How to detect the drag end event of an UITableView? - iphone

I need to get notified when an UITableView's drag has come to an end.
But I'm working on an UITableView's category, so I can't use scrollViewDidEndDragging:willDecelerate: to archive this.
I tried use KVO to observe on dragging Key Path:
[self addObserver:self forKeyPath:#"dragging" options:NSKeyValueObservingOptionNew context:nil];
But observeValueForKeyPath:ofObject:change:context: didn't get called, since UITableView.dragging doesn't have and setter and this property is not compliant with KVO.
Is there any other method to archive this expect for using scrollViewDidEndDragging:willDecelerate:?
Any help is grateful! Thanks!

Edit: My solution below was the first thing to come in mind and turned out to be rather hacky and may be unsafe to use in case Apple decides to change the internals of the UIScrollView class. See the answer suggested by Mazyod which should be safer and more straightforward.
This is implementation-dependent and may be changed by Apple in future iOS updates, but currently UIScrollView class seems to rely on gesture recognizers for managing user interaction and UITableView being a subclass of the scroll view class does the same.
If you go to UIScrollView.h of the UIKit framework, you can notice a suspicious _pan ivar which has an id type, but seems to actually be a UIPanGestureRecognizer.
So I've tried this, and it seems to work.
[_tableView addObserver: self
forKeyPath: #"pan.state"
options: NSKeyValueObservingOptionNew
context: nil];
When dragging the table view, state of the gesture recognizer changes several times, and when you stop dragging, state receives its last change to the value of UIGestureRecognizerStateEnded.
Please note that although this seems to do the trick, some other problem may stand in your way. It is generally not a good idea to override existing class methods in a category since the original implementation becomes inaccessible after that. Documentation on the NSKeyValueObserving informal protocol states that
NSObject provides an implementation of the NSKeyValueObserving protocol that provides an automatic observing capability for all objects.
So if you override observeValueForKeyPath:ofObject:change:context: in a category, the default implementation will be inaccessible (and we cannot be sure that UITableView or UIScrollView do not user KVO for something). That may cause some unexpected errors.

Egor Chiglintsev's answer reminded me I can observe the panGestureRecognizer property already exposed in UIScrollView. It should be much safer than pan. But then.. I found out I can just add myself as a target!
[_scrollView.panGestureRecognizer addTarget:self action:#selector(gestureRecognizerUpdate:)];
This works great for me!

Related

Timing for add Notification observer in UIViewController subclass

I'm fairly new to Cocoa Touch. Right now I'm trying to subclass UIViewController to provide my custom view. Since I intend to save the content of a UITextField (passcodeField) using NSUserDefaults, I want to be notified whenever the UITextField changes its value.
I've read somewhere that in order to do that I should add the view controller to be an observer of the UITextFieldTextDidChangeNotification notification. However I'm just not sure when to do that. I've considered several options.
In the -loadView method. However, since I'm loading my view using a XIB, I think i shouldn't mess with this method and should instead leave it as-is. (Am I correct on this point, BTW? )
In the -viewWillAppear method. But this method may be called multiple times because the view may be moved out and into the screen without being destroyed and recreated. (Am I correct? ) This will not do any harm to the program but sure doesn't seem like the correct way.
In the initializer of the UIViewController. If I want to add the notification there I must reference the UITextField. By doing this I essentially cause the view to created before it is really needed. Also I think I read somewhere that if the system runs low on memory the offscreen views may be destroyed. Thus I may lose the notification observing if such thing happens, right?
So I'm totally confused right now. Could you guys give me some advice of where to put it? Thanks so much!
Put it in the - (void)viewDidLoad method of your ViewController remember to call [super viewDidLoad]; at the start of your implementation.

Notice a view is loaded from outside of a viewController

Any help would be appreciated.
I am looking for a way to programatically notified that a view is loaded from outside of that viewController.
Lets say my main view has 5 buttons, after the view is loaded and the buttons appeared I want to be notified in another file (outside of that viewContrller) that it is loaded. How/Where can I check this and be notified?
Do I need to do some Aspect Oriented Programming?
Use NSNotificationCenter. You can communicate between classes.
NSNotificationCenter or a delegate method is the most appropriate way to accomplish this.
Listen for a custom NSNotification inside your other object. Have your view controller post that notification during whichever part of its life cycle makes most sense (viewDidLoad, viewDidAppear ...).
If you can't post a notification, then observing a keyPath might be the way to go. For example, you can put something like this in your control object and then implement observeValueForKeyPath::
[viewController addObserver:self
forKeyPath:#"view"
options:NSKeyValueObservingOptionNew
context:NULL];
While you can do this with notifications as others have suggested or KVO, this strongly suggests a design problem. You should never be accessing a view controller's internal views directly. So the deeper question is: why do you want to know?
The most likely cause in my experience is that you're letting some other object set the titles or modify enabled. This breaks MVC and leads to the kind of problems you're probably trying to fix. The correct way to handle this is to put the data into a model object that is shared between the various view controllers. The current view controller can then observe changes on the model and update its UI elements appropriately.

iPhone Dev - Delegate or event?

In many situations, such as making the keyboard go away when the use clicks done, there are two options: set the text field's delegate to self, and adopt the UITextFieldDelegate protocol, and then use the method
- (BOOL)textFieldShouldReturn:(UITextField *)textField;
to resignFirstResponder and return YES. But you can also
addTarget:self
action:#selector(myMethod:)
forControlEvent:UIControlEventDidEndOnExit];
or something like that, using the did end on exit event, and then in the method, [sender resignFirstResponder]. So what is the best option in situations like these: the delegate, or the event?
The quick rule of thumb is that delegates are supposed to answer the question of "should I?" on behalf of the object they are a delegate for. Events, on the other hand, are broadcast afterward to let listeners know that something has happened.
In your case, while you could call [sender resignFirstResponder] in response to the event, you're mixing metaphors by doing this. Your delegate should have already made the decision to hide the keyboard (or not) and the event being broadcast is merely to let all the other components know that they keyboard hid.
If you are going to be paired with one other class, where the real type of that class may vary, then it makes a lot of sense to formalize that pairing into a protocol and a delegate arrangement.
If the information you want to send is targeted at a broader set of objects, then it starts to make more sense to use notifications - though now you have somewhat obscured what information is being passed by the notification as there's no central definition for what to expect.
Both are about an equal load to work with - with a delegate you have to set yourself and then remember to unset yourself before you are deallocated. You have to do the same thing with notifications, remember to start listening and then unsubscribe before you are deallocated.
Also, you should try as much as possible to make sure you send notifications out on the main thread as the notices get sent on the same thread they started from. Same goes for delegate methods, it's not very kind to call a delegate method from some other mystery thread!
The delegate makes your objects more reusable they are an adapter that lets any object interact with the defined behaviors of that object and use the object. I would say delegates should be adopted by the object responsible for keeping the state of and defining behavior to actions that will occur in the object that it is using. Events should be used for any other objects that are intersted in particular action that the object that has the protocol does (so objects not responsible for keeping the state of the object that defines the protocol).
For example: A view controller using a textfield will adopt its protocol to dismiss the keyboard and any other behaviors that can occur for a textfield, maybe another controller will do some animation when the keyboard is dismissed, so it will register to the textfield as an event in order to receieve the event of the keyboard being dismissed.

How to detect when a UIView has changed size?

I have a UIViewController that is initialised with a correct frame, however somewhere in my code the frame gets mangled and I'm having difficulty finding out where.
In situations like this it is usually handy to watch a variable in the debugger, however I have no way of accessing the controller->view->frame property in my variable view, since it isn't a variable, it's a property (surprisingly enough)
Drilling into the UIView in the variables display shows a few things but nothing I can relate to the frame, I thought perhaps that would be in layer but it isn't.
Is there any way to watch for changes in a private API? I guess not, since the variables are essentially 'hidden' and so you can't specify exactly what to watch.
Alternatively, what other approach could I use? I already tried subclassing UIView, setting my UIViewController's view to point to this subclass and breaking on the setFrame method but it didn't seem to work.
EDIT: the subclassing UIView method DID work, I just had to set the view to point to my test subclass in viewDidLoad and not the init method. Leaving this question open as I'm not sure if this is the best way of approaching this kind of problem...
Subclass your the view you want to track and rewrite the setFrame method:
#implementation MyTableView
- (void)setFrame:(CGRect)frame;
{
NSLog(#"%#", frame);
[super setFrame:frame];
}
#end
Then use the debugger to add a breakpoint to it and check when it gets called. Eventually, you'll see when the frame gets changed and where does the change comes from.
I discovered this can be done using key value observers.
http://developer.apple.com/library/ios/#documentation/cocoa/conceptual/KeyValueObserving/KeyValueObserving.html
You could create an ivar, view2, and just assigned it to your view in your loadView method. That should enable you to watch it like a normal variable.

UIViewController not receiving touchesBegan message

I have a pretty simple UIViewController. It's initialized with a view I've created in Interaface Builder, which contains only a UIImageView. When the user touches the screen, I want the touchesBegan message of UIViewController to get called. So, I override it and added some logging, but nothing has happened.
I haven't done anything "special" at all, as since UIViewController inherits from UIResponder, I expect this to work right out of the box. From what I understand UIImageViews have user interaction disabled by default, so I have enabled it, both via InterfaceBuilder and in my UIViewcontroller's viewDidLoad method (I have tied the UIImageView to an IBOutlet). I also am ensuring that userInteraction is enabled in the parent view in Interface Builder.
Anything else that I am forgetting here?
OK, I'm a dummy. It works fine. The problem was, I didn't realize I was sending a release message to the UIViewController without having retained it elsewhere first. So that was causing the problem.
It is hard to say what your problem is, I don't know what you mean by overriding it?
Make sure you are connecting the touchesBegan event with an IBAction in Interface Builder?
You must create a IBAction function to handle the event, and explicitly connect the even to the IBAction. It is not as simple as simply overriding a method.
Although you have the View tied to an IBOutlet, you need to connect the event using an IBAction, or else you won't get any of those events.
Please ignore the first answer. It is, in fact, as easy as overriding the method in the custom view. The most common reason for not receiving touchesBegan is the canBecomeFirstResponder method not being implemented. This is not an IB hookup, these are the standard methods for touch handling.