Certification failed for background audio streaming app - microsoft-metro

I submitted a background audio app for certification and has failed with two reasons in which I could not figure out why.
Reason 1:
This app failed to correctly respond to at least one of the play,
pause, or play/pause events.
I understand that the MediaControl events for Play, Pause, Stop and PlayPause need to be catered, and have done so (and tested on both tablets and local devices that they are working) in the code. However, due to the reason that stopping a media stream and restarting it requires a longer-than-expected time, I used MediaElement.Pause() for both "Pause" and "Stop".
I read another post who had similar problem at the certification phase. Somebody recommended to use MediaElement.PlaybackRate = 0; instead. However, this is not ideal for long pauses as the stream will not move on.
What I wish to know is am I doing this the right way? For all my MediaControl events I have made sure that the MediaControl.IsPlaying property is correctly set as well.
Also, another reason it failed was this:
App failed the Perf test in the Windows ACK. See the following links
for more information: Test cases ran:
http://msdn.microsoft.com/en-us/library/windows/apps/hh920274.aspx
I have ran my app against the ACK and it all passed. The only thing I can think of is that the app does not enter suspend mode when the hardware (or on-screen) media control pause button is pressed. I have placed a debugger in the App_Suspending event but it never hits there.
As the description is too vague I am not sure if this is the problem. But if it's the case, can I know how do I force the app to enter suspended mode? I tried looking in the Window.Current class and Application.Current class, but to no avail.
Thanks!

For your first issue be sure that your media element is ready to play using :
while (CurrentTrack.CurrentState == MediaElementState.Opening || CurrentTrack.CurrentState == MediaElementState.Buffering)
{
await Task.Delay(100);
}
CurrentTrack.Play();
Also you have to stop your media element when the view is unload.
Regards.

After nearly 10 attempts in releasing the app, I finally got to the root of the problem, thanks to some guessing work by the folks at Microsoft too.
My app will automatically start the MediaElement streaming after the app is started. The background-capable audio will prevent the app from passing WACK because it will never enter suspended mode!
So, in order to get pass the store's WACK I had to remove the auto-starting feature, and now the app is in the store! (Phew).

Related

Execute code upon app termination in swift

I'm new to swift and programming so I'm not sure if or how this is possible, but could anyone tell me if I can designate code to be executed when the user terminates the app from the multitasking menu? I just have a line of code that I would like to execute at that time, but I'm not sure where to put it in my project.
Thanks!
If the user terminates the app from the multitasking menu, your app is killed dead. It is not terminated "in good order". You do not get an event at that time. It's just like the scene in 2001: A Space Odyssey where the scientists are already in suspended animation and HAL pulls the plug on them.
The art of Cocoa / iOS 8 programming is the art of the possible. Adjust your desires to fit the reality of the events you do get. You get an event when the user leaves your app, so if there is something you need to be sure to do, do it then, as you may never get another chance.
As matt said, when the app is terminated from the multitasking menu, none of your code is run, it's just killed.
Try putting your code into the application delegate's applicationWillResignActive(_:) method. This will run any time your app becomes inactive, though. In other words, more often (all the time) than being terminated in the multitasking menu. It'll run when there's an incoming phone call or text, I believe it will run if there is a notification with an alert, it will run when the user presses the home button.

Unable to get Force Quit event in iOS when background process is allowed, How to do?

After iOS 3.2, Apple allowed us to keep running our application in background mode. Using the same concept, in my application I have downloading functionality implemented which runs over in background mode.
The problem is that whenever I force quit my app manually, (Double tap on home button > long tap on app icon > tap on cross button of app) as per Apple specifications. I am not able to track that event in code, hence I am unable to track my downloading data.
Because of that, my data is being lost. So how to track this and track/save data before it gets force quitted.
Reference: AppDelegate Protocol
As far as I know, there is no way to handle that event, since it kills the whole process immediately.
You will need to save your data periodically or just leave it like it is. User killing apps, should be aware of that he is killing apps.
track each 'chunk of data' as you receive it and you write it to disk. that way you don't have to rely on a shutdown event
Thats how ASI and AFN do it and thats how you could also manually do it using NSURLConnection directly.
On startup, see if and how much of the data you already have in the file. Again ASI and AFN make this really easy!

Killing iOS app upon user request

So here is the issue I am facing. Certain portions of the application I am building open some c network sockets that allow connections to various servers/services. However, if the application goes to sleep, these socket connections are lost, and error out when trying to reload them. So what I want to do is basically notify the user when the app launches again, that the application needs to be restarted. The main question is, can I present them with a button that will kill the app by using exit(0) without my app getting rejected?
Apple says that the user should be in control of when the app is killed, and in this case I see that they are, but I am not sure of Apple's opinion on this. Has anyone else used this? Have you been rejected for this? Thanks in advance for any advice!
EDIT:
Thank you everyone for your advice. I am trying to take everything into consideration, but because the app needs to be submitted ASAP, I just need to know, if we can not get another solution, if the above proposed solution, will get rejected or not.
Your application delegate receives notifications when significant events affect the life of the application. Rather than ask your user to recreate a session, you should attempt to discontinue network operations and then resume them at the appropriate times in the application's lifecycle automatically.
You can gracefully kill network sockets (amongst other things) in any number of places as the application prepares to exit or enter the background via callbacks in your application delegate:
applicationWillResignActive:
applicationWillEnterBackground:
applicationWillTerminate:
Potentially reconstruct sockets in:
applicationDidBecomeActive
applicationWillEnterForeground
Have you tried not allowing the app to run in the background? Then it will be killed whenever the user exits to the home screen. This might be a bit aggressive, but would solve the problem. From Apple's opting out of background execution:
"If you do not want your application to remain in the background when
it is quit, you can explicitly opt out of the background execution
model by adding the UIApplicationExitsOnSuspend key to your
application’s Info.plist file and setting its value to YES.
When an application opts out, it cycles between the not running,
inactive, and active states and never enters the background or
suspended states.
When the user taps the Home button to quit the application, the
applicationWillTerminate: method of the application delegate is called
and the application has approximately five seconds to clean up and
exit before it is terminated and moved back to the not running state."
See also: How to prevent my app from running in the background on the iPhone
The documentation is pretty explicit about this, "There is no API provided for gracefully terminating an iOS application." See Technical Q&A QA1561
How do I programmatically quit my iOS application?.
To be blunt, terminating an app to cleanup a socket is just like dealing with memory management by forcing an app to exit instead of calling release.
What about bringing up a modal view controller telling the user to quit the application? You could make this view controller without any dismiss button, so the user is obligated to kill the app.

iphone - Connecting to server in background

I'm creating an app which connects to server and sends some text.
If network (both wifi or 3g) is there, it will immediately send the text to server.
But if there is no network, it keeps on polling for server connection every 5 minutes.
All this part is working fine.
But when using iPhone 4 device, i want the app to check for server connection even when app goes into background. So, when app goes to background and when network comes back, it must be able to send the text to server.
How can I achieve it? I've seen some apps where they say that the app will upload photos to server even in background. How will they do it?
I suggest you read this article from Apple carefully, especially the Completing a Finite Length Task in the Background section.
http://developer.apple.com/library/ios/#documentation/iphone/conceptual/iphoneosprogrammingguide/BackgroundExecution/BackgroundExecution.html
Something to clarify:
Once your app is in the background and is frozen by the OS, there would be no way for your app by it self to wake up and re-connect to the internet.
However, according to the article above from Apple, you can call this beginBackgroundTaskWithExpirationHandler method from your app's delegate to apply for additional time when put in the background, which is to say, though your app cannot wake up by it self when in background, it can, when in the background and not frozen, try to apply for additional time to finish its lengthy task.
Hope it helps.
There is a trick that I think flayvr is using.
If you download and use the app, you will see that they require you to enable your location.
And why is that?
because they want like you to do something in the background even when the app is terminated (they creating an album out of your newly captured photos), and how do they do that?
They use the significant location change, where when someone is traveling some significant distance (something like 500m) each app that registered for significant location change will get awaken for a limited amount of time to perform some quick task and will be terminated in a few seconds.
So your app can register to that event also and when the event of significant location change fired you will be able to send the text to server (quickly).
Hope that helps.
Until now you can do that on iOS7 with Background Fetch.
Take a look at this article.
However you only have up to 30s to get the task done.
According to the article above, there's also another solution called Background transfer service.
If more time is required though, then the Background Transfer Service
API can be used
Create a new project in Xcode and you will see there are bunch of new methods auto generated in app delegate file. like applicationDidEnterBackground, applicationWillEnterForeground etc.
read the description you have to call your thread to upload data on server here.

Can an iPhone App take exclusive control or reliably record why it lost control

I am trying to determine feasibility of certain features required in a (potential) project. I am not (yet) looking for a how-to, just a can-do. I apologize for any vagueness and ignorance: the former due to an NDA that makes Apple's NDA look like GPL, and the latter due to the fact that I have no iPhone or MAC experience.
I do have a solid understanding of objective-c and interface builder (going back to NextStep) and some PDA development experience, so I'll probably understand the answers, even if my questions are naive. I have done a bit of browsing, so I know some buzzwords.
I can't go into detail about the actual project, but I have come up with a lame analogy.
a large number of users in the same room are asked to complete task(s) in the app (say a puzzle)
they are under supervision, but the monitor cannot watch them all closely
they are not allowed to leave the application until done.
they cannot send/receive phone calls or messages during the task.
the monitor receives notification of various steps during the task
the monitor is notified when the task is completed, or the app is exited
the app sends a heartbeat, so the monitor also knows if signal is lost
Jailbreak is not an option.
The app should also work on iPod Touch.
So the things I need to do that seem dicey to me are
can I turn off (or require the user to turn off) phone and sms but still be able send http to my server
can I prevent an app from being switched out (even if, say an alarm app triggers or the phone rings).
failing prevention, can I at least detect any of these events and notify my server.
failing notification, can I record the event for the monitor to check later.
The user will be aware (and in fact welcome) these restrictions. It's a trust issue - the user must not seek help or use a helper app to solve the puzzle, and wants the monitor (and other contestants) to know that he did not. It's feasible for the user to click on an "OK, I understand and approve" screen at the beginning, but not for each communication to the server.
The app would only communicate with a central server (run by my company) - the monitor would not be able to buy the server software, and the url's of the server would not be user (or monitor) modifiable.
Hey! This looks like an app for taking exams. Not what I am doing, but that would be cool too!
EDIT --
I changed the title and am adding a few more parts to the question, based in part on mmc's answer. The App may run in an offline mode that would have to do the following:
So using the exam analogy, the user off line experience would be something like this
Launch App
App download test questions, registers start time, etc.
Turn off phone (if app can't do it by itself)
Disable any app that might interrupt my App (can app do this?)
Resume and Take Test
Indicate test done (or finish last problem).
Turn on phone (if app can't) and restart App (if needed).
App uploads test results and log of any interruptions.
So the question becomes
Am I sure that I at least get to log any interruption I can't prevent
can I know the cause of the interruption (phone answered, alarm launch, user initiated)?
can the user be prevented from modifying the log
can I know what other Apps are running when I start? (to guard against a daemon that occasionally displays a hint or something.
I would still like to run with real time uploads, so a few other ideas come to mind.
If I can reliably detect and record that the phone or another app was used, that might be almost as good as preventing it.
Can the user prevent the phone from ringing even if it's on (eg. call forward + ringer off)
Can my app know if the ringer is off
Same question for sms messaging
If I can't block it, can the user just ignore (silent) call or message and not leave my App. Would my app know that?
Sounds like you might be better off doing away with the phone, and making it exclusive to the iPod Touch.
You've nailed your trouble spots.
There is no way to disable phone functionality, and at the same time maintain network functionality of any type (3G, WiFi, or bluetooth) If you disable the phone operations with Airplane mode, all of them are disabled.
There is no way to prevent the Home button from returning you to Springboard
You can notify a server of a premature app interruption (there is an applicationWillTerminate: method on your app delegate) but is not reliable. If the operation takes too long, your app will be forcibly terminated.
You could write to the local file system that a premature interruption happened, and this would be far more reliable, as this operation would be much faster.