i have integrated Admob with ios to view adbanners in my app
Application works nicely with the simmulator. (Ad bar also)
But when im tryng to run the application with the ios device. app crashes.
any solution for this??????
Related
while it works normally on Huawei device, my app doesn't work on iOS device. It crashes after opening.
huawei_analytics: ^6.2.0+302
I've recently upgraded to xCode 4.5.2 and attempted to resubmit an app to the app store. The apple minion has run my app on an iPad and it does not work. So the app got rejected.
I tried it again and again, and the only way I can make it fail is if I run it on an iPad. My question is: Why can I run the app that is intended for an iPhone on an iPad if I use xCode?
There's not storyboard file for iPad
The targetted device family is iPhone
There isn't even an icon file for iPad, so it just shows trimmed
launch image on the iPad's home screen
I cannot see the app that I published if I search for it on the app
store if I use iPad
The bug that I'm running into involves treading and core data. Is my data model compiled for iPhone only, and not for iPad?
My iPhone app (not universal) has iAd on it, and it runs well during my testing on both my iPhone and iPad (the "test advertising" banner is shown). However when I submit it into the AppStore (and get accepted), the app begins to have weird behavior:
On iPhone it still shows "test advertising". I have removed all test versions of the app before installing from the AppStore, and I thought the store version wouldn't have "test banner"?
On iPad (5.0.1) it crashes whenever the view with iAd comes up.
What could be the reason for this?
If you jailbroke your phone, it will show test advertisements when you run real apps.
I am using iOS SDK 4.2
My application is not universal application(iPhone/iPad) but it can be downloaded in iPad and works fine in both devices.
Now I have integrated iAd in my application.I've followed iAdSuite example. Its working fine in iPhone. But iAds not working when I download in iPad !!!
I found The BasicBanner and ContainerBanner examples in iAdSuite are configured to support both iPhone and iPad as it creates universal build.
I want to know that is it necessary to create universal app for iAd ???
Thanks....
See my post here
iAd development - more errors than successful test ads
Put breakpoints on the ad delegates and see if they are returning failures or success. You should get at least some response.
In debug mode apple will often send failures to simulate the iAd network being down.
In production, there is a very low fill rate for iAds - so there might not be an ad available.!
My app is iPad only, and i got ads. So no, it doesn't have to be universal.
I have an iphone 3 device running iOS 3.1.2, I developed a game using cocos2d, i implemented iAd in the lite version (free app), what i did is that i made the iAd framework role "weak" instead of "required", and i made the base SDK iOS 4.2 as it is, and the deployment target iOS 3.1.2.
first problem: i couldnt test the application on my device (iphone 3 - iOS 3.1.2).
Second problem : when the application is submitted to the app store, iphone 4 devices could run it normally and iAd appears, but iphone 3 devices, when getting into the view containing iAd the application hangs and quit.
any help please,
i have been in this problem for a while
regards
I don't understand your question. Why could you not test on your device? What happens when you try to run it on your device?