This seems to me as though it would be a common problem, but I can't seem to find the answer anywhere. This question seems to address the issue, but I can't seem to get the solution to work and I'm not sure it's referring to Xcode 4.
When using Interface Builder in Xcode 4 and working with a UIScrollView, is there a way to scroll the view down in Interface Builder itself to view/add/edit controls that are out of the viewable section of the screen? I've managed to push a couple controls down using the arrow keys, but now I can't see them and therefore can't manipulate them in Interface Builder. Scrolling the view in IB would be first prize, but if there's a way to even select the controls using a drop-down menu or whatever so I can push them back up with the arrow keys, that would at least be something. Thanks.
Set the ViewController's Simulated Size to Freeform and set a very large height. E.g: 1000 and voilĂ ! You can now scroll to see all the stuff and add even more! :)
P.S: Remember to set set Fixed when you are finish to avoid problems!
Just a workaround which helps in Xcode4:
Expand the Objects Panel which resides on the left of the Interface Builder view (there is the tiny arrow at the bottom of the panel).
Drag your UIScrollView from the view hierachy and place it on the top level.
Now you can resize it to access more content (scrolling to that content did not work for me).
When you are done adding child views to the scrollview, you need to resize it back to be smaller or the same size as the parent view.
After your changes you would need to put back the scroll view where it belongs in your hierachy
I typically do the following when I want to (have to) build a long scrolling screen:
Set the size of the View Controller to Freeform
Set the height of the top level View to something very large
Arrange all the controls that I want on the View
Select all the controls
Select Editor->Embed In->Scroll View
Set the size of the View Controller back to normal (typically Inferred)
Well, there are a few different things you can do. There is a list of items in your view you can open on the left of the workspace by clicking the button that looks like a little play button on the toolbar. Double clicking any item selects it so you can use the arrow keys.
The best option is to use the layout panel (typically on the right) and enter position values manualy. Sometimes I will use this to move my scrollview up to where I can see where I'm working then move it back.
I found a solution although you have to use a Table view controller. If you define the table as static, the scroll works in interface builder when the table is bigger than the windows size. Moreover, a standard view can be added to the top and bottom of the table, these views are scrollable as well. The scroll is made once the controller is selected. I hope you find this trick useful.
I know this isn't exactly what you were looking for, but I always just drag the scroll view out of the view controller onto the "pasteboard" where you can resize it at will and see the whole thing.
Once I make my edits I simply resize it to fit it's allotted space in my view and place it back in the view controller.
set the root view to freeform and ~1000 pt height, go through the child views and set them to this height as well(including scroll view), in the viewdidload method set the height to the appropriate size.
Related
Need help with the following. I am creating two different combinations of view/controllers that allow me to add/edit a set of information , think tasks or some type of to-do. I have all the data capture/store functionality working.
I decided that it would be nice to have an icon associated to these tasks. So the icon would show up in the UITableview. I commissioned 18 customer 44x44 icons that would be added tot he table.
But there is where I'm stuck:
I was to add/edit views to have the capability to select an icon to attach to the tasks. In order to do so, i added a 44x44 round-rect button with one of the images as a default. I wanted to have that button trigger another view with the 18 icons so the user selects one and it passes control back to the main view and updates de selected icon appropriately.
I created this little 18 icon view together with the main view, which is based on a scroll view. I configured the little icon view to be hidden.
But I have no idea if the little view should be a subview of the main view, who should be the file owner, how do I make it appear hidden as the main view is displayed and toggle t as needed...
I am stumped. Anyone done something like this? Ideas? Things I completely messing up, you can think of?
Thanks in advance
Probably the easiest way to hide and show the view is to adjust the "alpha" property on the view. If you set the alpha of the little view to 0 it will be hidden, and when you set it to 1 it will be showing. So in your awakeFromNib function (or wherever you are doing initialization) you can add the littleView and set the alpha to 0 so it starts hidden. I suggest adding the littleview to your mainview unless for some reason the little view will have any part of it outside of the mainview. Then, when the user selects the icon to change it, you can set the alpha to 1. Finally, when the user chooses from the view, you would set the alpha back to 0.
Note:
This is not the most efficient use of memory because the view is technically always around. So if you think that you will be low on memory I would suggest creating the view programmatically when needed and removing it from mainview when the user is done. (But only do this if you think it will be an uncommon task because creating the view with a bunch of images will probably be a relatively expensive operation).
I have some xibs with all sorts of text controls (UITextFields, UITextViews). Since the keyboard obscures some of these text controls when text input starts, I followed Apple's guideline for managing content located under the keyboard.
In short, the solution involves moving all interface elements on a UIScrollView. Doing it from Interface Builder I simply add a UIScrollView on the view, make it the size of the view, send it to back and link it's referencing outlet to the file's owner view property.
In IB this all looks fine, and the UI elements appear above the UIScrollView. However when I run the program, the UI elements are nowhere to be found. Their IBOutlets however seem to get initialized so it looks like they are actually constructed. I've tried to set the UIScrollView alpha to 0 to see if they are placed behind it but I still can't find them. New items that are added to the UIScrollView however, seem to work fine.
This leaves me with the not so great option of rebuilding all my xibs where I need to do this change. It kind of looks like an Interface Builder bug to me. What do you guys think?
Well I've found a solution. It goes like this:
Drag a UISCrollView in IB's main window (where we have the File's Owner and First Responder objects).
Rescale it to the size of the initial view
Drag and drop everything from the original view to the scroll view.
Link the scroll view's referencing outlet to the file's owner view property.
Delete the old view from IB's main window.
#MihaiD
use tableview.contentOffset=CGPointMake(x,y);
I don't know if you really need a UIScrollView. See this question on SO it slides the parent view up.
This is probably simple but I do not seem to get it to work. I have a view and inside it I have a scroll view and inside it I have a view with some labels and a button. the height of the text inside the labels changes according to some condition so I need to scroll down to see it. But whenever I try to scroll down it bounce back up without giving me a chance to view the rest of the view.
Basically, I want when I scroll down, the view to remain down as it normally should. Besides I do not see the scroll bar at all when I'm scrolling.
I know I probably do not understand how scroll views work, so I'd appreciate any help to explain to me the behavior of scroll views.
P.S. I built my whole view in a nib file and this specific setup That I mentioned at the beginning is based on a suggestion from one question I read here.
Thanks, Mohsen
you need to set content size of your scroll view
[scrollView setContentSize:CGSizeMake(360,1000)];
you can make the content size dynamic as per your calculation.
Running through an iPhone SDK book and one of the examples has me creating a table and then later adding a UISegmentedControl to the table for sorting.
I dutifully did this in IB, and it looks great:
IB Screenshot http://img.skitch.com/20100529-83sefni21q4nj51rw1mghh2yj1.jpg
When I run it in the simulator or my phone, it's totally squished:
Squished http://img.skitch.com/20100529-x3pmr7gkb6xpm766bupi7quy55.jpg
The buttons work perfectly, it's just they are not sizing according to their content. Any ideas what's going wrong?
Here's the attributes I have set:
Attributes http://img.skitch.com/20100529-tp4d69bk8x98c6sjpmcne92etb.jpg
You could try explicitly setting the width of each of the segmented control's components. Click the Size tab at the top of the inspector and set the width for each component.
I experienced the same issue once. The problem was that the UINavigationController's view was not the top-level view in the hierarchy (it was not added to UIWindow directly), but it was added as a subview to another view controller's view instead. It's just a guess, maybe that's your problem, too (or that there are more than one visible view controllers).
OK, so in attempting to implement #Chris Gummer's answer, I seem to have learned more about how the Size->View Size property panel works. The default is:
Default Sizing http://img.skitch.com/20100529-gg9dwq5em3557yb1d6d721hpn4.jpg
and this is not a good default, it would seem. My book didn't mention needing to adjust this, so I didn't look at it. Setting the inner horizontal arrow of the box (which I guess means "fit width to available space") did the trick:
The Answer http://img.skitch.com/20100529-xt1bqghb4kbm2pbcqf1i1uygab.jpg
I've a UITableView and I populate data from a service. When the number of rows is higher than what could be displayed on the screen, I'm able to scroll the table. But when it's less (say 1 or 2), I'm unable to scroll (in the sense, the bouce effect doesn't work making the UI appear odd).
I think this should be fixed by some IB checkbox, but not sure how to do it. Anyone faced this issue before?
The solution that worked for me was to set bounces to YES programmatically in viewDidLoad.
I also have bounces set to YES using the checkbox in IB. It does appear to be taking the IB value because bouncing will work after I've pushed another view controller onto the navigation controller stack and then popped it back off. However, bouncing won't work when the table view first appears unless I set bounces to YES in viewDidLoad.
Click on the table view and look at the Attributes Inspector. There's a checkbox for Bounce Scroll. (I just tested this in a project that had a 2-line table; disabling it prevented scrolling, enabling it allows the short table to bounce)
I think the programatic equivalent is the bounces property.
Do you have this table view as a cell inside another table view?