How to Enable New Emojis keyboard in iOS 5.1? - iphone

iOS 5.0 and above come with a standard Emoji keyboard. But there are some apps on app store that enable a new and different set of Emojis in iOS 5.1.
http://www.youtube.com/watch?v=IHGu0JgZ9X4
Does any one have an idea how to do that?
I have searched a lot, might be some key can be added in the PList, like it could be added in pre iOS 5.0, but I could not find one.

Related

Setting little app icon in iOS in .NET MAUI app

All the app icons in my .NET MAUI app seem to work correctly, except for this little guy on iOS. You see this icon when you swipe up to see all the open apps.
I guess, somehow I'm missing this but I uploaded all the icons with different sizes Apple requires for iOS apps. Which one is this icon and how do I make sure I'm giving Apple my app's icon for this particular size so it doesn't default to the .NET icon?
Yes,this is often the case when you are using images that are not formatted correctly or are very complex. And I've had similar problems before.
Vector graphics are highly recommended in ios.

IOS 7 native keyboard not appering when using xcode 4.5?

When i run the xcode4.5 build of my project on ios7 then keyboard appearing is not ios native keyboard which is native to ios7 but it is showing the previous greyish keyboard but alertview is working fine.
I can move to xcode 5 but there is many UI issue when i switch to xcode 5.
Reset of things are working fine with xcode 4.5
You need to switch to Xcode 5 for the keyboard. There is not other way I know of. Also the users will like your app more if it has the iOS 7 features.
As already mentioned, you need to move to Xcode 5. As you've noticed, the alertViews (and actionSheets) will be iOS-7-ified automatically, though.

Effect of iOS 7 update on my app

I have an app released on the app store and I am still working on my iOS 7 update. How will the upgrade to iOS 7 affect the version of my app that is already out there? Will the users who have upgraded still be able to use the existing version?
If your app was built with Xcode 4 and the iOS 6 SDK, it will look the same on iOS 7, except for UIAlertViews and UIActionSheets.
If you make an update to your app with Xcode 5 and the iOS 7 SDK, all UI elements will be updated.
Apple hasn't said how much longer you can submit apps using Xcode 4, but it won't be forever.
If your existing app uses any native controls and ui, it will change in the upgraded iOS. So if you have a navigation bar translucent in your current app, it will show up as the iOS 7 navigation bar translucent. If you have Custom buttons, they will stay unchanged. They will still be there.
So my answer is: Depends.
If you have all the native controls, it will be changed to iOS 7 elements.
If you have all the custom controls (custom buttons, backgrounds etc.), it will not be effected.
Try to look into iOS 7 transition guide once its available.
If you mean how will the existing version of your app work on iOS 7, then, the simple answer is: try it!

Is there any thing need to be change or configure when update iOS 5 to iOS 6 to run existing Xcode app?

I have updated the iOS 5 to iOS 6 . Is there need to change or configure any settings to run existing application on the Xcode ?
Well there are a list of deprecated methods which you should view inorder to run your iOS 5 applications in iOS 6. This is because lower version apps do not run in upper versions.
Here check this link I had provided an answer of deprecated methods before :) .
Does Anyone know which methods are Deprecated in IOS 6.0?
Depends on your application, the best for you would be to go through release notes on apples developer site in order to have look at all what you need to change.
And ya on the whole you will definitely need to work out on the rotation API which has been depreciated in IOS6.
If you're using static libs you should check that they have the armv7s slice, otherwise you should force to armv7 only
Also if you want to support iphone5 you'll have to add a default image name it Default-568h#2x.png
And also check that your view displays correctly on a 4 inch screen, if not try playing with your autoresizing masks before going to handle that directly in the code. Of course if you want to support only ios6 you can check out Auto Layout

uitoolbar location changes according to different iPhone SDKs

I have a UIToolbar at the bottom of the view. when I run the application using iPhone Simulator 2.2.1, the toolbar is displayed in place. But when I run the application using iPhone Simulator 3.0 the toolbar is shifted up from its place. Is there any way I can fix this ? I would appreciate any help.
Thanks,
Sarah
Using toolbars in iPhone OS 2.x is hard to get it right. The documentation is fuzzy, or non-existing. The addition of proper toolbar handling in iPhone OS 3.0 is a clear sign of Apple admitting that toolbars in 2.x where just not ready for the public.
This is not the answer you expect, but the answer you need. Ask yourself; "Will a user who has not bothered to update to iPhone OS 3.0 bother to install my app?"
The answer is most probably no.
Then what you should do is make sure your application uses a UINavigationController, and have each UIViewController that needs a toolbar set it's toolbarItems property to an NSArray with the UIBarButtonItem objects you need.
On iPhone OS 3.0 this will result in a toolbar that is automatically populated, laid out, and managed for you with no fuzz.
What does it look like on the device?
I've had wonky issues with the 2.2.1 simulator since updating to the 3.0 SDK, and from what I've found on Google, I'm not the only one. If it looks fine on the device, then ignore the simulator issues, or debug with the 3.0 simulator instead.