Unwanted double navigation bar - iphone

I made the navigation bar (top bar) appear/disappear when I tap the screen, and also lay on top of the background image. It worked, but with one problem: I've suddenly got two navigation bars! First, one with a back button named "Back", and when I press "Back" it pops up a new navigation bar with a back button named "Vinene", which is the title of the TableView it leads back to. Thats the one I want to keep. I think the issue is somewhere in the DetailViewController.m or in the didselectrowatindexpath in the MasterViewController.m. Hope someone can see the problem!
DetailViewController.m:
#interface WinesDetailViewController ()
#end
#implementation WinesDetailViewController
#synthesize wineDictionary;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
self.navigationController.navigationBar.translucent = YES;
self.wantsFullScreenLayout = YES;
UITapGestureRecognizer *tap = [[[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(hideShowNavigation)] autorelease];
tap.numberOfTapsRequired = 1;
[self.view addGestureRecognizer:tap];
}
- (void) hideShowNavigation
{
[self.navigationController setNavigationBarHidden:!self.navigationController.navigationBarHidden];
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
- (BOOL)hidesBottomBarWhenPushed{
return TRUE;
}
#end
MasterViewController.m:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
{
[tableView deselectRowAtIndexPath:indexPath animated:YES];
NSDictionary *dictionary = [wine libraryItemAtIndex:indexPath.row];
if (winesDetailViewController == nil) {
// Init the wine detail view
winesDetailViewController = [[WinesDetailViewController alloc] init];
}
// Here you pass the dictionary
winesDetailViewController.wineDictionary = dictionary;
[self.navigationController pushViewController:winesDetailViewController animated:YES];
}
}

Usually, a recurring navigation bar like you describe is caused by something like pushing the same view controller twice. Can you check to ensure you're only pushing a single view controller on to your navigation stack (via breakpoints or logging?). Is it possible that winesDetailViewController is already on the navigation stack? You can also try logging the value of self.navigationController.viewControllers for a hint.
I would also suggest moving
self.navigationController.navigationBar.translucent = YES;
to viewWillAppear and
self.wantsFullScreenLayout = YES;
to your initializer (though I don't think this will solve your problem).

Related

UIImagePickerControllerCameraDeviceFront works every other time

This question is very similar to an existing question asked here UIImagePickerControllerCameraDeviceFront only works every other time I tried the solution presented but it didn't work for me
I have a simplest of a project with two view controllers. In the blue one I am displaying a small UIView with a UIImagePickerController in it. NOTE: I am displaying front facing camera when app is launched.
I hit the next button and go to orange view controller and when I hit the back button and come back to blue view controller the UIImagePickerController flips from Front to rear. I guess the reason is that it thinks its busy and moves to the rear cam. If I keep moving back and forth between the view controllers the camera keeps flipping front, back, front, back, front, back...
Here is my code and screenshots, what am I doing wrong?
In my *.h
#import <UIKit/UIKit.h>
#interface v1ViewController : UIViewController <UIImagePickerControllerDelegate>
{
UIImagePickerController *picpicker;
UIView *controllerView;
}
#property (nonatomic, retain) UIImagePickerController *picpicker;
#property (nonatomic, retain) UIView *controllerView;
#end
In my *.m file (This code is only used when blue colored view controller is displayed)
#import "v1ViewController.h"
#import <MobileCoreServices/UTCoreTypes.h>
#implementation v1ViewController
#synthesize picpicker;
#synthesize controllerView;
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
picpicker = [[UIImagePickerController alloc] init];
picpicker.delegate = self;
picpicker.mediaTypes = [NSArray arrayWithObjects:(NSString *)kUTTypeImage, nil];
picpicker.sourceType = UIImagePickerControllerSourceTypeCamera;
picpicker.cameraDevice = UIImagePickerControllerCameraDeviceFront;
picpicker.cameraCaptureMode = UIImagePickerControllerCameraCaptureModePhoto;
picpicker.showsCameraControls = NO;
picpicker.navigationBarHidden = NO;
picpicker.wantsFullScreenLayout = NO;
controllerView = picpicker.view;
[controllerView setFrame:CGRectMake(35, 31, 250, 250)];
controllerView.alpha = 0.0;
controllerView.transform = CGAffineTransformMakeScale(1.0, 1.0);
[self.view addSubview:controllerView];
[UIView animateWithDuration:0.3
delay:0.0
options:UIViewAnimationOptionCurveLinear
animations:^{
controllerView.alpha = 1.0;
}
completion:nil
];
}
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
[picpicker dismissModalViewControllerAnimated:YES];
}
- (void)viewDidDisappear:(BOOL)animated
{
[super viewDidDisappear:animated];
[picpicker dismissModalViewControllerAnimated:YES];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
} else {
return YES;
}
}
#end
You are dismissing the controller in both the viewDidDisappear and viewWillDisappear methods.
That could be the cause of your problem.
Although I do not have a device with a camera available right now to verify this, it seems that you're not dismissing the pickerview controller correctly. The documentation states that you should call dismissModalViewControllerAnimated: on the parent controller in order to dismiss the picker (though, calls to presented controllers will propagate to presenters - so this is not the problem), but in your case you're not displaying the controller modally in the first place so it will not work.
What I would try in this case is to release the picker instead (if not under ARC) and set it to nil (instead of calling [picpicker dismissModalViewControllerAnimated:YES];).
PS. In fact, it seems that there is a bigger problem with your design. Since each button is set to present the other party modally you are not dismissing any of the controllers ever. The controllers just keep stacking on each other. You should either consider to embed them in a navigation controller and have it handle the hierarchy or just set dismissModalViewControllerAnimated: (dismissViewControllerAnimated:completion: on iOS5+) as the action of the second controller's button instead of a modal segue.
This is a very simple issue. I don't know why this happens exactly, but it seems that UIImagePickerController was designed to recreated each time it's needed instead of keeping any reference to it, which seems logical if you think about it. Basically, you need to recreate and reconfigure your picker each time. Below I've pasted some code to give an image of what I mean.
Simple solution:
- (UIImagePickerController *)loadImagePicker {
UIImagePickerController *picpicker = [[UIImagePickerController alloc] init];
picpicker.delegate = self;
picpicker.mediaTypes = [NSArray arrayWithObjects:(NSString *)kUTTypeImage, nil];
picpicker.sourceType = UIImagePickerControllerSourceTypeCamera;
picpicker.cameraDevice = UIImagePickerControllerCameraDeviceFront;
picpicker.cameraCaptureMode = UIImagePickerControllerCameraCaptureModePhoto;
picpicker.showsCameraControls = NO;
picpicker.navigationBarHidden = NO;
picpicker.wantsFullScreenLayout = NO;
return picpicker;
}
and in:
-(void)viewWillAppear:(BOOL)animated{
if(!self.picpicker){
self.picpicker = [self loadImagePicker];
[self.view addSubview: self.picpicker];
}
}
-(void)viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
[self.picpicker removeFromSuperview];
self.picpicker = nil;
}

Navigating to another view using the UINavigationController

I'm using the UINavigationController in my app and for some reason it won't allow me to switch pages to the third xib called CompanyView. It switches fine from first to second but not second third. I'm probably doing something wrong but if someone could look over my code that would be great. I've got the button set correctly I believe.
Here is my .h file for the xib that won't change view:
#import <UIKit/UIKit.h>
#import "CompanyView.h"
#interface MenuView : UIViewController
-(IBAction)btnClicked:(id)sender;
#end
Here is my code for the .m file:
#import "MenuView.h"
#implementation MenuView
-(IBAction)btnClicked:(id)sender {
CompanyView * companyView = [[CompanyView alloc] init];
companyView.title = #"Company";
[self.navigationController pushViewController:companyView animated:YES];
[companyView release];
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:
(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
#end
Try initializing your Company View this way.
CompanyView *companyView = [[CompanyView alloc] initWithNibName:#"CompanyView" bundle:nil];
this is how i set it up:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
CategoryPresetViewController *controller = [[CategoryPresetViewController alloc] initWithPVCDelegate:avc];
controller.title = [[factoryCategoryNameArray objectAtIndex:indexPath.row] retain];
if (controller != nil){
[self.navigationController pushViewController:controller animated:YES];
[controller release];
}
maybe it can help you

back button at root controller of uinavigationcontroller

I have a UINavigationController application with a root view controller and each time I am pushing a view controller to the stack. Let's say the stack is A B C D where A is the root view controller here. The issue is that when I am at view controller D and do a popToRootViewController it went back to A but A has a back button on it. When I click on back the back just slides in and disappear, why is this happening?
EDIT: I am actually subclassing my UINavigationController so that I can set my rootViewController as follows:
#import "CustomNavigationController.h"
#implementation CustomNavigationController
#synthesize fakeRootViewController;
//override to remove fake root controller
-(NSArray *)viewControllers {
NSArray *viewControllers = [super viewControllers];
if (viewControllers != nil && viewControllers.count > 0) {
NSMutableArray *array = [NSMutableArray arrayWithArray:viewControllers];
[array removeObjectAtIndex:0];
return array; }
return viewControllers; }
//override so it pops to the perceived root
- (NSArray *)popToRootViewControllerAnimated:(BOOL)animated {
//we use index 0 because we overrided “viewControllers”
((UIViewController *)[self.viewControllers objectAtIndex:0]).navigationItem.hidesBackButton = YES;
return [self popToViewController:[self.viewControllers objectAtIndex:0] animated:animated]; }
//this is the new method that lets you set the perceived root, the previous one will be popped (released)
-(void)setRootViewController:(UIViewController *)rootViewController {
rootViewController.navigationItem.hidesBackButton = YES;
[self popToViewController:fakeRootViewController animated:NO];
[self pushViewController:rootViewController animated:NO]; }
- (void)dealloc {
self.fakeRootViewController = nil;
[super dealloc]; }
-(id)initWithCoder:(NSCoder *)aDecoder{
self = [super initWithCoder:aDecoder];
if(self){
UIViewController *fakeController = [[[UIViewController alloc] init] autorelease];
self.fakeRootViewController = fakeController;
NSMutableArray *array = [NSMutableArray arrayWithArray:[super viewControllers]];
[array insertObject:fakeController atIndex:0];
self.viewControllers = array;
}
return self; }
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use. }
#pragma mark - View lifecycle
/* // Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView { }
*/
/* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad]; }
*/
- (void)viewDidUnload {
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil; }
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait); }
#end
MORE UPDATE:
So after I set my rootViewController and then push a viewController and then tried to call popToRootViewController from that view, it all worked fine. However, if I push another viewController after the second one and then call the popToRootViewController, now I can see that weird back button on the root.
I too face the same problem. So in your root controller assign leftBarButtonItem equal to nil.
self.navigationItem.leftBarButtonItem = nil;
If your root controller reusing in the program. Then you need to check ->
BOOL needBackBarButton = (1 < [self.navigationController.viewControllers count]) ? YES : NO ;
if (! needBackBarButton)
{
self.navigationItem.leftBarButtonItem = nil;
}
For other controllers
if (needBackBarButton)
{
// Create custom navigationItem here.
}
else
{
self.navigationItem.leftBarButtonItem = nil;
}

Set Delegate methods on child view controll

I am building an application which should allow the user to scroll through the images. Since I have many images (downloaded from the web), what i doing is I have UP and down button on the parent view, in addition i have the scroll view. Based on the selected option (up or down), I add the ImageClass ( created a class which extends UIViewController) view to the scroll view.
Now, on the selected view the user can mark a point or do any stuff.
The question is how from the parent view I can call methods of the Uiviewcontroller. I know how I can set the delegate methods but what I want is that parent controller can call any a method say redraw method which would redraw the entire view.
Code:
-(IBAction) down:(id) sender{
[scrollView2 removeFromSuperview];
}
-(IBAction) down :(id) sender {
[scrollView2 removeFromSuperview];
if(scrollView2 == nil)
scrollView2 = [[UIScrollView alloc] init];
[self.view addSubview:scrollView2];
[self.view sendSubviewToBack:scrollView2];
[scrollView2 setBackgroundColor:[UIColor blackColor]];
[scrollView2 setCanCancelContentTouches:NO];
scrollView2.clipsToBounds = YES;
// default is NO, we want to restrict drawing within our scrollview
scrollView2.indicatorStyle = UIScrollViewIndicatorStyleWhite;
// CSImageView is a class which of the type UIViewController
imageVie = [[CSImageView alloc] init];
[scrollView2 addSubview:imageVie.view];
[scrollView2 setContentSize:CGSizeMake(1500,1500)];
[scrollView2 setScrollEnabled:YES];
[imageView release];
}
Now, from the parent view controller I want to call say:
imageVie.redraw(); method
Code for CSImageView
#interface CSImageView : UIViewController {
NSNumber *imageId ;
}
#property (nonatomic, retain) NSNumber *venueId;
-(void) redraw;
#end
#implementation CSImageView
#synthesize imageId;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)dealloc
{
[super dealloc];
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
-(void) redraw {
NSLog(#"I am ehre in the test function");
}
#end
Can you please help me on the same. I am not able to call the redraw method. Any input would be appreciated.
First, CSImageView should probably be a subclass of UIView, not UIViewController. You should keep a reference to your instance (i.e. as an instance variable or synthesized property) so you can access it from methods other than - down:.
Wow.
I can't say I follow what you've coded, but here's how you do it.
During this part...add a tag to the view
// CSImageView is a class type UIViewController
imageVie = [[CSImageView alloc] init];
imageVie.tag = 99 // Any number. Preferably a constant
[scrollView2 addSubview:imageVie.view];
...
Then on the parent
view controller. You can ...
-(IBAction) down:(id) sender {
CSImageView *view = [scrollView2 viewWithTag:99];
[view redraw];
... }
Something like that.

insertSubview: AtIndex: does not work

I went through the material regarding this issue but still can't figure it out completely.
The main issue is that i am using this method but the view does not show...
The app is built out of two view - the main one (i added it as a subview to the main nib) -
Has of a text field where i write some text.
Has a button that when pressed, the action method loads a second view that has a label with some text in it.
the source code of the first viewController:
#import <UIKit/UIKit.h>
#class TxtRunnerViewController;
#interface Itai_s_text_app_take_2ViewController : UIViewController {
int sliderSpeed;
IBOutlet UITextField *textInput;
TxtRunnerViewController *trvc;
}
#property (nonatomic, retain) IBOutlet UITextField *textInput;
#property (retain, nonatomic) TxtRunnerViewController *trvc;
- (IBAction)sliderChanged:(id)sender;//speed of text show changed
- (IBAction)textFieldDoneEditing:(id)sender;//dor 'DONE' on keyboard
- (IBAction)backgroundTap:(id)sender;//for handling tapping on background
- (IBAction)textEmButtonPressed:(id)sender;
#end
the .m of the first ViewController:
#import "Itai_s_text_app_take_2ViewController.h"
#import "TxtRunnerViewController.h"
#implementation Itai_s_text_app_take_2ViewController
#synthesize textInput;
#synthesize trvc;
- (IBAction)sliderChanged:(id)sender
{
UISlider *slider = (UISlider *)sender;
sliderSpeed = (int)(slider.value + 0.5f);//setting the speed determinned by the usr in slider
NSLog(#"Slider value is %#", sliderSpeed);
}
- (IBAction)textFieldDoneEditing:(id)sender
{
[sender resignFirstResponder];
NSLog(#"our text input is %#", textInput.text);
}
- (IBAction)backgroundTap:(id)sender
{
[textInput resignFirstResponder];
}
- (IBAction)textEmButtonPressed:(id)sender
{
NSLog(#"button pressed");
if ([textInput.text length]==0)
{
NSString *msg = nil;
msg = #"Write text to transmit";
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Forgot something?"
message:msg
delegate:self
cancelButtonTitle:#"Back"
otherButtonTitles:nil];
[alert show];
[alert release];
[msg release];
}
else { //init
NSLog(#"HI!");
if (self.trvc == nil)
{
NSLog(#"if accepted");
TxtRunnerViewController *tr = [[TxtRunnerViewController alloc] initWithNibName:#"TxtRunner"
bundle:nil];
self.trvc = tr;
[tr release];
}
[self.view removeFromSuperview];
[self.view insertSubview:trvc.view atIndex:0];
NSLog(#"InsertAtIndex was operated...!");
//[self.view addSubview:tvc.view];
}
}
/*
// The designated initializer. Override to perform setup that is required before the view is loaded.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
*/
/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/
/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
}
*/
/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
if(self.trvc.view.superview == nil)
self.trvc = nil;
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[trvc release];
[super dealloc];
}
The second View is simply empty (has a label added to it in it's nib file):
#import
#interface TxtRunnerViewController : UIViewController {
}
#end
It's .m file is the default one, added no code to it.
When i press the button in the first view - it's view disappears but the second view does not appear instead, only a blank white view appears, nothing on it.
Doe
If you push the TxtRunnerViewController it will completely hide the first one, but it still exist in background. (without removeFromSuperview)
TxtRunnerViewController *vw = [[TxtRunnerViewController alloc]initWithNibName:#"TxtRunner" bundle:nil];
[self.view pushViewController:vw.view animated:NO];
[vw release];
To remove the first view it's a bit more difficult. You would need to implement a delegate in RootViewController which will be fired after clicking the done Button of the first view. Then in your RootViewController some code is executed which displays the second view and removes the first view.
For a delegate sample open the Utility Application Sample when creating a new project and figure out how it works or search some examples online.
The line:
[self.view removeFromSuperview];
Removes the view from its super
then the call
[self.view insertSubview:trvc.view atIndex:0];
Adds trvc to it - but that view has been removed and not visible anymore.
You need to add trvc to the superview.