Where to find sencha touch JSB file? - eclipse

I am trying to use spket plugin for code complete suggestions in eclipse using this tutorial : https://steve0hh.wordpress.com/2012/04/20/how-to-set-up-sencha-touch-code-assist-in-aptana/
The problem is that I cannot find jsb3 file in my downloaded sdk zip.
I am using sencha-touch-2.1.1-commercial.

Ok I found the file which can be used :
http://dev.europalab.com/tizportdev/demos/Senchtest/touch.jsb3
Download this and put it into downloaded sencha touch folder(touch-2.1.1) as sibling of src folder and follow remaining steps as it is.
If above link is not working try this : https://docs.google.com/file/d/0B0EOCoTxRKgveFZlc2x2aDlpWFE/edit?usp=sharing

Related

Error building the vidyo.io-connector-react-native sample app

I cloned the project and followed the insctructions in the readme that basically say to extract a zip and move to the right place. The built and got this error:
/Users/**/vidyo/vidyo.io-connector-react-native/ios/VidyoConnectorView.h:14:9: 'Lmi/VidyoClient/VidyoConnector_Objc.h' file not found
Is this a known issue when using the Vidyo react native SDK?
This error means that it cannot find the public headers which are located inside. You need to download the VidyoClientIOS/Android SDK and place it in the specified path.
Download the latest Vidyo.io Android & iOS SDK packages:
Unzip VidyoClient-AndroidSDK folder and move contents of VidyoClient-AndroidSDK/lib/android to VidyoConnector-react-native/android/app/libs/android
Unzip VidyoClient-iOSSDK folder and move contents of VidyoClient-iOSSDK/lib/ios to VidyoConnector-react-native/ios/lib/ios

DllNotFoundException: LogitechSteeringWheelEnginesWrapper.dll

I'm using logitech gaming sdk downloaded from Assets Store. When I try to use their sample script it gives the error shown below:
DllNotFoundException: LogitechSteeringWheelEnginesWrapper.dll
LogitechSteeringWheel.Update () (at Assets/Logitech SDK/Script Sample/LogitechSteeringWheel.cs:53)
LogitechSteeringWheel.cs:53 :
if(LogitechGSDK.LogiUpdate() && LogitechGSDK.LogiIsConnected(0)){
The Dll in the 'Assets/Logitech SDK/Lib/GameEnginesWrapper/x64' and 'Assets/Logitech SDK/Lib/GameEnginesWrapper/x86' path.
When I tried run the program on different PC with same unity version, it works without any error.
What would cause this problem?
I found a solution that worked for me in
https://assetstore.unity.com/packages/tools/integration/logitech-gaming-sdk-6630#reviews
jeromeWork posted:
Download the STEERING WHEEL SDK from here: https://www.logitechg.com/en-gb/innovation/developer-lab.html Unzip
then navigate to: LogitechSteeringWheelSDK_8.75.30\Lib\GameEnginesWrapper\x64
copy LogitechSteeringWheelEnginesWrapper.dll and overwrite the same file in your asset folder: \Assets\Logitech SDK
I tried many things over time, but the solution is as simple as possible. In "LogitechSteeringWheel.cs" script there are dll importing lines. Instead of writing only the dll's name, I wrote full path. It works.

Android Studio - Library reference ../google-play-services_lib could not be found importing project

I am trying to import from Eclipse to AndroidStudio a project of mine and I am getting the following error
First I do not understand why it does not replace the google play services lib for the corresponding entry in the gradle file.
What should I do in order to fix the situation? Any guidance or link to a tutorial would be helpful.
Well, there might be another way of solving this problem, but I ended up removing the line in the project.properties file that was making reference to the google-play-services_lib library.
The simplest solutions is remove this line of code , android.library.reference.2=../google-play-services_lib,from project file (you will find it in project's root folder ) rest android studio will handle itself
Find the file:
An alternative is to simply set the path. You'll need to have installed play services via the Android SDK to use it with Android studio anyway.
Once play services are installed, if you highlight the Google play services entry in the Android SDK manager it will show you the path to the install location. On MAC this is normally something like /Users/[homedir]/android-sdks/extras/google/google_play_services/libproject
Edit the path in project.properties to point to this file and it will import. You can then update your gradle build file as necessary.
I think "removing the line in the project.properties file that was making reference to the google-play-services_lib library" is not a good fix.
To really fix it do either of these :
Just edit the location of the path to google-play-services_lib in project.properties file in your Eclipse project root directory.
android.library.reference.1=path/to/the/google-play-services_lib
Note:If you are on windows path\comes\like\this you have to replace the backward slash with the forward slash and your path/will/become/like/this.
e.g :
C:/Users/username/AppData/Local/Android/sdk/extras/google/google_play_services/libproject/google-play-services_lib
or replace "\" with "\" like below :
android.library.reference.1=C:\\Users\\username\\AppData\\Local\\Android\\sdk\\extras\\google\\google_play_services\\libproject\\google-play-services_lib
otherway is - just look at the last portion of the last line of the error
....which resolves to ...folder_name/google-play-services_lib
just create a folder at that location and paste google-play-services_lib from your google_play_services\libproject\google-play-services_lib
I just changed it works for me
android.library.reference.2../google-play-services_lib which changed to
as
android.library.reference.google-play-services_lib
The easiest and simple solution is to copy google-play-services_lib folder from another project or SDK folder and past it to the location which is address in the error. By removing or commenting line in the project.properties will create errors in the project and won't allow you to build unless you take necessary steps and fix.

How to include FFMpeg library in iphone project

I am using iFrameExtractor to extract the frames. But when I clone the project I found that few files from ffmpeg framework was missing.
I tried hard to include the missing file, but was not able to do that..
Can anyone sort out this issue or give me the link of FrameExtractor class which contains all the lib files of FFMpeg.
I downloaded the project from this link
but when i open the project i gets the following missing file in the image.!
This are the missing files
Well you could have a look at the following links
FFMPEG Compiled Libraries And iOS
FFMPEG integration on iphone/ ipad project
And this tutorial
FFMPEG Integration

Copying facebook-ios-sdk and configuring the Xcode project

I have gone through this document :Getting Started with the Facebook SDK for iOS v3.1
I have successfully configured my Xcode project by following it.
But I want to do it without adding the Facebook.framework.
As previously we used to only add the "src" folder which we used to clone from :Facebook SDK for iOS - Github. Why can't I just copy the "src" folder and configure my project.
I want to play around with FBFriendPickerViewController.m (dot m) file. Which I am not able to view if I follow the standard tutorial. But is available in the "src" folder.
Please how can I do that ? And it also seems that FbGraph.h file doesn't exist.
Please help.
If you want to play with the source, go to:
https://github.com/facebook/facebook-ios-sdk/
After getting the code, run this script to build the framework locally:
<Install Location>/scripts/build_framework.sh
This will drop the framework in the folder:
<Install Location>/build
Follow the same instructions in the Getting Started to include the Facebook SDK, however, you will get the framework from your local build folder.
Note: You'll likely have to modify the build search path in Xcode if you're swapping out, say one of the sample projects (that was looking for the Framework in a particular place).