Does AIR run on XP embedded? - windows-xp

I cant seem to find any answer to this, other than a series of forum posts asking the same question going unanswered.
Does AIR 2.0 run on XP embedded?

YES it works!
Received the box today, installed air runtime, installed app no issues. I guess it must be well set up image.

Yes and No. Some people have done it. Others say no. I think you will have to try it yourself. If stability is important maybe you should get different hardware or move away from an AIR based application.

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Monotouch and Hackintosh

I have developed an app on monotouch-5.2.5 evaluation version.
Now i want to deploy on Apple Store and to do it i have bought a full monotouch version (5.2.10) and i have installed all certificate and provisioning profile.
When try to build my app i have the following problem:
mtouch exited with code 99
i have this configuration:
monodevelop 2.8.6.5
mac os x version 10.6.7 (is an HACKINTOSH)
Do could it be a incompatibity problem beetween HACKINTOSH and MonoTouch?
...This it'll seem strange because i've develop on it without problems.
The Xamarin.Mac / Xamarin.Ios licencing does some kind of hash of the Mac hardware to give your machine a unique ID. This locks the MonoTouch licence to your machine.
I know previously when people have changed hard drives etc. it has broken the key, this is because they use the Hard drives serial number as part of the hash. They may also use hardware MAC addresses and other IDs.
I imagine something they use in a Genuine Mac is not available in your Hackintosh.
Xamarin states on their website they do not support Hackintosh. They claim it is too hard to ensure their compiler works properly in such a system, but they do not stop there. They also make it impossible to install a key on a Hackintosh or on a Mac running in a VM!
I can understand they wont provide support for issues happening in such an environment, but to force developers to buy a Mac is a bad move. Especially considering a lot of their customers choose Monotouch exactly because they are comfortable with Windows/.net already and are not eager to migrate 100% to Mac OS, it is pretty obvious many prefer to work in a VM or use their existing PC hardware.
I used the trial version in a VM without any issues whatsoever, so whatever technical issues they might be worried about seems irrelevent. So I think this is more a political issue than a technical one.
I can only hope they will change their policy, or that someone gets annoyed enough to crack their compiler so that we can all use it the way we prefer.
I have a Hackintosh, I just encountered the same problem, and I also can not login app store, because ethernet card not built-in, I modified the DSDT to complete built-in, it is OK.
It is obvious that you need to contact Xamarin Support because they know better whether this is the exact problem or not. but....
A Statement in Xamarin Page demonstrated that it is impossible to use MonoDevelop/MonoTouch on Hackintosh.
I have some misunderstands that I need to know:
1. What do you mean building? (Bundle/Deploy to device/Build on Simulator)
2. Did you tried deploying to device?
I googled this issue and there are many that had this error code, but their problem was MonoTouch Activation, I think you can reactivate MonoTouch to make sure. (if you want to build on device)
But I do not attribute this error code to Hackintosh, because one of my friends-who is working with Unity (Mono) on Hackintosh, can easily build on device.
Regards,
Peyman Mortazavi

data showing install base of different versions of iOS?

Does anyone have a chart showing which version of iOS people have installed on their phone?
I doubt Apple would release this data, however maybe an independent research firm might?
Ok I found the answer to my own question.
http://chitika.com/research/2011/61-of-ipads-already-running-ios-4-january-ios-and-android-os-breakdown/

How do I launch an iOS app upon startup?

I am working on a project where the iPad will be used for a specific purpose, and only run one app. When the device starts up, I want my app to run, and I want to override the home button so that it does not quit the app (like the iPhone/ iPod demos in the store).
I have seen bits and pieces of this functionality, but am unsure how to implement it. I realize that it would have to be on a jailbroken device, and the client is fine with that.
Any ideas?
Thanks!
Thomas
Edit 1: I found this site, which explains some iOS daemons. I'm still researching, so I'll just keep posting what I find.
Edit 2: I found Saurik's IRC channel and asked around in there. One of the participants told me that it is possible, but probably not as simple as I thought. I am still doing some digging around in the iPhone 3G filesystem now just to get the feel of what certain things do.
The project has been scrapped, but I'm still looking for help on this though....just cuz I'm interested lol.
Here's my progress on the issue. Question's still not completely answered, but I'm making some headway :-)
I've been researching Jailbreak and the iOS filesystem as well. That has helped my understanding of the issue some.
Without jailbreaking this would not be possible.
There has to be something in /etc somewhere that runs through all the things that start up, just like on Linux.
It so happens that my current ipod touch has a WALD screen after me manually deleting a few mp3 files. Some anti mp3 mocking code policing it, and not liking me touching the mp3 file structures... otherwise I'd look for you right now.
Do you know how to ssh into your ipod/iphone?
Well, I believe Apple itself uses this on the iPads running at the Apple Stores (those showing animations about the products where you can ask to talk with a blue shirt).
I would look for something on the official IPCU (iPhone Configuration Utility) to check if there is an option for auto-loading apps on boot time.
If not, try to get friends with someone working on an Apple Store and get some hints on how they run their app on those iPads.
you can add the "voip" key in the information plist.
This is backed up by Apple:
You can also see this sample project:
https://github.com/lithium3141/BootLaunch
PB.

Could SqueakNOS or PharoNOS made to run an iPhone or iPad to Form a DynaBook?

Not considering legal issues I would be very interested if it would be possible to run one of those on the bare metal of the iPad/Phone ARM-Architecture.
Squeak is running on the iPad as of today!
Considering that iPad has already been jail-broken, I think it's really possible. Also, being made with an ARM processor makes it even more plausible, you already got compilers for that architecture and there seem to be ports of squeakvm to it. It would require some work though.
I know how to get it done, if that helps: send an iPad and a million bucks to Tim Rowledge!
Edit: Someone's got Android working on an iPhone, which is a pretty big step towards a SqueakNOS. In particular, I imagine if you figure out how they do the bootloading, and how to get the image on the phone, you're pretty much there?
Edit #2: Andreas Raab's ported Squeak to Android, so as an interim step one could always run Squeak on Android on the iPhone.
I think it's a silly attempt. The charm of an iPhone, the thing that distinguishes it from Android is that it's a controlled environment. John Gruber calls it an app console. You can find that silly if you want, but remind me again why out of the two major mobile platforms, you choose to breach and extend the one that does NOT brag about its openness and clear documentation and freedom for third party developers. PharoNOS on Android sounds like fun, PharoNOS on the iPhone sounds like PharoNOS on a Wii. That is: You could do it, but why would you?

iPhone Development on Hackintosh

My question is in regards to developing code for the iPhone / iTouch.
What with Apple's transition to the Intel platform for their chip, it is obviously now possible to run their OS on a PC.
So, with that, and my inherently cheap nature, I was wondering if it was possible to bypass the purchase of a refurbished Mac by running the iPhone SDK on a Hackintosh?
As I am more of a hobbyist then a serious developer at present, I'd basically like to get my feet wet before fully committing to this endeavor. In the long term I know that it would be better to purchase a Mac...
Yes, it's totally possible. I developed my first app on a Dell running the iATKOS OSX patch.
Whether it's worth it or not really comes down to how difficult it is to get a hackintosh install (Kalyway / iATKOS) running on your PC. With some PCs it's trivial and everything works. For others it's a nightmare and your networking/audio/graphics will never work completely. If you need to run a patched kernel (e.g. you don't have an Intel Core 2 Duo chipset) things become really awkward.
Your best bet is to take a note of the hardware in your PC and do some research on the various OSX86 forums.
Assuming you get everything working the only future concern is software updates. iPhone SDKs generally require the very latest OSX update (e.g. 10.5.6), but installing updates on hackintoshes with patched kernels is a nightmare.
If you enjoy tinkering with this type of thing and are comfortable partitioning your HDD and playing with boot flags then I'd say go for it. If not, consider picking up a used Mac-Mini on eBay/craigslist or something. If you find out that iPhone development really isn't for you then you can resell it lose practically nothing.
Yes, you can, but save yourself some time and pain.
Pick up a Mac mini or an iMac.
It's possible. But you are restricted to the choice of hardware for the hackintosh. Even if you get it right, no one can guarantee everything will work (sound, lan, etc.). If you can run the OS, you can run xcode with the SDK. But I don't think you'll be 100% satisfied with the end result.
As I see it if you want to run os x it's better to invest in a mac mini than in hardware for a hackintosh. Asuming you'll be buying all the components for the hackintosh.
I was in this dilemma recently, and decided to go with a real Mac rather than a Hackintosh after hearing the stories of my friend (who is doing it specifically for iPhone development). He was able to get iPhone development working, but his hackintosh is always having one issue or another; the most recent one was a constant boot cycling, wherein the machine would immediately reboot after loading the OS.
Look on the bright side: Apple products are popular and easy to sell. If you get one and sell it before the next generation comes out you can get most of your money back - money that would have been spent anyways on a new hard drive (to quarantine your hackintosh, heh) or OSX (assuming you meant to get the software in at least a remotely legal fashion).
Yes, you can. I have. But is it worth it?
If you are doing it for fun it's worth it.
If you are doing it for a real, useable Mac it's not worth it.
Now you will have a billion guys come down on me for saying that because some guys have built some truly impressive rigs but they are missing the point of a Mac. Macs just work well and are a pleasure to use while PC's just get stuff done and you probably secretly hate it.
I did it just for fun but I ended up spending more on a Hackintosh than I would have if I just bought a Mac Mini. Of course my computer is 4x as fast but it's just not the same as a real Mac. On Mac's everything just works... it's really nice. But on my Hackintosh nothing works without direct intervention on my part... not very nice.
I always planned on using that computer for windows development anyway so it wasn't a waste but otherwise it would have been a HUGE waste.
You can do it. I have 3 hackintoshes that we develop on, but at the end of the day you will need a real mac to be an apple developer.
One problem I see with the Hackintosh approach is that if you get it working now, you are not guaranteed to have the same machine working when an update to Mac OS comes out in the future, and this could be especially important if the iPhone SDK and/or developer tools that you want to use are hosted only on the next generation of the system software.
In the long run, I think it'll be better to go with a cheap (and even a used) Mac of some kind, like a mini or a MacBook.
You can do it, I started learning iPhone/Objective-C/Cocoa development using a virtual machine and an image of OSX (it was a pain to setup though and I think I could only use OSX 10.5.2)
It's just not worth the hassle, in the end I just stumped up £365 or so for a second-hand 2007 model MacBook off eBay and it's been smooth sailing ever since.
On a $10 P4 2.4GHz, 1GB RAM, hackintosh works fine and xcode/iphone sdk works as well. Its a little slow, but stable, and a very viable option for someone looking to just test the water of iphone development, without committing the cash.
Yes you. right now I am learning iphone app development in a Hackintosh (iATKOS S3 version2).
See http://wiki.osx86project.org/ and http://insanelymac.com/ for any problem with installing hackintosh
Hackintoshes are a great value. You can spend anywhere from $400 to $4000 and get an extremely capable machine.
You want to go with a Gigabyte brand Z87 motherboard, Intel Core i CPUs, Nvidia graphics, and SSDs. Avoid budget hardware, it usually isn't compatible. Or you could go the Intel NUC route and get a NUC, a small PCIe SSD (32GB or 64GB should do the trick), and some laptop ram.
Do your research and you're good.
Current version of Visual Studio (2019) and Xamarin Forms will enable to develop IPhone apps by utilizing Xamarin Hot-Restart (Preview) feature without requiring a Mac.
In my case, I have an IPhone and would like to develop an IPhone app however I was being forced (until this day) to buy a Mac (or at least chosing the Hackintosh way) develop an IPhone App. Now I can write and debug my app directly on my IPhone (which is fair!).
Details here:
https://nicksnettravels.builttoroam.com/ios-dev-no-mac
If you have so little belief in yourself that you feel the need to save a couple of hundred dollars by hacking a pseudo-Mac together just don't bother trying in the first place.
Furthermore you will pretty certainly fail (or spend so much time trying to succeed you'll have wasted vastly more time getting things to work than you saved on cost). The two clinchers are
You have to run code on a iPhone or touch, because the emulator is not perfect and will mislead you without you even being aware of it - I have code that runs on the emulator but not as expected on hardware
Apple's key signing is hard enough to get working with the real thing, it took me a couple of hours and I'm not alone - there's a great many posts out there on development forums from people having difficulties managing it. Getting it working on a Hacked machine - well you may be lucky, but are you prepared to gamble?