vb6 Inner Form Resize - forms

Are it's possible to resize vb6 inner form, because if i use Form1.Height or Form1.Width it's including window border height and width, so i just can use this code in one window theme (ex. it's work best in WinXP with XP theme, but not work in WinXP with Classic theme, it's seen too long), any suggestion?

What you can do is compare the Width (the outside size) to the ScaleWidth (which is the inside size) to get the size on the non-client border. Likewise, you can compare the Height to the ScaleHeight to get the non-client size at the top and bottom. From that you can set your final height and width based on the inner (client area) size you want plus the non-client size.
Something like this could go in your Form_Load:
Const DesiredClientHeight as Single = 3435
Const DesiredClientWidth as Single = 3345
Dim fNonClientHoriz As Single, fNonClientVert As Single
fNonClientHoriz = Me.Width - Me.ScaleWidth
fNonClientVert = Me.Height- Me.ScaleHeight
Me.Width = DesiredClientWidth + fNonClientHoriz
Me.Height = DesiredClientHeight + fNonClientVert
Be aware that the form width and height are always in Twips, so if you change your scale mode to something other than twips you will need to account for that.

Related

Ag-grid "Size to Fit" on desktop and "Auto-Size" on mobile

I need ag-grid to be responsive on all devices. When I tried this.gridApi.sizeColumnsToFit() It looks nice on desktop, but in mobile screen column width gets zero
as shown in this image.
When I give this.gridColumnApi.autoSizeColumns(allColumnIds, false); it leaves a blank space if there are less number of columns like shown in this image.
Is there a way to autoFit in desktop and autoSize in smaller screens?
you can call them after another. I'd suggest to first call the autoSizeColumns.
Afterwards you calculate the actual tableWidth with something like
const tableWidth = grid.columnApi.getAllColumns()
.reduce((i, current) => i += current.getActualWidth(), 0);
and then you calculate the actual container width
const {left, right} = grid.api.getHorizontalPixelRange();
const containerWidth = right - left;
and only if the tableWidth is smaller than the container width you call `sizeColumnsToFit``
if (tableWidth < containerWidth) {
grid.api.sizeColumnsToFit();
}

Trying to align text in center of rectangle while drawing freeText annotation but text goes in top left corner

I am trying to free text Annotation string align in center of rectangle but always set in top left corner
PdfContentByte pcb = stamper.getOverContent(page);
PdfAnnotation annotation = PdfAnnotation.createFreeText(stamper.getWriter(), rectangle, "Mayank Pandey", pcb);
annotation.put(PdfName.Q, new PdfNumber(PdfFormField.Element.ALIGN_MIDDLE));
Text showing left top corner in pdf:
You set
annotation.put(PdfName.Q, new PdfNumber(PdfFormField.Element.ALIGN_MIDDLE));
The constant Element.ALIGN_MIDDLE is defined as
/**
* A possible value for vertical alignment.
*/
public static final int ALIGN_MIDDLE = 5;
But the value of Q in free text annotations is specified as:
Q
integer
(Optional; PDF 1.4) A code specifying the form of quadding (justification) that shall be used in displaying the annotation’s text:
0 Left-justified
1 Centered
2 Right-justified
Default value: 0 (left-justified).
Thus, value 5 you used is not a valid Quadding value at all!
Furthermore, FreeText Quadding does not even support what you want to achieve, to align in center of rectangle, it only allows to select horizontal alignment, not vertical alignment.
For your objective, therefore, you'll have to use a custom appearance (which takes precedence if present).

Get the size of wrapped text in Label

If I create a Label in a 500x500 area with wordwrap, how can I find out the height of the wrapped text ? I'm looking for the yellow height, not the salmon height.
Answer of #idrise doesn't work for system font And here I give a more flexible answer.
Assume we want to create a text/label which has a fixed width, but dynamic height according to text's length. for that you can use below code:
Label *lbl = Label::createWithSystemFont("aaa aaa aaa aaa aaa aaa", "Arial", 50);
lbl->setDimensions(FIXED_WIDTH, 0); // "0" means we don't care about wrapping vertically, hence `getContentSize().height` give a dynamic height according to text's length
////
auto dynamicHeight = title->getContentSize().height; // According to text's length :)
And obviously for fixed height you can do similarly.
Hope Help someone :]
This may seem a little counter intuitive.
First you set the dimensions with an excessively large height.
Calling getLineHeight and getStringNumLines will calculate the height based on the width passed.
You send the width and height back to setDimensions.
Now your labels getContentSize() will return the actual size of the text.
IE
label->setDimensions(width, 2000);
label->setDimensions(width,label->getStringNumLines() *
ceil(label->getLineHeight()));
They added the functionality you want:
Added three overflow type to new label: CLAMP, SHRINK, RESIZE_HEIGHT.
Overflow type is used to control label overflow result, In SHRINK mode, the font size will change dynamically to adapt the content size. In CLAMP mode, when label content goes out of the bounding box, it will be clipped, In RESIZE_HEIGHT mode, you can only change the width of label and the height is changed automatically. For example:
//Change the label's Overflow type
label->setOverflow(Label::Overflow::RESIZE_HEIGHT);
mTexto=Label::createWithTTF(mTextoHelp.c_str(),CCGetFont(), 30);
mTexto->setHeight(100.f);
mTexto->setOverflow(Label::Overflow::RESIZE_HEIGHT);
mTexto->setDimensions(mSize.width*0.8f, 0.f);

how to increase the default size of HeaderButton in MGWT

I want to increase the default size of HeaderButton Widget in MGWt.I tried this:
headerBackButton.setHeight(String.valueOf(50)+"px");
headerBackButton.setWidth(String.valueOf(50)+"px");
headerBackButton.getElement().getStyle().setWidth(50, Unit.PX);
headerBackButton.getElement().getStyle().setHeight(50, Unit.PX);
I have just tried in the mgwt.showcase (class UIViewImpl) and using the headerBackButton.setWidth("75px"); works perfect (just after headerBackButton = new HeaderButton(); ).
Have you checked you do not have other elements or other css´rules that block the resize??
For example, in the mgwt showcase after 80px the button does not get bigger because the p child element has the rule max-height

Relative UILabel in a game object

I created a game object which acts as a repeating item for a UIGrid which I populate dynamically. The gameobject (RowItem) has couple of UILabel whose text can change on runtime depending on the content. The content of these UILabels overlap when the text is bigger. Can anybody help me in how to make UILabel expand relative to the adjacent UILabel when the text is more/less?
You can use transform.localScale property of the UILabel's property to scale it. Just make them bigger when the text is bigger than let's say 20 characters. Try with arbitrary values.
Also when you change the scale, run a re-align method, which aligns other labels so that they don't overlap.
you can get the text length in pixel by this:
UILabel label;
float width = label.relativeSize.x * label.transform.localScale.x;
float height = label.relativeSize.y * label.transform.localScale.y;
Let's say that you want to set you max length to 100, you can do this:
if (width > 100)
{
label.localScale = new Vector3(100 / label.relativeSize.x, 100/ label.relativeSize.x, 1);
}
the second param for Vector3 is also based on relativeSize.x is not a typo, that makes sure your text will not become thin.
Hope this works.