How to pan (move) an image in cocos2d for ipad? - iphone

Hi. I am beginner in cocos2d. I want to pan an image (not rotate) like
.
Please any one suggest me.

UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:#selector(move:)]; // calling a method **move**
[panRecognizer setMinimumNumberOfTouches:1]; // set yourself
[panRecognizer setMaximumNumberOfTouches:2]; //
[panRecognizer setDelegate:self];
[yourImage addGestureRecognizer:panRecognizer];
/*
CGFloat firstX;
CGFloat firstY;
*/
//---method move---//
-(IBAction)move:(id)sender
{
yourImage.clipsToBounds = YES;
[yourImage bringSubviewToFront:[(UIPanGestureRecognizer*)sender view]];
CGPoint translatedPoint = [(UIPanGestureRecognizer*)sender translationInView:self.view];
if([(UIPanGestureRecognizer*)sender state] == UIGestureRecognizerStateBegan)
{
firstX = [[sender view] center].x;
firstY = [[sender view] center].y;
}
translatedPoint = CGPointMake(firstX+translatedPoint.x, firstY+translatedPoint.y);
[[sender view] setCenter:translatedPoint];
if([(UIPanGestureRecognizer*)sender state] == UIGestureRecognizerStateEnded)
{
CGFloat finalX = translatedPoint.x + (.20*[(UIPanGestureRecognizer*)sender velocityInView:self.view].x);
CGFloat finalY = translatedPoint.y + (.20*[(UIPanGestureRecognizer*)sender velocityInView:self.view].y);
if(UIDeviceOrientationIsPortrait([[UIDevice currentDevice] orientation]))
{
if(finalX < 0)
{
finalX = 0;
}
else if(finalX > 260)
{
finalX = 260;
}
if(finalY < 0)
{
finalY = 0;
}
else if(finalY > 416)
{
finalY = 416;
}
}
else
{
if(finalX < 0)
{
finalX = 0;
}
else if(finalX > 416)
{
finalX = 260;
}
if(finalY < 0)
{
finalY = 0;
}
else if(finalY > 260)
{
finalY = 416;
}
}
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
[[sender view] setCenter:CGPointMake(finalX, finalY)];
[UIView commitAnimations];
}
}

I suggest UIPanGestureRecognizer. You can find such a beautiful tutorial on how to do this at RayWenderlich's Article here. Hope this helps.

Related

How to increase the size and height of view by dragging the view from the corners in UITapGestureRecognizer in iphone?

I am doing the project in which I have to show one Image, when I click on the image one "white view "will come on the upper side of the image. And when I double click on the "two pins" will come out on the "white view". When I pull these two pins the width and height of the white view increase and decrease.
I am not able to do this.
Any Idea from experts would be highly welcome.
Second_View.h file
#import <UIKit/UIKit.h>
#interface Second_View : UIViewController<UIGestureRecognizerDelegate>{
UITapGestureRecognizer *tap;
UISwipeGestureRecognizer *swipe;
UIPanGestureRecognizer *pan;
CGPoint startLocation;
CGFloat lastScale;
CGFloat firstX;
CGFloat firstY;
CGPoint lastLocation;
UIImageView *imageVw;
}
#property (nonatomic) CGPoint center;
#property (nonatomic) NSInteger count;
#property(nonatomic,retain) UIImageView *imageVw;
#end
Second_View.m file
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
self.view.backgroundColor = [UIColor grayColor];
imageVw = [[UIImageView alloc]initWithFrame:CGRectMake(200, 200, 500, 400)];
imageVw.image = [UIImage imageNamed:#"redacted2.jpg"];
imageVw.userInteractionEnabled=YES;
imageVw.autoresizesSubviews = YES;
imageVw.alpha = 0.93; // for opacity
[self.view addSubview:imageVw];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleTap:)];
tap.numberOfTapsRequired = 1;
[imageVw addGestureRecognizer:tap];
tap.delegate=self;
pan=[[UIPanGestureRecognizer alloc]initWithTarget:self action:#selector(panAction:)];
[pan setMinimumNumberOfTouches:1];
[pan setMaximumNumberOfTouches:2];
[pan setDelegate:self];
count=0;
[imageVw addGestureRecognizer:pan];
}
- (void)panAction:(UIPanGestureRecognizer *)gestureRecognizer {
CGPoint translatedPoint = [(UIPanGestureRecognizer*)gestureRecognizer translationInView:self.view];
if ([(UIPanGestureRecognizer*)gestureRecognizer state] == UIGestureRecognizerStateBegan) {
firstX = [[gestureRecognizer view] center].x;
firstY = [[gestureRecognizer view] center].y;
}
translatedPoint = CGPointMake(firstX+translatedPoint.x, firstY+translatedPoint.y);
[[gestureRecognizer view] setCenter:translatedPoint];
if ([(UIPanGestureRecognizer*)gestureRecognizer state] == UIGestureRecognizerStateEnded) {
CGFloat velocityX = (0.2*[(UIPanGestureRecognizer*)gestureRecognizer velocityInView:self.view].x);
CGFloat finalX = translatedPoint.x + velocityX;
CGFloat finalY = firstY;// translatedPoint.y + (.35*[(UIPanGestureRecognizer*)sender velocityInView:self.view].y);
if (UIDeviceOrientationIsPortrait([[UIDevice currentDevice] orientation])) {
if (finalX < 0) {
//finalX = 0;
} else if (finalX > 768) {
//finalX = 768;
}
if (finalY < 0) {
finalY = 0;
} else if (finalY > 1024) {
finalY = 1024;
}
} else {
if (finalX < 0) {
//finalX = 0;
} else if (finalX > 1024) {
//finalX = 768;
}
if (finalY < 0) {
finalY = 0;
} else if (finalY > 768) {
finalY = 1024;
}
}
}
}
-(void)handleTap:(UIPanGestureRecognizer *)gestureRecognizer
{
CGPoint location = [gestureRecognizer locationInView:gestureRecognizer.view];
NSLog(#"x:%f y:%f",location.x,location.y);
NSArray *subViewsOfImage = [imageVw subviews];
for (id subView in subViewsOfImage) {
CGRect frame1=[subView frame];
int x=0;
int y=0;
x=frame1.origin.x+frame1.size.width;
y=frame1.origin.y+frame1.size.height;
if ((location.x>=frame1.origin.x && location.x<x) && (location.y>=frame1.origin.y && location.y<y) )
{
NSLog(#"No");
return;
}
}
derivedView *view=[[derivedView alloc]initWithFrame:CGRectMake(location.x, location.y, 100, 30)];
[view setBackgroundColor:[UIColor whiteColor]];
[imageVw addSubview: view];
NSArray * subViewsOfImage1 = [imageVw subviews];
NSLog(#"subViewsOfImage = %#",subViewsOfImage1);
NSLog(#"Yes");
}
derivedView.h file
#import <UIKit/UIKit.h>
#interface derivedView : UIView<UIGestureRecognizerDelegate>
{
UIPanGestureRecognizer *pan;
UITapGestureRecognizer *tap1;
UITapGestureRecognizer *tap2;
UITapGestureRecognizer *tap3;
CGPoint lastLocation;
CGFloat firstX;
CGFloat firstY;
UIImageView *rPinImgView;
UIImageView *lPinImgView;
}
#end
derivedView.m file
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
pan=[[UIPanGestureRecognizer alloc]initWithTarget:self action:#selector(panAction:)];
[pan setDelegate:self];
[self addGestureRecognizer:pan];
tap1=[[UITapGestureRecognizer alloc]initWithTarget:self action:#selector(tapAction:)];
[tap1 setDelegate:self];
[self addGestureRecognizer:tap1];
}
return self;
}
- (void)tapAction:(UITapGestureRecognizer *)gestureRecognizer {
// lPinImgView=[[UIImageView alloc]initWithFrame:CGRectMake(-15,-20, 30, 30)];
// lPinImgView.image=[UIImage imageNamed:#"pin"];
// // pin.frame=CGRectMake(frame1.origin.x, frame1.origin.y-15, 10, 10);
//
// rPinImgView=[[UIImageView alloc]initWithFrame:CGRectMake (self.frame.size.width-15 ,23, 30, 30)];
// //pin1.frame=CGRectMake(frame1.origin.x+frame1.size.width, frame1.origin.y+5, 10, 10);
// rPinImgView.image=[UIImage imageNamed:#"pin1"];
// [self addSubview:lPinImgView];
// [self addSubview:rPinImgView];
NSArray *subViews=[self subviews];
NSLog(#"subViews%#",subViews);
if ([subViews count]>0) {
[lPinImgView removeFromSuperview];
[rPinImgView removeFromSuperview];
}else
{
lPinImgView=[[UIImageView alloc]initWithFrame:CGRectMake(-15,-20, 30, 30)];
lPinImgView.image=[UIImage imageNamed:#"pin"];
// pin.frame=CGRectMake(frame1.origin.x, frame1.origin.y-15, 10, 10);
rPinImgView=[[UIImageView alloc]initWithFrame:CGRectMake(self.frame.size.width-15 ,23, 30, 30)];
//pin1.frame=CGRectMake(frame1.origin.x+frame1.size.width, frame1.origin.y+5, 10, 10);
rPinImgView.image=[UIImage imageNamed:#"pin1"];
tap2=[[UITapGestureRecognizer alloc]initWithTarget:self action:#selector (rPinImageTap:)];
[rPinImgView addGestureRecognizer:tap2];
[tap2 setDelegate:self];
tap3=[[UITapGestureRecognizer alloc]initWithTarget:self action:#selector(lPinImageTap:)];
[rPinImgView addGestureRecognizer:tap3];
[tap3 setDelegate:self];
[self addSubview:lPinImgView];
[self addSubview:rPinImgView];
}
- (void)lPinImageTap:(UIPanGestureRecognizer *)gestureRecognizer
{
}
- (void)rPinImageTap:(UIPanGestureRecognizer *)gestureRecognizer
{
}
- (void)panAction:(UIPanGestureRecognizer *)gestureRecognizer {
CGPoint translatedPoint = [(UIPanGestureRecognizer*)gestureRecognizer translationInView:self];
if ([(UIPanGestureRecognizer*)gestureRecognizer state] == UIGestureRecognizerStateBegan) {
firstX = [[gestureRecognizer view] center].x;
firstY = [[gestureRecognizer view] center].y;
}
// translatedPoint = CGPointMake(firstX+translatedPoint.x, firstY);
translatedPoint = CGPointMake(firstX+translatedPoint.x, firstY+translatedPoint.y);
[[gestureRecognizer view] setCenter:translatedPoint];
if ([(UIPanGestureRecognizer*)gestureRecognizer state] == UIGestureRecognizerStateEnded) {
CGFloat velocityX = (0.2*[(UIPanGestureRecognizer*)gestureRecognizer velocityInView:self].x);
CGFloat finalX = translatedPoint.x + velocityX;
CGFloat finalY = firstY;// translatedPoint.y + (.35*[(UIPanGestureRecognizer*)sender velocityInView:self.view].y);
if (UIDeviceOrientationIsPortrait([[UIDevice currentDevice] orientation])) {
if (finalX < 0) {
//finalX = 0;
} else if (finalX > 768) {
//finalX = 768;
}
if (finalY < 0) {
finalY = 0;
} else if (finalY > 1024) {
finalY = 1024;
}
} else {
if (finalX < 0) {
//finalX = 0;
} else if (finalX > 1024) {
//finalX = 768;
}
if (finalY < 0) {
finalY = 0;
} else if (finalY > 768) {
finalY = 1024;
}
}
}
}
}
Have a look at this below link and download the project and check:
https://github.com/spoletto/SPUserResizableView

Move keyboard up on editing uitextfield

I have an UITextField at the top of the UIScrollView while on editing I can't see the keyboard. How to do that?
Help me out with this, thanks in advance.
-(void)viewdidload{
txtsearch =[[UITextField alloc]init];
[txtsearch setFrame:CGRectMake(410, 35,250, 30)];
[txtsearch setBorderStyle:UITextBorderStyleRoundedRect];
txtsearch.placeholder = #"Enter Company/Provider Name";
txtsearch.text=[NSString stringWithFormat:#"%#",appDelegate.searchFieldName];
txtsearch.autocorrectionType = UITextAutocorrectionTypeNo;
txtsearch.font = [UIFont fontWithName:#"Helvetica" size:14];
txtsearch.delegate=self;
txtsearch.clearButtonMode = UITextFieldViewModeWhileEditing;
[testscroll addSubview:txtsearch];
btnSearch = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[btnSearch addTarget:self
action:#selector(showResults:)
forControlEvents:UIControlEventTouchDown];
[btnSearch setBackgroundImage:[UIImage imageNamed:#"search_button_hover.png"] forState:UIControlStateNormal];
btnSearch.frame = CGRectMake(510, 80, 75, 35.0);
[testscroll addSubview:btnSearch];
if(self.tableView)
[self.tableView removeFromSuperview];
self.tableView=[[UITableView alloc] initWithFrame:CGRectMake(0,210,730,[arr count]*160) style:UITableViewStylePlain];
self.tableView.delegate=self;
self.tableView.dataSource=self;
self.tableView.scrollEnabled = NO;
[testscroll addSubview:self.tableView];
[self.tableView reloadData];
self.tableView.frame = CGRectMake(self.tableView.frame.origin.x, self.tableView.frame.origin.y, self.tableView.frame.size.width, self.tableView.contentSize.height);
float ftbl = self.tableView.frame.origin.y + self.tableView.contentSize.height + 30;
testscroll.contentSize=CGSizeMake(768, ftbl);
testscroll.scrollEnabled=YES;
}
In your .h file add :
CGFloat animatedDistance;
In .m file : Add this before #interface declaration
static const CGFloat KEYBOARD_ANIMATION_DURATION = 0.3;
static const CGFloat MINIMUM_SCROLL_FRACTION = 0.2;
static const CGFloat MAXIMUM_SCROLL_FRACTION = 0.8;
static const CGFloat PORTRAIT_KEYBOARD_HEIGHT = 264;
static const CGFloat LANDSCAPE_KEYBOARD_HEIGHT = 352;
And add this UITextField delegate methods :
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
CGRect textFieldRect =
[self.view.window convertRect:textField.bounds fromView:textField];
CGRect viewRect =
[self.view.window convertRect:self.view.bounds fromView:self.view];
CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height;
CGFloat numerator = midline - viewRect.origin.y - MINIMUM_SCROLL_FRACTION * viewRect.size. height;
CGFloat denominator =
(MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION) * viewRect.size.height;
CGFloat heightFraction = numerator / denominator;
if (heightFraction < 0.0)
{
heightFraction = 0.0;
}
else if (heightFraction > 1.0)
{
heightFraction = 1.0;
}
UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
if (orientation == UIInterfaceOrientationPortrait ||
orientation == UIInterfaceOrientationPortraitUpsideDown)
{
animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction);
}
else
{
animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction);
}
CGRect viewFrame = self.view.frame;
viewFrame.origin.y -= animatedDistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[yourScrollView setFrame:viewFrame];
[UIView commitAnimations];
}
- (void)textFieldDidEndEditing:(UITextField *)textField
{
CGRect viewFrame = self.view.frame;
viewFrame.origin.y += animatedDistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[yourScrollView setFrame:viewFrame];
[UIView commitAnimations];
}
Also, you can use TPKeyboardAvoiding.
Do like this,
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
[self animateTextField:textField up:YES];
}
- (void)textFieldDidEndEditing:(UITextField *)textField
{
[self animateTextField:textField up:NO];
}
- (void) animateTextField: (UITextField*) textField up: (BOOL) up
{
CGPoint temp = [textField.superview convertPoint:textField.frame.origin toView:nil];
UIInterfaceOrientation orientation =
[[UIApplication sharedApplication] statusBarOrientation];
if (orientation == UIInterfaceOrientationPortrait){
if(up) {
int moveUpValue = temp.y+textField.frame.size.height;
animatedDis = 264-(1024-moveUpValue-5);
}
}
else if(orientation == UIInterfaceOrientationPortraitUpsideDown) {
if(up) {
int moveUpValue = 1004-temp.y+textField.frame.size.height;
animatedDis = 264-(1004-moveUpValue-5);
}
}
else if(orientation == UIInterfaceOrientationLandscapeLeft) {
if(up) {
int moveUpValue = temp.x+textField.frame.size.height;
animatedDis = 352-(768-moveUpValue-5);
}
}
else
{
if(up) {
int moveUpValue = 768-temp.x+textField.frame.size.height;
animatedDis = 352-(768-moveUpValue-5);
}
}
if(animatedDis>0)
{
const int movementDistance = animatedDis;
const float movementDuration = 0.3f;
int movement = (up ? -movementDistance : movementDistance);
[UIView beginAnimations: nil context: nil];
[UIView setAnimationBeginsFromCurrentState: YES];
[UIView setAnimationDuration: movementDuration];
if (orientation == UIInterfaceOrientationPortrait){
baseViewController.view.frame = CGRectOffset(baseViewController.view.frame, 0, movement);
}
else if(orientation == UIInterfaceOrientationPortraitUpsideDown) {
baseViewController.view.frame = CGRectOffset(baseViewController.view.frame, 0, movement);
}
else if(orientation == UIInterfaceOrientationLandscapeLeft) {
baseViewController.view.frame = CGRectOffset(baseViewController.view.frame, 0, movement);
}
else {
baseViewController.view.frame = CGRectOffset(baseViewController.view.frame, 0, movement);
}
[UIView commitAnimations];
}
}
Refer:
how move view up when keyboard appears in iPad?

How to make collage in shape for iPhone application?

I want many collages in some particular shape like heart shape, star shape, etc...
Can any one tell me how can I do this programmatically in my iPhone app with objective c?
Use this code. Here The images are being picked from the PhotoLibrary and then using gestures they are being moved, zoomed etc. I am using All the gestures to help u do virtually any panning, pinching and rotating of any image you put.
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
[picker dismissModalViewControllerAnimated:YES];
imageCollage = [[UIImageView alloc]initWithFrame:CGRectMake(80, 80, 150, 150)];
[imageCollage setUserInteractionEnabled:YES];
imageCollage.image = [info objectForKey:UIImagePickerControllerOriginalImage];
holderView = [[UIView alloc] initWithFrame:CGRectMake(0,0,imageCollage.frame .size.width, imageCollage.frame.size.height)];
holderView.layer.cornerRadius = 6;
holderView.clipsToBounds = YES;
imageview = [[UIImageView alloc] initWithFrame:[holderView frame]];
[imageview setImage:imageCollage.image];
[holderView addSubview:imageview];
UIPinchGestureRecognizer *pinchRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:#selector(scale:)];
[pinchRecognizer setDelegate:self];
[holderView addGestureRecognizer:pinchRecognizer];
UIRotationGestureRecognizer *rotationRecognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:#selector(rotate:)];
[rotationRecognizer setDelegate:self];
[holderView addGestureRecognizer:rotationRecognizer];
UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:#selector(move:)];
[panRecognizer setMinimumNumberOfTouches:1];
[panRecognizer setMaximumNumberOfTouches:1];
[panRecognizer setDelegate:self];
[holderView addGestureRecognizer:panRecognizer];
DeleteImage = [[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 30, 30)];
[DeleteImage setImage:[UIImage imageNamed:#"DeleteRed.png"]];
[holderView addSubview:DeleteImage];
DeleteImage.userInteractionEnabled = YES;
UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(tapped:)];
[tapRecognizer setNumberOfTapsRequired:1];
[tapRecognizer setDelegate:self];
[DeleteImage addGestureRecognizer:tapRecognizer];
[BaseView addSubview:holderView];
[Trash setImage:[UIImage imageNamed:#"12456977871712665073hrum_trash.svg.med.png"] forState:UIControlStateNormal];
}
-(void)scale:(id)sender
{
BaseView.clipsToBounds = YES;
[BaseView bringSubviewToFront:[(UIPinchGestureRecognizer*)sender view]];
if([(UIPinchGestureRecognizer*)sender state] == UIGestureRecognizerStateEnded) {
lastScale = 1.0;
return;
}
CGFloat scale = 1.0 - (lastScale - [(UIPinchGestureRecognizer*)sender scale]);
CGAffineTransform currentTransform = [(UIPinchGestureRecognizer*)sender view].transform;
CGAffineTransform newTransform = CGAffineTransformScale(currentTransform, scale, scale);
[[(UIPinchGestureRecognizer*)sender view] setTransform:newTransform];
lastScale = [(UIPinchGestureRecognizer*)sender scale];
}
-(void)rotate:(id)sender
{
[BaseView bringSubviewToFront:[(UIRotationGestureRecognizer*)sender view]];
if([(UIRotationGestureRecognizer*)sender state] == UIGestureRecognizerStateEnded) {
lastRotation = 0.0;
return;
}
CGFloat rotation = 0.0 - (lastRotation - [(UIRotationGestureRecognizer*)sender rotation]);
CGAffineTransform currentTransform = [(UIPinchGestureRecognizer*)sender view].transform;
CGAffineTransform newTransform = CGAffineTransformRotate(currentTransform,rotation);
[[(UIRotationGestureRecognizer*)sender view] setTransform:newTransform];
lastRotation = [(UIRotationGestureRecognizer*)sender rotation];
}
-(void)move:(id)sender
{
[[[(UITapGestureRecognizer*)sender view] layer] removeAllAnimations];
BaseView.clipsToBounds = YES;
[BaseView bringSubviewToFront:[(UIPanGestureRecognizer*)sender view]];
CGPoint translatedPoint = [(UIPanGestureRecognizer*)sender translationInView:self.view];
if([(UIPanGestureRecognizer*)sender state] == UIGestureRecognizerStateBegan) {
firstX = [[sender view] center].x;
firstY = [[sender view] center].y;
}
translatedPoint = CGPointMake(firstX+translatedPoint.x, firstY+translatedPoint.y);
[[sender view] setCenter:translatedPoint];
if([(UIPanGestureRecognizer*)sender state] == UIGestureRecognizerStateEnded) {
CGFloat finalX = translatedPoint.x + (.20*[(UIPanGestureRecognizer*)sender velocityInView:self.view].x);
CGFloat finalY = translatedPoint.y + (.20*[(UIPanGestureRecognizer*)sender velocityInView:self.view].y);
if(UIDeviceOrientationIsPortrait([[UIDevice currentDevice] orientation])) {
if(finalX < 0) {
finalX = 0;
}
else if(finalX > 260) {
finalX = 260;
}
if(finalY < 0) {
finalY = 0;
}
else if(finalY > 416) {
finalY = 416;
}
}
else {
if(finalX < 0) {
finalX = 0;
}
else if(finalX > 416) {
finalX = 260;
}
if(finalY < 0) {
finalY = 0;
}
else if(finalY > 260) {
finalY = 416;
}
}
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:.35];
[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
[[sender view] setCenter:CGPointMake(finalX, finalY)];
[UIView commitAnimations];
}
}
-(void)tapped:(UIGestureRecognizer *)recogniser
{
NSLog(#"%#",recogniser.view);
[Trash setImage:[UIImage imageNamed:#"trash_bin_recycle_quit_terminate_error_cancel_close_exit.png"] forState:UIControlStateNormal];
[[[recogniser view] superview] removeFromSuperview];
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
return ![gestureRecognizer isKindOfClass:[UIPanGestureRecognizer class]];
}
Any queries about the cod please feel free to ask :)... Happy Coding ..
If you have little experience with Core Graphics and want to programmatically generate those kinds of shapes, I would recommend you use a Mac app called PaintCode.
You can use it to draw your shapes, and it generates the corresponding Objective-C drawing code.

How to increase or decrease the size of UIImageView by dragging the right corner of the edge?

I am doing an app which has a feature that resizing UIImageView by dragging the right corner of the UIImageView's edge like zoom in and zoom out. Also we can rotate the image.
How can I achieve this?
In case of resizing UIImage use SPUserResizableView follow link.
For rotation u will add UIRotationGestureRecognizer to resizableview.
Use this code. Here The images are being picked from the PhotoLibrary and then using gestures they are being moved, zoomed etc. I am using all the gestures to help u do virtually anything like panning, pinching and rotating of any image you put.
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
[picker dismissModalViewControllerAnimated:YES];
imageCollage = [[UIImageView alloc]initWithFrame:CGRectMake(80, 80, 150, 150)];
[imageCollage setUserInteractionEnabled:YES];
imageCollage.image = [info objectForKey:UIImagePickerControllerOriginalImage];
holderView = [[UIView alloc] initWithFrame:CGRectMake(0,0,imageCollage.frame .size.width, imageCollage.frame.size.height)];
holderView.layer.cornerRadius = 6;
holderView.clipsToBounds = YES;
imageview = [[UIImageView alloc] initWithFrame:[holderView frame]];
[imageview setImage:imageCollage.image];
[holderView addSubview:imageview];
UIPinchGestureRecognizer *pinchRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:#selector(scale:)];
[pinchRecognizer setDelegate:self];
[holderView addGestureRecognizer:pinchRecognizer];
UIRotationGestureRecognizer *rotationRecognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:#selector(rotate:)];
[rotationRecognizer setDelegate:self];
[holderView addGestureRecognizer:rotationRecognizer];
UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:#selector(move:)];
[panRecognizer setMinimumNumberOfTouches:1];
[panRecognizer setMaximumNumberOfTouches:1];
[panRecognizer setDelegate:self];
[holderView addGestureRecognizer:panRecognizer];
DeleteImage = [[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 30, 30)];
[DeleteImage setImage:[UIImage imageNamed:#"DeleteRed.png"]];
[holderView addSubview:DeleteImage];
DeleteImage.userInteractionEnabled = YES;
UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(tapped:)];
[tapRecognizer setNumberOfTapsRequired:1];
[tapRecognizer setDelegate:self];
[DeleteImage addGestureRecognizer:tapRecognizer];
[BaseView addSubview:holderView];
[Trash setImage:[UIImage imageNamed:#"12456977871712665073hrum_trash.svg.med.png"] forState:UIControlStateNormal];
}
-(void)scale:(id)sender
{
BaseView.clipsToBounds = YES;
[BaseView bringSubviewToFront:[(UIPinchGestureRecognizer*)sender view]];
if([(UIPinchGestureRecognizer*)sender state] == UIGestureRecognizerStateEnded) {
lastScale = 1.0;
return;
}
CGFloat scale = 1.0 - (lastScale - [(UIPinchGestureRecognizer*)sender scale]);
CGAffineTransform currentTransform = [(UIPinchGestureRecognizer*)sender view].transform;
CGAffineTransform newTransform = CGAffineTransformScale(currentTransform, scale, scale);
[[(UIPinchGestureRecognizer*)sender view] setTransform:newTransform];
lastScale = [(UIPinchGestureRecognizer*)sender scale];
}
-(void)rotate:(id)sender
{
[BaseView bringSubviewToFront:[(UIRotationGestureRecognizer*)sender view]];
if([(UIRotationGestureRecognizer*)sender state] == UIGestureRecognizerStateEnded) {
lastRotation = 0.0;
return;
}
CGFloat rotation = 0.0 - (lastRotation - [(UIRotationGestureRecognizer*)sender rotation]);
CGAffineTransform currentTransform = [(UIPinchGestureRecognizer*)sender view].transform;
CGAffineTransform newTransform = CGAffineTransformRotate(currentTransform,rotation);
[[(UIRotationGestureRecognizer*)sender view] setTransform:newTransform];
lastRotation = [(UIRotationGestureRecognizer*)sender rotation];
}
-(void)move:(id)sender
{
[[[(UITapGestureRecognizer*)sender view] layer] removeAllAnimations];
BaseView.clipsToBounds = YES;
[BaseView bringSubviewToFront:[(UIPanGestureRecognizer*)sender view]];
CGPoint translatedPoint = [(UIPanGestureRecognizer*)sender translationInView:self.view];
if([(UIPanGestureRecognizer*)sender state] == UIGestureRecognizerStateBegan) {
firstX = [[sender view] center].x;
firstY = [[sender view] center].y;
}
translatedPoint = CGPointMake(firstX+translatedPoint.x, firstY+translatedPoint.y);
[[sender view] setCenter:translatedPoint];
if([(UIPanGestureRecognizer*)sender state] == UIGestureRecognizerStateEnded) {
CGFloat finalX = translatedPoint.x + (.20*[(UIPanGestureRecognizer*)sender velocityInView:self.view].x);
CGFloat finalY = translatedPoint.y + (.20*[(UIPanGestureRecognizer*)sender velocityInView:self.view].y);
if(UIDeviceOrientationIsPortrait([[UIDevice currentDevice] orientation])) {
if(finalX < 0) {
finalX = 0;
}
else if(finalX > 260) {
finalX = 260;
}
if(finalY < 0) {
finalY = 0;
}
else if(finalY > 416) {
finalY = 416;
}
}
else {
if(finalX < 0) {
finalX = 0;
}
else if(finalX > 416) {
finalX = 260;
}
if(finalY < 0) {
finalY = 0;
}
else if(finalY > 260) {
finalY = 416;
}
}
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:.35];
[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
[[sender view] setCenter:CGPointMake(finalX, finalY)];
[UIView commitAnimations];
}
}
-(void)tapped:(UIGestureRecognizer *)recogniser
{
NSLog(#"%#",recogniser.view);
[Trash setImage:[UIImage imageNamed:#"trash_bin_recycle_quit_terminate_error_cancel_close_exit.png"] forState:UIControlStateNormal];
[[[recogniser view] superview] removeFromSuperview];
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
return ![gestureRecognizer isKindOfClass:[UIPanGestureRecognizer class]];
}
Any queries about the code please feel free to ask :)... Happy Coding ..

how to move image in specified UIview iphone

UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:#selector(move:)];
[panRecognizer setMinimumNumberOfTouches:1];
[panRecognizer setMaximumNumberOfTouches:1];
[panRecognizer setDelegate:self];
[templatePhotoPlaceholderView addGestureRecognizer:panRecognizer];
-(void)move:(UIPanGestureRecognizer *)gestureRecognizer{
CGPoint translatedPoint = [gestureRecognizer translationInView:imageview];
CGPoint center;
if([gestureRecognizer state] == UIGestureRecognizerStateBegan) {
_firstX = [imageview center].x;
_firstY = [imageview center].y;
if(center.x < templatePhotoPlaceholderView.frame.origin.x + (imageview.frame.size.width/2)){
center.x = templatePhotoPlaceholderView.frame.origin.x+(imageview.frame.size.width/2);
}
if(center.x > templatePhotoPlaceholderView.frame.origin.x+templatePhotoPlaceholderView.frame.size.width - (imageview.frame.size.width/2)){
center.x = templatePhotoPlaceholderView.frame.origin.x+templatePhotoPlaceholderView.frame.size.width - (imageview.frame.size.width/2);
}
if(center.y < templatePhotoPlaceholderView.frame.origin.y + (imageview.frame.size.height/2)){
center.y = templatePhotoPlaceholderView.frame.origin.y + (imageview.frame.size.height/2);
}
if(center.y > templatePhotoPlaceholderView.frame.origin.y + templatePhotoPlaceholderView.frame.size.height -(imageview.frame.size.height/2)){
center.y = templatePhotoPlaceholderView.frame.origin.y + (templatePhotoPlaceholderView.frame.size.height)-(imageview.frame.size.height/2);
}
}
translatedPoint = CGPointMake(center.x+translatedPoint.x, center.y+translatedPoint.y);
[imageview setCenter:translatedPoint];
}
how to move an image in a specified view [templatePhotoPlaceholderView is a view imageview is an UIImageView]
When the image is touches the edges of all corner of UIView then image need not to move.
Not to allow the image to go out side of the UIView.
i try but not able to fix the image view in specified region to be moved.
# sorry if any grammatical mistake in typing.
#all please advice me how to figure the issue.
// Scaling
UIPinchGestureRecognizer *pinchRecognizer = [[[UIPinchGestureRecognizer alloc] initWithTarget:self action:#selector(scale:)] autorelease];
[pinchRecognizer setDelegate:self];
[templatePhotoPlaceholderView addGestureRecognizer:pinchRecognizer];
[self.view addSubview:templatePhotoPlaceholderView];
[tapRecognizer release];
- (void)scale:(UIPinchGestureRecognizer *)gestureRecognizer
{
[self adjustAnchorPointForGestureRecognizer:gestureRecognizer];
if ([gestureRecognizer state] == UIGestureRecognizerStateBegan || [gestureRecognizer state] == UIGestureRecognizerStateChanged) {
float hfactor = imageview.frame.size.width / templatePhotoPlaceholderView.frame.size.width;
float vfactor = imageview.frame.size.height / templatePhotoPlaceholderView.frame.size.height;
float factor = MAX(hfactor, vfactor);
if (([gestureRecognizer scale] > 1 && factor < 3) || ([gestureRecognizer scale] <= 1 && factor >1) ) {
imageview.transform = CGAffineTransformScale([imageview transform], [gestureRecognizer scale], [gestureRecognizer scale]);
}
[gestureRecognizer setScale:1];
}
}
If you are not scaling the image or view then it's very simple.
try this way:
-(void)move:(UIPanGestureRecognizer *)gestureRecognizer{
CGPoint translatedPoint = [gestureRecognizer translationInView:imageview];
CGPoint center;
if([gestureRecognizer state] == UIGestureRecognizerStateBegan) {
_firstX = [imageview center].x;
_firstY = [imageview center].y;
//checking for x axis
if((self.view.frame.origin.x + 2 > _firstX) && (imageVIew.frame.size.width+_fisrtX < 340))
//perform move condition
//checking for Y axis
if(self.view.frame.origin.y+ 2 > _firstY) && (imageview.Frame.size.height + _firstY < 420)
//perform move condtion
}