iPhone app builds to simulator, won't build to device - iphone

Update 2
One of my other targets builds fine to device... looking at the difference in dependencies now.
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Update
I have now installed new Xcode on a different computer, and I get the same result.
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I have an app that builds OK to the simulator, but when I build to any device, it fails, and gives no errors.
When I look at the Log Navigator, I see this message:
Build operation failed without specifying any errors. Individual build tasks may have failed for unknown reasons. Some of these (up to 12) may be listed below.
That is the only error I see. I just installed XCode on this new computer, and it is XCode 4.5, including the iOS6 SDK. My partner is able to build the app just fine to the same devices, but she is on an older version of XCode, without iOS6.

You need to have iOS6 installed on your device to put apps in it. Do you have iOS6 GM on your device?

Make sure your device is on the latest version of iOS i.e iOS6.

I needed to update multiple frameworks I depended on.

I was still on Xcode 4.5.2 when I got this error. Two computer restarts fixed my problem.

Related

Xcode won't detect device

I'm having a bit of an issue testing my app using my iPhone. Last week I upgraded to Xcode 4.3. I was able to test my apps on my iPhone (which was running iOS 4.3). Today I upgraded my iPhone to iOS 5.1 and now Xcode wont detect my iPhone (btw SDK is 5.1).
I'm not too sure what to do, I've even tried changing the Deployment target in Xcode back down to 4.3, but still nothing.
Make sure the device is "Enabled for development" under Organizer in Xcode. I've seen cases, where Xcode doesn't recognise the device, because it wasn't setup to be a development device.
I had this problem but my device was already enabled for development. Here are the steps I took to get it working.
If you want to cheat, try the last step. That's what got it working for me!
Try restarting both Xcode and the device. Separately.
Make sure you're using the latest iOS SDK under Base SDK (in Targets / Projects > Build Settings) and that it's a greater version that what's running on your device
Check Project > Build Settings > iOS Deployment Target is less or equal to what's on your device.
It turned out, when I'd created a new project, it had chosen an iOS Deployment Target greater than my device version.

IPhone app builds successfully but will not deploy to device

XCode decided to mess around with my statically linked library (Three20) so I stripped it out and added using the python script. Now my app builds without any errors but will not actually deploy to the device. It builds and immediately returns "Finished running application name on device name". When I try to build on the simulator the outcome is similar except the simulator screen is just completely black.
The device is a iPhone 4 running 5.1 so the 3GS armv6 issue I've found on here is not the answer. Any ideas how I can rectify this?

iOS5 - Setting the deployment target and building

I'm using iOS5 GM Seed and created an application using "story board" concept. Now I want to distribute the app to app store and want to set the deployment target to iOS4.2
The app when tested in simulator, its working fine.
When I'm building it for iOS device using development profile to test on device, its giving error: "Story boards are unavailable on iOS 4.3 and prior"
How to resolve this issue and make my app run on ios4.2 as well.
I ran into the same issue today using XCode 4.2. Here is what I did to get it to build correctly:
Set Deployment and Build options back to 5.0.
Clean the project.
Close the project.
Quit XCode.
Restart XCode.
Debug / Build the project.
Since Apple has officially release the XCode 4.2 :
Try closing the project and reopening it after switching to device from simulator.
Worked for me.
I made it work! I do not know how it happened but in build settings, iOS deployment target settings was iOS 4.2 and that is why i got this issue. I set it back to iOS5.0 and nothing more required. It just got to work.
You officially can't do it - Storyboards are supported in iOS 5 and later and are enabled by default for new projects. If your app must run on earlier versions of iOS, though, you cannot use storyboards and should continue to use nib files

iPhone: iOS 4.3 SDK Simulators stuck up and crashing:

I have updated my Mac to 10.6.7 with Xcode 4. I am trying to build and run some projects which has downloaded from Internet. I set the deployment target as 4.1/4.2/4.3 and device family as 'iPhone' and trying to build and run the application in Simulator. For ex: i downloaded a project from the following link from GitHub:
http://www.icodeblog.com/2010/10/07/cloning-uiimagepickercontroller-using-the-assets-library-framework/
I set the deployment target as 4.1 or 4.2 or 4.3 and device family as 'iPhone' and trying to build and run the application in Simulator. But Simulator launches and stuck up infinitely. I had to do force quit of simulator, i checked so many times, but the same result. But at the same time, i'm able to build and run some other my projects without any issues. This is happening only for few projects when i run.
What could be the reason here? Is there any settings that i need to make-up?
Please advise me.
Thank you in Advance!
Trash your /Users/{Your name}/Library/Application Support/iPhone Simulator/ directory and rebuild the projects you are having trouble with.
#Kirby Todd Answer perfectly correct with a small change
notifications doesn't show/ doesn't scheduled in Simulator but works in device Problm on Simulator 4.3?
Make Sure we put a copy of "User's" folder existed in iPhone Simulator folder
Thank U #Kirby Todd

iPhone OS Deployment Target after update to iPhone SDK 4

I just updated to iPhone SDK 4 and am trying to debug on my device with 3.1.3 installed. Before the update, I compiled with Base and Active SDK set to 3.1.3 and all was well. After the update, I'm limited to SDKs 4.0 and 3.2--setting the base to 4.0 and iPhone OS Deployment Target to iPhone OS 3.1.3, I'm able to build and install on my 3.1.3 device, but receive the following error:
Error from Debugger: mi_cmd_stack_list_frames: Not enough frames in stack
I'm not using anything specific to the newer SDK, as I haven't touched a bit of code, just updated the SDK/XCode. So what am I doing incorrectly? The application runs as expected on an iOS4-installed device. Are there changes to pre-existing API's that need to be weakly linked perhaps? Thanks for all help.
Have you tried removing the app completely from your dev device, doing a build -> clean all targets, and then build again to your device?
I found this answer on macforums. If it's correct, then you probably have a memory corruption problem in your app that is confusing the debugger. Perhaps over-releasing something somewhere.
This probably isn't related to the SDK you are compiling with. It's possible you had this problem in your app all along but it just didn't show up until things moved around with the new Xcode, SDK, etc.
EDIT - I just ran into this problem myself trying to update an older app of mine to 4.0. It would run fine in the simulator and would install and run on the device except it wouldn't run in the debugger on the device. Anyway, I finally decided it was the .xcodeproj file that was corrupt or bad in some way and created a new project, copied over my source files to the new project and now it all works again. It's a pain but it only took about 20 mins to duplicate all my settings and I spent a couple hours trying to get the debugger to work.
Myself (and probably many others) are concerned about "will I still be able to compile/install apps for v3.1.3 of the iPhone OS?"
And what version of xCode does it become IMPOSSIBLE to ever write v3.1.3 apps again?
(Without installing a second copy of an older version of xCode.)
I've read the mile-long document that Apple wrote on the subject... but it sure would be simpler to understand if they just LISTED the various versions of each... instead of writing long paragraphs.
If you have:
Mac OS version 10.x.x x
xCode version x.x.x
SDK version(s) x.x.x
you can produce apps for iPhone OS x.x.x through x.x.x?