I can not choice in eclipse Qvga 240x320 2.7 for small layout.Graphical layout no work...I have message
Exception raised during rendering: Index: 1, Size: 1
Exception details are logged in Window > Show View > Error Log
Why?How i fix it?Avd manager has virtual device qvga.
I had the same problem.
It's a bug in the rendering library soved in SDK 16.2 or avobe.
You must install a SDK 16.2 or later and select it in the layout editor.
Related
my flutter project is not rendering properly. if I have forgot to add the semicolon, So not getting error in that line but after run the project or hot reload so that time getting error in consol. and also not getting hint option for wrap widgets on existing widgets. I'm using the latest android studio version.
Android studio version : Android Studio Electric Eel | 2022.1.1
Build #AI-221.6008.13.2211.9477386, built on January 11, 2023
Runtime version: 11.0.15+0-b2043.56-8887301 aarch64
VM: OpenJDK 64-Bit Server VM by JetBrains s.r.o.
macOS 13.1
GC: G1 Young Generation, G1 Old Generation
Memory: 1280M
Cores: 8
Registry: external.system.auto.import.disabled=true
ide.text.editor.with.preview.show.floating.toolbar=false
Non-Bundled Plugins:
com.github.dhaval2404.material_icon_generator (1.3)
Dart (221.6091)
pl.pszklarska.pubversionchecker (1.3.5)
io.flutter (71.2.4)
you can see in below image.
After this issue work speed is very low, So please help me to find out the issue.
At the bottom of the Android Studio,There is a tab called: Dart Analysis. Click on it to open the tab.
On the left hand side of the Dart Analysis screen that opens is a settings Icon. Click on the icon.
On the settings screen, make sure that "Scope Analysis to the Current Package" is ticked on.
Restart your IDE
I'm trying to develop an entire screen in a flutter project using unity with Flutter_Unity_Widget.
I've followed the package installation instructions at pub.dev "https://pub.dev/packages/flutter_unity_widget"
but when I run the applications it pops up a window with some errors:
screenshot for emulator after running
E/Unity ( 5165): Failed to load 'libmain.so'
E/Unity ( 5165):
E/Unity ( 5165): java.lang.UnsatisfiedLinkError: dalvik.system.PathClassLoader[DexPathList[[zip file "/data/app/com.example.flutter_unity_app-H-CtYDrgxEULJH5uT-8PqQ==/base.apk"],nativeLibraryDirectories=[/data/app/com.example.flutter_unity_app-H-CtYDrgxEULJH5uT-8PqQ==/lib/x86, /data/app/com.example.flutter_unity_app-H-CtYDrgxEULJH5uT-8PqQ==/base.apk!/lib/x86, /system/lib]]] couldn't find "libmain.so"
E/Unity ( 5165): Your hardware does not support this application.
and I can't handle this error.
versions:
unity: 2021.1.4f1
flutter_unity_widget: ^4.1.0
enulator: Nexus 6 API 28 android pie 9
Unity with emulator is usually painful way to develop. Try to find a real device. Because you have to export your unity as library correctly. First install to your device, then export as library. Do you have same errors with real device? Even you successfully install to your device, there is a warning with the widget you use.
Note: Supports only Unity 2019.4.3 or later. UnityFramework does not support emulator.
i am trying to publish an ios application using adobe flash cc on mac and flash professional cs6 on windows.
when i publish my application using cs6 ( air sdk 3.7, air sdk 3.6 ) on windows ipa is created and installed only on jail-break phone and when i try to install jailed phone its simply shows application failed to install.
when i start to publish with flash professional CC on mac (Size of Ram is 768MB) ipa is not created but the following errors are shown:
"Restore windows
The application “java” unexpectedly quit while trying to restore its windows.
Do you want to try to restore its windows again?"
and
"ADT quit unexpectedly while using the libjvm.dylib plug-in.
Click Reopen to open the application again.
Click Report to see more detailed information and send a report to Apple."
and at last a error report
if anyone face this issue or have sorted out this please let me know.
thanks
Virender
Error report:
Process: java [1175]
Path: /usr/bin/java
Identifier: net.java.openjdk.cmd
Version: 1.0 (1.0)
Code Type: X86-64 (Native)
Parent Process: sh [1174]
PlugIn Path: /Applications/Adobe Flash CC/Adobe Flash CC.app/Contents/jre/jre1.7.0_10.jre/Contents/Home/lib/server/libjvm.d ylib
PlugIn Identifier: libjvm.dylib
PlugIn Version: ??? (???)
Date/Time: 2013-07-11 22:10:34.716 -0700
OS Version: Mac OS X 10.7.4 (11E53)
Report Version: 9
Interval Since Last Report: 37146 sec
Crashes Since Last Report: 41
Per-App Interval Since Last Report: 6085 sec
Per-App Crashes Since Last Report: 41
Anonymous UUID: CDBA110A-A463-40BB-9E1F-2321B9E94AFE
Crashed Thread: 18 Java: Java2D Queue Flusher
Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000000003b0
VM Regions Near 0x3b0:
For a quick solution you can try using IfunBox with install IPA on a non jailbreack phone. By the way i had the same probrem, I was unable to instal my IPA on a non Jailbreack phone but wen i upload to Apple every thing goes fine! One of the reasons of the intalation fail could be that u didnt mach the license id and software name wen um create the IPA.
I'm trying to run the sample SocialTest, but this error always appears:
VerifyError: Error # 1014: Class :: com.adobe.ane.social SocialUI could not be found.
The same applies to any other sample ANE, from gaming sdk...
FlashBuilder 4.7
Adobe AIR 3.6
Gaming SDK 1.0.2
iPhone 3gs 6.1.3
Simulator sdk 6.0
You forgot to add the ANE to your package.
Project > Properties > Flex Build Packaging > (Your OS) > Native Extentions... Add...
I'm using FDT 3 enterprise with Flex 4.5 SDK on Mac OSX
Running works fine.
Debugging throws an internal error:
java.lang.NullPointerException
at com.powerflasher.fdt.core.launch.debug.concrete.FDBVersionTools.versionParts(FDBVersionTools.java:44)
at com.powerflasher.fdt.core.launch.debug.concrete.FDBVersionTools.compare(FDBVersionTools.java:19)
at com.powerflasher.fdt.core.launch.debug.concrete.FDBVersionTools.lessOrEqual(FDBVersionTools.java:7)
at com.powerflasher.fdt.core.launch.debug.concrete.FDBVersionTools.inRange(FDBVersionTools.java:54)
at com.powerflasher.fdt.internal.core.debugger.adapter.FlexSdkVersionTools.covers(FlexSdkVersionTools.java:25)
at com.powerflasher.fdt.internal.core.debugger.adapter.FDBAdapterLoader.cover(FDBAdapterLoader.java:51)
at com.powerflasher.fdt.internal.core.debugger.adapter.FlexDebuggerLoader.searchAdapterLoader(FlexDebuggerLoader.java:88)
at com.powerflasher.fdt.internal.core.debugger.adapter.FlexDebuggerLoader.loadDebugger(FlexDebuggerLoader.java:81)
at com.powerflasher.fdt.core.launch.DebugSessionManager.getDebuggerFor(DebugSessionManager.java:50)
at com.powerflasher.fdt.core.launch.DebugSessionManager.launchSessionFor(DebugSessionManager.java:106)
at com.powerflasher.fdt.core.launch.DebugSessionManager.launchSessionAndKillOld(DebugSessionManager.java:146)
at com.powerflasher.fdt.ui.launch.StartDebuggerTestLaunchConfigurationDelegate.startDebugger(StartDebuggerTestLaunchConfigurationDelegate.java:36)
at com.powerflasher.fdt.internal.ui.launch.fcsh.MxmlcLaunchConfigurationDelegate.startDebugger(MxmlcLaunchConfigurationDelegate.java:348)
at com.powerflasher.fdt.internal.ui.launch.fcsh.AbstractFCSHLaunchConfigurationDelegate.launch(AbstractFCSHLaunchConfigurationDelegate.java:174)
at com.powerflasher.fdt.internal.ui.launch.fcsh.MxmlcLaunchConfigurationDelegate.launch(MxmlcLaunchConfigurationDelegate.java:237)
at org.eclipse.debug.internal.core.LaunchConfiguration.launch(LaunchConfiguration.java:853)
at org.eclipse.debug.internal.core.LaunchConfiguration.launch(LaunchConfiguration.java:703)
at org.eclipse.debug.internal.ui.DebugUIPlugin.buildAndLaunch(DebugUIPlugin.java:866)
at org.eclipse.debug.internal.ui.DebugUIPlugin$8.run(DebugUIPlugin.java:1069)
at org.eclipse.core.internal.jobs.Worker.run(Worker.java:55)
I'm not using any uncommon debug/compiler-arguments
Has anyone seen this before?
The Flex Debugger API changed quite a bit from Flex 3.X - 4.0. This means that your older FDT (version 3.x) is likely not compatible with later Flex SDKs. That is why you are getting that error.
You'll need to upgrade to 5.5 (or FDT 4.5 if you have a FDT 4 license)b/c the FDT team has had to rewrite parts of the debugger to make it compatible with Flex 4.5+. We've done our best to keep the upgrade price minimal.
http://fdt.powerflasher.com/buy-download/