Three20 Build Error - iphone

I can successfully execute the command:
python Three20/src/scripts/ttmodule.py -p test320/Test320.xcodeproj Three20
and the project has a file information. But I can not build. I don't know why. Any ideas?
Images:

Just comment this code out. This is known issue.
More here :
https://github.com/facebook/three20/issues/802
and :
https://github.com/facebook/three20/pull/809

Related

ninja output empty compdb content

When i tried to integrate Google Kythe system with my own Android source code.
And i found i need to generate compile_commands.json first.
So i run command prebuilts/build-tools/linux-x86/bin/ninja -f out/combined-$target.ninja -t compdb, however generate nothing.
$ prebuilts/build-tools/linux-x86/bin/ninja -f out/combined-venus.ninja -t compdb
[
]
And my version of ninja:
$ prebuilts/build-tools/linux-x86/bin/ninja --version
1.8.2.git
I also created a Helloworld project to do the samething, yet still nothing. Is it a known issue?
OK, it seems only latest ninja process could generate the json file.
so i download from github and compile ninja myself. now it works

Yocto: oe_runmake failed, error in do_compile from bitbake image

I'm building yocto image and a newbie for this.
I'm having an error when I type bitbake piflo command (piflo is my image name) like shown figure below:
It says ERROR: batctl-2017.1-r0 do_compile: oe_runmake failed and also says pkg-config not found. from makefile.
I found some solutions from web and tried, but it gave me same error as figure above.
It was building OK but after getting new batctl and batman-adv it fails building.
Does anybody have an idea for this?
Please help me out here.
If needs more information or code, I will EDIT.
Thanks in advance.
Sounds like a broken package. First things first, try cleaning it and rebuilding
bitbake -c cleanall batctl
bitbake -c cleanall batman-adv
bitbake batman-adv
bitbake batctl
Also, do you actually need those packages? If not just remove them by adding to your local.conf
IMAGE_INSTALL_remove = " batctl batman-adv "
Yes, like you just found out, you need to add pkg-config to your recipe's DEPENDS.
In earlier OpenEmbedded (Yocto) it often worked out anyway, as some other recipe had pkg-config in its DEPENDS. However, from the Pyro release, each recipe gets it's own sysroot; thus, you have to explicitly add everything that the recipe needs to it's DEPENDS. This is done to improve determinism in the builds.

Unity Failed to Re-package Resources Error

I am getting an error when i try to build my game for android. The error is :
CommandInvokationFailure: Failed to re-package resources. See the Console for details.
C:\Users\halil.cosgun\Desktop\ADTBundle\adt_bundle\sdk\build-tools\21.1.1\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/halil.cosgun/Desktop/ADTBundle/adt_bundle/sdk\platforms\android-21\android.jar" -F bin/resources.ap_ --extra-packages com.fusepowered.unitytest:com.google.android.gms:com.unity3d.player:com.google.android.gms -S "C:\Users\halil.cosgun\Desktop\Projects\AmbulanceFirstDeneme\Temp\StagingArea\android-libraries\FuseSDK\res" -S "C:\Users\halil.cosgun\Desktop\Projects\AmbulanceFirstDeneme\Temp\StagingArea\android-libraries\google-play-services_lib\res" -S "C:\Users\halil.cosgun\Desktop\Projects\AmbulanceFirstDeneme\Temp\StagingArea\android-libraries\play-services-base-6.5.87\res"
If I delete the play_game_services_libs folder (play_game_services.jar is in there), the build is successful. But, PlayGamesPlatform.Activate() code is not work. If I delete the FuseSDK, the build is successful. I know there is a conflict between this two plugins, but I didn't figure it out how I fix this problem.
Please help me.
Sincerely.
These are the screenshots my project folder :
Actually I didn't know how I can solve this problem at first. I tried so many ways to solve this error. First of all, I updated my JDK to latest version.(jdk1.8.0.65 - 64bit) - Then I deleted play_game_services_6.5.8.7 and AndroidSupportV4 which is in Plugins/Android/ folder. After that I added FuseSDK prefab to main scene of my project. Finally I hit Build and Run.
Before:
After:
Have a nice day! :)

Error messege when running 'jekyll build' command on cloud 9

I am a dev student and am having issues with Jekyll. Everytime I run a "jekyll build" command from my cloud 9 terminal I get the following messege:
Liquid Exception: Included file '_includes/archive_post.html' not found in source/404.markdown
jekyll 2.4.0 | Error: Included file '_includes/archive_post.html' not found
can anyone help me with this?
Found the file that is causing your issue:
https://raw.githubusercontent.com/mema82/mema82.github.io/feature/jekyll-theme/source/404.markdown
This file references archive_post.html which is non-existent. If you remove this file, or just remove the code referencing the missing file, Jekyll build should run successfully.

FFmpeg on iPhone getting error running 'make'

I'm getting an error when trying to make ffmpeg on my intel mac, iPhone SDK 3.1, using the same command lines that were used here, and using the latest checkout of ffmpeg from svn. Here's the error that I'm getting:
CC libavcodec/apedec.o
AS libavcodec/arm/dsputil_arm.o
/bin/sh: /usr/local/bin/gas-preprocessor.pl: Permission denied
make: *** [libavcodec/arm/dsputil_arm.o] Error 126
My gas-preprocessor.pl file is in /usr/local/bin..
Any ideas? I feel like I might be missing something really trivial here. Why is gas-preprocessor throwing a permission denied?
I had something like that before.
I copied the gas-preprocessor.pl to /usr/bin and it worked like a charm.
Good Luck!