Live push notification tutorial on ios - iphone

I have tried so many tutorials for sending Push notification service for my app.When i'm testing it on device it works. but if i'm testing it on live after my app launches on App store and i installed it on my device by downloading from store and i run the php file for sending the Push Notification i'm not getting it.Here is the code which i used for Push notification and the tutorial i learnt from .
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
// Override point for customization after application launch.
self.viewController = [[[ViewController alloc] initWithNibName:#"ViewController" bundle:nil] autorelease];
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
[[UIApplication sharedApplication] registerForRemoteNotificationTypes:
(UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeSound | UIRemoteNotificationTypeAlert)];
return YES;
}
- (void)application:(UIApplication*)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData*)deviceToken
{
NSLog(#"My token is: %#", deviceToken);
}
- (void)application:(UIApplication*)application didFailToRegisterForRemoteNotificationsWithError:(NSError*)error
{
NSLog(#"Failed to get token, error: %#", error);
}
Is there any tutorial which can teach me to have it on live.I changed the environment of my php file from sandbox to live.Guidance please.

I solved this on my own.
The reason for not working it on Live is because of the
(void)application:(UIApplication*)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData*)deviceToken
in this method the device token not id properly registered with my php server database. The following code will help to register the device token in php server
- (void)application:(UIApplication*)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData*)deviceToken
{
NSLog(#"My token is: %#", deviceToken);
NSString* newToken = [deviceToken description];
newToken = [newToken stringByTrimmingCharactersInSet:[NSCharacterSet characterSetWithCharactersInString:#"<>"]];
newToken = [newToken stringByReplacingOccurrencesOfString:#" " withString:#""];
NSLog(#"%#",newToken);
NSString *urlString = [NSString stringWithFormat:#"http://sample.com/registerDevice.php?appId=xxx&deviceToken=%#",newToken];
NSURL *url = [[NSURL alloc] initWithString:urlString];
NSURLRequest *urlRequest = [NSURLRequest requestWithURL:url];
NSData *urlData;
NSURLResponse *response;
urlData = [NSURLConnection sendSynchronousRequest:urlRequest returningResponse:&response error:nil];
NSLog(#"data send");
}

First, I don't think installing an application with a development push notification certificate (or ad-hoc certificate), getting the deviceToken, installing the app store application and sending the push notification using the previous device token will work.
This link confirms it : iPhone APNS Device Tokens in sandbox vs. production
This probably explains why you cannot send a push notification to your application.
Also, you need to send the device token to your server, cause it's the only way for your server to know all the device tokens.
I advise you to review the apple documentation.

Related

AppleWatch : On button tap from the the AppleWach Open URL on iPhone device

I want to open url from the AppleWatch app button tap to the mobile application.
Please any one have any idea regarding to these?
Added this in your AppDelegate.m
- (void)application:(UIApplication *)application handleWatchKitExtensionRequest:(NSDictionary *)userInfo reply:(void(^)(NSDictionary *replyInfo))reply
{
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:#"http://www.google.com"]];
}
This is what you have to apply on button tap in Watch App
NSURL *url = // your URL
NSDictionary *dic = [[NSDictionary alloc] initWithObjectsAndKeys:url, #"URLKey", nil];
[WKInterfaceController openParentApplication:dic reply:^(NSDictionary *replyInfo, NSError *error)
{
NSLog(#"%# %#",replyInfo, error);
}];
And you can receive this request in iPhone in AppDelegate.m
- (void)application:(UIApplication *)application handleWatchKitExtensionRequest:(NSDictionary *)userInfo reply:(void(^)(NSDictionary *replyInfo))reply
{
//receive userinfo dictionary here to perform specific request from watch
NSString *url = [userInfo objectForKey:#"URLKey"];
// perform operation on url
reply(#{#"Notification Alert":[NSString stringWithFormat:#"%f",dist]});
}

App with playerduel functionality doesn't get push notification

I am developing application which support playerduel framework. In which two players can play with each other. Person can send challenge to another one.
i follow the documentation following. https://docs.urbanairship.com/display/DOCS/Getting+Started%3A+iOS%3A+Push
I can get notification when i send it from command line (for testing) as describe in above documentation. But when i play game. Playerdual can't send notification when some one send challenge to another.
appdelegate code :-
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
//Init Airship launch options
NSMutableDictionary *takeOffOptions = [[[NSMutableDictionary alloc] init] autorelease];
[takeOffOptions setValue:launchOptions forKey:UAirshipTakeOffOptionsLaunchOptionsKey];
// Create Airship singleton that's used to talk to Urban Airship servers.
// Please populate AirshipConfig.plist with your info from http://go.urbanairship.com
[UAirship takeOff:takeOffOptions];
// Register for notifications
[[UAPush shared]registerForRemoteNotificationTypes:(UIRemoteNotificationTypeBadge |
UIRemoteNotificationTypeSound |
UIRemoteNotificationTypeAlert)];
// Override point for customization after application launch.
self.appStarted = YES;
UIImage *bgImage= [UIImage imageNamed:#"default.png"];
[PlayerDuel initializeWithGameKey:#"gamekey" andBackground:bgImage
andDelegate:[navigationController.viewControllers objectAtIndex:0] andOrientation:UIInterfaceOrientationPortrait];
- (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken {
NSLog(#"deviceToken:- %#",deviceToken);
// Updates the device token and registers the token with UA
[[UAPush shared] registerDeviceToken:deviceToken];
[PlayerDuel registerDeviceToken:deviceToken];
}
- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo {
for (id key in userInfo) {
NSLog(#"key: %#, value: %#", key, [userInfo objectForKey:key]);
}
NSLog(#"remote notification: %#",[userInfo description]);
NSDictionary *apsInfo = [userInfo objectForKey:#"aps"];
NSString *alert = [apsInfo objectForKey:#"alert"];
NSLog(#"Received Push Alert: %#", alert);
NSString *sound = [apsInfo objectForKey:#"sound"];
NSLog(#"Received Push Sound: %#", sound);
NSString *itemName = #"my app";
NSString *messageTitle = [apsInfo objectForKey:#"alert"];
UIApplicationState state = [application applicationState];
if (state == UIApplicationStateActive){
AudioServicesPlaySystemSound(1007);
[self _showAlert:messageTitle withTitle:itemName];
}
else{
UIViewController *viewController = navigationController.visibleViewController;
// NSLog(#"Controller Name:- %#",viewController);
[viewController.view reloadInputViews];
[viewController playerDuelStartGame:nil];
}
NSString *badge = [apsInfo objectForKey:#"badge"];
NSLog(#"Received Push Badge: %#", badge);
}
If the push notifications work directly through Urban Airship and not through PlayerDuel, You probably didn't specify the right urban airship details in PlayerDuel's developers website. Make sure you put Urban Airship's Master Secret and not the App Secret in PlayerDuel's website.
I have used App Secrete as Urban Airship Key: . This is wrong. When i change it value as App Key . It works fine.

Get device token to push notify the second time on iPhone

I need to obtain the device token on my iPhone to test the push notify.
On my iPhone I had already agreed to notify push permissions. I try to remove and reinstall the app but nothing. I try to put a breackpoint in the didRegisterForRemoteNotificationsWithDeviceToken method but nothing.
Any suggestion?
This is my code:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
/**** PUSH NOTIFY ****/
[[UIApplication sharedApplication] registerForRemoteNotificationTypes:UIRemoteNotificationTypeAlert | UIRemoteNotificationTypeSound | UIRemoteNotificationTypeBadge];
self.window.rootViewController = self.tabBarController;
[self.window makeKeyAndVisible];
return YES;
}
- (void)application:(UIApplication *)app didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken {
NSMutableString *str = [[NSMutableString alloc] initWithFormat:#"http://www.mysite.com/storeToken.php?task=register&token=%#", [self stringWithDeviceToken:deviceToken]];
//NSLog(#"%#",str);
NSUserDefaults *pref = [NSUserDefaults standardUserDefaults];
[pref setObject:[self stringWithDeviceToken:deviceToken] forKey:#"token"];
[pref synchronize];
NSURL *url = [NSURL URLWithString:str];
ASIHTTPRequest *request = [ASIHTTPRequest requestWithURL:url];
[request startSynchronous];
[str release];
}
- (NSString*)stringWithDeviceToken:(NSData*)deviceToken {
const char* data = [deviceToken bytes];
NSMutableString* token = [NSMutableString string];
for (int i = 0; i < [deviceToken length]; i++) {
[token appendFormat:#"%02.2hhX", data[i]];
}
return [[token copy] autorelease];
}
This is the error that it print:
Error: Error Domain=NSCocoaErrorDomain Code=3000 "nessuna stringa di autorizzazione 'aps-environment' valida trovata per l'applicazione" UserInfo=0x296e80 {NSLocalizedDescription=nessuna stringa di autorizzazione 'aps-environment' valida trovata per l'applicazione}
It is good to have another delegate method for error handling:
- (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error {
NSLog(#"Fail to register for remote notifications: %#", [error localizedDescription]);
}
After question update it's more clear that problem is in wrong provisioning profile (generic or without 'aps-evironment'). So:
Remove all expired profiles and all profiles for that app from both XCode and device
Check push notifications are enabled for your app (in provisioning portal)
Download provisioning profile from portal, install it to XCode
Check that selected profile (in build settings / codesigning identity) matches the app, and is not the generic/wildcard one (sometimes autoselection goes wrong)
As usual (XCode caching "magic"), it's better to restart XCode and remove the application from device before build
Build & Pray

PushMeBaby does not work !

I am trying to send push notification via PushMeBaby app according to [this tutorial ,][1] but I don't know why it does not work ! I install iPusher App from itunes and worked fine ! here is my code :
- (id)init {
self = [super init];
if(self != nil) {
self.deviceToken = #"5ce090e5 78d38a8a 149dbe46 cbe87e2e dc6c6d2a 4b97e3b7 a5d3f4c2 b09faad2";
self.payload = #"{\"aps\":{\"alert\":\"You got a new message!\",\"badge\":5,\"sound\":\"beep.wav\"},\"acme1\":\"bar\",\"acme2\":42}";
self.certificate = [[NSBundle mainBundle]
pathForResource:#"aps_developer_identity" ofType:#"cer"];
}
return self;
}
URBan AirShip code :
(void)application:(UIApplication*)application
didRegisterForRemoteNotificationsWithDeviceToken:(NSData*)deviceToken
{
// TODO: Pass the token to our server
// Convert the token to a hex string and make sure it's all caps
NSMutableString *tokenString = [NSMutableString stringWithString:[[deviceToken description] uppercaseString]];
[tokenString replaceOccurrencesOfString:#"<" withString:#"" options:0 range:NSMakeRange(0, tokenString.length)];
[tokenString replaceOccurrencesOfString:#">" withString:#"" options:0 range:NSMakeRange(0, tokenString.length)];
[tokenString replaceOccurrencesOfString:#" " withString:#"" options:0 range:NSMakeRange(0, tokenString.length)];
// Create the NSURL for the request
NSString *urlFormat = #"https://go.urbanairship.com/api/device_tokens/%#";
NSURL *registrationURL = [NSURL URLWithString:[NSString stringWithFormat:
urlFormat, tokenString]];
// Create the registration request
NSMutableURLRequest *registrationRequest = [[NSMutableURLRequest alloc]
initWithURL:registrationURL];
[registrationRequest setHTTPMethod:#"PUT"];
// And fire it off
NSURLConnection *connection = [NSURLConnection connectionWithRequest:registrationRequest
delegate:self];
[connection start];
NSLog(#"We successfully registered for push notifications");
}
- (void)application:(UIApplication*)application didFailToRegisterForRemoteNotificationsWithError:(NSError*)error
{
// Inform the user that registration failed
NSString* failureMessage = #"There was an error while trying to / register for push notifications.";
UIAlertView* failureAlert = [[UIAlertView alloc] initWithTitle:#"Error"
message:failureMessage
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[failureAlert show];
[failureAlert release];
}
- (void)connection:(NSURLConnection *)connection
didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge
{
// Check for previous failures
if ([challenge previousFailureCount] > 0)
{
// We've already tried - something is wrong with our credentials
NSLog(#"Urban Airship credentials invalid");
return;
}
// Send our Urban Airship credentials
NSURLCredential *airshipCredentials = [NSURLCredential credentialWithUser:#"<GY__T8X4Rg6onkJSO8o0Bg>"
password:#"<Z_fhEasrQ6emwFcWMyiKrA>"
persistence:NSURLCredentialPersistenceNone];
[[challenge sender] useCredential:airshipCredentials
forAuthenticationChallenge:challenge];
}
I have read through the tutorial you've followed on mobiforge and it is wrong on so many levels!
If you want to use Push Notifications, then there really is no better way than to use Urban Airship
Here are a pair of tutorials which will get you up and running using Urban Airship: Part 1 & Part 2 (I can also verify these work properly as I have followed them many times)
If you would like avoid using a third party and instead have access to your own PHP capable server then here is another pair of tutorials which will help you get setup: Part 1 & Part 2

Using Google Reader API and OAuth in iPhone app

I want to make an app that uses on the Google Reader API. But I'm finding out that there isn't an offical API for it - is there a problem using the unofficial API, in terms of App Store guidelines/approval? Would other apps (Reeder, etc) use this?
Also what is the best method for logging in? Is OAuth the preffered method? Is using Janrain a good idea?
Frankly Apple doesn't care if you use Google's unofficial API.
I worked for a customer on a RSS reader app that used Google Reader for syncing. We didn't use OAuth but the standard HTTP login which returns you a cookie where you'll have to extract a token from to use in consecutive calls to the various reader URLs.
I can post you the login code from my (old) proof of concept app.
It uses ASIHTTP and some custom string categories. The idea is to send a login request, get the response and extract the session ID/auth code from the response's cookie header. Then you can use that session ID/auth code for consecutive calls.
#pragma mark -
#pragma mark login
//this is your sessionID token you get from the login
//use this in consecutive calls to google reader
//this method returns you the header string you have to add to your request
//[request addRequestHeader: #"Cookie" value: [self sidHeader]];
- (NSString *) sidHeader
{
return [NSString stringWithFormat: #"SID=%#", [self sid]];
}
- (NSString *) authHeader
{
return [NSString stringWithFormat: #"GoogleLogin auth=%#",[self auth]];
}
//login to your google account and get the session ID
- (void) login
{
NSString *username = #"my.googlelogin#gmail.com";
NSString *password = #"mypassword123";
NSString *loginUrl = #"https://www.google.com/accounts/ClientLogin?client=NNW-Mac";
NSString *source = #"NNW-Mac"; //let's fake NetNewsWire
NSString *continueUrl = #"http://www.google.com";
ASIFormDataRequest *request = [ASIFormDataRequest requestWithURL:[NSURL URLWithString: loginUrl]]; // log in & get cookies
[request addRequestHeader: #"User-Agent" value: #"NetNewsWire/3.2b25 (Mac OS X; http://www.newsgator.com/Individuals/NetNewsWire/)"];
[request setPostValue: username forKey: #"Email"];
[request setPostValue: password forKey: #"Passwd"];
[request setPostValue: #"reader" forKey: #"service"];
[request setPostValue: source forKey: #"source"];
[request setPostValue: continueUrl forKey: #"continue"];
[request setDelegate: self];
[request setDidFailSelector: #selector(loginRequestFailed:)];
[request setDidFinishSelector: #selector(loginRequestFinished:)];
[request start];
}
-(void)loginRequestFinished:(ASIHTTPRequest *)request
{
NSString *responseString = [request responseString];
//login failed
if ([responseString containsString: #"Error=BadAuthentication" ignoringCase: YES])
{
[self setLastError: [self errorWithDescription: #"Bad Username/Passsword" code: 0x001 andErrorLevel: 0x00]];
if ([delegate respondsToSelector: #selector(gReaderLoginDidFail:)])
{
[delegate gReaderLoginDidFail: self];
}
return NO;
}
//captcha required
if ([responseString containsString: #"CaptchaRequired" ignoringCase: YES])
{
[self setLastError: [self errorWithDescription: #"Captcha Required" code: 0x001 andErrorLevel: 0x00]];
if ([delegate respondsToSelector: #selector(gReaderLoginDidFail:)])
{
[delegate gReaderLoginDidFail: self];
}
return NO;
}
//extract SID + auth
NSArray *respArray = [responseString componentsSeparatedByCharactersInSet: [NSCharacterSet newlineCharacterSet]];
NSString *sidString = [respArray objectAtIndex: 0];
sidString = [sidString stringByReplacingOccurrencesOfString: #"SID=" withString: #""];
[self setSid: sidString];
NSString *authString = [respArray objectAtIndex: 2];
authString = [authString stringByReplacingOccurrencesOfString: #"Auth=" withString: #""];
[self setAuth: authString];
//mesage delegate of success
if ([delegate respondsToSelector: #selector(gReaderLoginDidSucceed:)])
{
[delegate gReaderLoginDidSucceed: self];
}
return YES;
}
- (void)loginRequestFailed:(ASIHTTPRequest *)request
{
NSError *error = [request error];
//NSLog(#"login request failed with error: %#", [error localizedDescription]);
[self setLastError: error];
if ([delegate respondsToSelector: #selector(gReaderLoginDidFail:)])
{
[delegate gReaderLoginDidFail: self];
}
}
After login you can use sid and auth to forge requests to the Reader's API endpoints.
Example:
- (ASIHTTPRequest *) requestForAPIEndpoint: (NSString *) apiEndpoint
{
ASIHTTPRequest *request = [ASIHTTPRequest requestWithURL:[NSURL URLWithString: apiEndpoint]];
[request addRequestHeader: #"User-Agent" value: #"NetNewsWire/3.2b25 (Mac OS X; http://www.newsgator.com/Individuals/NetNewsWire/)"];
[request addRequestHeader: #"Cookie" value: [self sidHeader]];
[request addRequestHeader: #"Authorization" value: [self authHeader]];
return request;
}
An interesting read about Google Reader and its private API is http://timbroder.com/2007/08/google-reader-api-functions.html
Please make sure to read the latest comments :)
/edit: I updated the code to use the auth header (which google introduced in june this year). I guess this would be the place to put your OAuth token in if you would use OAuth. guess
Ive since found this: "The Google Data APIs Objective-C Client Library provides an iPhone static library, a Mac OS X framework, and source code that make it easy to access data through Google Data APIs. " code.google.com/p/gdata-objectivec-client - which is great!
It doesn't include the Reader API however (because it's not been released).
I have been able to access the API by changing (in the OAuthSampleTouch example)
NSString *scope = #"http://www.google.com/m8/feeds/";
in OAuthSampleRootViewControllerTouch.m to
NSString *scope = #"http://www.google.com/reader/api/*";
and
urlStr = #"http://www.google.com/m8/feeds/contacts/default/thin";
to
urlStr = #"http://www.google.com/reader/atom/user/-/label/Design";
where Design is a folder name - check this http://code.google.com/p/pyrfeed/wiki/GoogleReaderAPI its a great help.
Update
I have since found that this technique to be the best / lightest / less-complicated :
Native Google Reader iPhone Application