Where is the source code for Gadgeteer.StorageDevice? - .net-micro-framework

I'm trying to debug some unexpected behaviour with the GHI Gadgeteer SDCard module whereby saving a file to an SDCard silently results in no file appearing.
The source code for the SDCard module is available (from the root navigate to Main/Modules/GHIElectronics/SDCard/Software/SDCard/SDCard_42/SDCard_42.cs). The line in my code that's not doing what I expect is
sdCard.GetStorageDevice().WriteFile("picture.bmp", picture.PictureData);
Looking at the GHI source code GetStorageDevice() is simple:
public StorageDevice GetStorageDevice()
{
return _device;
}
and _device is declared as
private StorageDevice _device;
Downloading the code I see that _device is of type Gadgeteer.StorageDevice. Where do I find the source code for that class?

SD Card Module
You must first mount the sdCard before you can use it:
sdCard.MountSDCard();
To make sure you see this, you should "wire up" the Mounted and Unmounted event handlers beforehand, though:
void ProgramStarted() {
sdCard.SDCardMounted += new SDCard.SDCardMountedEventHandler(sdCard_SDCardMounted);
sdCard.SDCardUnmounted += new SDCard.SDCardUnmountedEventHandler(sdCard_SDCardUnmounted);
}
void sdCard_SDCardUnmounted(SDCard sender) {
Debug.Print("The SD card has been unmounted");
Debug.Print("DO NOT try to access it without mounting it again first");
}
void sdCard_SDCardMounted(SDCard sender, GT.StorageDevice SDCard) {
Debug.Print("SD card has been successfully mounted. You can now read/write/create/delete files");
Debug.Print("Unmount before removing");
}
If none of these are your problems, I would suggest breaking down your GetStorageDevice() call as follows:
string rootDirectory = sdCard.GetStorageDevice().RootDirectory;
// What format is `picture`?
// I am going to assume System.Drawing.Bitmap for this example.
picture.Save(rootDirectory + "\\picture.bmp", ImageFormat.Bmp;
If you can not use the Bitmap.Save Method, you would use other conventional StreamWriter techniques.
I can not actually test this to see if it works, however, as I do not have one of these SD Card Modules. I just looked at the sample code on the SD Card Module Tutorial.
If it helps, vote it up. If it solves your problem, mark it as the answer.

I got an answer on the TINYCLR forum. It is in Main/GadgeteerCore/Gadgeteer42/Utilities.cs the current version (at the time of writing) is: http://gadgeteer.codeplex.com/SourceControl/changeset/view/24955#200043

Related

what is proper way to change properties/generated code of custom HID in STM32CubeIDE

I`m trying to create custom HID device with STM32F103C8, IDE that i choose is STM32CubeIDE and the tutorial that i was following is at ST youtube official channel.
ST offers great tool "Device configuration tool" where i can configure microcontroler, and a lot of code based on my configuration will be generated. That generated code has "user code parts" where user creates his logic, and if he needs to reconfigure microcontroller "Device configuration tool" will not remove that parts of code.
Problem:
To configure custom usb HID i need to change code generated by "Device configuration tool" in places where is no place for user code and that changes will be removed if i run "Device configuration tool" again.
Fields that i only can set in "Device configuration tool" are this:
But that is not enough i also need to change CUSTOM_HID_EPIN_SIZE and CUSTOM_HID_EPOUT_SIZE defines which represent amount of bytes device and host send to each other at once, and also if i change the size of "data pack" i will need to change the default generated callback function that receives that data and works with it, for example the tool generates code like this:
{
USBD_CUSTOM_HID_HandleTypeDef *hhid = (USBD_CUSTOM_HID_HandleTypeDef *)pdev->pClassData;
if (hhid->IsReportAvailable == 1U)
{
((USBD_CUSTOM_HID_ItfTypeDef *)pdev->pUserData)->OutEvent(hhid->Report_buf[0],
hhid->Report_buf[1]);
hhid->IsReportAvailable = 0U;
}
return USBD_OK;
}
but i need the pointer to "Report_buf" not the copy of its first 2 elements, and the default generated code pass only copy of 2 first bytes, and i cant change this in "Device configuration tool".
My current solution:
Actually i solved this issue, but i don`t think i solved it the right way and it works. I have changed the template files which are here "STM32CubeIDE_1.3.0\STM32CubeIDE\plugins\com.st.stm32cube.common.mx_5.6.0.202002181639\db\templates"
And also changed files at "STM32CubeIDE_1.3.0\en.stm32cubef1.zip_expanded\STM32Cube_FW_F1_V1.8.0\Middlewares\ST\STM32_USB_Device_Library\Class\HID"
I don`t think this is the right way to do it, does any one know the right way to do this thing ?
I also found same question on ST forum here but it was not resolved.
what you want to achieve is exactly what is explained by st trainer on this link.
https://www.youtube.com/watch?v=3JGRt3BFYrM
Trainer is step by step explaining how to change the code to use the pointer to buffer
if (hhid->IsReportAvailable == 1U)
{
((USBD_CUSTOM_HID_ItfTypeDef *)pdev->pUserData)->OutEvent(hhid->Report_buf);
hhid->IsReportAvailable = 0U;
}

Crash inside http_client constructor (Casablanca SDK)

I'm trying to use Casablanca to consume a REST api.
I've been following the microsoft tutorial, how ever i'm getting a crash and I cannot figure it out.
I'm using visual studio 2017 with C++11
I've codded a function GetRequest() that do work when used in a new empty project, but when I try to use it on my Project (Very big project with millions of code lines).
I'm crashing in the constructor of http_client, in the file xmemory0 line 118.
const uintptr_t _Ptr_container = _Ptr_user[-1];
This is a link to the callstack : https://i.imgur.com/lBm0Hv7.png
void RestManager::GetRequest()
{
auto fileStream = std::make_shared<ostream>();
// Open stream to output file.
pplx::task<void> requestTask = fstream::open_ostream(U("results.html")).then([=](ostream outFile)
{
*fileStream = outFile;
// Create http_client to send the request.
http_client client(U("XXX/XXX.svc/"));
// Build request URI and start the request.
uri_builder builder(U("/IsLive"));
builder.append_query(U("q"), U("cpprestsdk github"));
return client.request(methods::GET, builder.to_string());
})
// Handle response headers arriving.
.then([=](http_response response)
{
printf("Received response status code:%u\n", response.status_code());
// Write response body into the file.
return response.body().read_to_end(fileStream->streambuf());
})
// Close the file stream.
.then([=](size_t)
{
return fileStream->close();
});
// Wait for all the outstanding I/O to complete and handle any exceptions
try
{
requestTask.wait();
}
catch (const std::exception &e)
{
printf("Error exception:%s\n", e.what());
}
}
EDIT : I just want to add that the http_client constructor is the issue. It always crash inside it no matter what I send as parameter.
The wierd thing is that it's not crashing when i just make a main() that call this function.
I guess it must be due to some memory issues, however I have no idea how could I debug that.
Does anyone would have an idea about it?
Thanks and have a great day!
I've experienced a similar issue on ubuntu. It works in an empty project, but crashes randomly when put into an existing large project, complaining memory corruptions.
Turns out that the existing project loaded a proprietary library, which is using cpprestsdk (casablanca) internally. Even cpprestsdk is static linked, its symbols are still exported as Weak Symbols. So either my code crashes, or the proprietary library crashes.
Ideally, my project can be divided into several libraries, and load them with RTLD_LOCAL to avoid symbol clashes. But the proprietary library in my project only accept RTLD_GLOBAL, otherwise it crashes... So the import order and flags become important:
dlopen("my-lib-uses-cpprest", RTLD_LOCAL); //To avoid polluting the global
dlopen("proprietary-lib-with-built-in-cpprest", RTLD_GLOBAL); //In my case, this lib must be global
dlopen("another-lib-uses-cpprest", RTLD_DEEPBIND); //To avoid being affected by global
"it will probably never concern anyone."
I agree with that.
I guess this issues was very specific, and it will probably never concern anyone, but still I'm going to update on everything I found out about it.
On this project, we are using custom allocator, if i'm not wrong, it's not possible to give our custom allocator to this lib, which result to many random crash.
A good option to fix it would be to use the static version to this lib, however, since we are using a lot of dynamic lib, this option wasn't possible for us.
If you are on my case, I would advice to use the libcurl and rapidjson, it's a bit harder to use, but you can achieve the same goal.

Eclipse removing white spaces when saving

I have a big issue. I develop in eclipse ide environment, mostly on windows but also on linux. This seems to be a general issue.
Before I save my project on eclipse I have certain spaces between functions or in the code somewhere. I don't want to reformat the code that is in place.
However, every single time I try to save my project. Those spaces disappear, and I cannot find the place where I should change this auto-formatting in my eclipse properties.
Please see example bellow:
First of all I don't touch the code but I receive it as bellow and have to make modifications elsewhere. So at the initial state of my file I have somewhere in the code two functions [functionOne, functionTwo]. Those two functions are separated by a new line [NL] and 6 spaces. The problem appears when I save my project and as you can see the two functions are not separated anymore by the same number of spaces.
Before saving my project:
public void functionOne(){
int i = 0;
while(i<150)
{
//blabla...
}
}
NL:123456
public void functionTwo(){
int i = 0;
while(i<150)
{
//blabla...
}
}
After saving my project:
public void functionOne(){
int i = 0;
while(i<150)
{
//blabla...
}
}
NL:1
public void functionTwo(){
int i = 0;
while(i<150)
{
//blabla...
}
}
I'm starting to be sick of this issue and really need help to solve this.
Not forgetting to mention that absolutely no "Save actions" is enabled!
I don't see anything on my format options neither, but I could be wrong.
Could someone please help me to find a solutions to this problem?
Best regards,
Greg
So that wasn't the "Save actions" but some plugin that I was using. Didn't had the time to check which one it is I just uninstalled the rarely/unused once. And for the moment it seems to work. I'll check later if the problem remains/reappears.
Thanks for your help.
Best regards,
Gregory

Why is my CE app refusing to run?

I've been maintaining a Windows CE app for some time now (over a year) and have produced new versions of it from time to time, copying them to the handheld device[s] and running the new versions there.
Today, though, I created a new Windows CE app for the first time. It is a very simple utility.
To create it in VS 2008, I selected a C# "Smart Device Project" template, added a few controls and a bit of code, and built it.
Here are some of the options I selected:
I copied the .exe produced via building the project to the handheld device's Program Files folder:
...but it won't run. Is it in the wrong location? Does it need some ancillary files copied over? Is there some other sort of setup I need to do to get it to run? Or what?
UPDATE
Since there's not much of it, I'm pasting ALL the code below in case somebody thinks my code could be the problem:
using System;
using System.Linq;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.IO.Ports;
namespace PrinterCommanderCE
{
public partial class PrinterCommanderForm : Form
{
public PrinterCommanderForm()
{
InitializeComponent();
}
private void btnSendCommands_Click(object sender, EventArgs e)
{
SendPrinterCommands();
}
private void SendPrinterCommands()
{
bool successfulSend = false;
const string quote = "\"";
string keepPrinterOn = string.Format("! U1 setvar {0}power.dtr_power_off{0} {0}off{0}", quote);
string shutPrinterOff = string.Format("! U1 setvar {0}power.dtr_power_off{0} {0}on{0}", quote);
string advanceToBlackBar = string.Format("! U1 setvar {0}media.sense_mode{0} {0}bar{0}", quote);
string advanceToGap = string.Format("! U1 setvar {0}media.sense_mode{0} {0}gap{0}", quote);
if (radbtnBar.Checked)
{
successfulSend = SendCommandToPrinter(advanceToBlackBar);
}
else if (radbtnGap.Checked)
{
successfulSend = SendCommandToPrinter(advanceToGap);
}
if (successfulSend)
{
MessageBox.Show("label type command successfully sent");
}
else
{
MessageBox.Show("label type command NOT successfully sent");
}
if (ckbxPreventShutoff.Checked)
{
successfulSend = SendCommandToPrinter(keepPrinterOn);
}
else
{
successfulSend = SendCommandToPrinter(shutPrinterOff);
}
if (successfulSend)
{
MessageBox.Show("print shutoff command successfully sent");
}
else
{
MessageBox.Show("print shutoff command NOT successfully sent");
}
}
private bool SendCommandToPrinter(string cmd)
{
bool success = false;
try
{
SerialPort serialPort = new SerialPort();
serialPort.BaudRate = 19200;
serialPort.Handshake = Handshake.XOnXOff;
serialPort.Open();
serialPort.Write(cmd);
serialPort.Close();
success = true;
}
catch
{
success = false;
}
return success;
}
}
}
UPDATE 2
Based on this, I added a global exception handler to the app so that Program.cs is now:
namespace PrinterCommanderCE
{
static class Program
{
[MTAThread]
static void Main()
{
AppDomain currentDomain = AppDomain.CurrentDomain;
currentDomain.UnhandledException += new UnhandledExceptionEventHandler(GlobalExceptionHandler);
Application.Run(new PrinterCommanderForm());
}
static void GlobalExceptionHandler(object sender, UnhandledExceptionEventArgs args)
{
Exception e = (Exception)args.ExceptionObject;
MessageBox.Show(string.Format("GlobalExceptionHandler caught : {0}", e.Message));
}
}
}
Yet running the new build shows nothing - it just "flashes" momentarily with about as much verbosity as Lee Harvey Oswald after Jack Ruby's friendly visit.
UPDATE 3
Could the problem be related to this, and if so, how to solve it?
The circumstance that both my updated version of an existing app AND this brand new and simple app refuse to run indicate there is something fundamentally flawed somewhere in the coding, building, or deployment process.
UPDATE 4
As this is a minimal utility, the reason it (and my legacy, much more involved) app are not working may have something to do with the project properties, how it's being built, a needed file not being copied over, or...???
NOTE: The desktop icon is "generic" (looks like a blank white form); this perhaps indicates a problem, but is it indicative of something awry or is it a minor (aesthetics-only) problem?
UPDATE 5
In Project > Properties..., Platform is set to "Active (Any CPU)" and Platform target the same ("Active (Any CPU)")
I have read that this is wrong, that it should be "x86", but there is no "x86" option available - Any CPU is the only one...?!?
UPDATE 6
In Project > Properties... > Devices, the "Deploy the latest version of the .NET Compact Framework (including Service Packs)" is checked. Is this as it should be?
UPDATE 7
Okay, here's the really strange part of all this:
I have two CF/CE apps that I need to run on these Motorola/Symbol 3090 and 3190 handheld devices.
One is this simple utility discussed above. I find that it actually does run on one of the devices (the 3190, FWIW). So it runs on one device, but not on the other.
HOWEVER, the other (legacy) .exe is the opposite - it runs on the 3090 (where the utility will not even start up), but not on the 3190.
So the utility's needs are met by the 3190, and the legacy util's needs are met by the 3090. However, the NEW version of the legacy app does not run on either device!
I am baffled; I feel as Casey Stengel must have when speaking once of his three catchers: "I got one that can throw but can't catch, one that can catch but can't throw, and one who can hit but can't do either."
UPDATE 8
The 3190 has a newer version of the CF installed; it seems that both the new and the old apps should run on the new device with the newer CE, but they don't - only the one built against/for the new framework does...
UPDATE 9
Here is what the 3090 looks like:
UPDATE 10
So I have two exes, one that runs on the devices (both of them now), and the other that will run on neither of the devices. The two exesw seem almost identical. I compared them with three tools: Red Gates' .NET Reflector; JetBrains' dotPeek, and Dependency Walker.
Here is what I found:
Dependency Walker
Both seem to have the same errors about missing dependencies (I didn't have them in the same folder with their dependent assemblies is probably the problem there)
.NET Reflector
The nonworking file has this entry that the working file does not:
[assembly: Debuggable(0x107)]
Is this the problem and, if so, how can I change it?
JetBrains dotPeek
The References in the working copy of the exe are all version 1.0.50000.0
The non-working exe has an identical list of References, and the same version number.
There is this difference, though:
For the working .exe, dotPeek says, "1.4.0.15, msil, Pocket PC v3.5"
For the non-working .exe, dotPeek says, "1.4.0.15, msil, .Net Framework v4.5"
Is this the problem and, if so, how can I change the non-working .exe to match the working one?
This last is disconcerting, primarily because I see no place in the non-working (newer) version of the project where a "4.5" string exists. Where could dotPeek be getting that information?
UPDATE 11
I do know now that the problem is somewhere between these two MessageBox.Show()s, because the first one I see, but not the second:
public static int Main(string [] args)
{
try
{
// A home-brewed exception handler (named ExceptionHandler()) is already defined, but I'm adding a global one
// for UNHANDLED exceptions (ExceptionHandler() is explicitly called throughout the code in catch blocks).
MessageBox.Show("made it into Main method"); // TODO: Remove after testing <= this one is seen
AppDomain currentDomain = AppDomain.CurrentDomain;
currentDomain.UnhandledException += new UnhandledExceptionEventHandler(GlobalExceptionHandler);
string name = Assembly.GetExecutingAssembly().GetName().Name;
IntPtr mutexHandle = CreateMutex(IntPtr.Zero, true, name);
long error = GetLastError();
if (error == ERROR_ALREADY_EXISTS)
{
ReleaseMutex(mutexHandle);
IntPtr hWnd = FindWindow("#NETCF_AGL_BASE_",null);
if ((int) hWnd > 0)
{
SetForegroundWindow(hWnd);
}
return 0;
}
ReleaseMutex(mutexHandle);
DeviceInfo devIn = DeviceInfo.GetInstance();
Wifi.DisableWifi();
// Instantiate a new instance of Form1.
frmCentral f1 = new frmCentral();
f1.Height = devIn.GetScreenHeight();
f1.Text = DPRU.GetFormTitle("DPRU HHS", "", "");
MessageBox.Show("made it before Application.Run() in Main method"); // TODO: Remove after testing <= this one is NOT seen
Application.Run(f1);
devIn.Close();
Application.Exit();
return 0;
}
catch(Exception ex)
{
DPRU.ExceptionHandler(ex, "Main");
return 0;
}
} // Main() method
UPDATE 12
More specifically, I've got infinite looping going on somehow; By mashing the "Ent" pill on the handheld device (that's what the button looks like - a "lozenge") - it sounds like gerbils tap-dancing (as debugging MessageBox.Show()s in two methods pop up and are dismissed over and over ad infinitum ad (literally) nauseum).
If an application does not start it is mostly missing something. As you compiled for WindowsCE and CF3.5, the Compact Framework 3.5 runimes have to be installed on the WindowsCE device.
Normally Compact Framework is part of Windows CE images, at least version 1.0, but who knows for your test device? If at least one CF is installed, an app requiring a newer CF version will show that on start by a message stating about the missed version. So either no CF is on your device, or something is goind real wrong.
You can run \Windows\cgacutil.exe to check the CF version installed on the device. The tool will show the version of installed CF.
You can debug using a TCP/IP connection or ActiveSync connection. See remote debuggung elsewhere in stackoverflow, I wrote a long aanswer about remote debug via TCP/IP. Or does your device neither have USB and WLAN or ENET?
Update: Here is the answer for remote debug via tcp/ip: VS2008 remotely connect to Win Mobile 6.1 Device This will also enable the remote deployment "In Project > Properties... > Devices, the "Deploy the latest version of the .NET Compact Framework (including Service Packs)" is checked. Is this as it should be?"
Are the earlier apps you wrote also written .NET? Compact framework does not care about the processor architecture, only the CF runtimes have to match the processor. So you do not need an x86 target as if you write a native C/C++ SmartDevice project.
To your comments:
a) CF1.0 is installed on the device.
b) the exe built on the colleagues computer seems to be built for CF1 and therefor runs OK.
c) your exe is built for CF 3.5 and does not run as there is no CF3.5 runtime on the device.
d) most CF exe files are very small as long as they do not include large resources or ...
Conclusion so far: Install the CF3.5 runtime onto the device: http://msdn.microsoft.com/en-us/library/bb788171%28v=vs.90%29.aspx.
To run the legacy app on both devices, the referenced Motorola or other 3rd party runtimes must also be installed. I stringly recommand to setup your environment so you can use ActiveSync/WMDC for development, deployment and debugging of the device. If you are unable look for some more experienced colleague.
Can you try to run it inside the debugger and check where it fails?
Can you place a breakpoint right at the beginning of Program.main and check if it's reached?
Debug output may also give you some interesting hints.

WMI and Win32_DeviceChangeEvent - Wrong event type returned?

I am trying to register to a "Device added/ Device removed" event using WMI. When I say device - I mean something in the lines of a Disk-On-Key or any other device that has files on it which I can access...
I am registering to the event, and the event is raised, but the EventType propery is different from the one I am expecting to see.
The documentation (MSDN) states : 1- config change, 2- Device added, 3-Device removed 4- Docking. For some reason I always get a value of 1.
Any ideas ?
Here's sample code :
public class WMIReceiveEvent
{
public WMIReceiveEvent()
{
try
{
WqlEventQuery query = new WqlEventQuery(
"SELECT * FROM Win32_DeviceChangeEvent");
ManagementEventWatcher watcher = new ManagementEventWatcher(query);
Console.WriteLine("Waiting for an event...");
watcher.EventArrived +=
new EventArrivedEventHandler(
HandleEvent);
// Start listening for events
watcher.Start();
// Do something while waiting for events
System.Threading.Thread.Sleep(10000);
// Stop listening for events
watcher.Stop();
return;
}
catch(ManagementException err)
{
MessageBox.Show("An error occurred while trying to receive an event: " + err.Message);
}
}
private void HandleEvent(object sender,
EventArrivedEventArgs e)
{
Console.WriteLine(e.NewEvent.GetPropertyValue["EventType"]);
}
public static void Main()
{
WMIReceiveEvent receiveEvent = new WMIReceiveEvent();
return;
}
}
Well, I couldn't find the code. Tried on my old RAC account, nothing. Nothing in my old backups. Go figure. But I tried to work out how I did it, and I think this is the correct sequence (I based a lot of it on this article):
Get all drive letters and cache
them.
Wait for the WM_DEVICECHANGE
message, and start a timer with a
timeout of 1 second (this is done to
avoid a lot of spurious
WM_DEVICECHANGE messages that start
as start as soon as you insert the
USB key/other device and only end
when the drive is "settled").
Compare the drive letters with the
old cache and detect the new ones.
Get device information for those.
I know there are other methods, but that proved to be the only one that would work consistently in different versions of windows, and we needed that as my client used the ActiveX control on a webpage that uploaded images from any kind of device you inserted (I think they produced some kind of printing kiosk).
Oh! Yup, I've been through that, but using the raw Windows API calls some time ago, while developing an ActiveX control that detected the insertion of any kind of media. I'll try to unearth the code from my backups and see if I can tell you how I solved it. I'll subscribe to the RSS just in case somebody gets there first.
Well,
u can try win32_logical disk class and bind it to the __Instancecreationevent.
You can easily get the required info
I tried this on my system and I eventually get the right code. It just takes a while. I get a dozen or so events, and one of them is the device connect code.