Move keyboard up on editing uitextfield - iphone

I have an UITextField at the top of the UIScrollView while on editing I can't see the keyboard. How to do that?
Help me out with this, thanks in advance.
-(void)viewdidload{
txtsearch =[[UITextField alloc]init];
[txtsearch setFrame:CGRectMake(410, 35,250, 30)];
[txtsearch setBorderStyle:UITextBorderStyleRoundedRect];
txtsearch.placeholder = #"Enter Company/Provider Name";
txtsearch.text=[NSString stringWithFormat:#"%#",appDelegate.searchFieldName];
txtsearch.autocorrectionType = UITextAutocorrectionTypeNo;
txtsearch.font = [UIFont fontWithName:#"Helvetica" size:14];
txtsearch.delegate=self;
txtsearch.clearButtonMode = UITextFieldViewModeWhileEditing;
[testscroll addSubview:txtsearch];
btnSearch = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[btnSearch addTarget:self
action:#selector(showResults:)
forControlEvents:UIControlEventTouchDown];
[btnSearch setBackgroundImage:[UIImage imageNamed:#"search_button_hover.png"] forState:UIControlStateNormal];
btnSearch.frame = CGRectMake(510, 80, 75, 35.0);
[testscroll addSubview:btnSearch];
if(self.tableView)
[self.tableView removeFromSuperview];
self.tableView=[[UITableView alloc] initWithFrame:CGRectMake(0,210,730,[arr count]*160) style:UITableViewStylePlain];
self.tableView.delegate=self;
self.tableView.dataSource=self;
self.tableView.scrollEnabled = NO;
[testscroll addSubview:self.tableView];
[self.tableView reloadData];
self.tableView.frame = CGRectMake(self.tableView.frame.origin.x, self.tableView.frame.origin.y, self.tableView.frame.size.width, self.tableView.contentSize.height);
float ftbl = self.tableView.frame.origin.y + self.tableView.contentSize.height + 30;
testscroll.contentSize=CGSizeMake(768, ftbl);
testscroll.scrollEnabled=YES;
}

In your .h file add :
CGFloat animatedDistance;
In .m file : Add this before #interface declaration
static const CGFloat KEYBOARD_ANIMATION_DURATION = 0.3;
static const CGFloat MINIMUM_SCROLL_FRACTION = 0.2;
static const CGFloat MAXIMUM_SCROLL_FRACTION = 0.8;
static const CGFloat PORTRAIT_KEYBOARD_HEIGHT = 264;
static const CGFloat LANDSCAPE_KEYBOARD_HEIGHT = 352;
And add this UITextField delegate methods :
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
CGRect textFieldRect =
[self.view.window convertRect:textField.bounds fromView:textField];
CGRect viewRect =
[self.view.window convertRect:self.view.bounds fromView:self.view];
CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height;
CGFloat numerator = midline - viewRect.origin.y - MINIMUM_SCROLL_FRACTION * viewRect.size. height;
CGFloat denominator =
(MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION) * viewRect.size.height;
CGFloat heightFraction = numerator / denominator;
if (heightFraction < 0.0)
{
heightFraction = 0.0;
}
else if (heightFraction > 1.0)
{
heightFraction = 1.0;
}
UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
if (orientation == UIInterfaceOrientationPortrait ||
orientation == UIInterfaceOrientationPortraitUpsideDown)
{
animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction);
}
else
{
animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction);
}
CGRect viewFrame = self.view.frame;
viewFrame.origin.y -= animatedDistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[yourScrollView setFrame:viewFrame];
[UIView commitAnimations];
}
- (void)textFieldDidEndEditing:(UITextField *)textField
{
CGRect viewFrame = self.view.frame;
viewFrame.origin.y += animatedDistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[yourScrollView setFrame:viewFrame];
[UIView commitAnimations];
}
Also, you can use TPKeyboardAvoiding.

Do like this,
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
[self animateTextField:textField up:YES];
}
- (void)textFieldDidEndEditing:(UITextField *)textField
{
[self animateTextField:textField up:NO];
}
- (void) animateTextField: (UITextField*) textField up: (BOOL) up
{
CGPoint temp = [textField.superview convertPoint:textField.frame.origin toView:nil];
UIInterfaceOrientation orientation =
[[UIApplication sharedApplication] statusBarOrientation];
if (orientation == UIInterfaceOrientationPortrait){
if(up) {
int moveUpValue = temp.y+textField.frame.size.height;
animatedDis = 264-(1024-moveUpValue-5);
}
}
else if(orientation == UIInterfaceOrientationPortraitUpsideDown) {
if(up) {
int moveUpValue = 1004-temp.y+textField.frame.size.height;
animatedDis = 264-(1004-moveUpValue-5);
}
}
else if(orientation == UIInterfaceOrientationLandscapeLeft) {
if(up) {
int moveUpValue = temp.x+textField.frame.size.height;
animatedDis = 352-(768-moveUpValue-5);
}
}
else
{
if(up) {
int moveUpValue = 768-temp.x+textField.frame.size.height;
animatedDis = 352-(768-moveUpValue-5);
}
}
if(animatedDis>0)
{
const int movementDistance = animatedDis;
const float movementDuration = 0.3f;
int movement = (up ? -movementDistance : movementDistance);
[UIView beginAnimations: nil context: nil];
[UIView setAnimationBeginsFromCurrentState: YES];
[UIView setAnimationDuration: movementDuration];
if (orientation == UIInterfaceOrientationPortrait){
baseViewController.view.frame = CGRectOffset(baseViewController.view.frame, 0, movement);
}
else if(orientation == UIInterfaceOrientationPortraitUpsideDown) {
baseViewController.view.frame = CGRectOffset(baseViewController.view.frame, 0, movement);
}
else if(orientation == UIInterfaceOrientationLandscapeLeft) {
baseViewController.view.frame = CGRectOffset(baseViewController.view.frame, 0, movement);
}
else {
baseViewController.view.frame = CGRectOffset(baseViewController.view.frame, 0, movement);
}
[UIView commitAnimations];
}
}
Refer:
how move view up when keyboard appears in iPad?

Related

Multiple UITextFields with UIPicker and UIKeyboard

So I have about 7 textfields and 6 of them use a keyboard and the other uses a picker. The problem I'm having is that if the keyboard is open when the textfield that is linked to the picker is touched the keyboard won't dismiss and the picker appears under it. Here's my code
- (void) textFieldDidBeginEditing:(UITextField *)textField
{
pickerView.hidden = YES;
if ([textField isEqual:state])
{
[state resignFirstResponder];
[self textFieldFirstResponderOnDelay1];
}
else
{
pickerView.hidden = YES;
// This movie the view up so textfield isn't hidden by keyboard
CGRect textFieldRect =
[self.view.window convertRect:textField.bounds fromView:textField];
CGRect viewRect =
[self.view.window convertRect:self.view.bounds fromView:self.view];
CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height;
CGFloat numerator =
midline - viewRect.origin.y
- MINIMUM_SCROLL_FRACTION * viewRect.size.height;
CGFloat denominator =
(MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION)
* viewRect.size.height;
CGFloat heightFraction = numerator / denominator;
if (heightFraction < 0.0)
{
heightFraction = 0.0;
}
else if (heightFraction > 1.0)
{
heightFraction = 1.0;
}
UIInterfaceOrientation orientation =
[[UIApplication sharedApplication] statusBarOrientation];
if (orientation == UIInterfaceOrientationPortrait ||
orientation == UIInterfaceOrientationPortraitUpsideDown)
{
animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction);
}
else
{
animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction);
}
CGRect viewFrame = self.view.frame;
viewFrame.origin.y -= animatedDistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[self.view setFrame:viewFrame];
[UIView commitAnimations];
}
}
-(void) viewDidLoad
{
pickerView = [[UIPickerView alloc] init];
pickerView.frame = CGRectMake(0, 245, 320, 216);
pickerView.delegate = self;
pickerView.hidden = YES;
pickerView.showsSelectionIndicator = YES;
state.inputView = pickerView;
[self.view addSubview:pickerView];
}
-(void)textFieldFirstResponderOnDelay1
{
pickerView.hidden=NO;
[pickerView reloadAllComponents];
}
- (void)textFieldDidEndEditing:(UITextField *)textField
{
if([textField isEqual:state])
{
}
else
{
CGRect viewFrame = self.view.frame;
viewFrame.origin.y += animatedDistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[self.view setFrame:viewFrame];
[UIView commitAnimations];
}
}
Instead of adding the pickerview as a subview of your main window, just set it as the input view for the appropriate textviews, then it will show/hide as the keyboard would normally:
textField.inputView = pickerView;

scrolling on view highlighting?

I am trying to scroll through textarea fields in the view using a next button on top of the keyboard, when it shifts to the last textarea field it's scrolling downwards and hiding behind the keyboard.
code:
(CGRect)getObjectRectFromRoot {
int yOffset = 0;
yOffset += self.view.frame.origin.y;
UIView* suView = self.view.superview;
while (suView) {
yOffset += suView.frame.origin.y;
suView = suView.superview;
}
CGRect r;
r.size.width = 700;
r.size.height = 700;
r.size.width = self.view.frame.size.width;
r.size.height = self.view.frame.size.height;
r.origin.x = 0;
r.origin.y = yOffset;
return r;
}
Implementing this code in the two delegate methods of your textField will do what you want. Here is the textFieldDidBeginEditing:
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
CGRect textFieldRect =
[self.view.window convertRect:textField.bounds fromView:textField];
CGRect viewRect =
[self.view.window convertRect:self.view.bounds fromView:self.view];
CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height;
CGFloat numerator =
midline - viewRect.origin.y
- MINIMUM_SCROLL_FRACTION * viewRect.size.height;
CGFloat denominator =
(MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION)
* viewRect.size.height;
CGFloat heightFraction = numerator / denominator;
if (heightFraction < 0.0)
{
heightFraction = 0.0;
}
else if (heightFraction > 1.0)
{
heightFraction = 1.0;
}
UIInterfaceOrientation orientation =
[[UIApplication sharedApplication] statusBarOrientation];
if (orientation == UIInterfaceOrientationPortrait ||
orientation == UIInterfaceOrientationPortraitUpsideDown)
{
animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction);
}
else
{
animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction);
}
CGRect viewFrame = self.view.frame;
viewFrame.origin.y -= animatedDistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[self.view setFrame:viewFrame];
[UIView commitAnimations];
}
And here is the textFieldDidEndEditing:
- (void)textFieldDidEndEditing:(UITextField *)textField
{
CGRect viewFrame = self.view.frame;
viewFrame.origin.y += animatedDistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[self.view setFrame:viewFrame];
[self textFieldShouldReturn:textField];
[UIView commitAnimations];
}
If you want it for the buttons you can just setup an IBAction with the above code.
The code can also be used with any other type of action or view you would like!

How to Drag my view a little bit up when keyboard comes up?

In my app i have some textfields which gets filled through the keyboard. There are 6 of them and the last two are in very bottom of the screen and it gets hidden whenever keyboard comes up.
Any suggestions??
Make the textFields delegate as self and add the following code to the textFieldDidBeginEditing and textFieldDidEndEditing.
Define the following constants: (the constants have been set for iPad. Tweak them for iphone)
static const CGFloat KEYBOARD_ANIMATION_DURATION = 0.3;
static const CGFloat MINIMUM_SCROLL_FRACTION = 0.2;
static const CGFloat MAXIMUM_SCROLL_FRACTION = 0.8;
static const CGFloat PORTRAIT_KEYBOARD_HEIGHT = 216;
static const CGFloat LANDSCAPE_KEYBOARD_HEIGHT = 302;
Add two variables in the .h file of your class. CGFloat animatedDistance; and UITextField *currentField;
- (void)textFieldDidBeginEditing:(UITextField *)textField {
currentField = textField;
UIInterfaceOrientation orientation =
[[UIApplication sharedApplication] statusBarOrientation];
CGRect textFieldRect =[self.view.window convertRect:textField.bounds fromView:textField];
CGRect viewRect =[self.view.window convertRect:self.view.bounds fromView:self.view];
if (orientation == UIInterfaceOrientationLandscapeLeft )
{
textFieldRect.origin.y = textFieldRect.origin.x;
textFieldRect.size.height = textFieldRect.size.width;
viewRect.size.height = viewRect.size.width;
}
else if (orientation == UIInterfaceOrientationLandscapeRight )
{
textFieldRect.origin.y =viewRect.size.width - textFieldRect.origin.x;
textFieldRect.size.height = textFieldRect.size.width;
viewRect.size.height = viewRect.size.width;
}
else if (orientation == UIInterfaceOrientationPortraitUpsideDown)
{
textFieldRect.origin.y = viewRect.size.height - textFieldRect.origin.y;
}
CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height;
CGFloat numerator = midline - viewRect.origin.y - MINIMUM_SCROLL_FRACTION * viewRect.size.height;
CGFloat denominator =(MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION)* viewRect.size.height;
CGFloat heightFraction = numerator / denominator;
if (heightFraction < 0.0)
{
heightFraction = 0.0;
}
else if (heightFraction > 1.0)
{
heightFraction = 1.0;
}
if (orientation == UIInterfaceOrientationPortrait ||
orientation == UIInterfaceOrientationPortraitUpsideDown)
{
animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction);
}
else
{
animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction);
}
CGRect viewFrame = self.view.frame;
viewFrame.origin.y -= animatedDistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[self.view setFrame:viewFrame];
[UIView commitAnimations];
}
- (void)textFieldDidEndEditing:(UITextField *)textField {
[textField resignFirstResponder];
CGRect viewFrame = self.view.frame;
viewFrame.origin.y += animatedDistance;
animatedDistance = 0;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[self.view setFrame:viewFrame];
[UIView commitAnimations];
currentField = nil;
}
Use a UIScrollview so the user can scroll down. You can make use of the inputAccessoryView of a UITextField to show buttons like next and previous, on click let the input jump to the next textfield and scroll to it.
Have a look at this question and answers at SO, same problem, different solution.

how UITextField should come up in UIScrollView?

I have a UIScrollView, added as
[self.view addSubview:myScrollView];
There are 8 to 10 UITextFields, so when I click textFields for writing something, they Keyboard comes on them, and they became back to keyboard, now what should I do so that they will look after keyboard end ???
If someone is not clear, may ask again ....
This is how your .h file should look like
#interface LoginScreen : UIViewController <UITextFieldDelegate>
{
...
UITextField *textView;
CGFloat animatedDistance;
}
//put this in your viewcontroller.m file
-(void)textFieldDidBeginEditing:(UITextField *)textField{
static const CGFloat KEYBOARD_ANIMATION_DURATION = 0.3;
static const CGFloat MINIMUM_SCROLL_FRACTION = 0.2;
static const CGFloat MAXIMUM_SCROLL_FRACTION = 0.8;
static const CGFloat PORTRAIT_KEYBOARD_HEIGHT = 216;
static const CGFloat LANDSCAPE_KEYBOARD_HEIGHT = 162;
CGRect textFieldRect =
[self.view convertRect:textField.bounds fromView:textField];
CGRect viewRect =
[self.view convertRect:self.view.bounds fromView:self.view];
CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height;
CGFloat numerator = midline - viewRect.origin.y - MINIMUM_SCROLL_FRACTION * viewRect.size.height;
CGFloat denominator = (MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION) * viewRect.size.height;
CGFloat heightFraction = numerator / denominator;
if (heightFraction < 0.0)
{
heightFraction = 0.0;
}
else if (heightFraction > 1.0)
{
heightFraction = 1.0;
}
UIInterfaceOrientation orientation =
[[UIApplication sharedApplication] statusBarOrientation];
if (orientation == UIInterfaceOrientationPortrait ||
orientation == UIInterfaceOrientationPortraitUpsideDown)
{
animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction);
}
else
{
animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction);
}
CGRect viewFrame = self.view.frame;
viewFrame.origin.y -= animatedDistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[self.view setFrame:viewFrame];
[UIView commitAnimations];
}
- (void)textFieldDidEndEditing:(UITextField *)textField{
static const CGFloat KEYBOARD_ANIMATION_DURATION = 0.3;
CGRect viewFrame = self.view.frame;
viewFrame.origin.y += animatedDistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[self.view setFrame:viewFrame];
[UIView commitAnimations];
}
-(BOOL)textFieldShouldReturn:(UITextField *)txtObject {
[txtObject resignFirstResponder];
return YES;
}
Pls go through these
How to make a UITextField move up when keyboard is present?
Keyboard in the way of textfields how to move view up
iPhone Keyboard Covers UITextField
How programmatically move a UIScrollView to focus in a control above keyboard?

Objective-C: UIScroller and UItextfields hidden by keyboard appearing in UIViewController

I need help trying to configure in a UIViewController, the keyboard : (a) not hovering over both UITextfields, so the scroller should be positioned correctly; and (b) When the user touches the background the keyboard disappears.
I haven't tried (b) yet but I'm trying (a) and the code I got from googling around didn't give me the desired effects. In-fact, it makes my textboxes disappear when I touch one of them. Im sure my implementation of activeField is also wrong. I got this example from Apple Development's Keyboard section.
The code I have so far is below:
#interface FirstViewController : UIViewController {
IBOutlet UITextField *emailAddress;
IBOutlet UITextField *password;
IBOutlet UIButton *loginButton;
IBOutlet UIScrollView *scroller;
BOOL keyboardShown;
UITextField *activeField;
ASIHTTPRequest *requestRequiringAuthentication;
ASINetworkQueue *networkQueue;
}
- (IBAction) LoginUser:(id)sender;
#property (nonatomic,retain) IBOutlet UITextField *emailAddress;
#property (nonatomic,retain) IBOutlet UITextField *password;
#property (nonatomic, retain) IBOutlet UIScrollView *scroller;
#property (nonatomic, retain) UITextField *activeField;
#property (retain) ASINetworkQueue *networkQueue;
#property (retain) ASIHTTPRequest *requestRequiringAuthentication;
#end
#implementation FirstViewController
#synthesize requestRequiringAuthentication;
#synthesize networkQueue;
#synthesize password;
#synthesize emailAddress;
#synthesize scroller;
#synthesize activeField;
#pragma mark -
#pragma mark LifeCycle
- (void)awakeFromNib
{
NSLog(#"awaking from nib");
[self setNetworkQueue:[[[ASINetworkQueue alloc] init] autorelease]];
}
- (void)viewDidLoad {
NSLog(#"viewdidload");
[super viewDidLoad];
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)viewWillAppear:(BOOL)animated {
keyboardShown = NO;
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(keyboardWasShown:) name:UIKeyboardDidShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(keyboardWasHidden:) name:UIKeyboardDidHideNotification object:nil];
[super viewWillAppear:animated];
}
- (void)viewWillDisappear:(BOOL)animated {
[[NSNotificationCenter defaultCenter] removeObserver:self];
[super viewWillDisappear:animated];
}
// Called when the UIKeyboardDidShowNotification is sent.
- (void)keyboardWasShown:(NSNotification*)aNotification
{
if (keyboardShown)
return;
NSDictionary* info = [aNotification userInfo];
// Get the size of the keyboard.
NSValue* aValue = [info objectForKey:UIKeyboardBoundsUserInfoKey];
CGSize keyboardSize = [aValue CGRectValue].size;
// Resize the scroll view (which is the root view of the window)
CGRect viewFrame = [scroller frame];
viewFrame.size.height -= keyboardSize.height;
scroller.frame = viewFrame;
// Scroll the active text field into view.
CGRect textFieldRect = [activeField frame];
[scroller scrollRectToVisible:textFieldRect animated:YES];
keyboardShown = YES;
}
// Called when the UIKeyboardDidHideNotification is sent
- (void)keyboardWasHidden:(NSNotification*)aNotification
{
NSDictionary* info = [aNotification userInfo];
// Get the size of the keyboard.
NSValue* aValue = [info objectForKey:UIKeyboardBoundsUserInfoKey];
CGSize keyboardSize = [aValue CGRectValue].size;
// Reset the height of the scroll view to its original value
CGRect viewFrame = [scroller frame];
viewFrame.size.height += keyboardSize.height;
scroller.frame = viewFrame;
keyboardShown = NO;
}
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
activeField = textField;
}
- (void)textFieldDidEndEditing:(UITextField *)textField
{
activeField = nil;
}
I found the following code in a blog entry (I don't know which one because I think I had it saved in NNW before the switch to Google Reader syncing). It all lives in the implementation file, just make your class the delegate for your UITextFields, and declare it as following the UITextFieldDelegate protocol in your header. I pulled this straight out of the code for one of my shipping apps, and it works great for moving the text fields out of the way of the keyboard. I haven't setup your (B) yet, but I believe it's just another UITextFieldDelegate method that needs to be implemented.
Setup the following constants for your class:
static const CGFloat KEYBOARD_ANIMATION_DURATION = 0.3;
static const CGFloat MINIMUM_SCROLL_FRACTION = 0.2;
static const CGFloat MAXIMUM_SCROLL_FRACTION = 0.8;
static const CGFloat PORTRAIT_KEYBOARD_HEIGHT = 216;
static const CGFloat LANDSCAPE_KEYBOARD_HEIGHT = 140;
And then add these two methods:
- (void)textFieldDidBeginEditing:(UITextField *)textField {
CGRect textFieldRect = [self.view.window convertRect:textField.bounds fromView:textField];
CGRect viewRect = [self.view.window convertRect:self.view.bounds fromView:self.view];
CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height;
CGFloat numerator =
midline - viewRect.origin.y - MINIMUM_SCROLL_FRACTION * viewRect.size.height;
CGFloat denominator =
(MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION) * viewRect.size.height;
CGFloat heightFraction = numerator / denominator;
if (heightFraction < 0.0)
{
heightFraction = 0.0;
}
else if (heightFraction > 1.0)
{
heightFraction = 1.0;
}
UIInterfaceOrientation orientation =
[[UIApplication sharedApplication] statusBarOrientation];
if (orientation == UIInterfaceOrientationPortrait ||
orientation == UIInterfaceOrientationPortraitUpsideDown)
{
animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction);
}
else
{
animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction);
}
CGFloat heightFraction = numerator / denominator;
if (heightFraction < 0.0)
{
heightFraction = 0.0;
}
else if (heightFraction > 1.0)
{
heightFraction = 1.0;
}
UIInterfaceOrientation orientation =
[[UIApplication sharedApplication] statusBarOrientation];
if (orientation == UIInterfaceOrientationPortrait ||
orientation == UIInterfaceOrientationPortraitUpsideDown)
{
animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction);
}
else
{
animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction);
}
CGRect viewFrame = self.view.frame;
viewFrame.origin.y -= animatedDistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[self.view setFrame:viewFrame];
[UIView commitAnimations];
}
- (void)textFieldDidEndEditing:(UITextField *)textField {
CGRect viewFrame = self.view.frame;
viewFrame.origin.y += animatedDistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[self.view setFrame:viewFrame];
[UIView commitAnimations];
}
I have been looking around for something similar in my case in which the password field was hidden by the keyboard. I wanted to resolve my problem with minimal lines of code.
This solution could also work with more text fields, but just detect each field and apply the offset needed.
In my case
1) I first placed the username, password and sign in button inside a scrollView.
2) Made the viewController a UITextFieldDelegate
3) Wrote the following lines of code (make sure your scrollView is an IBOutlet and it's connected from Interface Builder)
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
if ([textField isEqual:textAccountPassword] == NO)
return;
CGPoint bottomOffset = CGPointMake(0, 20);
[scrollview setContentOffset: bottomOffset animated: YES];
}
- (void)textFieldDidEndEditing:(UITextField *)textField
{
CGPoint bottomOffset = CGPointMake(0, 0); // return it back to no offset
[scrollview setContentOffset: bottomOffset animated: YES];
}
The right code follows:
static const CGFloat KEYBOARD_ANIMATION_DURATION = 0.3;
static const CGFloat MINIMUM_SCROLL_FRACTION = 0.0;
static const CGFloat MAXIMUM_SCROLL_FRACTION = 0.2;
static const CGFloat PORTRAIT_KEYBOARD_HEIGHT = 216;
static const CGFloat LANDSCAPE_KEYBOARD_HEIGHT = 240;
- (void)textFieldDidBeginEditing:(UITextField *)textField {
CGRect textFieldRect = [self.view.window convertRect:textField.bounds
fromView:textField];
CGRect viewRect = [self.view.window convertRect:self.view.bounds fromView:self.view];
CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height;
CGFloat numerator =
midline - viewRect.origin.y - MINIMUM_SCROLL_FRACTION * viewRect.size.height;
CGFloat denominator =
(MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION) * viewRect.size.height;
CGFloat heightFraction = numerator / denominator;
if (heightFraction < 0.0)
{
heightFraction = 0.0;
}
else if (heightFraction > 1.0)
{
heightFraction = 1.0;
}
UIInterfaceOrientation orientation =
[[UIApplication sharedApplication] statusBarOrientation];
if (orientation == UIInterfaceOrientationPortrait ||
orientation == UIInterfaceOrientationPortraitUpsideDown)
{
animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction);
}
else
{
animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction);
}
heightFraction = numerator / denominator;
if (heightFraction < 0.0)
{
heightFraction = 0.0;
}
else if (heightFraction > 1.0)
{
heightFraction = 1.0;
}
orientation =
[[UIApplication sharedApplication] statusBarOrientation];
if (orientation == UIInterfaceOrientationPortrait ||
orientation == UIInterfaceOrientationPortraitUpsideDown)
{
animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction);
}
else
{
animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction);
}
CGRect viewFrame = self.view.frame;
viewFrame.origin.y -= animatedDistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[self.view setFrame:viewFrame];
[UIView commitAnimations];
}
- (void)textFieldDidEndEditing:(UITextField *)textField {
CGRect viewFrame = self.view.frame;
viewFrame.origin.y += animatedDistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[self.view setFrame:viewFrame];
[UIView commitAnimations];
}
Adjust the static constants to fit your needs.
I think the easiest way to solve this issue is to shift the view up and down, corresponding to the keyboard
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
CGRect rect = self.view.frame;
rect = CGRectMake(rect.origin.x, rect.origin.y,
rect.size.width, rect.size.height + 80);//keyboard height
[UIView beginAnimations: #"anim" context: nil];
[UIView setAnimationBeginsFromCurrentState: YES];
[UIView setAnimationDuration: movementDuration];
self.view.frame = rect;
[UIView commitAnimations];
}
- (void)textFieldDidEndEditing:(UITextField *)textField
{
//same as above but you shift it down
}