what files are needed to use fabricjs - github

when I compare the css and js files that are included in a FabricJS demo to the files I get in the downloaded zip file from github, they are not the same.
for instance, from the source of one of the demos I find references to:
1 - "../css/" ... but does not exist in zip from github
2 - "../js/" ... but does not exist in zip from github
3 - "../lib/fabric.js ... but does not exist in zip from github
so what are the correct js and css files to include in my html5 page?

They just released version 1.0---happy birthday, FabricJS !
I think the github files are still version .9xx
So go to http://fabricjs.com/ and go to the bottom of the screen and click "download".
You just need this 1 script file: "../dist/all.js"
There are no associated stylesheets.

Related

Does this .gitignore laravel makes sense when you're working with a team?

I start using Github 2 days ago, and it's in a private repository.
So I with my friend (I appointed him as Collaborator) working a project together, but what is the best setting for .gitignore file when you're working with a team?
Because what I'm thinking is, if Github ignore file such as .env (the app key) & /vendor, the program wouldn't work as what it must to be right?
for now I using the default setting of .gitignore files.
/node_modules
/public/hot
/public/storage
/storage/*.key
/vendor
/.idea
/.vscode
/.vagrant
Homestead.json
Homestead.yaml
npm-debug.log
yarn-error.log
.env
Please help, I already search about it but I can't get the answer.
It is easier to start with the recommendation form gitignore.io.
See gitignore.io/api/laravel
Laravel
/vendor
node_modules/
npm-debug.log
# Laravel 4 specific
bootstrap/compiled.php
app/storage/
# Laravel 5 & Lumen specific
public/storage
public/hot
storage/*.key
.env.*.php
.env.php
.env
Homestead.yaml
Homestead.json
# Rocketeer PHP task runner and deployment package. https://github.com/rocketeers/rocketeer
.rocketeer/
Note that ignoring folders should be specified as aFolder/, with a trailing slash.
Any folder with generated content should be ignored.
If vendor/ is *not generated (but includes sources that you need to compile), then you should not ignore it.

where is the client-side EaselJS file?

Here is (more or less) the text in a sample script tag for EaselJS:
'script src="https://code.createjs.com/easeljs-0.8.2.min.js">
Note the file name: easeljs-0.8.2.min.js
But...when I download EaselJS from GitHub I can't find the equivalent file. The closest I can come is this: easeljs-NEXT.min.js.
I want to point to a client-side script, so that I can work off-line. Like this:
"script src='easeljs-0.8.2.min.js'' /script"
In the downloaded files from GitHub, which file is the correct one to point to in the src attribute for local use?
Have you gone to https://code.createjs.com? There are links to download all the versions of EaselJS libs.
You can also get the latest compiled libs in the lib/ folder on GitHub, or download any of the releases here: https://github.com/CreateJS/EaselJS/releases

Octopus Package Application Step in TFS Build not picking up files in sub folders

Hi I am using Octopus Deploy Package Application step to package up my website
I specified the Source Path, Output path etc just fine.
If I do not specify the Include files it brings back everything in the folder structure as the package. But I only want to Package certain things like the CSS, views, dll's etc
If i Specify an include form a sub folderlike /bin/.dll it does not bring the files through, even though this is the exact example they give on the more info icon. but if i specify something in the root like .png which is not in a subfolder it works fine.
Anyone faced this issue. Please see image below to see the step setup
Use the path below, you'll get all dlls in bin folders:
**/bin/*.dll

Where is libYAJLIPhone

Where can i get the libYAJLIPhone-0.2.2 for my iphone project?
I can only find the source code and old version links that don't work
The links below all give the error further below:
1 2
This XML file does not appear to have any style information associated with it. The document tree is shown below.
The GIT site Says to copy the Copy YAJLiOS.framework to your project directory. But i cant find this file on the master branch...
Best regards!
The latest file can be found in Here

Exclude files or folders while cfx xpi - Firefox addon sdk

Is there any way to exclude a folder while creating an xpi file using cfx xpi. The documentation doesnt provide any info on this.
I am asking this because in the directory created by cfx init i also have a directory as HTMLTestPages in which i have some test JavaScript since we cannot debug the add-on sdk JavaScript.
Every time i have to create an xpi file i have to remove the folder and again place it. furthermore, if we has this folder on svn this is more problematic.
searching on google shows this bug listed to exclude vim temporary files and in the comments they are also discussing excluding any files starting with .(period). So is there any way to check if this is working in add-on sdk 1.6.1?
The current Add-on SDK version will only add very specific subdirectories to the XPI package, namely data and lib. If your project also has a subdirectory foo or files at the top level with names that the SDK doesn't recognize - these will be simply ignored.
Now if your files are located inside a known subdirectory like data - in this case they will be included in the package. The Add-on SDK has hardcorded rules concerning files and directories that should be excluded, you can see them under python-lib/cuddlefish/util.py:
IGNORED_FILE_PREFIXES = ["."]
IGNORED_FILE_SUFFIXES = ["~", ".swp"]
IGNORED_DIRS = [".git", ".svn", ".hg"]
This means that file names starting with a period or ending with either ~ or .swp will be ignored. But as far as directories goes - only .git, .svn and .hg will be ignored (and this definitely works). If you want an additional directory to be ignored then the only way will be to edit python-lib/cuddlefish/util.py and add it to IGNORED_DIRS list (something that you will unfortunately have to repeat after each SDK update).