How to access to the object array - xml-serialization

I have an auto generated class from an xml like the following:
public partial class XmlClass {
private decimal num1;
private ClassA[] classField;
/// <remarks/>
public decimal num1 {
get;
set;
}
}
/// <remarks/>
[System.Xml.Serialization.XmlElementAttribute("classA")]
public ClassA[] classA {
get{...};
set{...};
}
}
public partial class ClassA {
private object[] itemsField;
private string typeField;
[System.Xml.Serialization.XmlElementAttribute("commands", typeof(classACommands))]
[System.Xml.Serialization.XmlElementAttribute("minVersion", typeof(string))]
public object[] Items {
get {
return this.itemsField;
}
set {
this.itemsField = value;
}
}
[System.Xml.Serialization.XmlAttributeAttribute()]
public string type {
get {
return this.typeField;
}
set {
this.typeField = value;
}
}
}
ClassA has the string and commands class as Objects in the Object[]. I can see everything is deserialized perfectly and get them by: (commands)myXmlClass.classA.ElementAt(i).Items[3], where i is from the index of the ClassA array. But how can I get or set them without using '3'? It might be different in different ClassA elements.

Not sure I totally understand your question, but you can use a foreach loop:
foreach(ClassA a in myXmlClass.classA) {
Console.WriteLine(a.num1.ToString());
}

Related

private variable is still accessible from another class in C#

I have a .cs file which looks like the following
namespace TarkovMapper.ClassObjects
{
class PointCloud_Object
{
public void AddPoint(PointEntry_Object point)
{
PointLayer pointLayer = LoadPointLayer(path);
pointLayer.Points[point.Location_x,point.Location_y]++;
}
private PointLayer LoadPointLayer(string path)
{
if (!File.Exists(path)) return new PointLayer(this.Width, this.Height);
Stream s = File.OpenRead(path);
BinaryFormatter b = new BinaryFormatter();
PointLayer returnObject = (PointLayer) b.Deserialize(s);
s.Close();
return returnObject;
}
}
[Serializable]
class PointLayer
{
public PointLayer(int width, int height)
{
this.Points = new int[width, height];
}
public int[,] Points { get; private set; } // <- private set!!!
public int Maximum { get; private set; }
}
}
My Question is regarding the Variable "Points" in the class PointLayer.
Eventhough I have the Modifier private set; the following line in PointCloudObject is no issue pointLayer.Points[point.Location_x,point.Location_y]++;.
why is that?
The modifier refers to the Points array, not the array's individual elements.
The PointCloud_Object class cannot assign a new array to the PointLayer.Points variable, but it can manipulate the individual array elements.

Deserialize the immutable class with the custom constructor

I have a public class with some public immutable properties (only get;). It also has a custom constructor, which takes one additional parameter, required not for the setting of a property, but only for the calculations. I think, because of that, this class cannot be deserialized properly via Newtonsoft Json.
Other classes with only corresponding input parameters to the properties work fine.
So, this class deserializes itself not properly, returning zeros. It has additional parameter 'value' which is not related to any property, and just used for a calcualtions and presenting the data.
public class DurationData
{
public DateTime Start { get; }
public int Index { get; }
public double ActivityDurationInHours { get; }
public string Activetime { get; }
public ShiftDurationData(DateTime start, int index, TimeSpan value )
{
Start = start;
Index = shiftIndex;
ActivityDurationInHours = Math.Round(value.TotalHours, 1);
Activetime = $"{(int)value.TotalHours:d2}:{value.Minutes:D2}:{value.Seconds:D2}";
}
}
if I set the mock of this like below or just with mutable properties (get;set) and without a constructor it deserializes itself properly.
public class DurationData
{
public DateTime Start { get; }
public int Index { get; }
public double ActivityDurationInHours { get; }
public string Activetime { get; }
public ShiftDurationData(DateTime start, int index, double activityDurationInHours, string activeTime)
{
Start = start;
Index = shiftIndex;
ActivityDurationInHours = activityDurationInHours
ActiveTime = activetime ?? throw new ArgumentNullException(nameof(activeTime))
}
}
But I don't wan't to create additional mock class and would like to work with original. How to do this properly

Json.net deserialize interface, concrete class uses a JsonConverter

My problem is that my JsonConverter doesn't seem to get invoked by the json.net de-serialization process when the converter is applied to an implementation of an interface, and the propertytype is the interface.
I use TypeNameHandling = TypeNameHandling.Objects to add $type to the json. I do so both on serialization and on de-serialization.
And when I have a property that is of an implementation of the interface the class' converter is invoked properly.
But when I have a property of interface type, the concrete class' converter is not invoked.
When I deserialize this class my JsonDataBagCreationConverter will be invoked by the RealTelephone but not by the Telephone because this is an interface.
Even though they are both serialized with the correct $type.
This results in RealTelephone having its .Data filled whereas Telephones .Data is null.
[JsonConverter(typeof(JsonDataBagCreationConverter<ContainerForITelephone>))]
public class ContainerForITelephone : IDataBag
{
private object _data;
private DataBagTypeEnum _dataBagTypeEnum;
public ITelephone Telephone { get; set; }
public Telephone RealTelephone { get; set; }
public object Data
{
get { return _data; }
set { _data = value; }
}
public DataBagTypeEnum DataBagType_Enum
{
get { return _dataBagTypeEnum; }
}
}
This jsonconverter is not invoked for the Telephone property. But it is for RealTelephone.
public class JsonDataBagCreationConverter<T> : JsonConverter where T : IDataBag, new()
{
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
if (reader.TokenType != JsonToken.Null)
{
var jsonObject = JObject.Load(reader);
var target = Create(objectType, jsonObject);
serializer.Populate(jsonObject.CreateReader(), target);
((IDataBag)target).Data = jsonObject.ToString();
return target;
}
return null;
}
}
[JsonConverter(typeof(JsonDataBagCreationConverter<Telephone>))]
public class Telephone : ITelephone
{
public string Name { get; set; }
public string AreaCode { get; set; }
public string Number { get; set; }
public SubPhone SubPhone { get; set; }
public object Data { get; set; }
public DataBagTypeEnum DataBagType_Enum { get; set; }
}
I look forward to hearing from you, thanks
Jan
SOLVED:
public class JsonDataBagCreationConverter<T> : JsonConverter where T:IDataBag
{
//, new() prevented us from using interfaces. Activator.CreateInstance did the trick in Create
//Used when the object decorated with [JsonConverter(typeof(JsonDataBagCreationConverter<xxxx>))] is de-serialized
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
var jsonObject = JObject.Load(reader);
if (objectType.IsInterface)
{
// Interfaces cannot be instantiated but must be converted to their "real" implemented type
// Because we serialize with settings.TypeNameHandling = TypeNameHandling.Objects;
// A $type property is added to the json by the deserializer.
string type = jsonObject["$type"].ToString();
var typesAsArray = type.Split(',');
var wrappedTarget = Activator.CreateInstance(typesAsArray[1], typesAsArray[0]);
var realTarget = wrappedTarget.Unwrap() as IDataBag;
serializer.Populate(jsonObject.CreateReader(), realTarget); // Will call this function recursively for any objects that have JsonDataBagCreationConverter as attribute
((IDataBag)realTarget).Data = jsonObject.ToString(); // This is where custom data is stored in databag
return realTarget;
}
// Non interface
var target = Create(objectType, jsonObject);
serializer.Populate(jsonObject.CreateReader(), target); // Will call this function recursively for any objects that have JsonDataBagCreationConverter as attribute
((IDataBag)target).Data = jsonObject.ToString(); // This is where custom data is stored in databag
return target;
}
public override bool CanRead
{
get
{
return true;
}
}
public override bool CanWrite
{
get
{
return false;
}
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
throw new Exception("WriteJson not implemented");
}
protected IDataBag Create(Type objectType, JObject jsonObject)
{
var aa = Activator.CreateInstance(objectType);
return aa as IDataBag;
// return new T(); // this demands ,new() on the class and then it will not work with interfaces
}
public override bool CanConvert(Type objectType)
{
return typeof(T).IsAssignableFrom(objectType);
}
}

Entity Framework options to map list of strings or list of int (List<string>)

I want to store an object that contains a List of primitives using EF.
public class MyObject {
public int Id {get;set;}
public virtual IList<int> Numbers {get;set;}
}
I know that EF cannot store this, but I'd like to know possible solutions to solve this problem.
The 2 Solutions I can think of are:
1.Create a Dummy object that has an Id and the Integervalue, e.g.
public class MyObject {
public int Id {get;set;}
public virtual IList<MyInt> Numbers {get;set;}
}
public class MyInt {
public int Id {get;set;}
public int Number {get;set;}
}
2.Store the list values as a blob, e.g.
public class MyObject {
public int Id {get;set;}
/// use NumbersValue to persist/load the list values
public string NumbersValue {get;set;}
[NotMapped]
public virtual IList<int> Numbers {
get {
return NumbersValue.split(',');
}
set {
NumbersValue = value.ToArray().Join(",");
}
}
}
The Problem with the 2. approach is, that I have to create a Custom IList implementation to keep track if someone modifies the returned collection.
Is there a better solution for this?
Although I do not like to answer my own question, but here is what solved my problem:
After I found this link about Complex Types I tried several implementations, and after some headache I ended up with this.
The List values get stored as a string on the table directly, so it's not required to perform several joins in order to get the list entries. Implementors only have to implement the conversation for each list entry to a persistable string (see the Code example).
Most of the code is handled in the Baseclass (PersistableScalarCollection). You only have to derive from it per datatype (int, string, etc) and implement the method to serialize/deserialize the value.
It's important to note, that you cannot use the the generic baseclass directly (when you remove the abstract). It seems that EF cannot work with that. You also have to make sure to annotate the derived class with the [ComplexType] attribute.
Also note that it seems not to be possible to implement a ComplexType for IList<T> because EF complains about the Indexer (therefore I went on with ICollection).
It's also important to note, that since everything is stored within one column, you cannot search for values in the Collection (at least on the database). In this case you may skip this implementation or denormalize the data for searching.
Example for a Collection of integers:
/// <summary>
/// ALlows persisting of a simple integer collection.
/// </summary>
[ComplexType]
public class PersistableIntCollection : PersistableScalarCollection<int> {
protected override int ConvertSingleValueToRuntime(string rawValue) {
return int.Parse(rawValue);
}
protected override string ConvertSingleValueToPersistable(int value) {
return value.ToString();
}
}
Usage example:
public class MyObject {
public int Id {get;set;}
public virtual PersistableIntCollection Numbers {get;set;}
}
This is the baseclass that handles the persistence aspect by storing the list entries within a string:
/// <summary>
/// Baseclass that allows persisting of scalar values as a collection (which is not supported by EF 4.3)
/// </summary>
/// <typeparam name="T">Type of the single collection entry that should be persisted.</typeparam>
[ComplexType]
public abstract class PersistableScalarCollection<T> : ICollection<T> {
// use a character that will not occur in the collection.
// this can be overriden using the given abstract methods (e.g. for list of strings).
const string DefaultValueSeperator = "|";
readonly string[] DefaultValueSeperators = new string[] { DefaultValueSeperator };
/// <summary>
/// The internal data container for the list data.
/// </summary>
private List<T> Data { get; set; }
public PersistableScalarCollection() {
Data = new List<T>();
}
/// <summary>
/// Implementors have to convert the given value raw value to the correct runtime-type.
/// </summary>
/// <param name="rawValue">the already seperated raw value from the database</param>
/// <returns></returns>
protected abstract T ConvertSingleValueToRuntime(string rawValue);
/// <summary>
/// Implementors should convert the given runtime value to a persistable form.
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
protected abstract string ConvertSingleValueToPersistable(T value);
/// <summary>
/// Deriving classes can override the string that is used to seperate single values
/// </summary>
protected virtual string ValueSeperator {
get {
return DefaultValueSeperator;
}
}
/// <summary>
/// Deriving classes can override the string that is used to seperate single values
/// </summary>
protected virtual string[] ValueSeperators {
get {
return DefaultValueSeperators;
}
}
/// <summary>
/// DO NOT Modeify manually! This is only used to store/load the data.
/// </summary>
public string SerializedValue {
get {
var serializedValue = string.Join(ValueSeperator.ToString(),
Data.Select(x => ConvertSingleValueToPersistable(x))
.ToArray());
return serializedValue;
}
set {
Data.Clear();
if (string.IsNullOrEmpty(value)) {
return;
}
Data = new List<T>(value.Split(ValueSeperators, StringSplitOptions.None)
.Select(x => ConvertSingleValueToRuntime(x)));
}
}
#region ICollection<T> Members
public void Add(T item) {
Data.Add(item);
}
public void Clear() {
Data.Clear();
}
public bool Contains(T item) {
return Data.Contains(item);
}
public void CopyTo(T[] array, int arrayIndex) {
Data.CopyTo(array, arrayIndex);
}
public int Count {
get { return Data.Count; }
}
public bool IsReadOnly {
get { return false; }
}
public bool Remove(T item) {
return Data.Remove(item);
}
#endregion
#region IEnumerable<T> Members
public IEnumerator<T> GetEnumerator() {
return Data.GetEnumerator();
}
#endregion
#region IEnumerable Members
IEnumerator IEnumerable.GetEnumerator() {
return Data.GetEnumerator();
}
#endregion
}
I'm using EF Core and had a similar problem but solved it in a simpler way.
The idea is to store the list of integers as a comma separated string in the database. I do that by specifying a ValueConverter in my entity type builder.
public class MyObjectBuilder : IEntityTypeConfiguration<MyObject>
{
public void Configure(EntityTypeBuilder<MyObject> builder)
{
var intArrayValueConverter = new ValueConverter<int[], string>(
i => string.Join(",", i),
s => string.IsNullOrWhiteSpace(s) ? new int[0] : s.Split(new[] { ',' }).Select(v => int.Parse(v)).ToArray());
builder.Property(x => x.Numbers).HasConversion(intArrayValueConverter);
}
}
More information can be found here: https://entityframeworkcore.com/knowledge-base/37370476/how-to-persist-a-list-of-strings-with-entity-framework-core-
Bernhard's answer is brilliant. I just couldn't help but refine it a little. Here's my two cents:
[ComplexType]
public abstract class EFPrimitiveCollection<T> : IList<T>
{
[Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public virtual int Id { get; set; }
const string DefaultValueSeperator = "|";
readonly string[] DefaultValueSeperators = new string[] { DefaultValueSeperator };
[NotMapped]
private List<T> _data;
[NotMapped]
private string _value;
[NotMapped]
private bool _loaded;
protected virtual string ValueSeparator => DefaultValueSeperator;
protected virtual string[] ValueSeperators => DefaultValueSeperators;
[ShadowColumn, MaxLength]
protected virtual string Value // Change this to public if you prefer not to use the ShadowColumnAttribute
{
get => _value;
set
{
_data.Clear();
_value = value;
if (string.IsNullOrWhiteSpace(_value))
return;
_data = _value.Split(ValueSeperators, StringSplitOptions.None)
.Select(x => ConvertFromString(x)).ToList();
if (!_loaded) _loaded = true;
}
}
public EFPrimitiveCollection()
{
_data = new List<T>();
}
void UpdateValue()
{
_value = string.Join(ValueSeparator.ToString(),
_data.Select(x => ConvertToString(x))
.ToArray());
}
public abstract T ConvertFromString(string value);
public abstract string ConvertToString(T value);
#region IList Implementation
public int Count
{
get
{
EnsureData();
return _data.Count;
}
}
public T this[int index]
{
get
{
EnsureData();
return _data[index];
}
set
{
EnsureData();
_data[index] = value;
}
}
public bool IsReadOnly => false;
void EnsureData()
{
if (_loaded)
return;
if (string.IsNullOrWhiteSpace(_value))
return;
if (_data.Count > 0) return;
if (!_loaded) _loaded = true;
_data = _value.Split(ValueSeperators, StringSplitOptions.None)
.Select(x => ConvertFromString(x)).ToList();
}
public void Add(T item)
{
EnsureData();
_data.Add(item);
UpdateValue();
}
public bool Remove(T item)
{
EnsureData();
bool res = _data.Remove(item);
UpdateValue();
return res;
}
public void Clear()
{
_data.Clear();
UpdateValue();
}
public bool Contains(T item)
{
EnsureData();
return _data.Contains(item);
}
public void CopyTo(T[] array, int arrayIndex)
{
EnsureData();
_data.CopyTo(array, arrayIndex);
}
public int IndexOf(T item)
{
EnsureData();
return _data.IndexOf(item);
}
public void Insert(int index, T item)
{
EnsureData();
_data.Insert(index, item);
UpdateValue();
}
public void RemoveAt(int index)
{
EnsureData();
_data.RemoveAt(index);
UpdateValue();
}
public void AddRange(IEnumerable<T> collection)
{
EnsureData();
_data.AddRange(collection);
UpdateValue();
}
public IEnumerator<T> GetEnumerator()
{
EnsureData();
return _data.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
EnsureData();
return _data.GetEnumerator();
}
#endregion
}
With that base class you can have as many derivations as you like:
[ComplexType]
public class EFIntCollection : EFPrimitiveCollection<int>
{
public override int ConvertFromString(string value) => int.Parse(value);
public override string ConvertToString(int value) => value.ToString();
}
[ComplexType]
public class EFInt64Collection : EFPrimitiveCollection<long>
{
public override long ConvertFromString(string value) => long.Parse(value);
public override string ConvertToString(long value) => value.ToString();
}
[ComplexType]
public class EFStringCollection : EFPrimitiveCollection<string>
{
string _separator;
protected override string ValueSeparator => _separator ?? base.ValueSeparator;
public override string ConvertFromString(string value) => value;
public override string ConvertToString(string value) => value;
public EFStringCollection()
{
}
public EFStringCollection(string separator)
{
_separator = separator;
}
}
EFPrimitiveCollection works just like a list, so you shouldn't have any issues using it like a normal List. Also the data is loaded on demand.
Here's an example:
if (store.AcceptedZipCodes == null)
store.AcceptedZipCodes = new EFStringCollection();
store.AcceptedZipCodes.Clear();
store.AcceptedZipCodes.AddRange(codes.Select(x => x.Code));
Shadow Column
This attribute is being used to abstract away the Value property. If you do not see the need to do this, simply remove it and make the Value property public.
More information can be found on the ShadowColumnAttribute in my answer here
The simple solution would be in your DataContext (a class that implements DbContext) add this override:
protected override void OnModelCreating(ModelBuilder builder)
{
builder.Entity<MyObject>()
.Property(p => p.Numbers)
.HasConversion(
toDb => string.Join(",", toDb),
fromDb => fromDb.Split(',').Select(Int32.Parse).ToList() ?? new List<int>());
}

Serializability of enum-like class

I need to access an enum through a webservice.
As a webservice allocates 0 based integers to an enumeration (ignoring preset values in enum definition), I built the following:
public class StatusType
{
public StatusVal Pending { get { return new StatusVal( 1, "Pending"); } }
public StatusVal Authorised { get { return new StatusVal(2, "Authorised"); } }
public StatusVal Rejected { get { return new StatusVal(3, "Rejected"); } }
public StatusVal Sent { get { return new StatusVal(4, "Sent"); } }
public StatusVal InActive { get { return new StatusVal(5, "InActive"); } }
public List<StatusVal> StatusList()
{
List<StatusVal> returnVal = new List<StatusVal>();
StatusType sv = new StatusType();
returnVal.Add(sv.Pending);
returnVal.Add(sv.Authorised);
returnVal.Add(sv.Rejected);
returnVal.Add(sv.Sent);
returnVal.Add(sv.InActive);
return returnVal;
}
}
public class StatusVal
{
public StatusVal(int a, string b)
{
this.ID = a;
this.Name = b;
}
public int ID { get; set; }
public string Name { get; set; }
}
I then get the list of StatusVal with the following webmethod:
[WebMethod]
public List<ATBusiness.StatusVal> GetStatus()
{
ATBusiness.StatusType a = new ATBusiness.StatusType();
return a.StatusList();
}
I cannot however use this webmethod as referring it, I get the error: StatusVal cannot be serialized because it does not have a parameterless constructor.
I don't quite understand: should I pass params into the StatusValue type defined as the WebMethod's return Type?
I need this to return a list of StatusVals as per the StatusList() method.
As the error says, your class needs a constructor without parameters. When unserializing, the runtime will use that constructor instead of the one you have defined.
Something like:
public StatusVal()
{
}
When you created a constructor with parameters, you are automatically removing the default no-parameter constructor, and that's what the compiler is complaining about.