Unable to run an ipad application [closed] - iphone

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I need some help. I have an ipad application downloaded from App-Store (free) and now i want to run the app on any simulator. I tried many simulator but i got failed. Even when i am try to run it in MAC OS system, then it is saying that unable to run.
So i need guidance to run the following app on a simulator.
the name of application is : "apsley tailors"
download from : https://itunes.apple.com/gb/app/apsley-tailors/id473679792?mt=8
Thanks in advance!

You simply can't run App Store-applications on the Simulator.
The iOS Simulator is intended for developers: you can only run apps of which you have the source on the simulator. The App Store binary is compiled for ARM while the simulator expects an Intel-build. The only way to get it run is compiling it for Intel which is impossible without the source code.

You can't run it on simulator.

If you have the source code, your open it in Xcode, compile it, and then run it on the simulator or a device registered to your developer account.
But, source code doesn't have a .app extension - so I doubt that is what you have.

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I can no longer connect xcode to my iPhone since yesterday [closed]

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The only thing I can think of is upgraded my iPhone iOS.
The iPhone is connected to the mac. I saw my pictures showing up on iMac. There is a connection icon.
However, xcode think that the iPhone is not connected.
What should I do?
I have tried the following:
Open another project. Same thing. Xcode doesn't recoqnize the iPhone. There is a listing for my iPhone. However it says This device is not currently connected.
Note: Super users people do not use xcode. So they won't know. That's why I asked it here. If it's that problematic can someone move it to superuser now I got answers anyway and got things fixed.
I ran into the same problem a couple of months ago. you definitely dont need to restore or upgrade the iOS, just need to download and Install "iPhone Configuration Utility" and your iphone will be good for development again.
You can download it from here: http://support.apple.com/kb/DL1465
You need to only upgrade your xcode.
check your xcode..you upgrade you ios to 6.1 then its connect to xcode 4.6.so upgrade your xcode for coonect your device.
I found my iPhone will disconnect while I'm debugging, more specifically editing code, in Xcode even though its physically connected. I think it has to with inactivity on the USB port and/or with the new Xcode version. I find unplugging and re-plugging the phone works. It's annoying I know.
You check the ios version you updated with iphone. If its higher version, say 6.1.4 please update your XCode to a compatible one, say 4.6.
Check your deployment taget from project settings
Check your base SDK in Build settings to latest IOS

how to simulate your app on real IOS devices [closed]

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i have jailbreak iphone 4s with 6.1.2 (10B146) ios version. i hane maintain provisioning profile .the status of profile is valid.my device is add on member center it show there.but when i run the app using ios device a pop window open with
"No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination."
i m using Xcode Version 4.5.2 (4G2008a).
Apps are not "simulated" on the device, they're run natively there.
Jailbreaking ain't magic. Xcode will still not permit you to just upload your app without the correct provisioning profiles and certificates and whatever (unless you binpatch Xcode itself or use some other kind of nasty hack, like the "iOSOpenDev" package).
So you have to actually copy your application bundle to your device (to the /Applications folder) and either restart SpringBoard or use the uicache utility to make it appear on the home screen.

Developing iOS apps on two Macs? [closed]

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I develop for iPhone on my iMac. My iPhone is linked to my iMac to put music on etc through iTunes.
Will I be able to deploy test applications to the iPhone from both the iMac and a new laptop (air) with it still being linked to my iMac for music etc.
Thanks
Yes. Simply configure your iTunes on the Air not to perform any automatic synchronization when a device is plugged in.
If you develop on the other mac, you probably have Xcode and then you can directly run the app to your iPhone without unpairing your device with the first Mac. Through Xcode organizer (cmd + fn + 2) you can also drag apps without opening iTunes. It's really handy!

how to run iPhone application from Xcode 4 and ios sdk 4.3 for jailbroken iphone [closed]

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I have developed an iPhone application and would like to test it on my personal iPhone without paying 99$.
I'm using Xcode 4 and ios sdk 4.3 on VMWare snow leopard 10.6.7.
I have followed all steps described in http://www.alexwhittemore.com/?p=398, all points succeeded but with no result i couldn't run my application on real device. The application build succeeded for ios 4.3 device but i couldn't run.
Please could anyone help me to solve the problem.
Thanks in advance.
Here are other posts:
Install Installous & Cracked Apps on iPhone, iPod Touch & iPad Without Wifi Access
http://jaxov.com/2011/04/install-installous-cracked-apps-on-iphone-without-wifi-access/
How To Install DEB, IPA Files on iPhone without SSH Access?
http://jaxov.com/2010/08/install-deb-files-iphone-without-ssh-wifi/

Test app on iPhone without paying $99 to Apple [closed]

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I developed an app for iPhone with Xcode 3.2.4 and iOS 4.1. Now I want to test my app on my iPhone, but I don't want to enroll for a developer program. I searched in google and found a lot of tutorials, but they are not working.
Then I asked me if it is because I use iOS 4.1. Is there a way to test the app?
I've a jailbroken iPhone 4 with iOS 4.1.
First, you need to install SSH to your device to be able to copy files via scp.
Build your application and grab the binary from your build directory. Copy it to the device's /Applications folder using scp. Change the permissions to 755 recursively using chmod -R 755 ApplicationName.app, reboot your iPhone.
And I strongly encourage you to enroll in the Developer Program and pay Apple for the work they have done in creating this great SDK.