No provisioned iOS devices are available. Connect an iOS device or choose an iOS simulator as the destination - iphone

No provisioned iOS devices are available. Connect an iOS device or choose an iOS simulator as the destination.
I have profiles for my device for this app... where should I be looking to correct this? I am using XCode 6.0 while version of my iPhone is 6.0.1, may i need to update my Mac SDK to 6.0.1?

Related

iPhone device testing issue with xcode upgrade

My iPhone device has become ineligible device after upgrading Xcode to 6.3. I was able to see my app on my iPhone device before. After upgrade it is shown under ineligible device.
You need to update your device to iOS 8.3 according to Xcode 6.3.
The problem may be with the Deployment Target. Change the deployment Target
Turn off the device and turn it on again before testing app on your device.

Testing on a physical device

I am having a problem with XCode and the ability to test an app on a physical device. I am running XCode v. 4.5.2 and my iPhone is OS 6.1. When I try to test on the physical device I get the following error:
"No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination."
The deployment target for the app is 6.0. I don't know what else to check. Can anybody offer advice?
Thx!
You need to upgrade to Xcode 4.6, which supports iOS 6.1 and above
https://developer.apple.com/library/ios/#releasenotes/DeveloperTools/RN-Xcode/index.html

iPhone app not runing on Real device

No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination.
How do I fix this Questions.....?
Deployment Taeget :
4.0 Base SDK
Latest 5.1
You should make sure that you choose the device from the list of schemes and from project settings you should have a valid certificate for debug settings
UPDATE : An also it will not list the device if its IOS is below the deployment target

XCode 4 not detect iPad

I have iPad 1 and i want to test my app on it.
i connect the iPad to the computer, and the IOS Device not change to the device name.
when i press on Run i get this msg:
Xcode cannot run using the selected device.
No provisioned iOS devices are available with a compatible iOS version.
Connect an iOS device with a recent enough version of iOS to run your
application or choose an iOS simulator as the destination.
Any suggestion why it happen?
The top explanations for this error are
1) Your iPad is running an OS version newer than that supported by Xcode
or
2) You have not yet provisioned your iPad
Ok
I find the solution :
in IOS Deployment Target change it to the minimum version you want the app will work
You need to add the UDID of the device to your developer mobile provisioning profile.
If you have Xcode 4.2 this can be done actually automatically, else you'll have to do this manually (get the UDID, log into the developer portal, add the device's UDID to the devices list, at that device then to your developer profile, download and install that profile, select this profile as a developer profile for your current app)

the bundle is invalid. an application targeting the iphone device family may not require a iphone os deployment target of 3.2

I'm making an iphone only app, so far I have been able to share my app via ad-hoc distributions, and run it both in my simulator and my devices. But now that I'm finished, I can't upload my build to the store because of this error:
"The bundle is invalid. an application targeting the iphone device family may not require a iphone os deployment target of 3.2, wich is an ipad-only os"
The only Base SDK that I have after upgrading to xcode 3.2.3 are iphone device 3.2 and iphone device 4.0.
Thanks for the help.
In your application and/or target build settings, ensure the Base SDK is set to iPhone Device 4.0. For now, all apps are supposed to use this as the Base SDK.
Then, find the iPhone OS Deployment Target build setting. You want to set this to the lowest version of iOS that your application supports. If it supports 3.0, enter 3.0. If you are using functionality that was added in iOS 3.2, then you should just enter 4.0 since 3.2 does not run on the iPhone.