AppleWatch : On button tap from the the AppleWach Open URL on iPhone device - iphone

I want to open url from the AppleWatch app button tap to the mobile application.
Please any one have any idea regarding to these?

Added this in your AppDelegate.m
- (void)application:(UIApplication *)application handleWatchKitExtensionRequest:(NSDictionary *)userInfo reply:(void(^)(NSDictionary *replyInfo))reply
{
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:#"http://www.google.com"]];
}

This is what you have to apply on button tap in Watch App
NSURL *url = // your URL
NSDictionary *dic = [[NSDictionary alloc] initWithObjectsAndKeys:url, #"URLKey", nil];
[WKInterfaceController openParentApplication:dic reply:^(NSDictionary *replyInfo, NSError *error)
{
NSLog(#"%# %#",replyInfo, error);
}];
And you can receive this request in iPhone in AppDelegate.m
- (void)application:(UIApplication *)application handleWatchKitExtensionRequest:(NSDictionary *)userInfo reply:(void(^)(NSDictionary *replyInfo))reply
{
//receive userinfo dictionary here to perform specific request from watch
NSString *url = [userInfo objectForKey:#"URLKey"];
// perform operation on url
reply(#{#"Notification Alert":[NSString stringWithFormat:#"%f",dist]});
}

Related

Add Facebook SDK to my xCode project with Storyboard

I am following Getting Started with the Facebook SDK for iOS v3.1 to add Facebook SDK to my xCode project with Storyboard.
I did all the steps that described there.
We have a HelloFacebookSample in the Sample folder of Facebook SDK. it includes this code:
- (void)viewDidLoad {
[super viewDidLoad];
// Create Login View so that the app will be granted "status_update" permission.
FBLoginView *loginview = [[FBLoginView alloc] init];
loginview.frame = CGRectOffset(loginview.frame, 5, 5);
loginview.delegate = self;
[self.view addSubview:loginview];
[loginview sizeToFit];
}
// Post Status Update button handler; will attempt to invoke the native
// share dialog and, if that's unavailable, will post directly
- (IBAction)postStatusUpdateClick:(UIButton *)sender {
// Post a status update to the user's feed via the Graph API, and display an alert view
// with the results or an error.
NSString *name = self.loggedInUser.first_name;
NSString *message = [NSString stringWithFormat:#"Updating status for %# at %#",
name != nil ? name : #"me" , [NSDate date]];
// if it is available to us, we will post using the native dialog
BOOL displayedNativeDialog = [FBNativeDialogs presentShareDialogModallyFrom:self
initialText:nil
image:nil
url:nil
handler:nil];
if (!displayedNativeDialog) {
[self performPublishAction:^{
// otherwise fall back on a request for permissions and a direct post
[FBRequestConnection startForPostStatusUpdate:message
completionHandler:^(FBRequestConnection *connection, id result, NSError *error) {
[self showAlert:message result:result error:error];
self.buttonPostStatus.enabled = YES;
}];
self.buttonPostStatus.enabled = NO;
}];
}
}
Then sample works fine, but when I want to have it on my own project, I have this problem:
It is successfully added the FBLoginView to my self.view. but when I Login and then want to post something I just go to this page:
Finally I found the problem. I needed to add these codes to my AppDelegate:
- (BOOL)application:(UIApplication *)application
openURL:(NSURL *)url
sourceApplication:(NSString *)sourceApplication
annotation:(id)annotation {
// attempt to extract a token from the url
return [FBSession.activeSession handleOpenURL:url];
}
- (void)applicationWillTerminate:(UIApplication *)application {
// FBSample logic
// if the app is going away, we close the session object
[FBSession.activeSession close];
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
// FBSample logic
// We need to properly handle activation of the application with regards to SSO
// (e.g., returning from iOS 6.0 authorization dialog or from fast app switching).
[FBSession.activeSession handleDidBecomeActive];
}
They were not described in the link. It could be better to let the new users know about these details.

App with playerduel functionality doesn't get push notification

I am developing application which support playerduel framework. In which two players can play with each other. Person can send challenge to another one.
i follow the documentation following. https://docs.urbanairship.com/display/DOCS/Getting+Started%3A+iOS%3A+Push
I can get notification when i send it from command line (for testing) as describe in above documentation. But when i play game. Playerdual can't send notification when some one send challenge to another.
appdelegate code :-
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
//Init Airship launch options
NSMutableDictionary *takeOffOptions = [[[NSMutableDictionary alloc] init] autorelease];
[takeOffOptions setValue:launchOptions forKey:UAirshipTakeOffOptionsLaunchOptionsKey];
// Create Airship singleton that's used to talk to Urban Airship servers.
// Please populate AirshipConfig.plist with your info from http://go.urbanairship.com
[UAirship takeOff:takeOffOptions];
// Register for notifications
[[UAPush shared]registerForRemoteNotificationTypes:(UIRemoteNotificationTypeBadge |
UIRemoteNotificationTypeSound |
UIRemoteNotificationTypeAlert)];
// Override point for customization after application launch.
self.appStarted = YES;
UIImage *bgImage= [UIImage imageNamed:#"default.png"];
[PlayerDuel initializeWithGameKey:#"gamekey" andBackground:bgImage
andDelegate:[navigationController.viewControllers objectAtIndex:0] andOrientation:UIInterfaceOrientationPortrait];
- (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken {
NSLog(#"deviceToken:- %#",deviceToken);
// Updates the device token and registers the token with UA
[[UAPush shared] registerDeviceToken:deviceToken];
[PlayerDuel registerDeviceToken:deviceToken];
}
- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo {
for (id key in userInfo) {
NSLog(#"key: %#, value: %#", key, [userInfo objectForKey:key]);
}
NSLog(#"remote notification: %#",[userInfo description]);
NSDictionary *apsInfo = [userInfo objectForKey:#"aps"];
NSString *alert = [apsInfo objectForKey:#"alert"];
NSLog(#"Received Push Alert: %#", alert);
NSString *sound = [apsInfo objectForKey:#"sound"];
NSLog(#"Received Push Sound: %#", sound);
NSString *itemName = #"my app";
NSString *messageTitle = [apsInfo objectForKey:#"alert"];
UIApplicationState state = [application applicationState];
if (state == UIApplicationStateActive){
AudioServicesPlaySystemSound(1007);
[self _showAlert:messageTitle withTitle:itemName];
}
else{
UIViewController *viewController = navigationController.visibleViewController;
// NSLog(#"Controller Name:- %#",viewController);
[viewController.view reloadInputViews];
[viewController playerDuelStartGame:nil];
}
NSString *badge = [apsInfo objectForKey:#"badge"];
NSLog(#"Received Push Badge: %#", badge);
}
If the push notifications work directly through Urban Airship and not through PlayerDuel, You probably didn't specify the right urban airship details in PlayerDuel's developers website. Make sure you put Urban Airship's Master Secret and not the App Secret in PlayerDuel's website.
I have used App Secrete as Urban Airship Key: . This is wrong. When i change it value as App Key . It works fine.

how to handle push payload when the app closed?

i am sending push payload to my users with the follow content :
{"aps": {"alert": "Go To Google", "sound": "Default","url":"http://www.google.com"}}
everything goes well when the pp is running but in the background.
if i am receiving the push and the app is closed i am open it and nothing happen.
i am trying to redirect to this url in the payload.
again when the app is running from the background it goes well.
this is the implementation so far AppDelegate.m:
-(void)Redirect:(NSString*)url{
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:url]];
NSLog(#"%#",url);
}
- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo {
RedirectedUri = [[userInfo objectForKey:#"aps"] objectForKey:#"url"];
NSLog(#"%#",RedirectedUri);
[self Redirect:RedirectedUri];
}
need some help please.
Additionally, add the following to your code:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
[self applicationDidFinishLaunching:application];
if (launchOptions != nil)
{
NSDictionary* dictionary = [launchOptions objectForKey:UIApplicationLaunchOptionsRemoteNotificationKey];
if (dictionary != nil)
{
RedirectedUri = [[dictionary objectForKey:#"aps"] objectForKey:#"url"];
[self Redirect:RedirectedUri];
}
}
return YES;
}

Get device token to push notify the second time on iPhone

I need to obtain the device token on my iPhone to test the push notify.
On my iPhone I had already agreed to notify push permissions. I try to remove and reinstall the app but nothing. I try to put a breackpoint in the didRegisterForRemoteNotificationsWithDeviceToken method but nothing.
Any suggestion?
This is my code:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
/**** PUSH NOTIFY ****/
[[UIApplication sharedApplication] registerForRemoteNotificationTypes:UIRemoteNotificationTypeAlert | UIRemoteNotificationTypeSound | UIRemoteNotificationTypeBadge];
self.window.rootViewController = self.tabBarController;
[self.window makeKeyAndVisible];
return YES;
}
- (void)application:(UIApplication *)app didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken {
NSMutableString *str = [[NSMutableString alloc] initWithFormat:#"http://www.mysite.com/storeToken.php?task=register&token=%#", [self stringWithDeviceToken:deviceToken]];
//NSLog(#"%#",str);
NSUserDefaults *pref = [NSUserDefaults standardUserDefaults];
[pref setObject:[self stringWithDeviceToken:deviceToken] forKey:#"token"];
[pref synchronize];
NSURL *url = [NSURL URLWithString:str];
ASIHTTPRequest *request = [ASIHTTPRequest requestWithURL:url];
[request startSynchronous];
[str release];
}
- (NSString*)stringWithDeviceToken:(NSData*)deviceToken {
const char* data = [deviceToken bytes];
NSMutableString* token = [NSMutableString string];
for (int i = 0; i < [deviceToken length]; i++) {
[token appendFormat:#"%02.2hhX", data[i]];
}
return [[token copy] autorelease];
}
This is the error that it print:
Error: Error Domain=NSCocoaErrorDomain Code=3000 "nessuna stringa di autorizzazione 'aps-environment' valida trovata per l'applicazione" UserInfo=0x296e80 {NSLocalizedDescription=nessuna stringa di autorizzazione 'aps-environment' valida trovata per l'applicazione}
It is good to have another delegate method for error handling:
- (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error {
NSLog(#"Fail to register for remote notifications: %#", [error localizedDescription]);
}
After question update it's more clear that problem is in wrong provisioning profile (generic or without 'aps-evironment'). So:
Remove all expired profiles and all profiles for that app from both XCode and device
Check push notifications are enabled for your app (in provisioning portal)
Download provisioning profile from portal, install it to XCode
Check that selected profile (in build settings / codesigning identity) matches the app, and is not the generic/wildcard one (sometimes autoselection goes wrong)
As usual (XCode caching "magic"), it's better to restart XCode and remove the application from device before build
Build & Pray

How to manage notification when users click on badge

I have a question to ask about notifications. After some hours to learn how to implement push notifications on iPhone, it now arrives!
How do I manage users that click on badge or click view on alert? What happen when users click there?
I tried to send me some notification and the number on the icon of application in springboard increments. In which way clicking there it's possible to show a uiview to manage the notification arrived and show the message read and unread?
Is there a tutorial for it? I want to save all the messages inside a uitableview.
You want to read Handling Local and Remote Notifications
Basically in your application delegate, you want to implement:
- (BOOL)application:(UIApplication *)app didFinishLaunchingWithOptions:(NSDictionary *)launchOptions;
and
- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo;
And process the launchOptions / userInfo for the notification data.
How I normally process the data is:
- (BOOL)application:(UIApplication *)app didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
NSDictionary* userInfo =
[launchOptions objectForKey:UIApplicationLaunchOptionsRemoteNotificationKey];
if (userInfo) {
[self processRemoteNotification:userInfo];
}
[window addSubview:viewController.view];
[window makeKeyAndVisible];
return YES;
}
- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo {
[self processRemoteNotification:userInfo];
}
The format for userInfo is documented the The Notification Payload section.
e.g. the "aps" key will give you another NSDictionary, then looking up the "alert" key will give you the alert message that was displayed. Also, any custom data you send in the JSON payload will be in there as well.
NSDictionary *apsInfo = [userInfo objectForKey:#"aps"];
NSString *alertMsg = #"";
NSString *badge = #"";
NSString *sound = #"";
NSString *custom = #"";
if( [apsInfo objectForKey:#"alert"] != NULL)
{
alertMsg = [apsInfo objectForKey:#"alert"];
}
if( [apsInfo objectForKey:#"badge"] != NULL)
{
badge = [apsInfo objectForKey:#"badge"];
}
if( [apsInfo objectForKey:#"sound"] != NULL)
{
sound = [apsInfo objectForKey:#"sound"];
}
if( [userInfo objectForKey:#"Custom"] != NULL)
{
custom = [userInfo objectForKey:#"Custom"];
}