Pushing data from database to UI in realtime - mongodb

I have a database (MySQL) to which data is being written to. I need to push new records and changed records to UI. A few constraints here: I do not have control on the code which writes to this database and I cannot modify it to write to a queue.
So far, I am reading the DB periodically for changes and new additions (using a last update timestamp) and pushing that data to a mongo db (as I do not want to hit main MySQL server for every request). Then I push these changes to frontend using cramp (ruby framework) and server sent events. To maintain per user queue, I have redis in the mix.
I realize that this is a convulated way of doing realtime push. I was wondering if there is a more neat solution to this mess.

If you want to push data realtime from the server, then make use of technologies that provide real time access. I would recommend you to make use of Websockets.
The only issue is websockets is not supported by all the browsers, to take care of this you can use the available frameworks built over websockets that provide fallback to protocols supported by the browsers such as long polling, streaming etc. Following are the frameworks which I would suggest to use:
Atmosphere framework - https://github.com/Atmosphere/atmosphere
Play framework! - http://www.playframework.org/

Related

RethinkDB - How to stream data to the browser

Context
Greetings,
One day I randomly found RethinkDB and I was really fascinated by the whole real-time changes thing. In order to learn how to use this tool I quickly spinned up a container running RethinkDB and i started making a small project. I wanted to make something very simple therefore i thought about creating a service in which speakers can create room and the audience can ask questions. Other users can upvote questions in order to let the speaker know which one are the best. Obviously this project has a lot of realtime needs that i believe are best satisfied by using RethinkDB.
Design
I wanted to use a vary specific set of tools for this. The backend would be made in Laravel Lumen, the frontend in Vue.JS and the database of course would be RethinkDB.
The problem
RethinkDB as it seems is not designed to be exposed to the end user directly despite the fact that no security concern exists.
Assuming that the user only needs to see the questions and the upvoted in real time, no write permissions are needed and if a user changed the room ID nothing bad will happen since the rooms are all publicly accessible.
Therefore something is needed in order to await data updates and push it through a socket to the client (socket.io for example or pusher).
Given the fact that the backend is written in PHP i cannot tell Lumen to stay awake and wait for data updates. From what i have seen from the online tutorials a secondary system should be used that should listen for changes and then push them. (lets say a node.js service for example)
This is understandable however i strongly believe that this way of transferring the data to the user is inefficient and it defeats the purpose of RethinkDB.
If I have to send the action from the client's computer (user asks a question), save it to the database, have a script that listens for changes, then push the changes to socket.io and finally have the client (vue.js) act when a new event arrives, what is the point of having a real-time database in the first place?
I could avoid all this headache simply by having the Lumen app push the event directly to socket.io and user any other database system instead.
I really cant understand the point of all this. I am not experienced with no-sql databases by any means but i really want to experiment with them.
Thank you.
This is understandable however i strongly believe that this way of transferring the data to the user is inefficient and it defeats the purpose of RethinkDB.
RethinkDB has no built in mechanism to transfer data to end-users. It has no access control (in the conventional sense) as well. The common way, like you said, is to spin up one / multiple node instance(s) running socket.io. On each instance you can listen on your RethinkDB change streams and use socket.io's broadcast functionality. This would be a common way, but as RethinkDB's streams are pretty optimized, you could also open a change stream for every incoming socket.io connection.

Syncing Database (sqlite) from WebService(Json/XML) for iOS

I have a Web Service and sqlite database. In this, web service will be used to store data inside database. Now I want to include sync functionality as - Whenever application starts at that time the database will start to load its table's data through web service.
Now after some time when I update my my web service the database will be updated accordingly. My question is that what are the best practices that I must follow for this update. Should I clear whole DB and start adding all rows again(I know this will take a lot time) but If not this then how do my database will add only particular data from the web service?
Thank you.
What I suggest you is:
store all your webservice content into db first when the app starts.
display your content on the screen from db only.
again when you need to refresh or recall your data just update the database.
Thus, you will always find all your fresh data into database.
Downloading and updating the entire server data will prove expensive. It will use more bandwidth and prove costly to your customer. Rather than pushing the entire load (even for minor update), send a delta. I will suggest you to maintain version information.
When application downloads the data from web service for a said version and store it successfully in the database, set the current updated version as well in the DB.
When app starts the next time, make a light weight header request to get just the version info from the server. The server should respond to this header request with the latest data version number.
Check the version from WS with the current application data version stored in the DB. If the server has an updated version, start the sync.
The version change information should be delta i.e.
For new version, server should send only the information that is changed since the version available with the device.
You server should have capability to calculate the delta between two versions.
Delta information will typically have sections like, new data, updated data, deleted data etc.
Based on this, the iOS app will make the necessary CRUD(Create, Read, Update and Delete) operations on the DB data.
Once the iOS app updates itself, then you can update the DB version to the latest received version from server. Until then let it remain dirty for proper error handling.
Hope that helps.
I would recommend you use RestKit's superb Core Data support.
By using RKEntityMapping you can map your remote objects from JSON or XML directly to Core Data entities in your database.
RestKit will automatically maintain the database for you, inserting and updating entries as appropriate from your web service. (In my experience, I've found deleting objects requires a tiny bit of extra work depending on how RESTful your web service is).
RestKit definitely does have a learning curve attached, but it's well worth it: having deployed it a couple of times now, is definitely a much better solution than manually writing your own SQLite/Web Service syncing code.
First you need to set all webservice content into your SQLITE.and what you want to display get that data from SQLITE.and perform opertaion into that sqlite table and when once all this done you need to changes made are saved it into webservice.
Follow this way.

Keeping iPhone application in sync with GWT application

I'm working on an iPhone application that should work in offline and online modes.
In it's online mode it's supposed to feed all the information the user enters to a webservice backed by GWT/GAE.
In it's offline mode it's supposed to store the information locally, and when connection is available sync it up to the web service.
Currently my plan is as follows:
Provide a connection between an app and a webservice using Protobuffers for efficient over-the-wire communication
Work with local DB using Core Data
Poll the network status, and when available sync the database and keep some sort of local-db-to-remote-db key synchronization.
The question is - am I in the right direction? Are the standard patterns for implementing this? Maybe someone can point me to an open-source application that works in a similar fashion?
I am really new to iPhone coding, and would be very glad to hear any suggestions.
Thanks
I think you've blurring the questions together.
If you've got a question about making a GWT web interface, that's one question.
Questions about how to sync an iPhone to a web service are a different question. For that, you don't want to use GWT's RPCs for syncing, as you'd have to fake out the 'browser-side' of the serialization system in your iPhone code, which GWT normally provides for you.
about system design direction:
First if there is no REAL need do not create 2 different apps one GWT and other iPhone
create one but well written GWT app. It will work off line no problem and will manage your data using HTML feature -- offline application cache
If it a must to create 2 separate apps
than at least save yourself effort and do not write server twice as if you go with standard GWT aproach you will almost sertanly fail to talk to server from stand alone app (it is zipped JSON over HTTP with some tricky headers...) or will write things twise so look in to the RestLet library it well supported by the GAE.
About the way to keep sync with offline / online switching:
There are several aproaches to consider and all of them are not perfect. So when you conseder yours think of what youser expects... Do not be Microsoft Word do not try to outsmart the user.
If there at least one scenario in the use cases that demand user intervention to merge changes (And there will be - take it to the bank) - than you will have implement UI for this - than there is a good reason to use it often - user will get used to it. it better than it will see it in a while since he started to use the app because a need fro it is rare because you implemented a super duper merging logic that asks user only in very special cases... Don't do it.
balance the effort. Because the mess that a bug in such code will introduce to user is much more painful than the benefit all together.
so the HOW:
The one way is the Do-UnDo way.
While off line - keep the log of actions user did on data in timed order user did them
as soon as you connected - send to server and execute them. Same from server to client.
Will work fine in most cases as long as you are not writing a Photoshop kind of software with huge amounts of data per operation. Also referred as Action Pattern by the GangOfFour.
Another way is a source control way. - Versions and may be even locks. very application dependent. DBMS internally some times use it for transactions implementations.
And there is always an option to be Read Only when Ofline :-)
Wonder if you have considered using a Sync Framework to manage the synchronization. If that interests you can take a look at the open source project, OpenMobster's Sync service. You can do the following sync operations
two-way
one-way client
one-way device
bootup
Besides that, all modifications are automatically tracked and synced with the Cloud. You can have your app offline when network connection is down. It will track any changes and automatically in the background synchronize it with the cloud when the connection returns. It also provides synchronization like iCloud across multiple devices
Also, modifications in the Cloud are synched using Push notifications, so the data is always current even if it is stored locally.
Here is a link to the open source project: http://openmobster.googlecode.com
Here is a link to iPhone App Sync: http://code.google.com/p/openmobster/wiki/iPhoneSyncApp

What's the best way to do one-way synching from a server-side database to iPhone?

I've got a database on my server which is about 3mb big. I'd like to ship that with my iphone application.
The most important thing is that I'd like to promote changes to the database (insert, updates, deletes) to the iphone. What's the best way of doing that? I mean - what is necessary on
- the server
- the client (= iphone)
- between; how to transfer this data?
I'm pretty free in using technologies serverside; right now, I've got an sqlite-database on the server filled with the data I'd like to sync to the iphones.
How often do you need the database to be updated, and how urgent are the changes?
If the database updates are infrequent and non-urgent, I'd have the app check for a new version of the database on startup, and if it has changed, download the entire new file.
The app would always download a small metadata file from a known URL on startup. The metadata file contains an version identifier for the latest version and a location where that version of the database can be downloaded. If the version identifier has changed from the version the app already has, will download the new version. If the version identifier has not changed, or if it can't check, the app can keep using the version it has.
Pro tip: if you want to show a progress bar for the download, include the size of the database in the metadata file. Cell networks often have transparent proxies that strip out the Content-Length header from HTTP responses.
Try using web hooks.
The concept of a WebHook is simple. A
WebHook is an HTTP callback: an HTTP
POST that occurs when something
happens; a simple event-notification
via HTTP POST.
A web application implementing
WebHooks will POST a message to a URL
when certain things happen. When a web
application enables users to register
their own URLs, the users can then
extend, customize, and integrate that
application with their own custom
extensions or even with other
applications around the web. For the
user, WebHooks are a way to receive
valuable information when it happens,
rather than continually polling for
that data and receiving nothing
valuable most of the time. WebHooks
have enormous potential and are
limited only by your imagination! (No,
it can't wash the dishes. Yet.)
You can find out more on Webhooks here:
http://www.webhooks.org/ and http://webhooks.pbworks.com/
Wonder if you have considered using a Sync Framework to manage the synchronization. If that interests you can take a look at the open source project, OpenMobster's Sync service. You can do the following sync operations
two-way
one-way client
one-way device
bootup
Besides that, all modifications are automatically tracked and synced with the Cloud. You can have your app offline when network connection is down. It will track any changes and automatically in the background synchronize it with the cloud when the connection returns. It also provides synchronization like iCloud across multiple devices
Also, modifications in the Cloud are synched using Push notifications, so the data is always current even if it is stored locally.
Here is a link to the open source project: http://openmobster.googlecode.com
Here is a link to iPhone App Sync: http://code.google.com/p/openmobster/wiki/iPhoneSyncApp

iPhone offline application with synchronization

I'm looking into building an application which works just as well offline as it does online. Since the application cannot communicate with the server while in offline, there is some level of synchronization which needs to take place.
What are some good tools to read about and start thinking about when planning offline operations with synchronization for your iPhone?
What tools would I have to create on my own, versus tools that apple already provides to help with this particular issue?
I've been working on an app that handles this exact behavior for the last 2 months or so. It has a small subset of functions which are online only and a large set of functionality that is offline/online.
I'm using sqlite for local storage as suggested here with a modified version of the sqlitepersistentobjects library. The base version of sqlitepersistentobjects is not thread safe so watch out if you are using it. (check out objectiverecord in: objectivesync for a thread safe alternative but be prepared to dig into the code). If you are willing to develop for the 3.0 sdk then core data is another possibility for a sqlite library.
The overall architecture is simple enough I have modeled local storage using sqlite and remote interaction using objective resource against a rails app and REST api. It can use either xml or json for data serialization.
When an object is modified locally the change is first saved to the sqlite database record for that object and then added to a queue which is serialized and stored in the local sqlite db as well. (The queue can then be processed at any time)
If there is a connection available any queued local changes are deserialized and added to an NSOperationQueue which then processes them in the background.
In order to make this all work I've subclassed NSOperation so that it can support several types of remote queue operations - create, update, delete essentially using objective resource to make the remote requests.
The nice thing about using NSOperationQueue and NSOperation is that they handle the background threading for you so I'd highly recommend having a look at the apple docs for those classes and also at the apple threading guide.
When the application loads there is a bit of remote checking done and processed in the background to pull down the latest data - although to be honest I am still changing the way this behaves a bit.
That's a quick overview of what I've had to deal with so far...hope it helps a little.
there are plenty of application on the app store which rely on both online as well as offline data
what you should really be doing is on start of your app, run a background thread (which runs silently so your user never sees any delay). this thread downloads the latest data from your server and pushes it into your local database (sqlite is the best choice)
make sure you implement some kind of data versioning so that your app only downloads data which is actually changed since last download - else you would unnecessarily be downloading the entire dataset which can be quite huge (depending upon your app requirements)
also make sure to test for internet connectivity when doing this. if no internet is available, alert the user for sure
this way you get the best of both worlds. users when away from internet can still use your app with their local sqlite data
in iphone os 3.0 apple has introduced push services - where you can simply "PUSH" your data instead of doing a "PULL" however this is not available in the current iPhone OS (2.x.x)
Push is probably not a viable option here, since the amount of data you can push is miniscule, and basically comes back to "tell my app to make a server call". We use an online/offline model in Satchel. Whenever we have to communicate with the server, we bundle that communication (a URL and possibly some POST data) and store it to a database. If we're online, we pull it right back out, send it, and when we get a valid response back, we remove the record from the database. If we're offline, those rows build up, and the next time we ARE online, they get sent out. This is not a workable model in all situations, but can be adapted to most.
In 3.0, you've got access to CoreData, which is a great data management tool. Other than that, the NSURLXXX family is your friend.
I would store all the information I gather while offline in a SQLite database. Then, on user 's request, you can SYNC all the stored information with a server using HTTP or a custom TCP/IP protocol you can come up with.
I have been using this approach on Palm OS applications for almost 10 years now, and they do work very effectively.
As far as I know, the only "tool" you will have to accomplish this is plain old OBJECTIVE-C with Cocoa Touch. Although you could use some TCP/IP C++ libraries that will make your life easier if you decide to implement your own protocol.
Wonder if you have considered using a Sync Framework to manage the synchronization. If that interests you can take a look at the open source project, OpenMobster's Sync service. You can do the following sync operations
two-way
one-way client
one-way device
bootup
Besides that, all modifications are automatically tracked and synced with the Cloud. You can have your app offline when network connection is down. It will track any changes and automatically in the background synchronize it with the cloud when the connection returns. It also provides synchronization like iCloud across multiple devices
Also, modifications in the Cloud are synched using Push notifications, so the data is always current even if it is stored locally.
Here is a link to the open source project: http://openmobster.googlecode.com
Here is a link to iPhone App Sync: http://code.google.com/p/openmobster/wiki/iPhoneSyncApp