iOS 5 check for internet connection - ios5

I'm developing an iOS 5.1 app and I need to check for internet connection and which type of connection it is.
What is the most efficient way to go about this simple check?

Apples' reachability might help, it worked nicely for me:
http://developer.apple.com/library/ios/#samplecode/Reachability/Introduction/Intro.html

Related

How do you install a standalone watchOS app on a real device for testing?

I can’t seem to find out how to test my standalone watchOS app on a real watch. This is completely stumping me. Xcode does not list my watch as a target, and Apple documentation doesn’t talk about it either.
Every single example I have seen talks about testing your watchOS apps via the companion app on your iPhone, but none seem to talk about how to do it with a purely standalone app.
Haven’t found anything on Google talking about this either. It seems like such an obvious thing that I can’t believe the information is so elusive.
To be clear, I’m not talking about debugging, which I’m not even sure is possible outside of the simulator. I’m talking about just running it on a real device.
What am I missing?
You have to couple your watch with your iPhone. And you have to connect your iPhone by cable or WLAN to your Mac. Then it is possible to install and debug your standalone watchOS app.

What is the Path for Call_History.db in iOS 6. Is it same as that of iOS5?

I am new at iPhone development. I want to access iOS6 call_history. My code work for iOS5 but not work for iOS6. please help me to solve this problem. Many Thanks.
You cannot access the call log using the SDK and approved APIs. There are some workarounds, as you probably already know. The only option I know about is accessing call_history.db.
Take a look at this tutorial. Unfortunately for you, security has been made more severe, and you only can access that file in iOS < 5.0 (and probably all jailbreacked versions).

Iphone Bluetooth Connection To Non-IOS Device

I've been looking into adding a feature to support input from a blue tooth device for my iphone application. From what I've found in my research, most people point to using the GameKit FrameWork. The issue here, is that it only seems to support Iphone -> Iphone connections.
Most of the documentation or questions I saw were between 1-2 years old, perhaps something else has been released?
Have you checked the Core Bluetooth Framework by Apple?
It's working for iOS 5+

Is it possible in xcode to run an application in both the *iphone device* and *iphone simulator* at the same time?

I want to be able to sync up the simulator with my iphone device so that if I were to do something on the simulator while it's running, it would perform the same on the device that's connected to my mac.
Is this possible? Thank you in advance.
Yes. It is possible. First of all you install project in simulator and another device whatever it is like iPad, iPod. After that you connect via bluetooth, wifi and internet connection. See this
witap sample code.
You can do the opposite:
http://www.vimov.com/isimulate/
Perhaps you can contact them on ideas on how to do the opposite.

Localization text when using the gamekit bluetooth (iphone)

Does anyone know why when changing the language on the iphone, the bluetooth message does not change? thanks
I'm not sure if this is intentional but when I deploy to the device, it is translated but not when running on the simulator... Hope this helps