installing Lion onto iMac 4,1 fitted with core 2 duo chip - osx-lion

in order to upgrade XCode to cover ios 5.0.2Im trying to upgrade my iMac 4,1 Snow Leopard to OS Lion - I initially got the message about my processor being of the wrong type so I had it upgraded to a core 2 duo. This now reflected in 'About this Mac' when returning to App Store to purchase Lion I now just get a message saying it cant be done - has anybody with same processor upgrade managed to overcome this problem yet ??

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Try at Apple's forum, they could have been through the same issue, or try with Google, or check this if the error message is #13

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High CPU usage in Xcode 9.3

Why is Xcode 9.3 eating up all the CPU when running playgrounds. It seems like “diagnostics” and “homed” are the two processes that are causing the fault. Apple seems to be really sleeping over this. No solution on the Apple developer website.
Is anyone also facing the same issue
I updated the version of Xcode to 9.4 and this bugs was solved.
You can download xcode in this link:
Download & Install Xcode 10 version without Premium Developer Account

Xcode failed to download. Use the Purchased page to try again

I am not able to download the Xcode from new MacBook Air. Here is the configurations
MacOS High Sierra Version 10.13.4
Xcode version to download - 9.3
Yesterday, I also got the same error while installing Xcode on my MacBook Pro. I am on macOS High Sierra version 10.13.4. I tried various methods available on various forums and Apple's website but to no avail. I believe most of the proposed solutions are not for High Sierra. I also feared it might be due to some residual file or I messed up somehow since I have already installed/uninstalled Xcode several times.
However, today I got some update for High Sierra and after installing it, I tried installing Xcode again and bingo!! It installed successfully. :-)
There is an issue with app store. Maybe poor network condition too.
Try downloading it form this link here https://developer.apple.com/downloads/index.action

Can't install an application on device via iPhone Configuration Utility

Something's changed recently with iPhone Configuration Utility, and I can't install an application on the device. It used to work well, but everything's changed (I suppose) after I updated iTunes to 11.0.2 and iPhone to 6.1.2.
The symptoms are:
Every time I start iTunes I got "Unknown error (-42110)" message.
iPhone Configuration Utility often lags and freezes.
iPhone Configuration Utility shows error "Could not transfer application to device. Error: kAMDUndefinedEror."
Any ideas how to solve it?
PS: Mac mini, Windows 7 Home Premium 64 bit
UPD: Fixed iTunes "Unknown error (-42110)" issue by removing C:\ProgramData\Apple Computer\iTunes\SC Info folder. But iPhone Configuration Utility still can't install an application.
Ohh.. you have updated your device to 6.1.2 so i think you need a Mountain Lion OS for MAC. since it is not able to work with lion 10.7.5 also. Update your system to mountain lion. it will be fine again.

While building monotouch application c# compiler getting crashed

Somehow I managed to get MAC pc OS 10.5.3. I have installed mono, monodevelop and monoTouch in that system. I have created a solution and tried to build it simply. But it is showing an error message that "C# compiler crashes". What does that mean and how to resolve that problem. I have tried installing all the software once again, but couldn't found any appropriate thread to it.
You need to provide more details about the crash but I'd venture to guess that your problem stems from not having the latest Xcode and SDKs installed. You need to be running the latest Xcode release (3.2.5 currently) to use the latest MonoTouch (3.2.3 currently) and Xcode 3.2.X requires an Intel-based Mac running Mac OS X Snow Leopard version 10.6.4 or later.
I am not sure what you mean by "somehow I managed to get MAC pc OS 10.5.3" but if that means that you've put together a hackintosh with a 10.5.3 image of OS X and you are trying to run MonoTouch on it, then you're swimming in unsupported waters. There have been reports that the simulator works fine on a hackintosh but you won't be able to deploy to the device.

iPhone Simulator locks up immediately upon Build / Run

I'm having a problem getting my MacBook set up to build iPhone apps in xCode. The iPhone Simulator locks up and shows the "spinning circle" busy icon.
I've tried everything I can think of, including
resetting the simulator
tried all of the different hardware options
tried the two debug build choices in xCode.
uninstalling the SDK and completely reinstalling
I downloaded the SDK today - "xcode_3.2.2_and_iphone_sdk_3.2_final"
I'm just upgraded from Leopard to Snow Leopard (10.6.3). I've run all the software updates. xCode version says 3.2.2 (1650)
If it matters, my MacBook is 3-4 years old, 13 inch, dual 2.16 ghz intel cores, 2 gig RAM. I've never had a single problem with it.
I would be so grateful if anyone can help me
thanks so much,
if you have access to the 4.0 one, then try that, if not, then I would install a previous sdk version in a different folder (or rename your current developer folder or delete it, then install the previous version under /Developer) and run that one instead
I just finished installing the 4.0 SDK. I made a new windows-based iPhone app (HelloWorld) and tried a build/run (Simulator-4.0 | Debug)
Same exact behavior... The simulator appears and the rainbow spinning progress wheel just keeps going and going
I took a sample from the process ("not responding...") but it's pretty big and I don't see any way to attach it to this question.
thanks again