It appears that Xcode 4.4 and 4.5 have changed their packaging. Now it is one multi-gigabyte application.
I would like to add some customized templates to Xcode but none of the installation methos I have seen address the single module packaging of 4.5.
Can anyone shed some light on how to add a customized template to Xcode 4.5?
Thanks, in advance, for your help and guidance
Put your custom project template to the folder
~/Library/Developer/Xcode/Templates/
Next time you open xcode to create a new project and you'll find your project template
Related
Google SDK used in my existing project. After that I want to implement Parse Cloud in my application. Then I just follow this below link:
enter link description here
But I found below problem after add all libraries in my project & build the project
Lexical or Preprocessor Issue
'GoogleMaps/GoogleMaps.h' file not found
Please give me some suggestion ....
I had a similar problem with GoogleMaps and another framework. You may try going into Build Settings > Framework Search Paths and rearranging the order of the frameworks so that Parse is loaded before GoogleMaps.
I'm trying to build and run some of the example apps included in the Windows Azure Toolkit here, but it can't seem to find libwatoolkitios.a which is a required file for build. I have not modified the project in any way and I would assume that this file should be included automatically, so how do I get it? How have you guys been able to compile the apps successfully? Thanks.
The library libwatoolkitios.a is not provided as download instead you would need to build it first, described in the doc as below:
Open the watoolkit-lib Xcode project.
Compile the project for release.
Place the .a file and the header files somewhere that you can reference from your project (for this example lets say lib).
I have an SDK project. I am trying to use the result of the SDK project(i.e the libSDK.a) and related files to become dependency for one of my application. Actually I have two apps. One is SDK and the other is a reference application that uses this SDK. Rather than copying this SDK and .h files to Application project whether it can be done directly by XCode?. If so how can I check in both this as a single project to SVN so that somebody can check out both SDK project and Reference app project in a single check out.
Please help if anybody knows it.
Thank you in advance
An XCode SVN unable to work with externals. Take a look at following tutorial how to bind two projects thru a terminal — http://blog.kowalczyk.info/article/Short-tutorial-on-svn-propset-for-svnexternals-p.html
I have an iOS project that is built upon a framework project that we use in different iOS projects. The framework is included in the app project as an xcode project. The app project has a dependency on the framework's static library build target. (Similar to most open source libraries like three20)
The problem is that if I change something in the framework source code the static library is not rebuilt when I build&run the app project.
Doing a clean followed by a build&run the changes are compiled correctly. Doing a rebuild every time I change something in the framework is not a good fix for obvious reasons.
Is there a setting that I have to changed so that xcode is correctly identifying my framework as dirty and builds it accordingly?
I'm using xcode 4.0.2
This is a bug in xcode 4.0.2 (might be fixed in future version). From https://devforums.apple.com/thread/91711?start=25&tstart=0:
Set static libraries in project,
under Frameworks to: Relative to
Build Products
Close XCode
Edit project.pbxproj and remove all the path components of the static library so that only the filname remains, like this (the important part is "path = libLibrary.a")
A74F787413566130000D0AFC /* libLibrary.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; path = libLibrary.a; sourceTree = BUILT_PRODUCTS_DIR; };
Add a script step where you set your main.m file as modified
#Force dependencies' relink
touch MyProject/main.m
You are possibly missing a dependency between your target and the static library.
In order to add a dependency:
drag/drop the static library Xcode project on your project
1b. add the library to your app frameworks (I understand that it's already there);
select your target; show the Info pane;
go to Dependencies, click on "+", then select your static lib.
These instructions are valid for Xcode 3.2.x but I hope that based on this you can easily find your way out of this with Xcode 4.
EDIT:
For Xcode 4, check this and this (the edited part of the question for a workaround).
I have used Zend Studio 7.0 on a project, and i don't know why is showing me something like this on my project http://screencast.com/t/fjBwsIUP
It's the placeholder project that loads upon installation via Zend_Tool. Look inside application/views/scripts to modify it.
Yeah found it on /scripts/index/index.phtml