Mac equivalent of UIBarButtonSystemItemAction - iphone

Is there an equivalent of UIBarButtonSystemItemAction on OS X Mountain Lion ? I did go through the NSSharingService documentation and could not find anything. It should exist as Preview.app and Safari.app display that kind of icon which is not in their resource files (I did go through the files).
Thanks

This is a similar question to this one. Glad it could be of some help. I find it interesting that the Mac sdk and the ios sdk are still different in areas like this.

Related

LAME.framework for Apple Silicon / M1

I found this for IOS, but I need help getting LAME.framework to build for MacOS intel AND arm64.
https://github.com/Superbil/build-lame-for-iOS/blob/master/build_ios.sh
Can anyone point me to a build script similar to this please? Target is Big Sur if that makes a difference.
Frameworks are a mystery to me so I have been lucky finding these in the past.
No idea how to create this.
PS I did try to change the iphonesdk line(s) to macOS, but it fails (no sdk in path)
Probably not the right way to do it anyway.

Having trouble setting up xip.io with MAMP Pro

I am having a lot of trouble setting xip.io for MAMP Pro on OS X Lion. I am doing this so I can run Adobe Shadow locally.
I have read through 2 tutorials:
http://blogs.adobe.com/shadow/2012/06/19/shadow-xip-io-virtual-hosts-workflow-simplified/
http://www.thenerdary.net/post/24695946158/xip-io-and-apache-serveralias/
done what they have both said and still can't seem to get it fully working.
All I get is a page saying "It works!" but I can't get it to display the index.php page that resides in that folder.
Has anyone else set this up using the same environment or know of a good (more in depth) tutorial that could help ..?
Many thanks, Jack

Mac OS X Lion + xCode 4.1 + texturetool = forced mipmaps?

After upgrading to Lion and re-building the project I noticed that Apple's texturetool started to generate mipmaps, although I don't have -m flag in my scripts. I know that mipmaps are useful sometimes and generally it is the way to go to have them, but in this particular app I DO NOT WANT them.
Does anybody know how to switch it off? I would accept any solution (including replacing libraries from older version etc). BTW, using texturetool from old Mac OS doesn't seem to help.
Thanks in advance.
I wrote a c program to remove the mipmaps of a pvr, this can be a work-around while Apple fix it...
I generate the PVR, then strip the mipmaps with this program.
http://dl.dropbox.com/u/7600660/PVRRemoveMipmaps.c
./PVRRemoveMipmaps filename.pvr
edit:
changelog: 1/september/2011 - Fixed a mistake in the header field dataLength of the new PVR without mipmaps.

Does AIR run on XP embedded?

I cant seem to find any answer to this, other than a series of forum posts asking the same question going unanswered.
Does AIR 2.0 run on XP embedded?
YES it works!
Received the box today, installed air runtime, installed app no issues. I guess it must be well set up image.
Yes and No. Some people have done it. Others say no. I think you will have to try it yourself. If stability is important maybe you should get different hardware or move away from an AIR based application.

iPhone Or Mac Header File?

Just a small question...
How is it that you tell the difference between an iPhone header file which you can use in conjunction with iPhone development, or a mac specific header file.
Many thanks,
Stu
Many are the same, but not all are included in both. It all depends on which SDK you are building against as to which you have available to you. Please see the iPhone Reference Guide and the Mac OS X Reference Guide.
One quick way is to try and pull up something the header references in the XCode documentation, if you check the document sets the docs are looking at and un-check "MacOS" leaving the iPhone stuff, it will not find anything the iPhone cannot use.