I've been maintaining a Windows CE app for some time now (over a year) and have produced new versions of it from time to time, copying them to the handheld device[s] and running the new versions there.
Today, though, I created a new Windows CE app for the first time. It is a very simple utility.
To create it in VS 2008, I selected a C# "Smart Device Project" template, added a few controls and a bit of code, and built it.
Here are some of the options I selected:
I copied the .exe produced via building the project to the handheld device's Program Files folder:
...but it won't run. Is it in the wrong location? Does it need some ancillary files copied over? Is there some other sort of setup I need to do to get it to run? Or what?
UPDATE
Since there's not much of it, I'm pasting ALL the code below in case somebody thinks my code could be the problem:
using System;
using System.Linq;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.IO.Ports;
namespace PrinterCommanderCE
{
public partial class PrinterCommanderForm : Form
{
public PrinterCommanderForm()
{
InitializeComponent();
}
private void btnSendCommands_Click(object sender, EventArgs e)
{
SendPrinterCommands();
}
private void SendPrinterCommands()
{
bool successfulSend = false;
const string quote = "\"";
string keepPrinterOn = string.Format("! U1 setvar {0}power.dtr_power_off{0} {0}off{0}", quote);
string shutPrinterOff = string.Format("! U1 setvar {0}power.dtr_power_off{0} {0}on{0}", quote);
string advanceToBlackBar = string.Format("! U1 setvar {0}media.sense_mode{0} {0}bar{0}", quote);
string advanceToGap = string.Format("! U1 setvar {0}media.sense_mode{0} {0}gap{0}", quote);
if (radbtnBar.Checked)
{
successfulSend = SendCommandToPrinter(advanceToBlackBar);
}
else if (radbtnGap.Checked)
{
successfulSend = SendCommandToPrinter(advanceToGap);
}
if (successfulSend)
{
MessageBox.Show("label type command successfully sent");
}
else
{
MessageBox.Show("label type command NOT successfully sent");
}
if (ckbxPreventShutoff.Checked)
{
successfulSend = SendCommandToPrinter(keepPrinterOn);
}
else
{
successfulSend = SendCommandToPrinter(shutPrinterOff);
}
if (successfulSend)
{
MessageBox.Show("print shutoff command successfully sent");
}
else
{
MessageBox.Show("print shutoff command NOT successfully sent");
}
}
private bool SendCommandToPrinter(string cmd)
{
bool success = false;
try
{
SerialPort serialPort = new SerialPort();
serialPort.BaudRate = 19200;
serialPort.Handshake = Handshake.XOnXOff;
serialPort.Open();
serialPort.Write(cmd);
serialPort.Close();
success = true;
}
catch
{
success = false;
}
return success;
}
}
}
UPDATE 2
Based on this, I added a global exception handler to the app so that Program.cs is now:
namespace PrinterCommanderCE
{
static class Program
{
[MTAThread]
static void Main()
{
AppDomain currentDomain = AppDomain.CurrentDomain;
currentDomain.UnhandledException += new UnhandledExceptionEventHandler(GlobalExceptionHandler);
Application.Run(new PrinterCommanderForm());
}
static void GlobalExceptionHandler(object sender, UnhandledExceptionEventArgs args)
{
Exception e = (Exception)args.ExceptionObject;
MessageBox.Show(string.Format("GlobalExceptionHandler caught : {0}", e.Message));
}
}
}
Yet running the new build shows nothing - it just "flashes" momentarily with about as much verbosity as Lee Harvey Oswald after Jack Ruby's friendly visit.
UPDATE 3
Could the problem be related to this, and if so, how to solve it?
The circumstance that both my updated version of an existing app AND this brand new and simple app refuse to run indicate there is something fundamentally flawed somewhere in the coding, building, or deployment process.
UPDATE 4
As this is a minimal utility, the reason it (and my legacy, much more involved) app are not working may have something to do with the project properties, how it's being built, a needed file not being copied over, or...???
NOTE: The desktop icon is "generic" (looks like a blank white form); this perhaps indicates a problem, but is it indicative of something awry or is it a minor (aesthetics-only) problem?
UPDATE 5
In Project > Properties..., Platform is set to "Active (Any CPU)" and Platform target the same ("Active (Any CPU)")
I have read that this is wrong, that it should be "x86", but there is no "x86" option available - Any CPU is the only one...?!?
UPDATE 6
In Project > Properties... > Devices, the "Deploy the latest version of the .NET Compact Framework (including Service Packs)" is checked. Is this as it should be?
UPDATE 7
Okay, here's the really strange part of all this:
I have two CF/CE apps that I need to run on these Motorola/Symbol 3090 and 3190 handheld devices.
One is this simple utility discussed above. I find that it actually does run on one of the devices (the 3190, FWIW). So it runs on one device, but not on the other.
HOWEVER, the other (legacy) .exe is the opposite - it runs on the 3090 (where the utility will not even start up), but not on the 3190.
So the utility's needs are met by the 3190, and the legacy util's needs are met by the 3090. However, the NEW version of the legacy app does not run on either device!
I am baffled; I feel as Casey Stengel must have when speaking once of his three catchers: "I got one that can throw but can't catch, one that can catch but can't throw, and one who can hit but can't do either."
UPDATE 8
The 3190 has a newer version of the CF installed; it seems that both the new and the old apps should run on the new device with the newer CE, but they don't - only the one built against/for the new framework does...
UPDATE 9
Here is what the 3090 looks like:
UPDATE 10
So I have two exes, one that runs on the devices (both of them now), and the other that will run on neither of the devices. The two exesw seem almost identical. I compared them with three tools: Red Gates' .NET Reflector; JetBrains' dotPeek, and Dependency Walker.
Here is what I found:
Dependency Walker
Both seem to have the same errors about missing dependencies (I didn't have them in the same folder with their dependent assemblies is probably the problem there)
.NET Reflector
The nonworking file has this entry that the working file does not:
[assembly: Debuggable(0x107)]
Is this the problem and, if so, how can I change it?
JetBrains dotPeek
The References in the working copy of the exe are all version 1.0.50000.0
The non-working exe has an identical list of References, and the same version number.
There is this difference, though:
For the working .exe, dotPeek says, "1.4.0.15, msil, Pocket PC v3.5"
For the non-working .exe, dotPeek says, "1.4.0.15, msil, .Net Framework v4.5"
Is this the problem and, if so, how can I change the non-working .exe to match the working one?
This last is disconcerting, primarily because I see no place in the non-working (newer) version of the project where a "4.5" string exists. Where could dotPeek be getting that information?
UPDATE 11
I do know now that the problem is somewhere between these two MessageBox.Show()s, because the first one I see, but not the second:
public static int Main(string [] args)
{
try
{
// A home-brewed exception handler (named ExceptionHandler()) is already defined, but I'm adding a global one
// for UNHANDLED exceptions (ExceptionHandler() is explicitly called throughout the code in catch blocks).
MessageBox.Show("made it into Main method"); // TODO: Remove after testing <= this one is seen
AppDomain currentDomain = AppDomain.CurrentDomain;
currentDomain.UnhandledException += new UnhandledExceptionEventHandler(GlobalExceptionHandler);
string name = Assembly.GetExecutingAssembly().GetName().Name;
IntPtr mutexHandle = CreateMutex(IntPtr.Zero, true, name);
long error = GetLastError();
if (error == ERROR_ALREADY_EXISTS)
{
ReleaseMutex(mutexHandle);
IntPtr hWnd = FindWindow("#NETCF_AGL_BASE_",null);
if ((int) hWnd > 0)
{
SetForegroundWindow(hWnd);
}
return 0;
}
ReleaseMutex(mutexHandle);
DeviceInfo devIn = DeviceInfo.GetInstance();
Wifi.DisableWifi();
// Instantiate a new instance of Form1.
frmCentral f1 = new frmCentral();
f1.Height = devIn.GetScreenHeight();
f1.Text = DPRU.GetFormTitle("DPRU HHS", "", "");
MessageBox.Show("made it before Application.Run() in Main method"); // TODO: Remove after testing <= this one is NOT seen
Application.Run(f1);
devIn.Close();
Application.Exit();
return 0;
}
catch(Exception ex)
{
DPRU.ExceptionHandler(ex, "Main");
return 0;
}
} // Main() method
UPDATE 12
More specifically, I've got infinite looping going on somehow; By mashing the "Ent" pill on the handheld device (that's what the button looks like - a "lozenge") - it sounds like gerbils tap-dancing (as debugging MessageBox.Show()s in two methods pop up and are dismissed over and over ad infinitum ad (literally) nauseum).
If an application does not start it is mostly missing something. As you compiled for WindowsCE and CF3.5, the Compact Framework 3.5 runimes have to be installed on the WindowsCE device.
Normally Compact Framework is part of Windows CE images, at least version 1.0, but who knows for your test device? If at least one CF is installed, an app requiring a newer CF version will show that on start by a message stating about the missed version. So either no CF is on your device, or something is goind real wrong.
You can run \Windows\cgacutil.exe to check the CF version installed on the device. The tool will show the version of installed CF.
You can debug using a TCP/IP connection or ActiveSync connection. See remote debuggung elsewhere in stackoverflow, I wrote a long aanswer about remote debug via TCP/IP. Or does your device neither have USB and WLAN or ENET?
Update: Here is the answer for remote debug via tcp/ip: VS2008 remotely connect to Win Mobile 6.1 Device This will also enable the remote deployment "In Project > Properties... > Devices, the "Deploy the latest version of the .NET Compact Framework (including Service Packs)" is checked. Is this as it should be?"
Are the earlier apps you wrote also written .NET? Compact framework does not care about the processor architecture, only the CF runtimes have to match the processor. So you do not need an x86 target as if you write a native C/C++ SmartDevice project.
To your comments:
a) CF1.0 is installed on the device.
b) the exe built on the colleagues computer seems to be built for CF1 and therefor runs OK.
c) your exe is built for CF 3.5 and does not run as there is no CF3.5 runtime on the device.
d) most CF exe files are very small as long as they do not include large resources or ...
Conclusion so far: Install the CF3.5 runtime onto the device: http://msdn.microsoft.com/en-us/library/bb788171%28v=vs.90%29.aspx.
To run the legacy app on both devices, the referenced Motorola or other 3rd party runtimes must also be installed. I stringly recommand to setup your environment so you can use ActiveSync/WMDC for development, deployment and debugging of the device. If you are unable look for some more experienced colleague.
Can you try to run it inside the debugger and check where it fails?
Can you place a breakpoint right at the beginning of Program.main and check if it's reached?
Debug output may also give you some interesting hints.
Related
In the latest Unity manual
https://docs.unity3d.com/2019.1/Documentation/Manual/PluginInspector.html
they assert that the Plugin Inspector
now features an "Auto Reference" concept:
So using the latest Unity (and even trying .2 etc),
However no matter what I do I cannot make this appear. Every single Unity project I have tried, even Unity examples, does not have the feature.
How it looks for me ..
What is going on?
how to access the Auto Reference ?
tl;dr- "Auto reference" only works for managed plugins. that is a .dll file that was written in, and compiled from C#. Unmanaged plugins (dll's written in a language that is not C#, are unmanaged and can't be auto referenced)
edit: I just noticed there were more hidden comments, one of which was Aybe mentioning it working for managed DLL's.
edit2: if you want the project to test it out i can upload it.
I wanted to check if there was a difference between managed and unmanaged DLL's when inspecting in the editor (testing in Unity 2019, but I assume the same goes for 2018).
I made the following two DLL's. One in C# (managed) and one in CPP (unmanaged). I added some simply functionality to it to make sure it wouldn't be caused by having an empty dll.
Managed C# plugin
using System;
namespace TestDLLManaged
{
public class TestDLLManaged
{
public static float Multiply(int a, float b)
{
return a * b;
}
}
}
Compiled it into a DLL targeting .Net 3.5 framework (unity 2018 and later versions support 4.x, but wanted to play it on the safe side) and placed the .dll file in the /Assets/ folder (Apparantly the Assets/Plugin folder is intended to be used with native/unmanaged plugins, and not managed).
Unmanaged/native C++ plugin
//header filer
#pragma once
#define TESTDLLMULTIPLY_API __declspec(dllexport)
extern "C"
{
TESTDLLMULTIPLY_API float MultiplyNumbers(int a, float b);
}
//body
#include "TestDLLMultiply.h"
extern "C"
{
float MultiplyNumbers(int a, float b)
{
return a * b;
}
}
Also compiled this into a dll, and placed it in the /Assets/Plugin folder.
I call both DLL's inside DLLImportTest.cs and perform a simple calculation to make sure both DLL's are actually imported, and functioning like so
using static TestDLLManaged.TestDLLManaged;
public class DLLImportTest : MonoBehaviour
{
const float pi = 3.1415926535f;
[DllImport("TestDLL", EntryPoint = "MultiplyNumbers")]
public static extern float UnmanagedMultiply(int a, float b);
// Use this for initialization
void Start()
{
UnityEngine.Debug.LogFormat("validating unmanaged, expeceted result = 100: {0}", UnmanagedMultiply(10, 10f));
UnityEngine.Debug.LogFormat("validating managed, expeceted result = 100: {0}", Multiply(10, 10f));
}
}
When inspecting the DLL's in the editor it seems that the Managed (C#) plugin does have the option to auto reference and the Unmanaged/native (cpp) dll indeed doens't have the functionality. Now I don't actually know why this is the case, as it is nowhere to be found in the documentation. Maybe it's a bug, maybe there is another reason behind it. I may make a forum post about it later asking for more clarification.
As a little extra I decided to run a benchmark the two function, and to my surprise found that the managed C# plugin was actually faster than the cpp one.
private void BenchMark()
{
Stopwatch watch1 = new Stopwatch();
watch1.Start();
for (int i = 0; i < 10000000; i++)
{
UnmanagedMultiply(1574, pi);
}
watch1.Stop();
UnityEngine.Debug.LogFormat("Unmanaged multiply took {0} milliseconds", watch1.Elapsed);
Stopwatch watch2 = new Stopwatch();
watch2.Start();
for (int i = 0; i < 10000000; i++)
{
Multiply(1574, pi);
}
watch2.Stop();
UnityEngine.Debug.LogFormat("Managed multiply took {0} milliseconds", watch2.Elapsed);
}
Results:
Unmanaged multiply took 00:00:00.1078501 milliseconds
Managed multiply took 00:00:00.0848208 milliseconds
For anyone wishing to view the differences/experiment with it themselves, i've made a git-hub repo here containing the project i used above.
This question has been nicely resolved by #remy_rm
Compiled c# dlls ("managed plugins") do have the auto-reference feature
Actual native plugins ("unmanaged plugins") do NOT have the auto-reference feature
In fact this does apply identically on both PC and Mac:
Unity (sometimes) refers to:
c# compiled as a dll as "managed plugins"; and they (sometimes) refer to
native plugins (say, an actual static library for iPhone which is compiled C) as "unmanaged plugins".
(Whereas, all other Unity-related writing on the www generally refers to compiled c# as "dlls" and native plugins as "plugins".)
The auto-reference system is only for compiled c# .. "managed plugins".
A huge thanks to #remy_rm for spending hours resolving this issue.
Unity are trying and trying to improve their comic documentation - not quite there yet :)
I have an issue with JBoss EAP 7.1.0 GA. On one server (my DEV) this works like a charm while on the other (TEST environment) the Callable executed using executor.submit() does not seem to be started (I do not see that "This is call" message in log), but no exception or any other clue is given.
The question is - where should I look like / how should I debug this issue?
The calling code:
#Resource(name = "DefaultManagedExecutorService")
ManagedExecutorService executor;
try {
DownloadPlayers dp = new DownloadPlayers();
Future<Queue<PlayerForDownload>> f = executor.submit(dp);
Queue<PlayerForDownload> q = f.get();
L.info(q.size());
} catch (Exception e) {
L.error("EXCEPTION" + e.getMessage());
}
The class it calls:
public class DownloadPlayers implements Callable<Queue<PlayerForDownload>> {
// the constructor gets called, I'm sure as it writes to log
// the call is as simple as this
#Override
public Queue<PlayerForDownload> call() {
L.info("This is call()");
try {
return this.getPlayersForDownload();
} catch (WorkerException e) {
L.error(e);
return null;
}
}
}
As stated above, the code itself seems to be OK as it works in one server but does not work on the other. Both are
7.1.0GA standalone.
Any advice how to debug the ManagedExecutorService?
Thanks.
In this particular case the problem was that on the TEST environment it was only allowed to run two threads which we already running (by some completely different part of application I didn't realize). So the problem is solved now by setting the "Core threads" parameter in ManagerExecutorService to higher value, the tasks are running.
However the tricky part was that there was no obvious visible difference between the JBoss servers (I compared the standalone.xml configs...) just because the ManagerExecutorService in JBoss has some default (blank) values that actually depend on the system config (v-CPU cores in my case). So despite the config being the same, the "Core threads" seem to default to 2 on TEST and some higher (unknown to me) value on my DEV.
So never depend on default settings in ManagerExecutorService if comparing two environments.
I have also rewritten the logic, instead of using blocking Future.get() or checking for Future.isDone() in a loop a do Future.get() with timeout and in the exception handler I decide whether to keep waiting or fail.
I am trying to use some old IOKit functionality in a new Swift 4.0 Mac app (not iOS). I have created a bridging header to use an existing Objective C third party framework, DDHidLib, and I am current working in Xcode 9.
The code that attempts to create a plug in interface for a usb gamepad falls over on IOCreatePlugInInterfaceForService, returning a non-zero error.
The truly bizarre thing is I have an older app created in a previous version of Xcode that uses the same framework and works correctly after opening in the new Xcode 9. This previous project is still Swift using a bridging header for the same Obj-C framework. I have checked the build settings and tried to make everything match, but I get the same result; the old app works but any new apps do not.
Is there a way to either: find out the exact differences in build settings/compilers to see what the elusive difference may be, OR to step into the IOCreatePlugInInterfaceForService IOKit method to see what may be causing the error to be returned in one project but not another?
EDIT: Here is the method that is failing:
- (BOOL) createDeviceInterfaceWithError: (NSError **) error_; {
io_name_t className;
IOCFPlugInInterface ** plugInInterface = NULL;
SInt32 score = 0;
NSError * error = nil;
BOOL result = NO;
mDeviceInterface = NULL;
NSXReturnError(IOObjectGetClass(mHidDevice, className));
if (error)
goto done;
NSXReturnError(IOCreatePlugInInterfaceForService(mHidDevice, kIOHIDDeviceUserClientTypeID,kIOCFPlugInInterfaceID,&plugInInterface,&score));
if (error)
goto done;
//Call a method of the intermediate plug-in to create the device interface
NSXReturnError((*plugInInterface)->QueryInterface(plugInInterface, CFUUIDGetUUIDBytes(kIOHIDDeviceInterfaceID), (LPVOID) &mDeviceInterface));
if (error)
goto done;
result = YES;
done:
if (plugInInterface != NULL)
{
(*plugInInterface)->Release(plugInInterface);
}
if (error_)
*error_ = error;
return result;
}
In the old version that works, IOCreatePlugInInterfaceForService always returns a value of 0. In all the versions that don't work, the return value appears to always be -536870210. The mHidDevice in this function is the io_object_t handle for the device.
EDIT2: Here is the IORegistryExplorer page for the device
Finally managed to resolve this after weeks of head scratching. The new Xcode 9 uses app sandboxing to basically prevent access to USB, bluetooth, camera and microphone etc. by default in a new app. Once I switched this off it reverted to it's expected behaviour.
Glad it was such a simple answer in the end but disappointed Xcode does not provide more descriptive error messages or responses to let a user know they are essentially preventing themselves from accessing the parts of the system they need.
Looks like kIOReturnNoResources is returned if the loop at the end of IOCreatePlugInInterfaceForService completes with haveOne == false for whatever reason. Perhaps Start() is returning false because another process or driver already has exclusive access? I'd check what clients the device has in IORegistryExplorer.
This error also happens when an application is trying to access the camera or bluetooth on MacOS 10.14 and higher. Permission shall be granted either explicitly by user (pop-up window), or through the Security & Privacy. The application should check for permission as shown here.
We are upgrading from Citrix Metaframe to XenApp, and I need to know if there's a way to programmatically detect if the XenApp Web Plugin v11.0 is already installed on a client machine when it contacts our webserver for login -- this was previously done for the Metaframe Web Client by attempting to instantiate the ICA client in an ASP script, which used the results to determine whether to offer the client as a download/install.
The current code for this detection is:
Set icaObj = CreateObject("Citrix.ICAClient")
The above code does not find the XenApp plugin.
I continued my research after posting this question and I finally found the answer. Only 3 views on this question since I posted it, but despite the disinterest I believe I should answer my question, "Just in Case" someone else has this problem.
I was mistaken in my statement in question that the code I posted didn't find the XenApp plugin. In fact, it does. It returns a valid object in the presence of both Metaframe and XenAppWeb. I posted this question on Citrix's own forums, and no answers there either.
What I did to find the answer was to create a VS2008 project to which I added a COM reference to the Citrix ICA library -- both of them, installed separately one at a time. I found that both had a COM library named WFICALib, and searched through both of them to see if there was something that might distinguish them. What I found was a property, ClientVersion, which was 9.0.xxx for Metaframe, and 11.0.xxxx for XenAppWeb.
BINGO!
From this I cut the following code to return the version as a function in VBScript:
Function GetVer()
Dim icaObj, Ver
On Error Resume Next
Set icaObj = CreateObject("Citrix.ICAClient")
if err.number = 0 then
if IsObject(icaObj) then
GetVer = icaObj.ClientVersion
else
GetVer = 0
end if
set icaObj = nothing
else
GetVer = 0
end if
End Function
ADDENDUM:
Since posting this answer, I have discovered that this script in the newer versions of Internet Explorer (e.g. IE9) is not reliably detecting the plugin -- sometimes it worked, and other times not! What I did to fix the problem was to switch the script to JScript instead of JavaScript, and the new version looks like this:
<script type="text/jscript">
function GetCitrixVersion() {
try {
var icaObj = new ActiveXObject("Citrix.ICAClient");
return icaObj.ClientVersion;
}
catch (e) {
return 0;
}
}
</script>
Note the script type is text/jscript, not text/javascript.
I am trying to ping a Socomec meter using the Modbus protocol, having researched, I found NModbus, a C# library. I have never used libraries or C# before (normally Java), but I have to dive right in.
I set myself up with Visual Studio Express for C# and installed .Net. I have copied then contents of the NModbus file into my project folder and added the references to the two main DLLs. Its didn't work with .Net 4, but I retargeted to 3.5 (and removed the Microsoft.Csharp reference) and things seemed to compile.
I am using this sample, below, to attempt to connect to the slave device. When I run this, and set the startAdress variable to the desired one (found in Socomec documentation) however all I get is a blank console window.
In short, am I using the correct method/parameters, is my setup/code incorrect? How do I connect to this meter?
My code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO.Ports;
using Modbus.Data;
using Modbus.Device;
using Modbus.Utility;
namespace NModbus
{
class SerialMaster
{
static void Main(string[] args)
{
ModbusSerialAsciiMasterReadRegisters();
}
public static void ModbusSerialAsciiMasterReadRegisters()
{
using (SerialPort port = new SerialPort("COM1"))
{
// configure serial port
port.BaudRate = 9600;
port.DataBits = 8;
port.Parity = Parity.None;
port.StopBits = StopBits.One;
port.Open();
// create modbus master
IModbusSerialMaster master = ModbusSerialMaster.CreateAscii(port);
byte slaveId = 1;
ushort startAddress = 50536;
ushort numRegisters = 5;
// read five registers
ushort[] registers = master.ReadHoldingRegisters(slaveId, startAddress, numRegisters);
for (int i = 0; i < numRegisters; i++)
Console.WriteLine("Register {0}={1}", startAddress + i, registers[i]);
Console.ReadLine();
}
// output:
// Register 1=0
// Register 2=0
// Register 3=0
// Register 4=0
// Register 5=0
}
}
}
Why don't you use some Java MODBUS library when you are already familiar with Java? I haven't worked with Socomec meters, but in general for MODBUS devices you need to know the protocol and addresses you are interested in. Then try to read tags from the device with some tool that you know is working well, like MODPOLL. Then when you get usable values as expected, you go to programming the polling connection in any language you like. Otherwise, you risk to loose a lot of time wondering what's going on.
One hint... From your code I see that you are acting as MODBUS ASCII serial master. Although such devices exist, 95% of RS232/RS485 devices I worked with were MODBUS RTU. Read specification if you don't know the difference.
You can run Java applications as a Windows service. There is a Tomcat Java service starter that I use with my company's Java application. You have create a method that will be called to stop the service, but that's just a method.
Here's the line I use to install my application as a service --
"%~dp0windows\tomcat6" //IS//%1 --DisplayName %1 --Description "gmServer for %1" ^
--JavaHome "%JAVA_HOME%" --Classpath "%PR_CLASSPATH%" --LogPrefix gmserver ^
--StartMode jvm --StopMode jvm --Jvm auto --StartPath "%~dp0." ^
--LogPath "%~dp0." --LogLevel debug --StdOutput %1.out --StdError %1.err ^
--StartClass greenMonitor.gmServer --StartParams -I#%I#-u#3600 ^
--StopMethod windowsService --StopParams stop --StopTimeout 10
The caret characters ("^") are line continuations characters in .BAT files. You should be able to find the meanings of the Tomcat command line options with the Tomcat documentation.
And for a Java-based Modbus library, complete with lots of handy programs you can use to test the connection, check out j2mod on Sourceforge. My company did a fork of jamod, along with a bunch of cleanups and that was the result.