The following steps always make app crashes.
install 'iPhone app' from app store to my 'iPad Mini' (except for univeral app)
find any text field on the app and start using it (then keyboard pops up)
touch 'voice dictation' button on the keyboard
I guess this is iOS bug on iPad mini.
Does anyone suffered with this?
Thanks in advance.
I had the same problem but after updating my iPad mini to the latest iOS version (as of this writing, version 6.1.2), using the voice command on an iPhone app installed on the mini doesn't cause the app to crash.
Related
Im trying to submit an app to the App Store that I originally planned on only supporting with the Iphone. However, I found out that Apple requires apps to be run on iPad as well. I have clicked iPad in the general deployment info but is it possible for the iPad app to be just a mini version of what is seen on the iPhone. When I run the current code on an iPad simulator, it fills up the full screen and treats it like any other device. I don't want it to do that and just have an iPhone 1x/2x zoom size frame which I've seen other iPhone primary apps do. Is this possible in SwiftUI? Thanks for all your help.
I've also unchecked requires full screen on the App Store.
Simply do not check iPad in general deployment and your app should run as an iPhone app with the x1/x1 zoom option.
I publish app on smartface for ios with the given license.
I followed the steps ios publishing guides with bundle id given by smartface.
Before submitting the appstore i want to simulate or check on the ios device but it only show black screen while lunching app.
Is it normal? Or should be run on xcode simulator or test device.
You should always test on device. The iOS Simulator is a great tool for rapid prototyping, bringup, and rapid iteration, but always test on device as well. It sounds like you have a real bug in your app.
How can I run a "hidden" app on a non-jailbroken device?
FieldTest app is a hidden app on ios devices, and can be started by typing a series of keys on the iPhone phone app keypad. I would like to run FieldTest on iPad, but iPad doesn't have a phone app/keypad. In older versions of IOS one is able to run it by doing the 5-finger swipe while in Safari, but it no longer works.
How to run FieldTest app on an iPad (even, and especially programmatically)?
It may possible to install an app without icon on non-jailbroken ios device but you cant run it in background. And this application cannot be distributed through Appstore.
I've recently upgraded to xCode 4.5.2 and attempted to resubmit an app to the app store. The apple minion has run my app on an iPad and it does not work. So the app got rejected.
I tried it again and again, and the only way I can make it fail is if I run it on an iPad. My question is: Why can I run the app that is intended for an iPhone on an iPad if I use xCode?
There's not storyboard file for iPad
The targetted device family is iPhone
There isn't even an icon file for iPad, so it just shows trimmed
launch image on the iPad's home screen
I cannot see the app that I published if I search for it on the app
store if I use iPad
The bug that I'm running into involves treading and core data. Is my data model compiled for iPhone only, and not for iPad?
I created a iPhone application first and converted it to iPad version to make it a universal build. Most of the time it works fine. But sometimes my iPhone version load as iPad and iPad version launches as iPhone. Kind of mixed up. What is the cause for this? Will this be an issue in actual devices once I submit that to the app store?
Thank you
In Xcode you can select the active executable (use the drop-down in the upper-left corner). I find that sometimes it switches on me, perhaps showing iPad and requiring me to set it back to the iPhone executable for example. If this is your issue, there will not be any confusion when you're running it on an actual device.
If you are planning to submit an app to the app store, it's a very good idea (understatement) to test the app on real devices first!