Iphone 3g Sample Application [closed] - iphone

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Closed 9 years ago.
I'm an android developer.. My brother has received one old iphone 3g and I want to create a sample application for this device.
I have an imac 21" with OSX 10.5.1... What i need to make an application from my mac? thanks boys!

To develop iPhone application, you need Mac OS X computer running the Xcode tool and developer having sound knowledge of Objective C. Xcode is Apple’s suite of development toos that provide support for project management, source level debugging, code editing, code building, performance tuning etc.
Xcode : Xcode is an integrated development environment (IDE) that provides all of the tools you need to create and manage your iPhone projects and source files, build your code into an executable, and run and debug your code either in iPhone simulator or on a device.
Instruments: Instrument will require ensuring that you delivering the best user experience and lets you analyze the performance of your iphone application while running on device. Instrument will help you to gathers data from your running application and present that data in a graphical display called timeline.
Interface Builder: Interface Builder is the tool you use to assemble your application’s user interface visually. Using Interface Builder, you assemble your application’s window by dragging and dropping pre-configured components onto it.
(Ref).

Ok I got the link but you need one appleid to download it the link is this
and you can get one id free at here

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Is objective C mandatory for creating an iphone app? [closed]

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Closed 9 years ago.
Is it mandatory for a developer to be well versed with Objective-C if planning to develop a simple app for iphone?
There are a number of non Objective-C solutions, but they're clunky as heck and users can sense pretty quickly that these apps aren't necessarily optimized for iOS.
Still, people use them.
E.G. Xamarin (e.g. MonoTouch), Titanium, Sencha, good ol' PhoneGap, etc.
It's not mandatory because App Store Review Guidelines doesn't say you have to use iOS SDK to make App Store apps.
Meanwhile, there's also an application called AppStudio that lets you develop iOS and Android apps. Just as Mr. Dautemann says, I wouldn't use it. Developing iOS apps with it is like developing Mac applications with REAL Studio, which is bug-infested and is never ready for the Cocoa-build.
I think Titanium Appcelerator is the best option to program in ios development, you can coding in titanium just like JavaScript. And this code will be compile to objective c code, means you are just using native control of cocoa framework. And of the benefit is you can simply port this code to Android also.
There are many solutions if you don't want to learn Objective-c. You can use any cross platform like PhoneGap, Sencha as Michael Dautermann said.
But I will tell you little difference. If you want to develop iOS application Sencha Touch Framework is Excellent Framework. It provides structruing of the web app and many more.But you need to learn their language too.
If you go for PhoneGap you just require HTML,CSS and Javascript. Its very easy, but disadvantage of the phonegap is that your app will not be be as smooth native application. It's kind of Hybrid Web Application.
Moral: This tools are useful if you want to develop application for all the platform but if you want to develop application for iOS only, then go for Objective-c. Its much better.

Code Base or Project for both iPhone and iPad - Is having one project or 2 project advisable [closed]

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Closed 10 years ago.
I am a starter and learnt objective-c two months ago and developed an iphone application using storyboard & ios 5.1. I want to replicate the same functionality on iPad with almost similar screens (scaled to ipad). I see having one project can help me share most header and implementation files.
But will it affect performance. Is it advisable to have a seperate code base for ipad. My iphone app performance is currently good. I might have little more added functionality for iPad. What are your experiences. Please share.
Thanks
One project will be a lot more manageable in the long run. This post has some advice that might be relevant for your project:
How to start a project with both outputs iPhone & iPad?
Use 1 project, 1 code base and 1 repository. This is how we do all our projects and Apps.
There are not many differences between the two UIs and when you DO want to take advantage of iPad Controls not available on iPhone it is easier to simply test for device type and invoke the appropriate control. Well designed Apps will in most cases need the rest of the surrounding logic in both.
If you diverge your code it is going to get messy with you having to replicate everything you do TWICE for the most part and try to keep all the logic threads coherent. DON'T DO IT. You will regret it, and it simply is not worth it to save a few bytes.

Mobile App Development Tool for Web Developers/Designers [closed]

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Closed 10 years ago.
I am a web developer and thus I code in xhtml, css, php, sql databases, etc. I want to create an app for a few sites which interact with my website. However, I have absolutely no knowledge of software programming (ie: C) and don't own a mac.
I have come across phonegap.com which appears to allow people like me to create these apps without any further know-how with software programming.
Before I jump in and start using there solution, I was wondering if anyone else knew any other development tools which might help be develop iphone, ipad and android apps?
It's key that I can access some way to upload files from the device.
Thanks!
there are many other frameworks
like appcelerator
but phonegap is best one I had found yet
, you can go with it, because,
supports many device. I had use it for android, iPhone and now I'm using for BB too.
you can write the HTML/CSS code as you like or choose any framework like jQueryMobile, sencha, jQtouch etc, which you cannot in appcelerator.
I suggest you to go with PhoneGap.
other thing, is for creating iPhone app, you need Apple computer (intel base) . it is necessary for any framework

IPhone over Android and vice versa [closed]

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Closed 11 years ago.
I develop applications on both IPhone and Android. As a part of my organization's Technical Session program I have myself delivering the next session on iPhone or Android. Getting the session made me start comparing both technologies, which believe me, is really a tough job. As a programmer in both technologies I often think how will the Application seem to be if I used the other one. Which further makes me list out pros and cons of both.
Android ahead of iPhone:
There are couple of factors where Android steps ahead of iPhone.
Multiple apps at same time
Information visible on home screen
Better notifications
Hardware flexibility
iPhone ahead of Android:
Following are the factors:
UI Smoothness and Consistency
Language support
Accessibility options
Battery life
Resource efficiency
Hardware quality
Better App Store
However, as a programmer, I want my session to be more of technical rather than a being a general overview of both technologies. For which I need some help. For instance Android's memory management is way ahead of that of iPhone's. On the other hand IPhone's UI has no comparison at all.
What more (technical) points can I include in my session? Also, kindly correct me if I am wrong somewhere above.
As far as the UI goes. I'm interested (as a programmer) to understand why exactly you consider iOS to be superior because in android the layouts that can be used are ever expanding and can be customized from the ground up where as in iPhone if you step outside of Apples box you get booted from the app store.

Platform for develop on multi OS-Phone [closed]

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Closed 10 years ago.
I want develop on Android and iPhone...
How Platform can i use?
Phonegap and Titanium Appcelerator both provide platforms where you can develop for both Android and iPhone in the same application without using different languages, just using one JavaScript API.
Native iPhone apps are written in Objective-C and Android's in Java. You can use either of the JS alternatives mentioned earlier, on any platform: unix, or microsoft.
Should you want to build a native iPhone app, people tend to use xcode on OSX.
An intel based Mac,
You need a mac to develop iPone apps, no other choice unless you want to target jail broken phones
The Mac is also supported development
environment for android
It depends on what you mean by platform. You will need at least a Mac Mini (Intel Mac) to develop for the iPhone if you're asking about hardware requirements.
Mono/C# + MonoDevelop fits the bill software wise for writing the code once and (with tweaks) getting it to work on multiple platforms. See this related response.