Timing for add Notification observer in UIViewController subclass - iphone

I'm fairly new to Cocoa Touch. Right now I'm trying to subclass UIViewController to provide my custom view. Since I intend to save the content of a UITextField (passcodeField) using NSUserDefaults, I want to be notified whenever the UITextField changes its value.
I've read somewhere that in order to do that I should add the view controller to be an observer of the UITextFieldTextDidChangeNotification notification. However I'm just not sure when to do that. I've considered several options.
In the -loadView method. However, since I'm loading my view using a XIB, I think i shouldn't mess with this method and should instead leave it as-is. (Am I correct on this point, BTW? )
In the -viewWillAppear method. But this method may be called multiple times because the view may be moved out and into the screen without being destroyed and recreated. (Am I correct? ) This will not do any harm to the program but sure doesn't seem like the correct way.
In the initializer of the UIViewController. If I want to add the notification there I must reference the UITextField. By doing this I essentially cause the view to created before it is really needed. Also I think I read somewhere that if the system runs low on memory the offscreen views may be destroyed. Thus I may lose the notification observing if such thing happens, right?
So I'm totally confused right now. Could you guys give me some advice of where to put it? Thanks so much!

Put it in the - (void)viewDidLoad method of your ViewController remember to call [super viewDidLoad]; at the start of your implementation.

Related

three20 - TTTableViewController Memory warning gives blank screen, how to fix?

This is driving me nuts. I am using three20's TTTableViewController and when I get a memory warning, the screen goes white. Now, after reading on the three20 google group is seems that the tableView got released. But, I cannot for the life of me figure out a check to see if that is the case, then create it again.
I was using the following because I thought it would fix the issue, but it seems that it doesn't satisfy the if statement:
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
// If we don't have a datasource we need to reset it
if (!self.dataSource) {
// Create datasource again
}
}//end
Does anyone know what to do when this happens? The google group has been no help.
Are you subclassing TTTableViewController? I haven't used it before, but assuming it's just like UITableViewController...
How does your "viewDidUnload" look like? Are you releasing the tableview here? If so, you need to create tableview in viewDidLoad to match it.
No need to check if dataSource is available in viewDidAppear, because if you read View programming guide, it explains that memory warning will call "viewDidUnload" to give you a chance to clean up data that are created in "viewDidLoad".
i had the same issue and it drove me crazy as well.
Nobody mentions it in the three20 docs, but you shouldn't use UIViewController's initWithNibName function to add subviews. If you do, a memory warning will release these subviews.
Try to move your code from initWithNibName function to viewDidLoad function. I have noticed that some code need to be kept in the initWithNibName, such as navigation styles. However, any subviews added to the controller's view should be in the viewDidLoad function.
In general you should be careful to set up views in viewDidLoad rather than the class constructor. For instance, you should set up your launcher view in viewDidLoad rather than the constructor of your launcher view controller, otherwise your launcher will become empty after a memory warning.
In the case of TTTableViewController however this does not (usually) apply because you don't set up the table view manually. I had the same problem you had, and eventually tracked it down: I had redefined viewWillDisappear: and forgot to call [super viewWillDisappear:animated]. This meant that some of the flags that the Three20 controller maintains about the state of the view were not updated correctly.
I also found that it was beneficial to redefine didReceiveMemoryWarning to call [self setEditing:NO] before calling super; I found that the state of the table view got confused otherwise (this is not relevant if you don't use edit mode for your table).
Finally, there is a bug in Three20 which means that tables in loading/empty/error mode will not be restored properly; see a discussion in the blog post by TwoCentStudios and a proposed fix on github.

cocoa - quickly release all IBOUtlets

I have a view with many retained IBOutlets, loaded from a XIB.
I have read that they have to be released when the controller's dealloc method is called.
May I use a cycle to do this(also to avoid releasing each outlet separately)?
something like
for(UIView *v in self.view.subviews){
[v release];
v=nil;
}
?
also, after that, should I release the view as well?
That would only make sense if you've actually retained every single subview, and even then it seems like asking for trouble -- if you ever wanted to change your .xib, you'd have to remember to update you code as well. And there may also be non-view objects in a nib that can be connected to outlets, like view controllers.
There are only so many views you can fit on an iPhone- or iPad-sized screen, so it's hard to imagine that you have more than a few dozen outlets. I think the prudent thing to do here is to simply release each one separately. This is what and iOS developer would expect to see, and it won't be any slower than using a loop. It'll be more code, yes, but the code will be easy to understand.
self.view is automatically released on UIViewController deallocation, and subviews also, if not retained by your code.
You should re-read the chapter on memory management in Apple Documentation... ;)
I wrote like a releaseVars function, which takes address of variables, release them and set to nil. This save some lines of code, but still you have to manually take care of them.

some custom UIView lost after my iPad app received memory warning

I'm developing an app to browse online photos, and sometimes received memory warning(level 1), after that, if I go back to last UIViewController(in a NavigationControll), I found that some custom UIView lost, I cannot get them back, but I can create new such UIView
does anyone know the problem?
The memory warning prompts the os to dump any unneeded views. If you create them in IB, or in the viewDidLoad or loadView method in your view controller they'll be re-created when your view re-loads. You could also have your view controller retain them specifically, but that'll have a larger memory footprint than just re-creating them whenever they're needed.
I should say, loadView is only called if you don't use a nib for creating your view, so viewDidLoad is probably where you want to put them.
It's expected behavior. You can override didReceiveMemoryWarning (i.e. do nothing and don't call on super); but what you really want is to handle those situations correctly, i.e. set the views up again if necessary.

How to detect when a UIView has changed size?

I have a UIViewController that is initialised with a correct frame, however somewhere in my code the frame gets mangled and I'm having difficulty finding out where.
In situations like this it is usually handy to watch a variable in the debugger, however I have no way of accessing the controller->view->frame property in my variable view, since it isn't a variable, it's a property (surprisingly enough)
Drilling into the UIView in the variables display shows a few things but nothing I can relate to the frame, I thought perhaps that would be in layer but it isn't.
Is there any way to watch for changes in a private API? I guess not, since the variables are essentially 'hidden' and so you can't specify exactly what to watch.
Alternatively, what other approach could I use? I already tried subclassing UIView, setting my UIViewController's view to point to this subclass and breaking on the setFrame method but it didn't seem to work.
EDIT: the subclassing UIView method DID work, I just had to set the view to point to my test subclass in viewDidLoad and not the init method. Leaving this question open as I'm not sure if this is the best way of approaching this kind of problem...
Subclass your the view you want to track and rewrite the setFrame method:
#implementation MyTableView
- (void)setFrame:(CGRect)frame;
{
NSLog(#"%#", frame);
[super setFrame:frame];
}
#end
Then use the debugger to add a breakpoint to it and check when it gets called. Eventually, you'll see when the frame gets changed and where does the change comes from.
I discovered this can be done using key value observers.
http://developer.apple.com/library/ios/#documentation/cocoa/conceptual/KeyValueObserving/KeyValueObserving.html
You could create an ivar, view2, and just assigned it to your view in your loadView method. That should enable you to watch it like a normal variable.

is applicationDidFinishLaunching the wrong place for setting an image for an UIImageView?

I found out this:
applicationDidFinishLaunching (an delegate method of the UIApplicationDelegate Protocol) seems to be called BEFORE my views from the nib file are loaded completely. So I tried all the day to change an image of an UIImageView right after my app launched in the iPhone simulator, but nothing happened.
Then I wrote a little action method that I call with the press of a button. And then it happened: WORKS!
So the applicationDidFinishLaunching delegate method isn't really the right place for stuff that has to be done after the app is really "ready". I gues there's something better that waits for the nib to be loaded completely. but where? and what?
I gues there's something better that waits for the nib to be loaded completely. but where? and what?
For application specific things like global settings, preferences, etc., -appDidFinishLaunching is the right place.
For UIView specific things, you typically use the -viewDidLoad method in a UIVIewController subclass. It is pretty much the only place you are guaranteed that the nib file is loaded, the IBOutlets are initialized and the IBActions are attached.
This is difference from the Mac OS X world, where -awakeFromNib was the place to do it.
Hey until your views and their view controllers instantiated you can't modify their ui. However just for the sake of your problem you can always declare the uiimageview as a property of your app delegate class and initialize it in the appDidFinishLaunching event. But that's the worst practise. As on the iPhone which has limited memory always lazy load ie: only initialize objects when and just before they are actually required by your UI. So ideally you should be doing this in the viewDidLoad event of the view where you want to use this UIImageView.
applicationDidFinishLaunching is usually used for stuff like database file checks, opening database connection, populating global variables, any other application wide logic, checking for an available Internet connection etc