I am following your tutorial "Running Your App">"Run on the Emulator". When I go to the "Android Virtual Device Manager" Select the AVD "My_First_AVD" I created and hit start, I am getting the following message:
Starting emulator for AVD 'My_First_AVD'
2013-02-21 22:43:22.504 emulator64-arm[302:80b] Error loading /Library/Audio/Plug-Ins/HAL/SeratoVirtualAudioPlugIn.plugin/Contents/MacOS/SeratoVirtualAudioPlugIn: dlopen(/Library/Audio/Plug-Ins/HAL/SeratoVirtualAudioPlugIn.plugin/Contents/MacOS/SeratoVirtualAudioPlugIn, 262): no suitable image found. Did find:
/Library/Audio/Plug-Ins/HAL/SeratoVirtualAudioPlugIn.plugin/Contents/MacOS/SeratoVirtualAudioPlugIn: mach-o, but wrong architecture
2013-02-21 22:43:22.506 emulator64-arm[302:80b] Cannot find function pointer New_SHP_PlugIn for factory 834FC054-C1CC-11D6-BD01-00039315CD46 in CFBundle/CFPlugIn 0x100d36560 (bundle, not loaded)
A black screen comes up with "Android" , but nothing else (I would imagine the "My First App" would come up with "Hello World") I am not sure why the emulator is looking at Serato for a plug in.
Any help would be appreciated.
Thanks in Advance,
Jon
Related
Someone who solved this problem by emulating on an iPhone.
It is a project that a library was embedded and well I already gave it a lot of laps and all the Build Setting configurations, from the signature of the build functions are correctly I do not understand what may be happening I have xcode 12.0.1 I will thank you very much for a feetback,
este es mi error:
dyld: Symbol not found: _$s8DropDownAAC9DirectionO6bottomyA2DmFWC
Referenced from: /private/var/containers/Bundle/Application/0E7CFCF6-F3E3-422F-8EF9-BD721F6D0ADB/proyectodemo.app/Frameworks/FrameworkDemo.framework/FrameworkDemo
Expected in: /private/var/containers/Bundle/Application/0E7CFCF6-F3E3-422F-8EF9-BD721F6D0ADB/proyectodemo.app/Frameworks/DropDown.framework/DropDown
in /private/var/containers/Bundle/Application/0E7CFCF6-F3E3-422F-8EF9-BD721F6D0ADB/proyectodemo.app/Frameworks/FrameworkDemo.framework/FrameworkDemo
dyld: launch, loading dependent libraries
DYLD_LIBRARY_PATH=/usr/lib/system/introspection
DYLD_INSERT_LIBRARIES=/Developer/usr/lib/libBacktraceRecording.dylib:/Developer/usr/lib/libMainThreadChecker.dylib:/Developer/Library/PrivateFrameworks/DTDDISupport.framework/libViewDebuggerSupport.dylib
(lldb)
i am debugging and deploying one Hololens Application on Emulator as well as trying to do so on actual Hololens Device, but i am facing the following exception:
_CRT_ASSERT caught:
'''
C:\Program Files (x86)\Microsoft Visual Studio 14.0\vc\include\vector(1237) : Assertion failed: "Standard C++ Libraries Out of Range" && 0
'''
Stacktrace:
0x5FEDFAD8 (UnityPlayer) DllGetActivationFactory
0x5FEDF91E (UnityPlayer) DllGetActivationFactory
0x5FEE2F70 (UnityPlayer) DllGetActivationFactory
...
i am just doing like:
press play button on visual studio and then it will start its stuffs for Deployment.
then it will show "Made With Unity" splash Screen and application get crashed.
My project involves procedural meshes and I ran into the same issue today when I tried to deploy to the HoloLens emulator.
If you have a script where a Mesh calls the RecalculateNormals() or similar functions, then try without it. Same issue exists if you assign normals to a mesh.
If you can, please share also the code.
EDIT:
It happens when you deploy it as "Debug", not as "Release".
This is the full error message I got after running ionic emulate android
*running cordova emulate android
Running command: /Users/DeadLift/Documents/ionic/myApp/hooks/after_prepare/010_add_platform_class.js /Users/DeadLift/Documents/ionic/myApp
add to body class: platform-android
Running command: /Users/DeadLift/Documents/ionic/myApp/platforms/android/cordova/run --emulator
ANDROID_HOME=/usr/local/Cellar/android-sdk/24.1.2
JAVA_HOME=/Library/Java/JavaVirtualMachines/jdk1.8.0_45.jdk/Contents/Home
/Users/DeadLift/Documents/ionic/myApp/platforms/android/cordova /node_modules/q/q.js:126
throw e;
^
ERROR : No emulator images (avds) found.
1. Download desired System Image by running: /usr/local/Cellar/android-sdk/24.1.2/bin/android sdk
2. Create an AVD by running: /usr/local/Cellar/android-sdk/24.1.2/bin/android avd
HINT: For a faster emulator, use an Intel System Image and install the HAXM device driver
Error: /Users/DeadLift/Documents/ionic/myApp/platforms/android/cordova/run: Command failed with exit code 1
at ChildProcess.whenDone (/usr/local/lib/node_modules/cordova/node_modules/cordova-lib/src/cordova/superspawn.js:131:23) *emphasized text*
at ChildProcess.emit (events.js:110:17)
at maybeClose (child_process.js:1015:16)
at Process.ChildProcess._handle.onexit (child_process.js:1087:5)*
I follow all the above by creating an avd and it give me the same message again.
Thanks.
Vikas's answer is pretty spot on, however (sometimes) just running android avd won't work, which is what I found out after hours of trying to get it working.
When ever I ran android avd in my terminal it would give me the following error:
zsh: command not found: android
This is because I needed to add the Android SDK paths for the platform-tools and tools to my zshrc file (you might be running bash or something else on your terminal).
Simple fix was to add these files to my zshrc PATH environment, You can do this too by using your favourite text editor and depending on what shell you're using.
This link: http://docs.phonegap.com/en/2.8.0/guide_getting-started_android_index.md.html#Getting%20Started%20with%20Android helped me out a hell of a lot getting this fixed.
So I used subl ~/.zshrc (because sublime is my text editor and i've setup symlinks)
I Found my exports PATH and changed it to represent the following:
export PATH="/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin:/Users/dev/.rbenv/versions/2.2.3/bin/ruby:/Users/dev/Library/Android/sdk/platform-tools:/Users/dev/Library/Android/sdk/tools:$PATH"
I then saved the file, closed down sublime and ran source ~/.zshrc in my terminal window, and now I can run android avd and it now opens the Android Virtual Device Manager with no problems.
A reminder your shell might be different to mine (i.e. not running with zsh)and your exports PATH might look different as well, but it's pretty easy to figure out, and the link above will also help if you get stuck.
Actually it is not able to find AVD (Android virtual device). You have to create one.
Type "android avd" from Command Promt to use the graphical manager to setup an emulator image to work with for running your app on. The graphical tool is fairly straight forward to use.
I try to Packaging project with Android Runtime For BlackBerry I done every thing
-Simulator, ADT- for eclipse .. when i test the app i got this error :
[2013-04-13 13:16:04 - BlackBerryTest] Packaging project BlackBerryTest
[2013-04-13 13:16:11 - BlackBerryTest] Launching BlackBerry Android Runtime...
[2013-04-13 13:16:20 - BlackBerryTest] Connecting to ADB...
[2013-04-13 13:17:23 - BlackBerryTest] Status ERROR: net.rim.ajde code=4 Connecting 192.168.72.128 to ADB failed! null children=[Status ERROR: net.rim.ajde code=0 Please check if the Android player was fully started when you got this error. If not, you can either increase the Android player launch timeout on the BlackBerry->BlackBerry Android Development Tools preference page or wait until the Android player is fully started and try again. null]
in the Simulator there is splash screen contain blackberry 10 logo start about 2 sec and then close and eclipse still Connecting to ADB... about a minute then I got error to connect.
**
UPDATE :
**
Now I got this message
04-25 12:01:15.539: I/navigatorshell(17789061): no app URI, just launch AP and exit
Any Idea ?
This is usually caused by the Android Runtime taking a very long time to load, and in some cases, never actually loading.
The root cause is that the simulator is running very slowly. If you haven't already, enable virtualisation in your BIOS, this makes a massive difference to simulator performance and solved this issue for me.
There's a video about this here: http://devblog.blackberry.com/2012/08/performance-increase-blackberry-10-simulator/
I am following this tutorial to install cocos2d on a mac with eclipse.
http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Installation_guide_of_Android_ndk_r4b_development_environment
I get as far as installing the ndk and I get the following error below when I try and execute ndk-build. I have set my paths correctly so im not sure why this is happening. Can anyone help me? Thanks
Davids-iMac:android-ndk-r8b davidcavanagh$ sh ndk-build
Android NDK: Your APP_BUILD_SCRIPT points to an unknown file:
/Documents/Development/android-ndk-r8b/jni/Android.mk
/Users/davidcavanagh/Documents/Development/android-ndk-r8b/build/core/add-
application.mk:133: *** Android NDK: Aborting... . Stop.
I believe this tutorial is much better than the original website.
All my environment setup is based on it.
http://gameit.ro/2012/01/creating-an-iphone-and-android-cocos2d-x-hybrid-project-updated/