CurrentAppSimulator.RequestProductPurchaseAsync purchasing simulation - microsoft-metro

I am trying to implement in-app purchase for my Windows Store App (Metro App). I was referring to the code samples here, but when I triggered the RequestProductPurchaseAsync method nothing happens.
When I say nothing happens, it means literally nothing. No return results (the result was supposed to be a receipt since I passed in true for includeReceipt). Also, when I re-checked the ProductLicences[string].IsActive flag it will always return me false.
How do I test this out properly? Thanks a lot!

Make sure the app LicenseInformation.IsTrial is false, otherwise it won't work. In-app product purchases require that the app not be in trial. In a published app, the user would see an error stating that you can't do in-app product purchases under trial license. The simulator doesn't show this warning in the in-app purchase simulation dialog during testing.
You can either modify the initial state of the simulation (see the samples for how to do that) or call RequestAppPurchaseAsync(false) during the simulation run to get a full license for the app, then try the product purchase.

We experienced and solved a similar problem.
Using CurrentAppSimulator worked fine, but bringing up the real purchasing UI with CurrentApp did not.
In a production setting await CurrentApp.RequestProductPurchaseAsync(string,bool) seemed to never return (more specifically, it only returns once after the user has logged in -- subsequent calls did not return).
Additionally, after we tried to bring up the purchasing UI in our app, other applications using the purchasing UI had the same problem -- UI never shows.
Here is the problem code:
private async void CommandInvokedHandler(IUICommand command)
{
switch (command.Label)
{
case "Continue":
licenseInformation = CurrentApp.LicenseInformation;
if (!licenseInformation.ProductLicenses[Notes.ProductName].IsActive)
{
try
{
await CurrentApp.RequestProductPurchaseAsync(Notes.ProductName, false);
// The code never steps over
}
The somewhat-obvious problem with the code above is that the request to bring up the in-app purchase UI is made from within a modal dialog box command handler. The request hangs -- never returns. The not-so-obvious part is that it also blocks all subsequent requests from our application and every other application (until the user's session is restarted).
Upon moving the "try" block out of the command handler, and ensuring that there are no modal UI calls contesting the purchase request, purchasing worked without issue.
EDIT: You should restart (or re-login) to test this. Once the purchasing UI breaks, it will not show until you restart or re-login.

There is a small nuance to follow: to be able to purchase anything using CurrentAppSimulator one needs to call CurrentAppSimulator.RequestAppPurchaseAsync before making any purchase requests. After the operation returned by the call is done, you can successfully call CurrentAppSimulator.RequestProductPurchaseAsync (unless the IsTrial value in LicenseInformation element is set to false in the xml).

Related

Soomla OnRestoreTransactionsFinished always received TRUE

I'm currently working on a mobile game using Unity3D and Soomla for the in-app purchases part. Currently I'm trying to implement the 'restore' functionality for non-consumable item (I only have 1 which is "No Ads"). In order to do this; I used "SoomlaStore.RestoreTransactions" functions and restore the item if "OnRestoreTransactionsFinished" received true.
The problem is that whenever the "OnRestoreTransactionsFinished" is called, the value it received will always be TRUE even though that device/account never purchase the item before. According to Soomla website;
success is a boolean value that says if the restore transactions
operation hass succeeded or failed
Am I misunderstanding something here? Does the value will always be true even if the account never purchase the item before? Does this means I need to use something else to check whether the item should be restore and that my way of doing things now are totally wrong? Thank you.
For future readers... OnRestoreTransactionsFinished returns whether or not the transactions have been restored or not. It does not tell which products or anything.
The RestoreTransactions function call will call the OnMarketPurchased event for each item restored, so you can use that to update your app with each item that has been restored.

Real time model events in Sails.js 0.10-rc5

I've been playing around with building some realtime functionality using Sails.js version 0.10-rc5 (currently the #beta release).
To accomplish anything, i've been following the sweet SailsCast tutorial on this subject (sailsCast link)
It talks about subscribing to a model via a 'subscribe' action within the model's controller. Then listening to it at the client side, waiting for the server to emit messages. Quite straightforward, although I do not seem to receive any messages.
I'm trying to do this to get real-time updates on anything that changes in my User models, or if new ones get created.. So I can display login status etc. in real time. Pretty much exactly the stuff that's explained in the sailsCast.
In my terminal i'll get two things worth noticing, of which the first is the following:
debug: Deprecated: `Model.subscribe(socket, null, ...)`
debug: See http://links.sailsjs.org/docs/config/pubsub
debug: (⌘ + double-click to open link from terminal)
debug: Please use instance rooms instead (or raw sails.sockets.*() methods.)
It seems like the 'subscribe' method has been deprecated. Could anybody tell me if that's correct, and tell me how to fix this? I've been checking out the reference to the documentation in the debug message, although it just points me to the global documentation page. I've been searching for an answer elsewhere, but haven't found anything useful.
The second message I'm getting is:
warn: You are trying to render a view (_session/new), but Sails doesn't support rendering views over Socket.io... yet!
You might consider serving your HTML view normally, then fetching data with sockets in your client-side JavaScript.
If you didn't intend to serve a view here, you might look into content-negotiation
to handle AJAX/socket requests explictly, instead of `res.redirect()`/`res.view()`.
Now, i'm quite sure this is because I have an 'isAuthenticated' policy added to all of my controllers and actions. When a user is not authenticated, it'll redirect to a session/new page. Somebody must log in to be able to use the application. When I remove the 'isAuthenticated' policy from the 'subscribed' action, the warnings disappear. Although that means anyone will get updates via sockets (when I get it to work), even when they're logged out. - I don't really feel like people just sitting at the login screen, fishing out the real time messages which are intended only for users who are logged in.
Can anyone help me getting the real time updates to work? I'd really appreciate!
As far as the socket messages not being received, the issue is that you're following a tutorial for v0.9.x, but you're using a beta version of Sails in which PubSub has gone through some changes. That's covered in this answer about the "create" events not being received.
Your second issue isn't about sockets at all; you'll just need to reconsider your architecture a bit. If you want to to use socket requests to sign users in, then you'll have to be more careful about redirecting them because, as the message states, you can't render a view over a socket. Technically you could send a bunch of HTML back to the client over a socket, and replace your current page with it, but that's not very good practice. What you can do instead is, in your isAuthenticated policy, check whether the request is happening via sockets (using req.isSocket) and if so, send back a message that the front end can interpret to mean, "you should redirect to the login page now". Something like:
module.exports = function (req, res, next) {
if ([your auth logic here]) {
return next();
}
else {
if (req.isSocket) {
return res.json({status: 403, redirectTo: "/session/new"});
} else {
return res.redirect("/session/new");
}
}
}

Any example on how to implement the new VerificationController and the KNOWN_TRANSACTIONS_KEY constant?

I've been looking at implementing the new VerificationController to verify in-App-Purchases:
http://developer.apple.com/library/ios/#releasenotes/StoreKit/IAP_ReceiptValidation/_index.html
And I wonder if there is some example anywhere en how to validate a transaction, since it seems that the - (BOOL)verifyPurchase:(SKPaymentTransaction *)transaction; is not enough and it has to be implemented internally to verify the purchase when the data form the server is received.
Another question is if anyone has a clue on what the KNOWN_TRANSACTIONS_KEY is and how to fill it, is it just the product id of the purchase?
In the file "VerificationController.m", check this function:
- (void)saveTransactionId:(NSString *)transactionId
we can see, KNOWN_TRANSACTIONS_KEY is a key to be wrote to NSUserDefaults. So we don't need to touch it.
login iTunes Connect > Manage Your Apps > (click your app) > Manage In-App Purchases > click the link View or generate a shared secret (at bottom-left of the page)
it'll show us:
A shared secret is a unique code that you should use when you make the
call to our servers for your In-App Purchase receipts.
Just click Generate.
You can find a complete implementation over here: https://github.com/evands/iap_validation
RayWenderlich.com Tutorial
This article, In-App Purchases in iOS 6 Tutorial: Consumables and Receipt Validation on the RayWenderlich.com site, offers a download of Apple's code but fleshed-out (including Base64 methods) and tweaked.
You need to perform the validation on a transaction when it changes to one of the completion states:
SKPaymentTransactionStatePurchased
SKPaymentTransactionStateRestored
call the function:
[[VerificationController sharedInstance] verifyPurchase:transaction];
As you say it is not enough to just look at the return value. The function is asynchronous. You need to add some code to VerificationController.m where it says:
#warning Validation succeeded. Unlock content here.
There are also a few other lines with #warning in VerificationController.m where you need to deal with errors.
As for base64 another library you might want to look at using is:
http://www.imthi.com/blog/programming/iphone-sdk-base64-encode-decode.php
When it comes to
KNOWN_TRANSACTIONS_KEY
and
ITC_CONTENT_PROVIDER_SHARED_SECRET
I too would like to know what they are for and why and when they are needed.

Magento Strange Redirect Behaviour on OnePage Checkout

My Magento Verison is - 1.4.1.1
I am having two problems:
1) When I am going through various steps of Onepage checkout (registration, billing, shipping, and payment tabs), sometimes during this process I am redirected to the cart page. There is no error, no exception, no report gets generated in var/report. I dont know how to debug it. Aren’t there any logs I can look for?
2) In same Onepage Checkout process after clicking on place the order (last step) , some times it redirects to the cart page, sends an email saying that the order failed with the message:
Quote totals must be collected before this operation.
To resolve it I commented this line in prepareRecurringPaymentProfiles in the file magento/app/code/core/Mage/Sales/Model/Quote.php, which solved the problem:
throw new Exception("Quote totals must be collected before this operation.");
I dont know if these 2 problems are related or not. But I am not having the 2nd problem now but having 1st one quite frequent. What could be the reason and how to resolve it?
further update-I checked the firebug trace, It is 500 internal server error which comes sometimes in any of the step in one page checkout. I was able to dig down into savebillingaction, saveshippingaction functions in onepagecontroller.php and found that error comes when $this->getRequest()->isPost() is blank , If it is 1 then it goes ahead, and goes to the next step else it redirects to cart, No I dont know why this is not 1 or is it because ajax is not able to send post data but I checked XHR request, Ajax send the post data every time (checked with firebug extension). Can Someone tell me What I could do next to troubleshoot. Where I can look for these Ajax Calls?
Shipping.phtml (any step.phtml) has JS at the bottom , How does it call OnePagecontroller saveshippingaction function ?
Since it's internal server error, try to access the error log of the server. Will tell you where is the problem. I' ve had the same problem in 1.7.0. In my example the problem was at /app/code/core/Mage/Usa/Model/Shipping/Carrier/Fedex.php
For anyone else coming across the "Quote totals must be collected before this operation." error, check your Apache logs for the reason of the 500 internal server error. If it's something like this:
mod_fcgid: read data timeout in 40 seconds
Premature end of script headers: index.php
process 26126 graceful kill fail, sending SIGKILL
..PHP is taking too long to respond. Usually its the onepage/checkout saveOrder action because it's quite heavy and often needs to connect to third party services (payment gateways, newsletter services like mailchimp, etc.). These calls to third party services can take a while, depending on the network state and might be the reason of PHP timing out.
You can start by increasing the timeout, but it's not a good permanent solution because you want to find out why this is happening in the first place.
New Relic is a good tool to monitor these calls (and a good tool to monitor your Magento store in general).
Firstly, commenting an error message is almost never the way to solve a problem, as you are just covering up some issue that may have severe consequences for your system.
Nailing down errors like this can be hard, but there are a few places to look first:
Did you install this system on a lower version and then upgrade? If so, how?
Are you using any extensions that modify the sales/checkout portion of the site?
Have you overridden any of the models concerned with this part of the site?
Have you changed the JS or HTML for the checkout?
If one of those is the case, you should review those changes for bugs. If not, try turning on the default theme for the site and checking out again. If the bug disappears, there is a problem with the theme that you are using. If it still appears, the problem is in code.
In that latter case, use Firebug to verify that the offending page requests result in Magento sending back "redirect" commands to the frontend. If that isn't the case, it may be some kind of JS error, but more likely you are ending up with invalid data in the system somewhere that causes Magento to choke during checkout.
Also (just thought of this, haven't tried it), try the multi-address checkout. As I recall, it uses regular page posts, and may even have more useful messaging than the OnePage checkout. Please edit your post with your findings from the above so that we can help more if that doesn't do it.
Hope that helps!
Just in case someone gets the "Quote totals must be collected before this operation." error, and none of these solutions fixes their particular problem, I'll mention that mine was an issue with this:
skin/frontend/base/default/js/opcheckout.js
var params = Form.serialize(payment.form);
There was a JS error unique to this site which was clearing the Payment form and preventing JS from reading it's contents. The module or theme that you use will differ, but check to make sure that the payment form can serialize correctly. If not, then that could be your problem.
I had the very same problem on my store Princessly:
It takes about 20 to 130 seconds or even longer for "Submitting order information ..." to go through and redirect to the payment gateway such as PayPal, if at all, after clicking the Place Order button, last step of one page checkout.
If it doesn't go through, very probably because something timed out since it took too long, it will redirect back to shopping cart, leaving the customer an empty cart and a Pending Payment order, OR, it will give the exception of:
Quote totals must be collected before this operation.
Since obviously, well, something timed out and the script ends before quote totals are collected (which is just my theory), thus sending the Payment Transaction Failed Reminder email.
After 12 hours of research and debug, I finally found the culprit and the solution.
Magento enables RSS stock and new order notification by default, so every time Place Order is pressed ('sales/order' resources are then saved), cache is refreshed so RSS will be published. Cache cleaning can be very time-expensive for Magento. Therefore the solution is simple. Just disable RSS notification for save of 'sales/order' resources.
Find /app/code/core/Mage/Rss/etc/config.xml and locate this block:
<sales_order_item_save_after>
<observers>
<notifystock>
<class>rss/observer</class>
<method>salesOrderItemSaveAfterNotifyStock</method>
</notifystock>
</observers>
</sales_order_item_save_after>
<sales_order_item_save_after>
<observers>
<ordernew>
<class>rss/observer</class>
<method>salesOrderItemSaveAfterOrderNew</method>
</ordernew>
</observers>
</sales_order_item_save_after>
Simply remove or comment it out and refresh Magento cache in System => Cache Management => Select All => Submit.
Now it only takes 1 second or even less for my store to go through Place Order and redirect to payment gateway.

FB.getLoginStatus not calling its callback

The title really says it all. Under some (undetermined) conditions FB.getLoginStatus() just stops working and won't invoke the callback I gave it. The only interesting clues I've found are
FB.Auth._loadState is stuck on "loading" -- whatever is supposed to make it click over to "loaded" isn't happening
slight delays like putting in alert() calls tend to make it start working
Any hints at all about even how to investigate this welcome.
This usually happens for me when I am running the page under a different domain from what has been registered in Facebook. Typically this is when I am developing locally.
If you are running locally, you'll have to set up a local web server and then modify your hosts file to point the the registered domain to 127.0.0.1 in order to test on your local machine. Don forget to remove that line from the hosts file when you want to test it on the server.
According to:
https://developers.facebook.com/bugs/240058389381072
You cannot put your application under sandbox mode, or else it won't work. Go into your app settings, advanced, and switch it. This stumped me for a couple hours until I happened upon the bug report.
I had similar problem with FB API. It turned out, that my Facebook App was misconfigured. Please make sure that this is not the case for you. My problem was that my "Site URL" param in FB application was pointing to https, but I was using http protocol for development. Any call against FB api after FB.init was not calling my callback functions. So the first thing to do should be to double check App config.
Now, if some reason you depend on FB api but you wish to have a fallback option in case it;s inoperative - workaround with timer should be ok for you. Just set up a timer and disable it if FB Api gives you proper response. If not - fallback to some custom function which will perform some additional logic.
function callFbApi() {
var timeoutHandler = setTimeout(function() { requestFailed(); }, 1000);
function requestFailed() {
// When this happens, it means that FB API was unresponsive
doSomeFallbackWork();
alert('hey, FB API does not work!');
}
FB.getLoginStatus(function(response) {
clearTimeout(timeoutHandler); // This will clear the timeout in case of proper FB call
doSomeUsualWorkAfterFbReplies();
return false;
}, true);
}
If your application is in sandbox mode, Facebook acts as if your application is invisible to anyone who is not listed as an application developer. If you're not logged in, then it would stand to reason that your app is now invisible.
The callback will only fire if you're initializing with a visible application. Otherwise the following response is returned:
<span>Application Error: There was a problem getting data for the application you requested. The application may not be valid, or there may be a temporary glitch. Please try again later. </span>
For more info please see my comment on this bug ticket:
https://developers.facebook.com/bugs/240058389381072
Maybe you are using the asynchronous call. The same thing happened when I called FB.init with window.fbAsyncInit. All I did was delay the FB.getLoginStatus with a setTimeout function
window.setTimeout(checkLogStatus, 1000);
function checkLogStatus(){
alert("check");
// fetch the status on load
FB.getLoginStatus(handleSessionResponse);
}
It seemed to work after that
On the new version of the Developer app, you have to make sure to have put the correct URL you are using to access the application in the Website field under the
Select how your app integrates with Facebook
section.
Make sure the protocol is HTTPS and not HTTP.
I had a similar problem. The site worked every time when I was opening the browser, but fails when I tried to reload.
The cause was the missing "www" on the site name on Facebook configurations. Note that putting "www" (like www.yoursite.com) works on both situations (yoursite.com or www.yoursite.com).
As others have posted, you must be accessing your site at the same URL that facebook expects. For example if facebook has a callback "example.com" but you're browser has "www.example.com", that can cause this problem.
In addition, if third-party cookies are not allowed by your browser, you may also see this problem. Or you may see the callback erroneously reporting the user is not connected.
Just posting a situation I had were calling FB.getLoginStatus got absolutely no response.
My application is designed to run in a tab, and I only entered the Page Tab URLs on the app admin page, and not the App On Facebook (i.e. Canvas) URLs. The tab loads perfectly, but any calls to the FB JS SDK provoke no response.
In Facebook App Settings, go to Client OAuth Settings, look at Valid OAuth redirect URIs
Make sure you have listed all URIs which are the domains from which Facebook SDK is being invoked. For example:
I develop at localhost:5000 and deploy to Heroku. Notice the format: http://domain.name/