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I've recently submitted my game to the App Store. It has recently been approved and is "Processing for the App Store". When I click on my application, it says "Routing App Coverage File". Just curious on what this means exactly?
The "Routing App Coverage File" is a GeoJSON file which describes the coverage area for a public transit routing application (to be used with iOS 6 Maps). The iTunes Connect Developers Guide says:
Routing app coverage files are .geojson files which specify the geographic regions supported by your app. The file can have only one MultiPolygon element. MultiPolygon elements consist of at least one Polygon. Polygons contain at least four coordinate points. Polygon start and end coordinate points must be the same.
Of course if your app doesn't have anything to do with public transit routing, you can ignore this.
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I'm currently doing an internship in a medical laboratory
They want to buy Ipad and medical device connected to it
example: diabet tester http://www.ibgstar.us/
blood pressure monitoring system http://www.ihealth99.com/
I'm wondering if I can code my own application that gets the data from the medical device and then handle it?
thks for your answers
I think they're some step to success it .
At first you need a Hardware solution like said "Mundi".
You need to grab data from device and store them somewhere accessible (like in a BDD with online acces).
And then the iPad application just have to connecte to the data-Source and play with it
The short answer is YES.
There are many ways to get the data into the app via a network. If you would like to read from the device directly, you would have to additionally find a hardware solution.
I'm not sure this applies, but I've seen some really cool medical apps written using Harvard's SMART project. They provide a simple but effective framework, which is independent of the Hospital Information System (like Cerner, Epic, VistA).
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I want to developed iphone application in which i want to track another iphone on google map with in 10km region what kind of API can i use please tell me
Thanks
You'll need the device you're tracking to tell you its position. That means that it'll have to be running some app (possibly the same app) to get its position using Core Location. Then, it'll have to provide that information. As Richard Ross points out in his comment, you could do that using GameKit. Another approach would be to have the device send its location to a server that you create, perhaps using a web service. Your device would then query the server to find out the location(s) of device(s) it cares about.
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I'm wondering if anyone knows of a way to determine the number of apps in an iTunes app store category?
In particular, I'm interested in the games categories since there are several of them and I'm only allowed to be in 2. Need to pick my choices wisely...
Seems like there might be a website somewhere that has this data?
You can find this data manually in iTunes on your mac. iTunes > App Store > Games, then to get to a specific category, scroll down, and on the lower right will be 'More Games'. Choose a category from here, e.g. 'Strategy'. Then scroll down till you see 'All Strategy iPhone Apps'. Look right and you'll see 1-24 of 4125.
I haven't looked myself, but you may also be able to retrieve this data through the iTunes App Store Affiliate API.
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I'm Curious about how all the ad mechanism works.
Let's say I publish my app using 5 networks (adMob,inMobi, etc...).
Each network gives me a slice of code to incorporate inside my initialization function, so
when the app is downloaded, the report will be sent.
Now, someone downloaded my app using one of these networks, let's say by pressing an adMob banner.
Is there a way for my app to know at startup that it was downloaded using adMob, so I won't call all the other 4 network initialization code? I don't see a point making all these redundant calls.
Thanks
Well if it is an iPhone/iOS app it's always downloaded via iTunes App Store so there is no way to see which banner network is just to download your app.
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I am not sure if what I want to do is possible, as i am fairly new to this. I have signed up for a Free API account with WorldWeatherOnline.com which allows usage of free and commercial use.
What I want to do is have the 3 days weather displayed for a specific location when a user visits a certain ViewController of my app. I'm not looking to ask them for their location via GPS, just display a set locations current weather.
I can generate a Request URL and output in XML format or JSON, but have no idea how to implement them into my app (if it is possible?)
Thanks
Check for the Best Weather API,
Read the blog tutorial with sample code for
Adding Local Weather Conditions To Your App (Part 2/2: Accessing Google’s XML Weather API)
Integrating weather information in iphone