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Is possible to develop an app to access all the statistics of other apps? For example, I'd like to know:
When the apps are launched
How long each particular app is running in the foreground (total combined time)
How long each app had been running in the background?
(I've done some research and know it is possible to get all the apps, but are those info mentioned available? Reference: List of applications running in background process )
Thanks!
I think unless you jailbreak your device, you won't easily have access to the system processes/list of running apps. If you just want to measure your own apps, you can use Google Analytics to get an idea of the usage of the app.
If you want to measure system/other apps you will be out of luck. Especially on end user devices.
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Is this possible? I would like to create a service that would make it easy for people to create Newsstand Magazines.
So in other words, they'd put in the content for the magazine in my service and I'd release it for them in the app store. Would this be possible, or would Apple say no to this? What do you think?
You'd have to release an app for each person that signs up. There is no way to automate this process and add apps to Newsstand (you would have to submit each app manually). The only possibility is to create a Newsstand app that downloads magazine info from your site, and then displays the various magazines to the user. However, Apple could reject the app since it mimics core system functionality, and it is a very unprofessional way for the magazines to reach their audience.
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I wonder, what do I need to have my xCode app on iPhone device?
For example, I built CoolGuitarTuner app which I want to use myself and maybe share it with a couple of friends.
Can I just somehow copy it on my iPhone for my own private use without any registrations or payments?
Thanks!
You still need a $99 developer account. That should be all you need, regardless of whether or not you list any apps for sale. Or you could jailbreak.
You can go through iPhone Test Application
And This Blog gives your detailed information about how to deploy application on your device
Hope this will help you out.
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I wrote an iphone app and was just released.curious to See how many people downloaded it. It is a free app. How do i find out how many people downloaded my app.
Thanks
from your Apple Developer account, use iTunes Connect to get stats on your app downloads. You can also use third party services like AppFigures to get better stats.
I believe the statistics will be available in iTunes Connect only after a week or so. Try Appannie (appannie.com) for better reports.
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I'm Curious about how all the ad mechanism works.
Let's say I publish my app using 5 networks (adMob,inMobi, etc...).
Each network gives me a slice of code to incorporate inside my initialization function, so
when the app is downloaded, the report will be sent.
Now, someone downloaded my app using one of these networks, let's say by pressing an adMob banner.
Is there a way for my app to know at startup that it was downloaded using adMob, so I won't call all the other 4 network initialization code? I don't see a point making all these redundant calls.
Thanks
Well if it is an iPhone/iOS app it's always downloaded via iTunes App Store so there is no way to see which banner network is just to download your app.
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There are a lot of useful apps already available in the app store and I don't want to reinvent them just because i think they'd be useful to be part of my app. So I'm wondering whether it is possible to sell them from within my app, whereby the user can purchase them without leaving the comfy confines of my app. Any idea about this? Or will the user always have to head over to the App Store to get their hands on them?
On a side note, it would be nice if i could get some commission for selling them within my app (can't imagine Apple would allow that though).
No this is not possible. Best you can do is redirect the user to the app store app from within your app to the app the user wants more info on.
That's a question for Apple. You might check out Apple's In App Purchase Programming Guide.