smartface app xcode simulator blank screen - smartface.io

I publish app on smartface for ios with the given license.
I followed the steps ios publishing guides with bundle id given by smartface.
Before submitting the appstore i want to simulate or check on the ios device but it only show black screen while lunching app.
Is it normal? Or should be run on xcode simulator or test device.

You should always test on device. The iOS Simulator is a great tool for rapid prototyping, bringup, and rapid iteration, but always test on device as well. It sounds like you have a real bug in your app.

Related

Submit IOS App to App Store rejected because of iPad crash / SwiftUI

Im trying to submit an app to the App Store that I originally planned on only supporting with the Iphone. However, I found out that Apple requires apps to be run on iPad as well. I have clicked iPad in the general deployment info but is it possible for the iPad app to be just a mini version of what is seen on the iPhone. When I run the current code on an iPad simulator, it fills up the full screen and treats it like any other device. I don't want it to do that and just have an iPhone 1x/2x zoom size frame which I've seen other iPhone primary apps do. Is this possible in SwiftUI? Thanks for all your help.
I've also unchecked requires full screen on the App Store.
Simply do not check iPad in general deployment and your app should run as an iPhone app with the x1/x1 zoom option.

XCode 4.5.2 why can I run apps built for iPhone on an iPad?

I've recently upgraded to xCode 4.5.2 and attempted to resubmit an app to the app store. The apple minion has run my app on an iPad and it does not work. So the app got rejected.
I tried it again and again, and the only way I can make it fail is if I run it on an iPad. My question is: Why can I run the app that is intended for an iPhone on an iPad if I use xCode?
There's not storyboard file for iPad
The targetted device family is iPhone
There isn't even an icon file for iPad, so it just shows trimmed
launch image on the iPad's home screen
I cannot see the app that I published if I search for it on the app
store if I use iPad
The bug that I'm running into involves treading and core data. Is my data model compiled for iPhone only, and not for iPad?

Deploy in an iPad as iPhone

I am developing one application for iPad and iPhone. The problem is that I only have one iPad. I need to develop in a physical device cause I have some libraries inside the project that only works in device.
Are there any way to deploy in my iPad as an iPhone to check if the application code is working fine?
I have a jailbroken device.
Thanks!!
In Xcode select your target and then the Summary tab. Change the Devices value from Universal to iPhone. Now build and run your app on your iPad. It will run in iPhone compatibility mode on the iPad.
Don't forget to put that option back to Universal before shipping the app to Apple.
One limitation is you can't test to see if your app works on the 4" devices. The iPhone compatibility mode only works in 3.5" mode.

Xcode 4.2.1: universal app runs on iPad but not on iPhone

I am working on a universal application where I am stuck at one point. I was able to successfully launch my application both on iPhone and iPad but since 2-3 days, I am not able to launch my application on neither iPhone nor iPhone simulator but it runs smoothly on iPad/iPad simulator.
Also when I run my app choosing iPhone device it shows message like Running the App on iPhone simulator but I am not able to see any effect on my simulator. I am using Xcode 4.2.1 and I guess the issue is pertains to the same.
I don't know whether it is a solution or not but got a way out by reinstalling the iOS Simulator.
I have faced same problem. This probably happens when you replace the application with the newScheme/EditScheme by mistake.
Just carefully check when you run your application is there your application name appear. This will be immediate left at where you choose iPhone simulator or iPad simulator version.

Run a universal app as a 'legacy' iPhone app on an iPad

I do most development testing on my iPad. When I test an iPhone app, it runs in 'compatibility' mode where the little iPhone app runs in a small window or x2 magnification. Now that I've created a universal app it runs as a native iPad app. For testing I'd like to use the simulated iPhone when I don't have an iPhone handy for testing.
How can I build the project so that the iPad will run the app in compatibility mode?
Turns out it was really simple
Get Info for the project target
Change Targeted Device Family to iPhone
You can't. If the target is 3.2 SDK, then it will always run the simulator as an iPad. So your options are to debug on a device, or configure your app to be build under 3.1.3 so that the simulator will be an iPhone (too much trouble and unreliable).
Or hope for a later release with the option.