Auto position sibling UIViews - iphone

I have 4 UIViews stacked in a UIScrollView.
When any one of the UIViews are tapped, I want that particular view to expand and show some more content and this would mean the sibling views below the selected view has to push themselves down.
I could have used UITableView but there are all kinds of weird stuff happening when you change the row heights dynamically which is why I chose this fallback.
Can I use autoresizingmask to do this ?
Cheers

Your question Answer is not so simple,you Need to use Different Logic Means You know how Much Width and Hight your Each view have after Clicking on it and then you can pass the reference of View to setContentSize of Scrollview.here is some tutorial which solved my problem when i was putting some run time data in Scrollview.
link
link
Hope it will be helpfull for you.

Related

Scroll content over fixed background image in swift

I am trying to achieve a scrolling over a fixed image, as you can see on the picture.
I thought I should use a scrollview but I didn't quite get it how to use it and what to include into the scrollview, since the image and the button on the bottom should be fixed. In addition, the content should only be scrollable, when the text is to long.
I think the best solution here would be using a UITableView inside a UIViewController.
You can then set up the cells to make it look exactly the way you want.
For instance the first cell would just be the image, the second cell would be your title, the third one would be your menu bar, and so on.
This may be really useful if you plan to present dynamically the elements inside your UIViewController (for example if you need to use a database, you may want to animate the insertion of the rows only if the content has be downloaded already)
So using a UIViewController, you can just add the UITableView to it and set it up using contraints so that it fills the entire view. Then you can just add your button on the top of your table view, as a subview of your UIViewController's view (not as a subclass of your table view otherwise your button would end up scrolling too).
And again here you would need to add a few constraints to your button to make it look alright!
Just try it like this and let me know if you have any difficulties in the implementation :)
It is very complex to explain, To understand you must know good autolayout
To achieve that you need two scrollview and little math :)
Suppose your headerview height is 200
As you know when using autolayout we need following view hierarchy
Your view Hierarchy should be
--> Main View
--> ScrollView
--> Container View
-->Your HeaderView (200)
-->Content View (Equal height to UIView)
--> UIView (Your tabs like button , followbutton)
--> ScrollView 2
--> ContainerView
-->Subviews
Scroll view 1 Will used wo scroll the headerview and second scrollview will used to scroll other content of scrollview (Like Tab and text content as shown in picture )
Content View (Equal height to UIView) will allow your content view to give height of 200 extra to scroll bottom and your second scrollview will scroll to top which will allow to scroll your other content too
https://media.giphy.com/media/a2A4AQeAIkAhO/giphy.gif

How to lay out scrollable iPhone view

I need advice on the most pragmatic way to layout the following view. As you can see from the image attached, I have a static logo and text that appears at the top of the view, followed by a variable number of items.
Initially, I was going to use a TableView for the variable number of items, that way I would be able to load any given number of cells at runtime.
My problem is that if I drop a tableView onto this view below my static logo and text, when the user scrolls, the static logo and text will remain fixed. I need both the static logo/text AND the tableView to scroll up.
My next inclination is to use a scrollView, inside which I would place my tableView and static logo.
Is this the most pragmatic way to approach the problem? If so, will there be usability issues when scrolling the scrollView vs scrolling the tableView? In my mind this could get messy.
Any advice on the best way to approach this is greatly appreciated.
Using a table view inside of a scroll view is a bad idea and warned against by Apple in their docs. Basically the internal gesture recognizers can conflict and create a clunky user experience. The best path forward would be to go with the tableview (which is a subclass of scroll view) and have two different kinds of cells– one for the logo and one for the repeating contents at the bottom. Make the first cell the logo and adjust the table view's settings to format it to your heart's content.

Scrolling through UIScrollView in Interface Builder for Xcode 4

This seems to me as though it would be a common problem, but I can't seem to find the answer anywhere. This question seems to address the issue, but I can't seem to get the solution to work and I'm not sure it's referring to Xcode 4.
When using Interface Builder in Xcode 4 and working with a UIScrollView, is there a way to scroll the view down in Interface Builder itself to view/add/edit controls that are out of the viewable section of the screen? I've managed to push a couple controls down using the arrow keys, but now I can't see them and therefore can't manipulate them in Interface Builder. Scrolling the view in IB would be first prize, but if there's a way to even select the controls using a drop-down menu or whatever so I can push them back up with the arrow keys, that would at least be something. Thanks.
Set the ViewController's Simulated Size to Freeform and set a very large height. E.g: 1000 and voilà! You can now scroll to see all the stuff and add even more! :)
P.S: Remember to set set Fixed when you are finish to avoid problems!
Just a workaround which helps in Xcode4:
Expand the Objects Panel which resides on the left of the Interface Builder view (there is the tiny arrow at the bottom of the panel).
Drag your UIScrollView from the view hierachy and place it on the top level.
Now you can resize it to access more content (scrolling to that content did not work for me).
When you are done adding child views to the scrollview, you need to resize it back to be smaller or the same size as the parent view.
After your changes you would need to put back the scroll view where it belongs in your hierachy
I typically do the following when I want to (have to) build a long scrolling screen:
Set the size of the View Controller to Freeform
Set the height of the top level View to something very large
Arrange all the controls that I want on the View
Select all the controls
Select Editor->Embed In->Scroll View
Set the size of the View Controller back to normal (typically Inferred)
Well, there are a few different things you can do. There is a list of items in your view you can open on the left of the workspace by clicking the button that looks like a little play button on the toolbar. Double clicking any item selects it so you can use the arrow keys.
The best option is to use the layout panel (typically on the right) and enter position values manualy. Sometimes I will use this to move my scrollview up to where I can see where I'm working then move it back.
I found a solution although you have to use a Table view controller. If you define the table as static, the scroll works in interface builder when the table is bigger than the windows size. Moreover, a standard view can be added to the top and bottom of the table, these views are scrollable as well. The scroll is made once the controller is selected. I hope you find this trick useful.
I know this isn't exactly what you were looking for, but I always just drag the scroll view out of the view controller onto the "pasteboard" where you can resize it at will and see the whole thing.
Once I make my edits I simply resize it to fit it's allotted space in my view and place it back in the view controller.
set the root view to freeform and ~1000 pt height, go through the child views and set them to this height as well(including scroll view), in the viewdidload method set the height to the appropriate size.

UIScrollView always bounce upwards and does not show scroll bar in iphone

This is probably simple but I do not seem to get it to work. I have a view and inside it I have a scroll view and inside it I have a view with some labels and a button. the height of the text inside the labels changes according to some condition so I need to scroll down to see it. But whenever I try to scroll down it bounce back up without giving me a chance to view the rest of the view.
Basically, I want when I scroll down, the view to remain down as it normally should. Besides I do not see the scroll bar at all when I'm scrolling.
I know I probably do not understand how scroll views work, so I'd appreciate any help to explain to me the behavior of scroll views.
P.S. I built my whole view in a nib file and this specific setup That I mentioned at the beginning is based on a suggestion from one question I read here.
Thanks, Mohsen
you need to set content size of your scroll view
[scrollView setContentSize:CGSizeMake(360,1000)];
you can make the content size dynamic as per your calculation.

iPhone: How to Place a Scrollview Inside of Tableview Cell

I want to put a scroll view inside of the table view cell. I have a number of buttons in one cell of table view and I need to scroll that cell to show the appropriate button.
If you want to use a vertical scroll view then I wouldn't suggest you doing it because, as TechZen wrote, there will be a mess in this case.
If you want the inner scroll view to scroll horizontally then it might be achieved by 2 ways:
Implement a custom table view cell that will include a scroll view inside it.
Add a scroll view as a sub-view to your cell that you will return from tableView:cellForRowAtIndexPath: method.
I suggest you to use the second approach.
There are plenty of examples online. Usually the sub-views are labels or image views, but it is not complicated at all to add a scroll view instead...
I don't think you can do this. It would require nesting of scrollviews which isn't really supported.
Even if it was, it would be very difficult for a user to know which scrollview they were hitting with their pudgy finger. Remember, you don't have the one pixel precision of a mouse on the iPhone. You have an area of at least 15x15 pixels. You don't have a scroll bar but instead just drags anywhere on the screen.
Instead, you should use a master-detail pattern. Selecting the cell in the tableview pushes a detail view which has the scroll view with all the buttons.
Why do you want to do it like this?
I think the best idea is to draw your table view manually above your uiscrollview. I did it, and it works. It just takes more effort and drawing accuracy. But that takes a lot of time. :)