Where can i download UIAutomation API for testing IOS (on JavaScript)?
I dont think that UIAutomation APIs are downloadable. Most you can do is, write a script in .js and run it through intruments. Instruments intermadiatly complie that to produce automation. What exactly you want to do with that downloaded APIs and where you want to run it? If you just want a reference then you can get it on apple developer site.
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I have an app that I built in html and javascript that i would like to test on an iphone. I have a apple developers license. How can I get it from my windows computer to an iphone?
In fact there is a way. Please take a look at this step-by-step guide for that process.And also you can take a look at this question on programmers.stackexchange.com
You need to buy a Mac... no other way around this :(
To build anything development wise for iPhone or iOS in general, must have a Mac.
However, if it is something you need to test that is html and js like you mentioned. Have a look at this plug in for google chrome.
I used this before to develop for multi platform web app. It also simulates accelerometer and gps too.
google plug in Ripple Emulator
I wrote an app for iOS on iPhone and iPad. I would like to make the app (a children's game) I wrote available on my website through Flash. I don't know if this is possible...
Would I just have to write the application in another language? I can't find any tools that would help me make it available.
If you wrote your app in HTML5, then you can make it available to your website, but if written with obj C, I highly doubt there is any easy way out solution beside re-write the app in another language.
There are no tools to make an iOS application run through Flash Player.
Probably your best bet on writing an application that will run as a native app and within the web is to pursue writing a web application optimized for smartphones. This way you could use a UIWebView to run it within a native application (and thus still have it in the App Store) but also make it available via the web. You could even consider leveraging tools like Phonegap to help with this. But of course this means re-writing your application.
I'm using MobiOne to build an App (I don't have a Mac or know Obj-C), but I'm wondering how to compile the App into Obj-C. Has anyone tried this? I have my design done and tested in the emulator, but do not see how to build the code.
My understanding is that MobiOne is not designed to be uploaded to Apple's app store. You can use Phone Gap to help get your app into a native environment since MobiOne uses web technologies. Phone Gap should allow you to publish to the app store, but the app is still subject to Apple's quality control system.
EDIT: You will still need a mac to publish the app. Or you can just use the app as a website on your device(s).
You can build the app with the Mobione built-in compiler. Go to the "Project" menu and click "Build iOS app" and your app will be compiled. You cannot compile with Obj-C.
Compile it into an iOS native app using Mobione on Windows. Upload it to the App Store using Apple's Application Uploader on a Mac. Easy.
According to Apple, you are not supposed to make iPhone apps without a mac. Also learning objective c MIGHT just be a good first start before making an app.
The first comment in your question provides a link, and one of the first paragraphs in that link states this:
"The traditional approach to iOS application development requires developers to create their apps using Appleās Objective-C programming tools and Macintosh(tm) hardware. MobiOne runs on your Windows OS (Win7 to XP) hardware and offers developers an alternative cross-platform programming model based on HTML5 open web standards and virtual device services, e.g., contacts, camera, audio... "
Of course this allows you to do it, but that doesn't mean that the appstore will accept your app if you try and submit it through MobiOne. I'm not too sure on the subject, but I would do some research and figure out if apple allows you to do this.
Long story short, we're building interactive content in Flash that we'd like to package and make available through an iOS app (either via in-app purchasing or subscription, or both).
Flash obviously can output standalone iOS apps, and in our tests for our purposes this packaged output works well. So rather than completely re-writing our content in HTML5 (so it could be loaded via WebkitView) we're curious if there's a way to serve a fully packaged app as in-app content?
If not, any other ideas how we could do this without completely rebuilding our interactive content? And if we do have to do that, is HTML5 the only option? Anything else that will make the port from Flash to ready-for-iOS less painful? (The Flash -> HTML5 porting tools are dreadful).
Thanks!
No there is not. This goes against the security policy iOS enforces of apps.
In terms of what you can do otherwise, it's really difficult to make any suggestions when you're not providing any details. The best I can suggest is include this functionality in your app, but disabled. In-app purchase will just download some sort of unlock code which can be used to make it available in your app.
Afaik something like this can not be accomplished by creating several apps. You would have to pack everything in just one app, and then make some parts of that app available as in-app purchases. As this is realized through specific SDK functionality, if your tool for compiling the flash to iOS-ready code doesn't support it, you are pretty much stuck there.
In case the tool produces human-readable code from your flash, you can add the in-app purchase manually.
I am trying to use Google Analytics with a MonoTouch application (iPhone). It works great on the simulator but crashes on startup on an actual iPhone.
This is apparently due to a bug in the XCode linker than doesn't allow libraries with Thumb and non-Thumb instruction sets to be linked together.
http://monotouch.net/Documentation/Troubleshoot
From what I can see, MonoTouch is compiled with non Thumb. The Google Analytics lib is compiled with Thumb.
Has anyone figured out a workaround for this?
Clarification - We are using GA to track the page & event views of our own app. We are not writing an app to query the GA API.
Hello i've done some work with the Analytics API
http://dl.dropbox.com/u/2058130/Analytics.zip
here you are the DLLs i used, this are already monotouch precompiled DLL's you need to import to your project the 3 of them in order to use it
here is the documentation of the dll
http://code.google.com/apis/analytics/docs/gdata/gdataLibraries.html
Hope this helps
Alex
There is no workaround at this time, you should "star" this issue to let Google know its important for you:
http://code.google.com/p/gdata-issues/issues/detail?id=1705
As of version 1.1, the Google Analytics SDK provides a nothumb version of the library.