Hide TableView declared in other class - iphone

How to hide my tableView which is declared in another class..
Here is my code snippet,
CRStoreView.h
#interface CRStoreView : UIView <UITableViewDelegate, UITableViewDataSource>{
....
}
#property (strong, nonatomic) IBOutlet UITableView *tblStore;
and i want to hide this tblStore in my new class(CRNextView.m)..
I tried this but table is not getting hide,
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
NSLog(#"touchesBegan");
CRStoreView *Obj = [[CRStoreView alloc] init];
[Obj.tblStore setHidden:YES];
}
How to Solve it ?

One method is to use delegates. Make CRStoreView a delegate of the CRNextView and call the setHidden method from the CRNextView on the delegate. Or you could pass the current instance of the CRStoreView to CRNextView and access the tableView object.

Related

IOS setting a custom delegate

I'm working through the IOS HelloWorld example and I have a question regarding setting the delegate for a TextField. In the example it was as easy as control-dragging from the TextField to the ViewController. But now say I wanted to create a custom class to act as my delegate as so:
#import <Foundation/Foundation.h>
#interface SweetAssDelegate : NSObject <UITextFieldDelegate>
- (BOOL)textFieldShouldReturn:(UITextField *)theTextField;
#end
#import "SweetAssDelegate.h"
#implementation SweetAssDelegate
- (BOOL)textFieldShouldReturn:(UITextField *)theTextField
{
NSLog(#"Calling Delegate");
[theTextField resignFirstResponder];
return YES;
}
#end
How can I set this class to be the delegate of the TextField? As far as I can tell there is not way to accomplish this through the GUI. I tried manually setting the delegation after window load with no success:
#import "ViewController.h"
#import "SweetAssDelegate.h"
#interface ViewController ()
#property (weak, nonatomic) IBOutlet UITextField *inputField;
#end
- (void)viewDidLoad
{
[super viewDidLoad];
SweetAssDelegate *foo = [[SweetAssDelegate alloc] init];
[self.inputField setDelegate:foo];
NSLog(#"Delegate: %#", self.inputField.delegate);
}
I actually receive some sort of memory exception when bringing up the keyboard? Any ideas? Thanks.
As a side question, where should I always use viewDidLoad to initialize any variables? I noticed that init was not being called???
Your delegate object, foo, is allowed to fall out of scope and is released at the end of viewDidLoad and by the time the keyboard comes up, it doesn't exist anymore. Make it an ivar (or property) of your view controller, or otherwise make sure that foo doesn't fall out of scope at the end of viewDidLoad.
Thus, it could be something like:
#interface ViewController ()
#property (weak, nonatomic) IBOutlet UITextField *inputField;
#property (strong, nonatomic) SweetAssDelegate *foo;
#end
- (void)viewDidLoad
{
[super viewDidLoad];
self.foo = [[SweetAssDelegate alloc] init];
[self.inputField setDelegate:self.foo];
NSLog(#"Delegate: %#", self.inputField.delegate);
}
Your textfield delegate must have the implemented to be your textfield delegate I guess.
A delegate manages the communication between objects, which means your custom delegate must allow communication between objects and must provide methods, the textfield can work with...
Another example is a tableView:
You can make a custom delegate which implements the delegates and then calls some tableview related Methods...
Here this code might be interesting for you:
#interface myCustomDelegateForTextFields <UITextFieldDelegate>
#end
#implementation myCustomDelegateForTextFields
- (BOOL)textFieldShouldReturn:(UITextField *)theTextField {
return TRUE;
}
#end
#implementation ViewController
myCustomDelegateForTextFields *txtfielddelegate = [[myCustomDelegateForTextFields alloc] init];
UITextField *whatever;
whatever.delegate = txtfielddelegate;
//your textfield now listens to the BOOL method in your custom delegate
#end
Is it that what u were looking for? :)
you can ofc pack the myCustomDelegateForTextField delegate in another class and call the class

Issue with UIButton Subclass delegate method

Here is the situation. I have a view controller titled "MyViewController." Within this view controller I have a text editing feature that uses subclassed buttons. The name of the UIButton Subclass is "ColorSwatch"
I have setup delegate/protocol methods in the "ColorSwatch.h" subclass as follow.
// ColorSwatch.h
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#import <QuartzCore/QuartzCore.h>
#protocol ColorSwatchDelegate <NSObject>
- (void)fontColor:(UIColor *)color;
#end
#interface ColorSwatch : UIButton {
id <ColorSwatchDelegate> colorSwatchDelegate;
CAGradientLayer *gradient;
UIView *currentView;
UIColor *fontColor;
}
#property (nonatomic, retain) id <ColorSwatchDelegate> colorSwatchDelegate;
#property (nonatomic, retain) CAGradientLayer *gradient;
#property (nonatomic, retain) UIView *currentView;
#property (nonatomic, retain) UIColor *fontColor;
#end
Now in my "ColorSwatch.m" I have:
// ColorSwatch.m
#import "ColorSwatch.h"
#import <QuartzCore/QuartzCore.h>
#import "MyViewController.h"
#implementation ColorSwatch
#synthesize gradient;
#synthesize currentView;
#synthesize colorSwatchDelegate;
#synthesize fontColor;
-(void)setupView{
"Makes the subclassed buttons pretty"
}
-(id)initWithFrame:(CGRect)frame{
if((self = [super initWithFrame:frame])){
}
return self;
}
-(id)initWithCoder:(NSCoder *)aDecoder{
if((self = [super initWithCoder:aDecoder])){
[self setupView];
MyViewController *mvc = [[MyViewController alloc] initWithNibName:
#"MyViewController" bundle:nil];
self.colorSwatchDelegate = mvc;
}
return self;
}
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
[self magnify:view];
fontColor = view.backgroundColor;
[self.colorSwatchDelegate fontColor:fontColor];
}
- (void)magnify:(UIView *)view
{
}
- (void)dealloc
{
[currentView release];
[gradient release];
[fontColor release];
[super dealloc];
}
#end
In the "MyViewController.h" I have:
// MyViewController.h
#import <UIKit/UIKit.h>
#import <QuartzCore/QuartzCore.h>
#import "ColorSwatch.h"
#interface MyViewController : UIViewController <ColorSwatchDelegate> {
UITextField *photoLabelTextField;
}
#property (nonatomic, retain) IBOutlet UITextField *photoLabelTextField;
#end
In the "MyViewController.m" I have:
- (void)fontColor:(UIColor *)color
{
NSLog(#"Selected Font Color");
[self.photoLabelTextField setTextColor:color];
}
Now the delegate method sort of works, meaning when I tap on a color button the
NSLog(#"Selected Font Color");
message gets fired. But the problem is that I cannot change the
[self.photoLabelTextField setTextColor:color];
property. I have tried numerous ways of changing the property, the only thing that I can do is send NSLogs, anything I try to change a property in the "MyViewController" Class nothing happens.
If anyone could please help me out, I would appreciate it.
Thank you
The problem is that the ColorSwatch is sending delegate messages to a dangling instance of MyViewController that it incorrectly allocated in it's initWithCoder: method.
UIControls shouldn't allocate ViewControllers to be their delegates... it goes the other way around.
Delete these lines...
// in ColorSwatch.m initWithCoder:
MyViewController *mvc = [[MyViewController alloc] initWithNibName:
#"MyViewController" bundle:nil];
self.colorSwatchDelegate = mvc;
Then, in MyViewController.m ...
- (void)viewDidLoad {
ColorSwatch *colorSwatchButton = [[ColorSwatch alloc] buttonWithType:UIButtonTypeCustom];
// or place a ColorSwatch in the xib, on MyViewController's view... But not before you
// you delete lines from initWithCoder, otherwise it's infinite circular allocation
colorSwatchButton.frame = CGRectMake(/* ... */);
colorSwatchButton addTarget:self action:#selector(csButtonPressed:) forControlEvent: UIControlEventTouchUpInside];
// and so on...
// now the important part:
colorSwatchButton.colorSwatchDelegate = self;
// see - the ViewController is in charge of allocation, sets itself up as the delegate
[self.view addSubview:colorSwatchButton];
}
Instead of building the button in code, you can use IB.
Step 1: make the delegate an outlet...
#property (nonatomic, retain) IBOutlet id <ColorSwatchDelegate> colorSwatchDelegate;
Step 2: draw the buttons in IB, and set their class to ColorSwatch.
Then you can skip the code I wrote in viewDidLoad.
Step 3: The newly placed button should now present an outlet in IB. You can drag from that to the MyViewController as you normally do.
There might be a connection problem in your IBOutlet photoLabelTextField, you may have forgotten to connect xib text field with your photoLabelTextField

How to in a viewClass notify another View class

My first view PageView.m like this
PageView.m
albumListView = [[AlbumListView alloc] initWithFrame:CGRectMake(0, 0, 45, 480)];
albumListView.tag = 1001;
[self addSubview:albumListView];
albumListView.hidden = YES;
[albumView release];
I want when my CameraView moved set albumListView.hidden = NO.
How to do it!
CameraView.m
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
}
How to use delegate or other ways?
Thank you!
Assuming that PageView class is where the CameraView instance is created, you can do sthg like this:
In your CameraView class, define a protocol like this:
#class CameraView;
#protocol CameraViewDelegate <NSObject>
#optional
- (void)cameraViewMoved:(CameraView *)view;
#end
Then, in the same class implement a property to hold your delegate:
#property (nonatomic, assign) id<CameraViewDelegate> delegate;
In your CameraView implementation file, call your delegate's cameraViewMoved method when you want to notify it, like this:
if ([self.delegate respondsToSelector:#selector(cameraViewMoved:)]) {
[self.delegate cameraViewMoved:self];
}
Make your PageView class a delegate of your CameraView, by putting sthg like this in your PageView.h file:
#interface PageView : <CameraViewDelegate>
And in PageView.m class, first set yourself as the delegate of your cameraView by doing sthg like cameraView.delegate = self;
Then, implement the protocol method cameraViewMoved. Inside this method, you can do what you need.

segmented control always return 0

I'm using a TabBar app with a navigation item that includes a UISegmentedControl.
I've connected a method when the event "value changed" is caught.
The method always catch 0 as SegmentIndex...
Here's my header file :
#import <UIKit/UIKit.h>
#interface GraphNavController : UINavigationController {
IBOutlet UIImage *image;
CGPoint gestureStartPoint;
UISegmentedControl *segmentedControl;
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
-(IBAction) segmentedControlIndexChanged;
-(void)journalier;
-(void)mensuel;
-(void)annuel;
#property (nonatomic, retain) IBOutlet UIImage *image;
#property (nonatomic, retain) IBOutlet UISegmentedControl *segmentedControl;
#end
The method is here :
-(IBAction) segmentedControlIndexChanged{
switch (self.segmentedControl.selectedSegmentIndex) {
case 0:
NSLog(#"1");
break;
case 1:
NSLog(#"2");
break;
case 2:
NSLog(#"3");
break;
default:
break;
}
}
I hope we will find a solution
Thanks a lot
A possible explanation for this problem is that self.segmentedControl is nil. Is self.segmentedControl as an IBOutlet? Or created in code? Check if self.segmentedControl == nil.
I had the same problem and fight with the bug of nill UISegmentedControl.
AND I FOUND THE ANSWER.
Sometimes you have the same problem but you have all connections in XIB.
THE PROBLEM: You have nill in self.segmentedControl.
In most situations when you have everything connected in XIB correct it will also not work.
THE CAUSE: Because of difference in studing the Objective-C we use different styles of writing code.
The Decision: For example we write in interface UISegmentedControl *control;
When you #synthesize how would you do that?
If you write #synthesize control=_control; you will always have nill when you write like that NSLog(#"%i",control.selectedSegmentIndex).
So we have the mistake in #synthesize or in Code.
Decision
For thou who write #synthesize control; use control.selectedSegmentIndex
For thou who write #synthesize control=_control; use _control.selectedSegmentIndex
And everything will work correct.

SubViews not properly initialized using IB

I'm having trouble getting my SubViews properly initialized using Interface Builder. I have the following View hierarchy (UIWindow -> BlankCanvasView -> StalkerView). BlankCanvasView is a subclass of UIView and StalkerView is a IBOutlet of BlankCanvasView
#interface BlankCanvasView : UIView {
IBOutlet UIView *stalker;
}
#end
I've established a connection between the stalker outlet of BlankCanvasView and the subview. However, in my touchesBegin method of BlankCanvasView the stalker outlet is nil. See below for touchesBegin.
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
NSLog(#"Touch Begin detected!!!");
NSLog(#"Stalker instance %#", stalker);
[UIView beginAnimations:#"StalkerAnimation" context:nil];
UITouch *touch = [touches anyObject];
//stalker is nil here!!!
[stalker setCenter:[touch previousLocationInView:self]];
[UIView commitAnimations];
}
What am I missing? It looks like none of my demo apps are properly loading any subviews when I try and follow examples on iTunesU.
If you are creating your 'stalker' view in IB, it must be part of the view hierarchy (that is, added as a subview of another view), or it must be retained by your code in order for it to not be released after loading. If you use a retain property for your stalker variable, this will be taken care of for you, automatically:
#interface BlankCanvasView : UIView
{
UIView *stalker;
}
#property (nonatomic, retain) IBOutlet UIView *stalker;
#end
Make sure you #synthesize stalker; in your BlankCanvasView's implementation, and set the property to nil when you're deallocating your view:
#implementation BlankCanvasView
#synthesize stalker;
- (void)dealloc
{
self.stalker = nil;
[super dealloc];
}
#end