Can you have the iOS 6 3D button in an MKMapView? - iphone

I'm developing an app that has mapping capabilities, and the 3D stuff in the native iOS 6 maps app really interested our CEO.
I was wondering if it's possible to have that button while inside a MKMapView or is still only available in the built-in maps app?

Have a look at the dev forums where an Apple staffer confirms that the MKMapView is different from the Maps app in iOS6

Related

Showing Maps in Iphone's native map application from my app in iOS 6

i want to display the maps in iphones map application. so, when i tap on map button it should navigate to iphone app. i have the code that works fine in other than ios 6 . but i want it in ios 6.thanks in advance
Apple documents its maps URL scheme here. You must replace maps.google.com with maps.apple.com.

Camera functions don't work on iPhone

I recently published an app that works perfectly on my iPhone 4, where I rely on people zooming in in the camera portion. I can zoom and turn off flash and flip the camera, but everyone else's iPhone 4 can only tap to focus and all other controls are on the screen do nothing. I am testing on iOS 5, and everyone else is using iOS 4.3.4. I haven't tested on any other iOS 5 device. Any reason those options would only work on my phone?
You're probably using iOS 5 specific functions which are not available on lower versions of iOS. Once iOS is out of NDA, perhaps someone will elaborate on why. Until then, discussion iOS 5 is a violation of your (and our) terms of use with Apple.

iPhone required device capabilities - multi touch

My application requires multi touch, so I was checking the documentation and could't find the property to require multi touch. Do all versions of iOS devices support multi touch or I am missing something?
Thanks in advance
There is no need to configure that. Every iOS device in existence (including the first-gen iPhone) supports multi-touch (unless its screen is defective). A pinch gesture, for example, is considered a multi-touch gesture, and is found in built-in apps like Maps and Mobile Safari.

UIImagePickerController on iPhone 4 device

This is no typical programming question.
I am currently developing an app using the latest SDK. This app will use the UIImagePickerController for taking pictures with the built-in camera.
I know the new iPhone 4 has 2 cameras built in. But the simulator doesn't support the camera in any way, so there's is now way to test the camera controller on a new iPhone. I do have a iPhone 3G to test my app with.
But what I want to know now, if someone can provide me a screenshot of the UIImagePickerController in camera mode running on his iPhone 4? But I really need an image from the UIImagePickerController not from the common camera application on the iPhone, because those two image pickers aren't the same! I can see this on my iPhone 3G: the built-in camera application and the UIImagePickerController are having a totally different UI.
Why I am asking for that? Because I want to know if there is a built-in switch in UIImagePickerController to switch between the front and rear camera. I know there is such a switch if you want to take a picture using the common iPhone 4 camera application, but I don't know if this switch also exists in UIImagePickerController from the SDK.
Thanks for your help!
C YA
Here you go. I managed to catch it with the zoom control and focus square.

custom camera preview on the iPhone?

I have two of my apps rejected by Apple and sitting on the "shelves of approval" for 2 months, because both apps were using UIImagePickerController and I dared to add a rectangle on top of the UIImagePickerController, using something as
[picker.view addSubView:rectangle];
On the other hand, applications like CameraZoom and others, ditch the UIImagePickerController regular appearance completely and has its own interface, with custom graphics and sliders on top of the camera preview and even with the ability to zoom the preview image in real-time.
My question is: how can one do that and not be crucified by Apple?
thanks for any insight!
As far as I know, it's been hit and miss. Some apps get through, some don't, and it's really quite annoying (as is app approval in general).
In SDK 3.1, there is a new Camera Overlay concept, where you can overlay your own view on top of the camera view. You can find more documentation on the iPhone Developer website (since it is 3.1, it is under NDA).