Finished building target: qwe
Build Finished **
I had an identical problem and solved it by installing two additional "C/C++ Development Tools" that didn't show up when I originally filtered for "cdt" in Eclipse software update. Filter for C++ instead and you'll spot them, after install and reboot everything works.
I am getting a library not found error building GraphViz current release (June 7 2012) with Xcode 4.3 using a script. I may have made mistakes updating build scripts from other people's successful recipes for the new location of Xcode4.3 and the developer tools in the Applications folder.
ld: library not found for -lcrt1.10.6.o
(doing this from memory so exact number on the CRT lib may be wrong)
Am also a little lost also how I would incorporate this into an Xcode build in the IDE. I am a very experienced programmer but having trouble finding my way around Xcode 4 at times. (Decades of Visual Studio et al).
I have copied the instructions from this earlier question and adapted
#!/bin/sh
# For iPhoneOS, see http://clang.llvm.org/ for options
export DEV_iOS=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer
# was /Developer/Platforms/iPhoneOS.platform/Developer
export SDK_iOS=${DEV_iOS}/SDKs/iPhoneOS5.1.sdk
export COMPILER_iOS=${DEV_iOS}/usr/bin
export CC=${COMPILER_iOS}/clang
export CXX=${COMPILER_iOS}/clang++
export LDFLAGS="-arch armv7 -pipe -Os -gdwarf-2 -mthumb -isysroot ${SDK_iOS}"
export CFLAGS="${LDFLAGS}"
export OBJCFLAGS="${LDFLAGS}"
export CXXFLAGS="${LDFLAGS} -fvisibility-inlines-hidden"
export LD=${COMPILER_iOS}/ld
export CPP=${COMPILER_iOS}/clang
export AR=${COMPILER_iOS}/ar
export AS=${COMPILER_iOS}/as
export NM=${COMPILER_iOS}/nm
export CXXCPP="${COMPILER_iOS}/clang++"
export OBJC=${COMPILER_iOS}/clang
export RANLIB=${COMPILER_iOS}/ranlib
./configure \
--build=arm-apple-darwin11 \
--host=arm-apple-darwin11 \
--disable-dependency-tracking \
--enable-shared=no \
--enable-static=yes \
--enable-ltdl=no \
--enable-swig=no \
--enable-tcl=no \
--srcdir=${GVROOT} \
--with-codegens=no \
--with-cgraph=no \
--with-graph=yes \
--with-expat=no \
--with-fontconfig=no \
--with-freetype2=no \
--with-ipsepcola=yes \
--with-libgd=no \
--with-quartz=yes \
--with-visio=yes \
--with-x=no
The compiler normally uses crt1.o combined with crt[i/n].o and crt[begin/end].o to support the constructors and destructors (functions called before and after main and exit).
This error could be caused by this missing library file for the specific deployment target.
First, do some investigation, like:
list all your deployment targets:
ls -la /Developer/SDKs
and find which crt1 libraries do you have for which environment
find /Developer/SDKs -name crt1\*
You could see something like:
/Developer/SDKs/MacOSX10.5.sdk/usr/lib/crt1.10.5.o
/Developer/SDKs/MacOSX10.5.sdk/usr/lib/crt1.o
/Developer/SDKs/MacOSX10.6.sdk/usr/lib/crt1.10.5.o
/Developer/SDKs/MacOSX10.6.sdk/usr/lib/crt1.10.6.o
/Developer/SDKs/MacOSX10.6.sdk/usr/lib/crt1.o
So as you can see, crt1.10.6.o is missing for MacOSX10.5.
Solution 1:
You can solve that by creating the link to the missing file pointed to the other environment, or you could change your deployment target.
E.g.
ln -s /Developer/SDKs/MacOSX10.6.sdk/usr/lib/crt1.10.6.o /Developer/SDKs/MacOSX10.5.sdk/usr/lib/
Also this could be caused, that you have different gcc installed in your system. See:
which gcc;
xcrun -find gcc;
brew list | grep gcc; brew list gcc47
Solution 2
So when you're compiling using make, you can actually specify the right compiler by CC variable. E.g.
CC=/path/to/gcc-3.4 make
Solution 3
What you can also try is specifying the right target deployment environment variable for gcc, by executing the following lines:
export MACOSX_DEPLOYMENT_TARGET=10.5
export C_INCLUDE_PATH=/Developer/SDKs/MacOSX10.5.sdk/usr/include
export LIBRARY_PATH=/Developer/SDKs/MacOSX10.5.sdk/usr/lib
If this works, then you can add above lines to your shell profile (~/.profile) to make the change permanent.
How to test
Create the example conftest.c file with the following code:
#ifdef __GNUC__
yes;
#endif
And try to compile it via:
gcc conftest.c
cc conftest.c
cc conftest.cc conftest.c
Troubleshooting
To see which exactly what file is missing, try to debug it using dtruss, e.g.:
sudo dtruss -f gcc conftest.c 2>/dev/stdout | grep crt
You should see something like:
12426/0xb4e3b: stat64("/Developer/usr/lib/gcc/i686-apple-darwin10/4.2.1/crt1.10.6.o\0", 0x7FFF5FBFE780, 0xB) = -1 Err#2
So once you found the missing file, then you can follow by the first solution by linking the missing file from existing location (e.g. locate crt1.10.6.o). If you will have other missing symbols, then try another file (check the architecture before by: file `locate crt1.10.6.o`).
E.g.
sudo ln -s /Applications/Xcode.app/Contents/Developer//Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/usr/lib/crt1.10.6.o /Applications/Xcode.app/Contents/Developer/usr/llvm-gcc-4.2/lib/gcc/i686-apple-darwin11/4.2.1/crt1.10.6.o
sudo ln -s /Applications/Xcode.app/Contents/Developer//Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/usr/lib/crt1.10.6.o /Applications/Xcode.app/Contents/Developer/usr/llvm-gcc-4.2/lib/gcc/i686-apple-darwin11/4.2.1/x86_64/crt1.10.6.o
Related
Error in xcode project: ld: library not found for -lcrt1.10.6.o
If I remember correctly this is what fixed the library not found problem.
CFLAGS="$(OTHER_CFLAGS) -miphoneos-version-min=5.0"
LDFLAGS="$(OTHER_LDFLAGS) --miphoneos-version-min=5.0"
To link this to Xcode, under Build Settings then Header and Library search paths you need to add the paths to the built versions of the library and the header.
You can add the build script as part of your Xcode project, but I haven't had success with this, plus you should only need to build it once per version, so putting the time into anything other than a build script doesn't have much return.
If you decide to put the script in your project anyway (good luck!), then go to the build phases tab, add a build phase of type "Run Script" and paste your script there.
i follow the following steps to install and configure clang static analyser.but still i could not run scan-build command in project directory can anyone can give correct tutorial to set path and also run scan-build command.terminal shows "scan-build command not found" the steps i followed:
Installation: Navigate to http://clang.llvm.org/StaticAnalysis.html Download the linked checker tarbell (it says tar.bz2, but it's really tar.bz2.tar). Extract that and copy that to a directory on your device. I chose ~/Developer/clang Open terminal and type sudo nano /etc/paths Enter the directory in which you keep your clang stuffs. Press 'Ctrl + X' to Exit, and press 'Y' to save.
You're now done with installation. Quit and restart terminal.
To use this, First make sure you go into Xcode and "Clean All" before you do anything. When that's all set, open terminal and navigate to the directory of the app you want to build. Enter the following command. Make sure to replace the name od the sdk with the one you currently want to build with. scan-build -k -V xcodebuild -configuration Debug -sdk iphonesimulator3.0
I've never added paths that way. But regardless you should not need to.
If you added clang to ~/Developer/clang, then just change the command you are using to run it to:
~/Developer/clang/scan-build -k -V xcodebuild -configuration Debug -sdk iphonesimulator3.0
Ran into this problem myself. It seems that scan-build is actually a perl script which changes some env variables so that clang compiler gets run before the work is passed to the real project compiler. This way clang can perform static analysis.
Try running like this:
perl <CLANG_PATH>/llvm/tools/clang/tools/scan-build/scan-build -k -o $HOME/clang-result make
Before that make sure you have the clang executable in the PATH variable:
echo $PATH
To add it:
export PATH=$PATH:<CLANG_BUILD_BIN_PATH>
eg: export PATH=$PATH:$HOME/clang/build/Release+Asserts/bin/